2012-09-28, 10:15 AM
If anyone's played dragon nest, you follow a general storyline/questline throughout the whole game and unlock more of it as you level up. There are also side quests/storylines that become available. The level speed and amount of quests matches up really well so you can follow a story all the way to the end. Of course you could grind in a single map to level faster but the other way adds more value to what you're doing. If that could somehow be implemented into MapleStory instead of our current quest system, that would be pretty nice.
Also a boss where "we made the boss harder by making it do 20k damage" isn't really making it harder just more stupid. Something more with strategy, cap off the damage or make it flat damage.
Also a boss where "we made the boss harder by making it do 20k damage" isn't really making it harder just more stupid. Something more with strategy, cap off the damage or make it flat damage.

