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[KMS]Inkwell Diary # 72 - Night Walker skill preview
Maybe they should bring back weapon-exclusive skills for Warriors. That might result in more people using BWs and Axes, if the exclusive skills for those two weapon types are beneficial.

Something more interesting (and a whole lot more hellish for the coding department) would be having attacking skills that actually deal different amounts of damage, hits (extending that to mobcount is going a little too far) and/or have different effects depending on the weapon equipped.

e.g. Skill deals many hits with a Sword equipped and may stun. Same skill deals fewer hits (slightly more damage per hit, of course, but DPS won't be as high as the Sword version) with an Axe equipped, but may inflict a PDR/MDR reduction debuff on the target. The former has much better DPS and a lolstatuseffect, while the latter deals less DPS but has an effect that benefits the entire team.

That'll result in a really long current skill level description though...

I kinda hope that the Hyper Skills will branch into different areas so that players will be forced to either specialize, or possibly become a jack of all trades (not necessarily a bad thing as far as versatility is concerned...).
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[KMS]Inkwell Diary # 72 - Night Walker skill preview - by Hanabira.Kage - 2012-09-08, 05:45 AM

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