GMS v118 - Potential update, Fantastic Themepark
So is there a better way to get extra potential on your already made stuff? This 5%/10% and 100% fail BS is definitely not going onto any of my 50+mil weaponry.
Reply


Messages In This Thread
GMS v118 - Potential update, Fantastic Themepark - by Worthyness - 2012-09-26, 04:35 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)