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Definitive KMS Phantom changes/nerfs
#13
fodjgngf Wrote:So the range drop was that much of a killer huh..

For those with ridiculously high funding, the nerfs wouldn't make a difference, you just keep on the skills you'd need at all. This means no combo attack so the nerfs wouldn't mean much at all. The cd only applies when you switch in and out the skills you want to use like magic crash and combo atk which is a big one. Well rapid fire and SE too I suppose if you don't have enough funding to back it up.
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Messages In This Thread
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-14, 04:35 PM
Definitive KMS Phantom changes/nerfs - by aslemn - 2012-09-15, 08:10 PM
Definitive KMS Phantom changes/nerfs - by Devil - 2012-09-15, 09:21 PM
Definitive KMS Phantom changes/nerfs - by JoeTang - 2012-09-16, 12:50 AM
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-16, 05:10 PM
Definitive KMS Phantom changes/nerfs - by ultimax21 - 2012-09-16, 05:58 PM
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-16, 07:44 PM

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