2012-09-22, 10:33 AM
No I don't see why it won't be possible. What they could do (sorry I suck at programming, I'm just giving possible ideas) is to have the animation loop set as a symbol (of sorts e.g. in Flash) and as an object, along with the hit box. Then set a pivot point, and just do a rotation with the angle changing linearly according to how long you depress the key (very standard thing I believe). I don't think it has to be any kind of complicated stuff such as having a pseudo-infinity (you get where I'm coming from) number of "hit-points". Whether it's rectangular or not is not an issue, and a polymorphic polygonal hit box or a polygonal hit box with some sort of mask just won't work as efficiently as a moving hit box.
From the information we have from Fiel (at least, what we see now), the hit box and animation images are fixed for both Spectral Light and the moving dark magic ball (forgot the name). The latter skill is much easier to code (obviously), but for spectral light you're just changing the angle rather than moving x/y so it's a different problem, not a more difficult problem.
Is C++ able to define a (grouped) object that has an internally playing action? Being a programming language it sounds very possible but I'm not versed in C++ so Eos or someone would have to enlighten you on the details.
My 2 cents, hope it helps. I'm focusing more on the thinking rather than the detail, but I do think that the thinking is more important than just the availability of the method.
Hadriel
From the information we have from Fiel (at least, what we see now), the hit box and animation images are fixed for both Spectral Light and the moving dark magic ball (forgot the name). The latter skill is much easier to code (obviously), but for spectral light you're just changing the angle rather than moving x/y so it's a different problem, not a more difficult problem.
Is C++ able to define a (grouped) object that has an internally playing action? Being a programming language it sounds very possible but I'm not versed in C++ so Eos or someone would have to enlighten you on the details.
My 2 cents, hope it helps. I'm focusing more on the thinking rather than the detail, but I do think that the thinking is more important than just the availability of the method.
Hadriel

