2012-09-26, 09:25 AM
Reako Wrote:Hmm, I think some folks might've misinterpreted some of what I've said when it comes to JQs. I'd rather they aren't removed, just have their rewards refurbished to modern Maple. I still stick by my opinion that a couple of them are a tad unfair, but I used to run them quite a bit back in the day. Being good at a JQ wasn't something you could just acquire through gear or level ups, on those maps, everybody was equal.
However, the one you had to do at least once to get into Crimsonwood Mountain was one of the easiest in the whole game, and yet droves of people still couldn't do it and needed a door or teleport rock to get up there and get the quests for the hero's mark, so I can understand from a popularity standpoint why Nexon wouldn't exactly be thrilled to do more stuff like that these days. Sad, really.
I also would rather the Hero's Will quest line stick around instead of being removed, even if it's a bit of a hassle to some. My main gripe is just finding Pianus for it, who's hunted to extinction day in and day out. Either a special quest map to take him on, or lower respawn timers for him would be greatly appreciated.... it's not like he drops much anything of value anymore. It's mostly a case of a quest not aging well, since when it was new, you had to be pretty badass to even think about challenging Pianus, who was almost always up unless some hacker's been busy.
The CWK jump quest wasn't difficult in terms of platform difficulty, it was difficult in that if you screwed up, there was a high chance of you getting hit for 35k damage and dying. When 10% was an hour's worth of training, dying before you even get to your training spot was a big deal.

