KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
Question Wrote:Not really Sacrosanctity work on everything ..... it divine invincible meaning

Divine invincible

*Immune to All Damage and Statue
*Azwan Tower cant touch you at all
*Jump Party Quest object cant hurt you at all
*100% Resis to statue resistance
*Immune to Damage Reflection (DR)

 Spoiler

None of that matters at all! Only 30 second duration with 10 MINUTE COOLDOWN makes Sacrosanctity pineappleing useless garbage!!!

Paladins regular skills make us practically invincible all the time anyway. Shield Mastery by itself gives us 9,999 weapon defense. Sacrosanctity is redundant and pointless. We need more attack the last thing a palladin needs is more defense.

Power Guard
Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once.
Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1

20 MP Cost: 20, Duration: 180 sec, Damage Reflected: 50%


Threaten
Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.
Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC
20 MP Cost: 24, Enemy Attack and Defense: -30%, Duration: 80 sec, Accuracy: -30%, Duration (accuracy debuff): 8 sec

Threaten – Enhance: Threaten’s attack and defense reduction is increased by 20%, accuracy reduction is increased by 8 seconds by and 20%.


HP Recovery
Description: Instantly restores some of your HP.

10 MP Cost: 40, HP Recovered: 40%, Cooldown Time: 15 sec


Shield Mastery
Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage.

10 Weapon Defense and Magic Defense: +200%, Guard Rate: +20%


Guardian
Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker.

32 Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: +42%, Stun Duration: 8 sec.


Achilles
Description: Permanently increases your defensive abilities so you take less damage from enemies.

32 Damage Taken: -21.0%


Divine Shield
Description: Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. The protective shield lasts for 90 seconds and cannot be generated again for a fixed period of time once activated.

12 Activation Rate: 60% when hit, Duration: 90 sec, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec



Question Wrote:why should smite need higher attack count...?? what about luminous hyper skill? it the same exact skill

Luminous Hyper skill is almost exact same hyper skill for Pally... in term of skill and attack count even lockdown... but the only thing is the animation and some dmg

Because its still super weak damage comapred to every other new warrior hyper attack skill plus it has a 120 sec cooldown way longer than all of them too. You just said your self its still 50% weaker damage than the Luminous hyper skill that its copying!
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by TagerBustah - 2012-09-16, 02:35 PM

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