Okay, obviously I have a lot to say for myself.
Excel rounded the NL mastery from 5/9. Mastery % is not the exact number mainstat is multiplied by. There's a 0.9 to account for. 0.50/0.9 = 55.555555% mastery. I answer the DEX question elsewhere in this post.
Stun Mastery shouldn't affect Demolition greatly, as it only adds 60% damage. SE'd Bucs training should be quite godly though. I thought the 30 STR bonus didn't actually exist, but okay, will add.
LazyBui, could you figure out the attack speed of Demolition with Wind Booster? That would settle the attack speed issue. The difference between 33 attacks per minute and 23 is incredible. I will make my own thread once these issues are cleaned up and I get a better looking spreadsheet.
Russt Wrote:Well... if it helps at all, I heard Demo can be spammed 33/minute, which is ~1.9 seconds.I'm just using LazyBui's numbers. That's what I was questioning.
As stated before, certain Brawler skills have different times depending whether they actually make contact or not, and I have a feeling that skills' speeds when they hit is a lot more relevant and interesting than when they don't.
Stereo Wrote:@Dusk the higher multiplier for 1h axe/BW is only 4.4, not 4.6. They do less damage.Ok, thanks.
JoeTang Wrote:None of the attack speeds consider Wind Booster, which may make a small difference to themselves, but as a collective against a boss, it will be slightly more significant.Paladin uses Blast. Hero uses Brandish. Not the same stab/swing ratios.
Barrage is considerably worse than Demolition. Without Stun, Buccaneer damage is considerably crappier.
What I don't understand is how a Paladin's average base damage is higher than a Hero's with the same stats. That, and a Night Lord's mastery should be 0.50, not 0.56.
I recommend you lower the Buccaneer's base DEX, since he has 143. He could do with at least 33 less. Not that that's a huge difference.
Buccaneers gain a 30STR Bonus in maxed Super Transform, and a 20 Attack Bonus in maxed Energy Charge, which I believe stacks with other attack bonuses, such as Warrior Elixers. Sadly a large portion of their damage comes from Stun Mastery, which has no effect on bosses.
Excel rounded the NL mastery from 5/9. Mastery % is not the exact number mainstat is multiplied by. There's a 0.9 to account for. 0.50/0.9 = 55.555555% mastery. I answer the DEX question elsewhere in this post.
Stun Mastery shouldn't affect Demolition greatly, as it only adds 60% damage. SE'd Bucs training should be quite godly though. I thought the 30 STR bonus didn't actually exist, but okay, will add.
Russt Wrote:?No, all classes are level 200, using level 120 weapons and level 100 armor, sorry if that wasn't clear. I had originally typed out this whole explanation for what I'm doing, but I'll save that for when my work is done. The Buc hits exactly 125 dex after equips. 80 base + 22 HT + 15 Zak + 5 FS + 3 Red Belly Duke = 125. The reason the final dex count is so high is because there's another 8 dex from MW and another 10 dex from the earrings. I don't count the earrings toward the 125 because that would mean the Buc would have to drop the weapon for GPQ. Other classes can scroll for mainstat with earrings, but Bucs can't. However, dex affects damage ever so slightly, so it is listed.
I think you're looking at the total, not base. But yeah, he could still do with 33 less. 110 knuckle only requires 110 to equip, does it not?
Stereo Wrote:Or the fact that the 1h Blunt/Axe have the highest min damage of any weapon with the lowest multiplier (3.2)..Oops, switched my min and max tables. I was wondering why everything was so stable o_o And no, BW has a higher average damage because right now, the numbers are purely geared toward calculating the damage with the attack chain listed. That's why secondary stat considerations are completely ignored for NLs. Brandish is 50/50 instead of 60/40. Meaning it has a lower "base Brandish" range.
2h BW should be: min 3262 max 8312 avg 5696
1h BW should be: min 3310 max 8205 avg 5673
An identical base range for a Sword Paladin/Hero should lead to identical average damage. Same is not true for Axe/BW. But the BW would be higher. I can't tell where your average damages came from.
MasPan Wrote:My only complaint is that this is for single targets only. Vs a mob makes a huge difference with most skills. If you are going to do single target, make sure to include Sacrifice with a PA (higher end of range on slash, lower on stab), as that is our primary 1v1 skill. I have been able to use it successfully while in Berserk, though obviously there are situations that this is not as safe as others.I'll get to that. I ignored Sac because I wasn't sure how to account for defense. On 0 defense targets, Sac sucks balls.
LazyBui, could you figure out the attack speed of Demolition with Wind Booster? That would settle the attack speed issue. The difference between 33 attacks per minute and 23 is incredible. I will make my own thread once these issues are cleaned up and I get a better looking spreadsheet.

