2012-09-14, 07:49 PM
xallista Wrote:I'm not sure how you're counting this, but based on your calculations for I/L's LS:I never mentioned anything about attack percentages in that calculation, only what happens when all hits are max damage, so attack percentages won't even matter. The chance of that extra 60 million damage on MF (we're talking about 2 regens in a row, 4% chance of happening) is slim to none and will occur rarely. Regardless, MF is a clear winner when it comes to it versus LS.
90mil dmg/90 secs
-> 90mil = 6600% (700%*8 + 1000%)
-> 700% = 9.54~mil
-> Here's the funny part, 9.54~mil per 700% means that the last hit (1000%) only does 0.459999mil more damage than the first 8 hits, so the actual calculation would probably be something like 9,999,999 (cap) per hit. (so the last hit's additional 300% becomes pointless in this case)
Using that on F/P's MF
-> 700%*6 = 9,999,999*6 or 59,999,994 (initial hit)
-> 700%*30 = 9,999,999*30 or 299,999,970 (dot)
-> 57.24+286.2 = 359999964 (total)
-> each time the 20% proc works, you will deal an additional 59,999,994 damage (bringing it it 419,999,958 damage)
Yea, your calculations are off by around 6 times. The results wont be drastically different even if you say that both cases assuming 100% crit on all hits, because that's not a feasible comparison, considering both classes' crit rates.
There was no restriction listed on Max's blog, only Bishop's toggle skill has that. Also, it would make the toggle completely pointless to use if you can't cast anything, since it would be like some slightly more powerful version of teleport mastery spam. As it stands, its something like Demon Slayer's Metamorphosis, although much more powerful but also slower.
And where did you get those ridiculous numbers for DoT? I don't think DoT can ever reach even 5 mil damage per tick with a max range of 999k

