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New Content Discussion: What do you actually want?
#59
koplje Wrote:Stop making theme dungeons. They're not fun at all, they don't provide any exploration afterwards, and they're usually just dumbed down area's of actually GOOD areas in other Maplestory versions (Cherry Blossom Castle, Fantasy Themepark (holy pomegranate please don't add this nexon), NEO GODDAMN CITY, Kerning Square.). The only thing they're good for is grabbing a medal and getting an item at the end.
Theme dungeons are fine and are actually valuable to KMS. People you know, train in them and do the quests in them in KMS. I do them here too. Plus, they offer mmbs and good rewards. On top of that, it's not a living tragedy IF Malaysia is removed anyway. PLUS there is no PROMISE that because a Theme dungeon is added that the original area will disappear.
EvirtuaNexus Wrote:There is sooooo much I think could do better for this game:

Make level 185-200 actually difficult. This is the end of the game. You shouldn't be reaching it within a week.That's only for those who train their ass off

Add more party play areas.No, they're broken enough as is. only one justifiable is stronghold.

Add more player GMs. Let them be hired and monitored closely by Nexon.Someone else said what needs to be said.

Make skill books be available by quests that are repeatable.No, either remove it or add more ways to get, no repeatable

Add more content from 120-200. I shouldn't have to be at LHC for next 40 levels.You only do that in GMS.

Negate leeching by making it so you can get significantly less experience when you're not actually attacking at party play areas.Said by someone else

Nerf places like Aliens and Jesters that have high exp:level ratio. Why should a level 90 monster give more experience than monsters that are level 130?You can train in other areas just fine.

Make bosses actually hard. Add more att doesn't mean anything.Magnus seems pretty hard to me

Nerf decent skills and buff party skills. Period.Decent skills are nerfed enough. I'm pretty sure anyone with a brain would rather use the party versions

Make exp for monsters 70+ more than some of these places now. I shouldn't be at Jesters for the next 20 levels just because everything else around me is terrible.You can train at other places, go do it. No ones forcing you to train at Jesters

Nerf boss critical/pdr. Makes this game too easy.I'll give you this one but that's not CONTENT..

Add elemental equipment and elemental immune/weak monsters. It shouldn't just be for mages, and actual effects sure occur. For example, darkness can do extra damage to light-esque monsters and blind, while lightning can do more damage to water-based monsters and proc a chain lightning, etc. No, not every class should be running around with elemental advantages

Make NPC'ing equips grant more money. If I can't get a rare drop/a drop I can't use or sell, then I should at least turn it into good pot money.Someone else said

Up the ratio in which monsters drop the amount of mesos. Iffy on this one

Get rid of OR increase bad potential. Either dump it or make it so its +20% Accuracy or +300 HP.That's still bad

i have a ton of ideas.
Answers in bold and 90% of what you said isn't CONTENT which what this thread is about.
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New Content Discussion: What do you actually want? - by SwordStaker - 2012-10-02, 05:40 PM

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