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Definitive KMS Phantom changes/nerfs
#1
Okay. I keep trying to find info about what really changed with Phantom at the Tempest update. The only universal changes I can find are the ones posted to blogs:

Phantom‘s skills received a small nerf.

•Judgement (beginner): Fortune Card’s effect has been increased from 5% critical chance to 10% (upgraded Fortune Card’s effect has been increased from 10% critical chance to 20%)
•Talent of Phantom Thief I/II/III/IV: there is now a 30 second cooldown in between changing skills
•Blanc Carte (2nd): damage has been decreased from 160% to 140%
•Acute Sense (3rd): critical chance boost has been decreased from 50% to 30%
•Soul Steal (4th): cooldown has been increased from 60 to 120 seconds
•Pray of Aria (4th): damage boost has been decreased from 30% to 20%
•Tempest of Card (4th): cooldown has been increased from 12 seconds to 18 seconds
•Ultimate Drive (4th): damage has been decreased from 130% to 120%
•Twilight (4th): damage has been decreased from 600% to 450%
•Noir Carte (4th): damage has been decreased from 220% to 200%

and Rapid Fire taking a hit from 330% to 300%.

That amounts to a range difference of 10% (from Pray of Aria/Aria Amour), 20% base critical loss, and ~10% difference in skill percentages. Aside from the 30s Impeccable Memory cooldown that's not so bad.

Then there's the other stuff that I haven't been able to find a definitive source for.

•Cane Multiplier changed from 1.3x to 1.1x
This would affect range considerably.

•Percentage and duration changes to Impeccable Memory/Talent of Phantom Thief.
This is the one I really want to talk about. From what I can tell, the duration of stolen skills has been reduced by ~30-50%. That's okay, just means I have to buff more. But what about percentage changes? JoeTang said that he tested some magic skills and they ended up being approximately 77% of the damage they should have done, as well as DoT. I have not been able to find anyone else to confirm this nerf. So I have a bunch of questions:
  1. Is this a straight reduction of skill damage %s, in addition to the other nerfs?
  2. Does this affect all stolen attacks equally? (i.e. Rapid Fire, Chain Lightning, Dragon Strike)
  3. Does this affect buffs the same way? (i.e. Sharp Eyes reduced to ~15% crit chance and ~23% max crit dmg; Dark Harmony only adds ~31att)

I've heard rumors that a phantom's range got basically halved post-nerf, from ~50k to ~26k, but the only source I can find for that is Nexon Forums, which is a totally and completely reliable source of information.

So any definitive information, preferably independent of JoeTang's findings, would be really nice. I also need a myth check on the cane multiplier change, since that is pretty big news and would probably be noted in patch notes.

TL;DR - Exactly how badly did Phantom get nerfed? Are there changes that aren't noted in extractions and patch notes?
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Messages In This Thread
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-14, 04:35 PM
Definitive KMS Phantom changes/nerfs - by aslemn - 2012-09-15, 08:10 PM
Definitive KMS Phantom changes/nerfs - by Devil - 2012-09-15, 09:21 PM
Definitive KMS Phantom changes/nerfs - by JoeTang - 2012-09-16, 12:50 AM
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-16, 05:10 PM
Definitive KMS Phantom changes/nerfs - by Aflac - 2012-09-16, 07:44 PM

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