KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
Dark Link Wrote:Raw damage doesn't mean pomegranate anymore, it's all about Hits Per Second :/
Damage cap of 9,999,999 for Megiddo Flame hits essentially make them count as 10 hits of 999,999 per hit, meaning a total of 360/420/480 etc hits every 90 seconds (depending on how many times it procs the 6 hits). And didn't someone mention that DoTs do not have caps? meaning that your "x amount of 999,999 per sec" ratio has even more potential to grow, so the raw damage DOES matter in this case.

Now add fire aura into the equation (66*3,000,000 or 198*999,999 per 90 seconds) then you're looking at an increase of 558*999,999 hits per 90 seconds for F/Ps, not even counting the addtional hit you can get for paralyze, or the 20% DoT damage increase for both paralyze AND poison mist (once again assuming DoTs do not have caps). F/Ps undoubtedly got the biggest boost in DPS amongst the adventurer warrior/mages thus far.
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KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant - by xallista - 2012-09-14, 04:06 PM

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