KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
xallista Wrote:Damage cap of 9,999,999 for Megiddo Flame hits essentially make them count as 10 hits per hit, meaning a total of 360/420/480 etc hits for a 90 sec cooldown skill (depending on how many times it procs the 6 hits). So yea, the raw damage DOES matter in this case.

Good luck beating Kaiser's 48.54 hits per second lol.

Plus we still don't fully know how these skills work. We've only just tipped the iceberg.
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by Dark Link - 2012-09-14, 04:14 PM

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