2012-09-27, 12:42 AM
>player says account was compromised
>player says account-stealer hacked on her account
>GM records player hacking
>player: but it's the account thief, hacking on my account
>GM: But your account wasn't compromised. Because we say it wasn't.
How does this video prove that it wasn't someone else hacking on the player's account?
How does the GM know that the account wasn't compromised to begin with?
Why would a player get that far within the game, only to hack in such a ridiculous place?
Why would a player who hacked that much, submit five tickets upon receiving a ban?
I'm not saying that a GM doesn't have ways of detecting authentic account-theft, because they clearly do -- but everything about this seems off. Eh. Maybe the player was just really stupid.
@above, regarding: "why would a hacker be malicious enough to go beyond the main draw of hacking for profit, and go out of the way to ensure the person got banned when a mere deletion would have done the trick?"
Malice doesn't have to be the hacker's only motive. For all we know, he could have been trying some new tool, rumored to cause an autoban upon being used, or something. Better to test it on some random dude's account before trying it on his own. Although it isn't hard to make a new account, making a new email address to go along with it is a pain in the ass.
Regarding the sheer improbability of it ... I really don't see the ban as unlikely. Henesys Ruins has been an infamous hacking spot for months. It was stupid of the hacker to go there in the first place, and fitting that he would get caught so soon. I don't think malice was his intent, nor do I think he wanted the player banned. My guess is that the account thief broke into the account, stole everything, and thought he'd end it all by testing some new tool he'd just downloaded. Unfortunately, he tested it in one of the most popular cheating spots in the game (but why should he use discretion? It's not his account!), and -- big surprise -- he was banned by a GM who just happened to be online at the time.
Of course, this is all moot if the account was never compromised in the first place, as the GM said. But that begs the question of how, exactly, the GM knows that the account was never stolen. It bothers me that fewer people on nexon's forums asked about that, and that the GM didn't go into any detail on the subject. IP logging, perhaps?
>player says account-stealer hacked on her account
>GM records player hacking
>player: but it's the account thief, hacking on my account
>GM: But your account wasn't compromised. Because we say it wasn't.
How does this video prove that it wasn't someone else hacking on the player's account?
How does the GM know that the account wasn't compromised to begin with?
Why would a player get that far within the game, only to hack in such a ridiculous place?
Why would a player who hacked that much, submit five tickets upon receiving a ban?
I'm not saying that a GM doesn't have ways of detecting authentic account-theft, because they clearly do -- but everything about this seems off. Eh. Maybe the player was just really stupid.
@above, regarding: "why would a hacker be malicious enough to go beyond the main draw of hacking for profit, and go out of the way to ensure the person got banned when a mere deletion would have done the trick?"
Malice doesn't have to be the hacker's only motive. For all we know, he could have been trying some new tool, rumored to cause an autoban upon being used, or something. Better to test it on some random dude's account before trying it on his own. Although it isn't hard to make a new account, making a new email address to go along with it is a pain in the ass.
Regarding the sheer improbability of it ... I really don't see the ban as unlikely. Henesys Ruins has been an infamous hacking spot for months. It was stupid of the hacker to go there in the first place, and fitting that he would get caught so soon. I don't think malice was his intent, nor do I think he wanted the player banned. My guess is that the account thief broke into the account, stole everything, and thought he'd end it all by testing some new tool he'd just downloaded. Unfortunately, he tested it in one of the most popular cheating spots in the game (but why should he use discretion? It's not his account!), and -- big surprise -- he was banned by a GM who just happened to be online at the time.
Of course, this is all moot if the account was never compromised in the first place, as the GM said. But that begs the question of how, exactly, the GM knows that the account was never stolen. It bothers me that fewer people on nexon's forums asked about that, and that the GM didn't go into any detail on the subject. IP logging, perhaps?

