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Is it just me, or does Red High seem to employ Rubberband difficulty?
#15
The scale of the difficulty is rather easily defined.

The mobs you face will almost always be equal to your level rounded up to the nearest 5. (e.g. - a lvl 122 will usually get lvl 125 mobs. a lvl 130 will get 135)
The damage and toughness of the mobs is scaled according to the Stage number. In other words, it will take you a lot longer to kill a Spirit of Rock at stage 10 than it will at stage 1. Nurses hit you harder in later stages numbers too.
Stage 6 and stage 12 will always be one of the 4 pillars. Every other room is random.

It's very difficult to compare run times with a small sample size. My Corsair can sometimes run through in 6 minutes. Other times he can't make it at all. It greatly depends on whether or not you get hit by things like Seduce at Mu Gong, or weapon cancel at Spirit of Rock. My whole run can be ruined if I get nailed with Blindness at Postulates With Balrogs and I don't have an All-Cure. But I can say that beefing up my gear made a huge difference. I don't find any evidence in the 400+ runs I have done (10 characters every day since the beginning plus 60 keys I have bought) that the mobs scale to your gear and stats. They simply scale to your level and your room number.
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Is it just me, or does Red High seem to employ Rubberband difficulty? - by Thorr - 2012-09-14, 05:56 PM

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