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New Content Discussion: What do you actually want?
#32
Aircalibur421 Wrote:As I've said before, I'd like them to revamp crafting. I loved it when it first came out and they've hardly done anything with it. They could have special recipes, and materials that drop from certain mobs...

It just has so much potential.

-snicker-

I too love the crafting system so it sort of disappoints me that everyone gets the same things to make. Things that I'd add:

1) Special materials/recipes: Perhaps make some materials region specific so you'd actually have to travel to gather the stuff, and the recipes could be combined to make one outfit with a set effect. Job quests could also be added so that only level 10 crafters would be able to specialize then learn extra gathering skills to create these equips.

2) Enhancements: While it won't surpass potential, I was thinking of an option where you could add gems with certain bonuses or even fuse two of the same equipment to get an enhancement at a certain success rate.

3) Specialization: As mentioned above, why not make it so classes get bonuses on their items at a certain %? Of course, to balance this out you'd have to make the equipments extremely difficult to make but it'd be something for players to work on and such projects could make players maintain more interest in the game since they'd also have more decent damage.

Just my 2 mesos worth.
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New Content Discussion: What do you actually want? - by Curtiss - 2012-09-29, 11:42 AM

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