2012-09-22, 10:21 PM
If you define an object in C++ and command it to move (change x/y, change angle), then why would it attempt to revert back to the original position if as long the frame is the one that has been changed? I'm thinking of it like a physical picture frame that has been rotated, and the picture inside the frame is constantly looping (something like those bus stop advertisements that keep changing but you somehow move the entire advertisement box).
Also, hit checks are done based on the attack delay, so I don't think it will be at the same time as whenever the angle is changed. But of course it might just be that case for the initial hit when the angle is just changed. It'd be more convenient to code it directly tied to the delay, IMO.
Hadriel
Also, hit checks are done based on the attack delay, so I don't think it will be at the same time as whenever the angle is changed. But of course it might just be that case for the initial hit when the angle is just changed. It'd be more convenient to code it directly tied to the delay, IMO.
Hadriel

