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On the Issue of Power Creep and How It Relates to Nexon
#50
byakugan Wrote:I find the incomparables example in the video pretty obvious and can easily apply to both PvP or PvE. Say you got 2 chars, one that can stun targets and another one that can teleport. While the teleporter can move faster from target to target and therefore kill and train faster, the stunner can stun the monsters while he kills them, thus reducing the potions he uses and turning cheaper.

In PvP, a char that can stun can paralize his enemies and run or attack, a char that can teleport can hit and get out of range constantly (like battlemages in ms's pvp).

MS has no incomparables or barely has any. From there being only 1 build for every job to follow to yourr stat build being totally about raising only your main stat, and it gets worse by the day.

Yeah thats true. But you have to keep in mind what the end game looks like. If it's like MS then the stun property is useless because it doesnt affect boss and everyone now can one shot any mob that could be stunned. they would have to apply stun to affect bosses in one way or another. This is just me but personally I dont think their should be jobs that are distinctly better at pvp than pve or vise versa. It creates a segregation of classes.

The incomparables should be made that they have two sort of effects for pvp and pve and player verses Boss (because that is different than just standard enemies) so that 1 effect is useful in all seneros. And I hate to be nitpicky about your examples. But using cheapness of potions really shouldnt be considered a pro/con for incomparables. Yes I know it matters when extreammly poor but when it comes down to it, it doesn't. really affect anything.
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On the Issue of Power Creep and How It Relates to Nexon - by valhala556 - 2012-09-05, 03:25 PM

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