GMS v118 - Potential update, Fantastic Themepark
#55
ShinkuDragon Wrote:oh, one last thing fiel, this is so people don't bother you, you might want to write somewhere that the new potentials are identified by having the ID 042xxx, while the regular potential is 040xxx

What about 0X1XXX's i.e. the skills? Are they still only regular potential available?
Reply


Messages In This Thread
GMS v118 - Potential update, Fantastic Themepark - by Chilly - 2012-09-25, 03:37 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)