2012-09-10, 12:08 AM
Indeed, it's cheaper and efficient to make your potions if you harvest your own materials, but it's pretty time consuming and boring.
Making the higher healing pots (from materials not sold from the merchant) would be take even more time that I wouldn't think it'd be worth making healing potions out of those. I'd also recommend saving the Lv10 herbal materials (especially Juniper berry seeds/oils) for crafting other things than healing potions because there are stuff that you can make with those that can sell for a bit, like experience boosting potions if you ever come across a recipe.
NLC pots are still useful. I still use honsters and ginger ales myself. The only downside is that they don't stack up to 400 like the crafted potions. That's about it, but they still work well.
1. You can make as many as you'd want as long as you have the materials. Given my experience, I'm able to harvest about 30-45 herbs in 10 minutes with a normal shovel. A shortcut would to make or create some characters/mules into herbalists (level up their profession for higher herbs) and assign them to using the part-time job system to harvest the materials for you.
2. Monster drops can be NPCed or be used as imp food. Raising imps can reward you with stuff like wrenches and rakes, but it's a bit tedious.
3. Recipes are tradeable.
4. Imo, it's more practical to make the 2k MaxHP pots because you can mass harvest your own materials from it as you can buy them from the NPC shop. They take mandarin seed oils, brown powders, and inter. item crystals. 4k MaxHP pots takes more higher leveled resources and time to make.
Also, most alchemy recipes (including these MaxHP pots) expire in 24 hours once used, but you can make as many of them as you'd like as long as you have enough materials until then. So check the info on the recipe itself and be prepared with your materials and space before you use it. Each craft gives you 3 potions and holds 10 in each inventory slot.
5. 10k Healing potions are a pain to make, so it's not worth it. They require a mix of Lv10 materials to make which would make the NLC pots cheaper. To add to it, even with a max level in alchemy, you can still fail at making Lv10 stuff so it's not all 100% reliable. The 10k healing pot recipe is also semi-rare (most commonly found from Arkarium) and also expires in 24 hours after use. At most you can still make potions/pills that heal 4k-6k HP with Lv8/9 materials, while digging up every red and black flower you see.
6. Those item grade jewels are useless.
Making the higher healing pots (from materials not sold from the merchant) would be take even more time that I wouldn't think it'd be worth making healing potions out of those. I'd also recommend saving the Lv10 herbal materials (especially Juniper berry seeds/oils) for crafting other things than healing potions because there are stuff that you can make with those that can sell for a bit, like experience boosting potions if you ever come across a recipe.
NLC pots are still useful. I still use honsters and ginger ales myself. The only downside is that they don't stack up to 400 like the crafted potions. That's about it, but they still work well.
1. You can make as many as you'd want as long as you have the materials. Given my experience, I'm able to harvest about 30-45 herbs in 10 minutes with a normal shovel. A shortcut would to make or create some characters/mules into herbalists (level up their profession for higher herbs) and assign them to using the part-time job system to harvest the materials for you.
2. Monster drops can be NPCed or be used as imp food. Raising imps can reward you with stuff like wrenches and rakes, but it's a bit tedious.
3. Recipes are tradeable.
4. Imo, it's more practical to make the 2k MaxHP pots because you can mass harvest your own materials from it as you can buy them from the NPC shop. They take mandarin seed oils, brown powders, and inter. item crystals. 4k MaxHP pots takes more higher leveled resources and time to make.
Also, most alchemy recipes (including these MaxHP pots) expire in 24 hours once used, but you can make as many of them as you'd like as long as you have enough materials until then. So check the info on the recipe itself and be prepared with your materials and space before you use it. Each craft gives you 3 potions and holds 10 in each inventory slot.
5. 10k Healing potions are a pain to make, so it's not worth it. They require a mix of Lv10 materials to make which would make the NLC pots cheaper. To add to it, even with a max level in alchemy, you can still fail at making Lv10 stuff so it's not all 100% reliable. The 10k healing pot recipe is also semi-rare (most commonly found from Arkarium) and also expires in 24 hours after use. At most you can still make potions/pills that heal 4k-6k HP with Lv8/9 materials, while digging up every red and black flower you see.
6. Those item grade jewels are useless.

