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GMS:CrimsonWood keep 2,Magatia coming soon
Itachi54647 Wrote:For this who wanted proof of the article, (pictures), he you go.
Ill be glad to get some more pictures...just tell me how you want me to take it.
Ill add this to the first post right after this. Ill also try to get a pic for you can actually read the article...

 Spoiler

Yeah please. Typing it is best. I want to read the full thing.
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God, it took me forever to make out those blurred words. thanks for the infoBiggrin
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Yea im going to do that right now.
Sorry for the delay, but the rest that i didn't type is about pirates.
@Jake: The info is on the first page. To your second comment: Your welcome. Biggrin

Edit: Do you guys really want the rest of the article?, cause its just about how pirates was introduced to GMS.
Though no matter what, i will fix the errors I made in the first post. (article)
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Lol this info isn't allowed on sleepywood, adura deleted it asap.
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godofturtles Wrote:Lol this info isn't allowed on sleepywood, adura deleted it asap.
Seriously..? Why?
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I dont know, the person linked the site which obviously didn't work, so I'll admit that I posted it and gave complete credit to the thread starter and not southperry cuz that=delete. But Adura must have just assumed it was from here and somehow related to "the bannished" Its only a matter of time before its posted there anyway >_>
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Wow. lol

Just like Nexon, they would the community go blind.
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Alloy Wrote:However, as warriors are better at mobbing, this was going to be expected. The problem is: Fighting worse =/= not being able to fight at all. Sure, you can't acc wash, but acc comes fast from equips, while hp doesn't. Also, we don't have hp potions either, and HP washing is EXPENSIVE enough to say "Not spending that much for a game". Also, about adding points into hp: When you add on DEX, your acc grows more (appart from the equips) than if we add hp. If we get hp, we get around 10-20 hp... You need to use 1 level to raise 100 hp (being possitive), when we would need 1k - 2k more to decently survive... That means 10-20 levels wasted, while warriors don't even need that.

As opposed to a normal warrior (non-dexless, average funding), which would have about 60 pts of DEX or more - 12 levels, simply to get accuracy, and still not enough without a decent amount of dex/acc bonuses. Most archers get by without EVER adding HP unless they wash.

At any rate, my original point was that Ranged characters have a pomegranate ton of bosses that they can fight quite capably that are a complete waste of time/effort (not to mention the risk of being ks'd) for 99% of warriors. Black Crow, Anego, Grandpa, The toad boss, and others. While warriors can survive at most bosses at the minimum level to encounter them, they have little to no chance of being able to hit them for at least another 30 levels in most cases (ranged characters are the opposite - while they can hit at a low level, they can't do sufficient damage or survive a hit). Don't ever confuse being able to tank a hit with even a limited fighting capability (excluding HP warriors), because a 100% miss rate is just as bad as a 100% 1hko in terms of fighting a boss, we just don't lose exp when we see giant evil pixels of doom.
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MasPan Wrote:As opposed to a normal warrior (non-dexless, average funding), which would have about 60 pts of DEX or more - 12 levels, simply to get accuracy, and still not enough without a decent amount of dex/acc bonuses. Most archers get by without EVER adding HP unless they wash.
You're disregarding the ~60-100 points that have to go to STR for equipping items.
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Russt Wrote:You're disregarding the ~60-100 points that have to go to STR for equipping items.

Unless a warrior is wearing one of the 2 items that require dex (Stonetooth and Taru Spirit cape, both of which cost $), you can't really claim that that's the same issue, because the stats are directly necessary to make the character stronger (and generally uh... isn't it 35-55 str due to gear str + minimum 4 str)

The only reason a warrior adds dex is for accuracy to hit monsters. The only reason a bowman adds hp is to survive. Both of them are necessary to fight a boss, the classes just lack differently. Warriors get lots of HP, Bowmen get lots of ACC.
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[COLOR="Navy"]
i'll trade you some of my 487 acc for some of your thousands of hp =)

[/COLOR]
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Icedfire Wrote:[COLOR="Navy"]
i'll trade you some of my 487 acc for some of your thousands of hp =)

[/COLOR]

Unfortunately, I am in great need of both HP and ACC. DAMN YOU BERSERK!
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MasPan Wrote:As opposed to a normal warrior (non-dexless, average funding), which would have about 60 pts of DEX or more - 12 levels, simply to get accuracy, and still not enough without a decent amount of dex/acc bonuses. Most archers get by without EVER adding HP unless they wash.

At any rate, my original point was that Ranged characters have a pomegranate ton of bosses that they can fight quite capably that are a complete waste of time/effort (not to mention the risk of being ks'd) for 99% of warriors. Black Crow, Anego, Grandpa, The toad boss, and others. While warriors can survive at most bosses at the minimum level to encounter them, they have little to no chance of being able to hit them for at least another 30 levels in most cases (ranged characters are the opposite - while they can hit at a low level, they can't do sufficient damage or survive a hit). Don't ever confuse being able to tank a hit with even a limited fighting capability (excluding HP warriors), because a 100% miss rate is just as bad as a 100% 1hko in terms of fighting a boss, we just don't lose exp when we see giant evil pixels of doom.

I see your point. However, your dex is used for wering better equips, too... Our dex only lets us equip stuff, since we pretty much have a 100% hit rate anyways. As a normal dex build (hermit)... It's quite impossible to sacrifice more points. Also, we practically die with 2 hits everywhere, and if we get dispelled, we usually need to depend on hb... But we can't cast it D:
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Alloy Wrote:I see your point. However, your dex is used for wering better equips, too...

Not necessarily for the man you're arguing with is a DrK. DrKs don't get any equips that require dex iirc, except the taru cape which i'm sure he doesn't have.
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Takebacker Wrote:Not necessarily for the man you're arguing with is a DrK. DrKs don't get any equips that require dex iirc, except the taru cape which i'm sure he doesn't have.

The only DrK relevant equips that require dex are the Crimson Arcglaive and the Taru Cape, both of which I have and use. However, they only balance out the dex I added to increase my acc, not give me any kind of edge. If I was dexless, I would've stuck with my weaker Karstan (104 attk) to maintain the acc bonus.
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Stereo Wrote:Unless a warrior is wearing one of the 2 items that require dex (Stonetooth and Taru Spirit cape, both of which cost $), you can't really claim that that's the same issue, because the stats are directly necessary to make the character stronger (and generally uh... isn't it 35-55 str due to gear str + minimum 4 str)
No, it's not the same issue. But he's saying that warriors need 12 entire levels into DEX for a basic amount of accuracy while archers rarely ever have to add points to HP, but that's not a fair comparison because we already have to spend points on STR to equip weapons. If a warrior wants extra accuracy they add more DEX, if an archer wants extra survivability they add more HP. But the bare minimum amount of accuracy is more comparable to STR than HP, because everyone needs to have it.

And if you're considering gear STR, which is neither as cost-effective nor as common as DEX, then you should consider gear accuracy too.
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Russt Wrote:And if you're considering gear STR, which is neither as cost-effective nor as common as DEX, then you should consider gear accuracy too.

Well obviously you want both, but my Warrior gear adds 60 str and 46 dex (with a 2 str 1 dex pendant), obviously some of that would be more dex-wise as a bowman but there's still a core of each stat that any class has (upwards of 40 str if you have a HT pendant) which reduces the amount of base str you need, which is boosted by whatever class gear you're wearing (I believe Ades add 3-6 str)

If I had a HT pendant I could equip an Arund str-less >_>

Some gear adds acc, some adds hp. You can do the same things - I can wear a dex glove, you can wear HP glove.
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Stereo Wrote:I dunno, with my base dex minimal I'm still outdamaged by bowmen. At least you have the choice of damage or surviving.

Fair point, but you beat us in mobbing. Brandish at 2 arms in Zakum is much better than attacking one after the other. Making us be as good as warriors on single targets basically destroys our speciality, and even makes us even worse at mobs.

Now imagine you could attack all 4 bosses in this expansion at the same time. Warriors and mages would be the best ones in there. Making ranged classes not able to survive in there would be... unbalanced.

(I MANAGED TO BRING BACK THE TOPIC! HOORAY!)
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Stereo Wrote:If I had a HT pendant I could equip an Arund str-less >_>
That doesn't really mean anything, because you're still consuming stats to equip. To an archer, assuming you had infinite resets, DEX and STR are virtually interchangeable. 60 STR on your equips are 60 points that could've gone to DEX if you had enough base STR in the first place. Obviously there are Zhelms and HT pendants that add to all stats, but it's not like warriors don't get that benefit either. For you it's worth, what, 15 STR and 32 accuracy?

I'm not saying either class has the advantage. But solely looking at the fact that warriors need 60+ stat points for enough accuracy whereas archers can live without any for survivability is a skewed comparison.
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Mobbing needs a bit of a training boost, right now my Paladin can 2hko mobs of any fire/lightning/ice monster in the game. Of course I can train on neutral stuff but where's the fun in that? (for that matter, Crimson Guardians are all-element-resistant and I still get better exp there than at ice mobs)

I hope they bring in 200-300k hp unpoisonable mobs with CWK2, the kind where mobbing them would actually make sense instead of just blasting everything in your path.


Yeah as you pointed out earlier, it's tough to get str equips. Once I'm at an excess of dex, what can I do? Earring, shoe, overall/bottom, and helm can only be dex/acc scrolled. On the other hand, you can hp scroll all those except the shoe, and trade in your dex for hp and vice versa when you want it. I'm already wearing about the best possible str equips (barring unholy scrolling luck).
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