KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
TagerBustah Wrote:None of that matters at all! Only 30 second duration with 10 MINUTE COOLDOWN makes Sacrosanctity pineappleing useless garbage!!!

Paladins regular skills make us practically invincible all the time anyway. Shield Mastery by itself gives us 9,999 weapon defense. Sacrosanctity is redundant and pointless. We need more attack the last thing a palladin needs is more defense.

Power Guard
Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1

20 MP Cost: 20, Duration: 180 sec, Damage Reflected: 50%


Threaten
Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.
Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC
20 MP Cost: 24, Enemy Attack and Defense: -30%, Duration: 80 sec, Accuracy: -30%, Duration (accuracy debuff): 8 sec

Threaten – Enhance: Threaten’s attack and defense reduction is increased by 20%, accuracy reduction is increased by 8 seconds by and 20%.


Shield Mastery
Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage.

10 Weapon Defense and Magic Defense: +200%, Guard Rate: +20%


Guardian
Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker.

32 Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: +42%, Stun Duration: 8 sec.


Achilles
Description: Permanently increases your defensive abilities so you take less damage from enemies.

32 Damage Taken: -21.0%


Divine Shield
Description: Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. The protective shield lasts for 90 seconds and cannot be generated again for a fixed period of time once activated.

12 Activation Rate: 60% when hit, Duration: 90 sec, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec





Because its still super weak damage comapred to every other new warrior hyper attack skill plus it has a 120 sec cooldown way longer than all of them too. You just said your self its still 50% weaker damage than the Luminous hyper skill that its copying!

I cant tell you enough how much I agree with you on this.
Question, can you really compare the pally Hyper skills to any other hyper skill?
Why would we want to be invincible while we're invincible?
Or wait you're bossing and WOOPS pressed Sanc skill. Damn oh well i'll just wait freaking 10 minutes!

Nope. The cooldown kills it.
With a LOT smaller cooldown it might be more usefull but even then I would still rather have a differeny hyper skill.

Also, longer Threaten time? Bigger chance of it working? It should have been a 100% chance anyway.
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by Death - 2012-09-16, 02:46 PM

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