2012-09-19, 03:43 PM
JoeTang Wrote:http://translate.google.com/
I did already...
Mist Eruption - Cooltime Reduce:
Changed - Description (reduces the cooldown reopsyeon of Mist -> Mist cooldown of reopsyeon reduces.)
Changed - Level readout (kultaimyi # coolTimeR% reduction -> cooldown # coolTimeR% reduction)
Mist Eruption - Ignore Guard:
Changed - Description (Mist Monster defense ignored the effect of reopsyeon further increases -> Mist reopsyeon Monster ERA ignores additional effects to increase.)
Changed - Level readout (Monster defense ignored # ignoreMobpdpR% increase -> Monster ERA ignore # ignoreMobpdpR% increase)
Fire Aura:
Changed - Level readout (toggle skill when triggered MP # mpCon schedule time consumption. # Damage% damage to enemies around the reflection effect and attack attack attack ignored ignored. Actuation during MP # mpCon consumption. Certain period of time # damage% damage to enemies around every ignored, ignoring the effect of reflection and attack attack attack \ n damage up to the value of # MDamageOver)
Megiddo Flame (dummy):
Values Damage Maximum Changed - Level readout (MP # mpCon consumption, # mobCount enemies # damage% damage to the front of the # attackCount attack twice. \ N # c # MDamageOver -> MP # mpCon consumption, the front of the enemy # mobCount people # attackCount times # damage% damage to attacks. \ n Damage to the maximum value # MDamageOver)
Megiddo Flame:
Changed - Level readout (MP # mpCon consumption, in front of # mobCount enemies # damage% damage to # attackCount time since the attack. # DotTime second # dot% # dotInterval per second sustained damage reflection effect occurs, ignore the attacks and attacks ignore . \ n # c kultaimyi: # cooltime seconds, damage up to the value of # MDamageOver -> MP # mpCon consumption, in front of # mobCount enemies # damage% damage to # attackCount time since the attack. # # dotTime second dotInterval sec # dot% sustained damage occurs. attacks ignore \ n cooldown: # cooltime seconds, ignoring the effect of reflection and attack damage up to the value of # MDamageOver)
Epic Adventure:
Changed - Level readout (MP # mpCon consumption, # time second Damage # indieDamR%, damage up to the value of # indieMaxDamageOver increase. \ N # c Cool Time: # cooltime second effect only your party of adventurers occupations -> MP # mpCon consumption , # time second Damage # indieDamR%, increase in the maximum value of # indieMaxDamageOver damage. \ n cooldown: # cooltime s effect your party of adventurers occupations only)
That's why I asked (I wasn't the only one) for a better/readable translation because this one is obviously hard for anyone to understand. If you're purposely trying to be unhelpful, you're succeeding.

