2012-09-25, 06:32 PM
No one seems to be talking about this change.
Does this mean that it hits 4mil now as opposed to the previous 1mil (or did they turn it into a non-cap hitting skill for bosses)? Does this make it a viable skill to add points to earlier for lesser-funded players at LHC?
What I'm actually interested in knowing: does this now hit 4 times at LHC?
Quote:Heaven's Hammer:(taken from here)
Changed - Description (Slam a large hammer into the ground, dealing damage to multiple enemies. --> Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% Max Monsters Hit: #mobCount, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Bonus Damage on Bosses: #damageToBoss%, Extra Attacks on Bosses: #attackCount, Cooldown: #cooltime sec)
Changed - attackCount (1 --> 4) (1 --> 4)
New - damageToBoss (425) (335+3*level)
Does this mean that it hits 4mil now as opposed to the previous 1mil (or did they turn it into a non-cap hitting skill for bosses)? Does this make it a viable skill to add points to earlier for lesser-funded players at LHC?
What I'm actually interested in knowing: does this now hit 4 times at LHC?

