KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
Arrol Wrote:A ten minute cooldown kills it. Good luck surviving anything in that amount of time.

30 seconds is enough to cooldown a power elixer/other pots within any boss fight in the entire game.

Do you also not understand what "completely invincible" means? Surviving isn't luck with sancro on, it's a guarantee.

Don't like the cooldown? Get 20% chance to ignore cooldown inner ability. Or buff duration.

Baklava Wrote:>Hyping up situational benefits

They could have just give Sanctuary a hyper skill passive that gave it Smite's locking effect and made a less gimmicky hyper skill attack.

Sacrosanctity's 10 minute cool down makes it really situational for just ignoring DR. Kaiser's transfiguration ignores DR, lasts 3 times as long, and can be used whenever the gauge is full (which takes less than 10 minutes).

Seeing their value is better than indiscriminately bashing them.

Could have. Didn't though.

I didn't say you could use it JUST to ignore DR. That would just be the best way to use it because aside from the really rigorous boss fights in KMS right now, surviving shouldn't be enough of an issue to warrant it's activation. Crash and bind alone is enough to grant suitable amount of time to be able to down the boss for funded characters, sancro is just the icing on the cake.
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by Takebacker - 2012-09-16, 03:39 PM

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