KMST 1.2.452 - More Adventurer Hyper Skills
RedRaven16 Wrote:Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB

True true...Sairs are now the Paladins of the range class now...without the crazy amount of Deff buffs...

This will easily change though if the increase the dmg cap overall though...but that would make the surpass dmg cap by 50K hyper skills pointless.

Death Wrote:That's what I was mostly ''what the hell'' about.
And corsairs are pretty strong if you ask me. Not everyone can hit max damage cap so easely so for the majority the buffs to RF for example
is still a really great buff. Not everyone will have angelic bursters max pr0 hax dmg.

The reason why I'm sad about it...is that at least a with a BM and a Merc it feels as if your potential is limitless. Putting reason into upgrading and improving.

I mean you have other sairs pretty much telling others that if your really want to fund a class...you might as well make something else since we cap early.

There also no reason now to take a Sair in a party...when everyone else does far better dmg and have buffs. It would be nice if Rum was a party buff or something, perhaps that would give reasoning to taking one in your party.

Having holypomegranate dmg for no party buffs like it was before was a fair trade, but now thats not the case because we aren't any more.
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KMST 1.2.452 - More Adventurer Hyper Skills - by Voyant - 2012-10-13, 03:44 PM

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