Selkie Jr., Slimy
Singapore : Mysterious Path 3
****
Mid 40's ~ Mid to late 50's. The bottom is VERY good for Gunslingers who have the invisable shot skill. All you have to do is stand on the hummer and attack. In my own personal experience, having a brawler on the two top platforms and a gunslinger taking care of the bottom spawn is great. Kind of a potion burner for lower leveled Brawlers, but worth the experience. Great if there are two or more people to keep the spawn up, constantly.
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Straw Target Dummies
Mu Lung : Practice Field: Beginner
****
Mid 50's ~ mid 60's. This is great for brawlers that have backspin blow, and corkscrew blow. You can easily clear a mob with a corkscrew blow + sommersault kick combo.
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Hoodoos/Voodoos
New Leaf City : Haunted Mansion - Vanity Room
***
Mid 60's ~ Mid 70's. Again, another great place for Brawlers with corkscrew blow and backspin blow. Once you get the hang of where the mobs spawn, you can easily mob three of the four hoodoos/voodoods with corkscrew blow. This place is only a *** on my list, because of the amount of people that train on these maps, and the fact that the drops aren't all that great.
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Ghost Pirate, Buffoon
Ludibrium : Warped Path of Time <3>
***
Late 70's ~ Mid to late 80's. This map is big, but I found it pretty efficient to go around the map clockwise, or counter-clockwise. You could also find someone to split the map with. The drops aren't all that great, but the experience isn't that bad. It's usually pretty empty. Not sure how well Outlaws would do, but it's a good Marauder map. You can easily mob a bunch of Ghost Pirates together and finish them with Sommersault Kick.
Singapore : Mysterious Path 3
****
Mid 40's ~ Mid to late 50's. The bottom is VERY good for Gunslingers who have the invisable shot skill. All you have to do is stand on the hummer and attack. In my own personal experience, having a brawler on the two top platforms and a gunslinger taking care of the bottom spawn is great. Kind of a potion burner for lower leveled Brawlers, but worth the experience. Great if there are two or more people to keep the spawn up, constantly.
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Straw Target Dummies
Mu Lung : Practice Field: Beginner
****
Mid 50's ~ mid 60's. This is great for brawlers that have backspin blow, and corkscrew blow. You can easily clear a mob with a corkscrew blow + sommersault kick combo.
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Hoodoos/Voodoos
New Leaf City : Haunted Mansion - Vanity Room
***
Mid 60's ~ Mid 70's. Again, another great place for Brawlers with corkscrew blow and backspin blow. Once you get the hang of where the mobs spawn, you can easily mob three of the four hoodoos/voodoods with corkscrew blow. This place is only a *** on my list, because of the amount of people that train on these maps, and the fact that the drops aren't all that great.
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Ghost Pirate, Buffoon
Ludibrium : Warped Path of Time <3>
***
Late 70's ~ Mid to late 80's. This map is big, but I found it pretty efficient to go around the map clockwise, or counter-clockwise. You could also find someone to split the map with. The drops aren't all that great, but the experience isn't that bad. It's usually pretty empty. Not sure how well Outlaws would do, but it's a good Marauder map. You can easily mob a bunch of Ghost Pirates together and finish them with Sommersault Kick.

