2012-09-26, 09:05 AM
I played PvP for about 2 hours.
Here were the things I found to be a little unfair.
Shads: They can use smokescreen, die, and the cooldown resets, so... You can see where this is going. Plus, when you die, your smokescreen stays, so you can still benefit from it after you die, and after that smokescreen runs out, re-use it again. Their dark sight can also be a "tad" annoying.
Demonslayers: A lot of their moves will one-hit KO you, and if you manage to one hit KO them, their reflect will send that one hit KO straight back to you. Not much more I can say because I haven't really faced that many.
Bishes/Evans/Every other mage with Magic guard: Their magic guard is well, a bit overpowered. If a bish knows what they are doing, they can pretty much live forever. Tank a lot of hits, heal back to full when they are low.
Battle Mages: BaMs have the same problem as shads. Their cooldown resets when they die, and when you combine that with three invincibility moves, A lot of BaMs tend to use those three moves, and once they are all gone, they suicide. At least they don't have Magic guard.
Phantom: They have it all. They can steal Magic guard, heal themselves, Can steal moves that does a huge amount of damage. Carte noire also has a weird effect. If they are attacking someone, and the person dies, All the cards fly to the closest person on screen, even if they are far away. Most of the time it can be deadly.
Here were the things I found to be a little unfair.
Shads: They can use smokescreen, die, and the cooldown resets, so... You can see where this is going. Plus, when you die, your smokescreen stays, so you can still benefit from it after you die, and after that smokescreen runs out, re-use it again. Their dark sight can also be a "tad" annoying.
Demonslayers: A lot of their moves will one-hit KO you, and if you manage to one hit KO them, their reflect will send that one hit KO straight back to you. Not much more I can say because I haven't really faced that many.
Bishes/Evans/Every other mage with Magic guard: Their magic guard is well, a bit overpowered. If a bish knows what they are doing, they can pretty much live forever. Tank a lot of hits, heal back to full when they are low.
Battle Mages: BaMs have the same problem as shads. Their cooldown resets when they die, and when you combine that with three invincibility moves, A lot of BaMs tend to use those three moves, and once they are all gone, they suicide. At least they don't have Magic guard.
Phantom: They have it all. They can steal Magic guard, heal themselves, Can steal moves that does a huge amount of damage. Carte noire also has a weird effect. If they are attacking someone, and the person dies, All the cards fly to the closest person on screen, even if they are far away. Most of the time it can be deadly.

