2012-10-09, 05:42 PM
Takebacker Wrote:Maybe if you're a class with a skill that attacks more than 1.5ish times a second it's better. (some of those who +1'd apply to that) Given that i am a class that has the ability to blindly attack because my anchor goes away before DR can possibly come out, i should be agreeing with you but i don't.
Don't misunderstand though. I didn't mean to say that you should only attack during animations when you know for a fact that he can't DR yet. Of course that's a waste of time. I'm just saying that attacking blindly until the very last second while not looking at PB at all is dangerous.
I think it's sort of implied you shouldn't only be looking at the timer but for me, this is how I do it
- PB casts DR at 20 seconds
- I type in all chat "40"
- PB is known to have a 43 second cooldown so based on the timer when PB does the DR animation, you can subtract 43 seconds or add 17 seconds. Since I believe a lot of people dislike mental math, adding 20 instead of 17 is a lot easier
- Once the timer reaches 40, I know it can start DRing as early as 37
- I just attack it until say 38~ to be safe but if it's doing animations then I attack freely
- At 37 and below i only attack it during animations and repeat step #1 when i see DR
Maybe it's hard for some people, but I can easily look at
- my HP
- the PB timer
- what PB is doing
- the mini beans
All/Almost at the same time. I find it easy so I assume everyone can multitask that well but maybe i'm wrong and it really is hard. L>input

