KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
TagerBustah Wrote:Does the Paladin Hyper skill Smite have the same Lockdown effect as Demon Slayers Binding Darkness (including working on bosses)? If not then its just as useless as Sacrosanctity.

If Smite does have Lockdown it still needs its attack count raised to 10 and Sacrosanctity cooldown needs to be reduced to 90 seconds for them to not be garbage Hyper skills. Sacrosanctity is still pointless for a paladin and should be removed entirely and replaced with a different skill altogether. They better fix this bullpomegranate in the next KMST patch.

Not really Sacrosanctity work on everything ..... it divine invincible meaning

Divine invincible

*Immune to All Damage and Statue
*Azwan Tower cant touch you at all
*Jump Party Quest object cant hurt you at all
*100% Resis to statue resistance
*Immune to Damage Reflection (DR)

 Spoiler

why should smite need higher attack count...?? what about luminous hyper skill? it the same exact skill

Luminous Hyper skill is almost exact same hyper skill for Pally... in term of skill and attack count even lockdown... but the only thing is the animation and some dmg
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by Question - 2012-09-16, 01:26 PM

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