2012-09-05, 09:59 AM
JoeTang Wrote:As for the 100k exp without dying, try getting it all/large amount from Craftsmanship.
I was going to do that myself, but then I spent like 600-700 Copper on Weaponsmith just to get it to a mere Level 50....and then see I need...EVEN MORE Copper. Kinda killed all of enthusiasm for the Crafting system, at least while Copper is still insanely expensive. Considering how much you need of it, I doubt it will go down any time soon and I don't feel like starting another craft.
Plus power leveling to 80 on crafting just seems completely boring.
Dusk Wrote:I'd have to say that's just your opinion, because I rather enjoy them. They're usually a welcome break from the action. Some of them are pretty cleverly designed and it's fun to figure out how to get through them.
I liked some of the jump quests in MS, but too often they relied on abusing invincibility frames and unintuitive knockback mechanics, which made them incredibly frustrating. The ones in this game are more like natural climbs and less like obstacle courses of death.
Honestly I don't hate all of them, but every time I run into a huge one that any mistake is either death or starting the entire thing over, it gives me a headache and frustrates me so much. Example: The one at The Breached Wall in the Lv.15-25 Charr starter area. I spent an hour on that thing, and ended up with such a migraine that I had to stop playing for hours. I was happy, enjoying the game, and having a blast minutes before I started it.
That one in Lion's Arch isn't much better. It's not as bad in terms of jumping, but after getting all the way to the pitch black area, I was really annoyed when I saw that you needed a torch and...my class can't equip them. I grabbed the item torch on the ground only to have it expire before I got back to where I was. I didn't think of using the AoE skill placement circles to direct myself, but such a loophole shouldn't even be necessary. Neither should turning your Gamma up.

