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Thief %/s (KMS Unlimited and GMS Tempest)
Aflac Wrote:Actually now that I think about it, how does [MENTION=535]JoeTang[/MENTION]; account for buffs like Shadower's Instinct in the %/s? I know they are "used" to account for % lost when buffing instead of attacking, but does it boost any of the percentages? If not that could make up a significant portion of the difference, as Shad Instinct adds 50att.

It doesn't. It's impossible to account for a weapon attack bonus because that 50 weapon attack for example can range from anywhere between a 2.5x increase to no increase in damage. I cannot state for a fact how much weapon attack any given character has, because they could be a singular level 200 Shadower wearing a 20 attack dagger, or they could be someone with a hacked weapon with 9999 weapon attack, or anything in between.

In theory, you're supposed to take your %/s and multiply it with your average range without any damage% modifiers on it, but since most classes have things that are additive with boss damage/total damage, and extra defense ignore, and on rare occasion, critical potential of some sort, it will vary.


That being said, I've found an issue with Dual Blades where I used 50% for Mirror Image instead of 70%, and Night Lord's Fatal Venom was using the wrong mastery value to find its max, which I have corrected. I've also updated to include Phantom's Hyper Skills in the OP, and removed Purge Area from Night Lords if I haven't already, as it was reported it does not work on bosses. If anyone can confirm or prove otherwise, let me know.
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Thief %/s (KMS Unlimited and GMS Tempest) - by JoeTang - 2012-09-18, 04:03 PM

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