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Another kind of potential in KMS?
#21
 NXWatch
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#22
Arrol Wrote:[Image: 201207247793995a3f3f1e5.jpg]

+6 Weapon Attack on a fuggin' shoe. And that's only rare potential.

we have 38 att shoes here.. this is nothing that special. Also, it's not like the other equip where it add more att the higher lvl you are it's a one time addition of 6 att. 6 att shoes aren't that hard to come by.
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#23
sufian Wrote:we have 38 att shoes here.. this is nothing that special. Also, it's not like the other equip where it add more att the higher lvl you are it's a one time addition of 6 att. 6 att shoes aren't that hard to come by.

what about that legendary helm potential on the bot... it 1 attack per level that mean it 200 att at level 200
and u think 38 att VVS can even compare to 200 attack? lolz and just one equip....
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#24
They are currently scheduled to 'fix' the 'stat per level' options on the Additional Potential according to the patch notes.
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#25
HighOnMushrooms Wrote:They are currently scheduled to 'fix' the 'stat per level' options on the Additional Potential according to the patch notes.

thank god.... that would be crazy...

i hope they fix to 1 attack every 5 level that would be + 40 att at max level
also for 2 stats every 10 level or 5 level
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#26
It'll probably end up being 60 or 80 attack for max leveled characters. :/
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#27
Stat per level is OK, the Att per level is INSANE...
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#28
So i was about to cube right now... Now i won't, thx nexon and pineapple you for releasing more and more of this fucking bullshit.
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#29
What's the point of making players stronger when monsters stay the same...

Seeing as how there's no endgame content, what's the point of getting stronger <_<. If they stop releasing lvl40-lvl60 maps and actually release lvl180-lvl200 maps, maybe there would be a point to all this power creeping.
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#30
Sephie Wrote:What's the point of making players stronger when monsters stay the same...

Seeing as how there's no endgame content, what's the point of getting stronger <_<. If they stop releasing lvl40-lvl60 maps and actually release lvl180-lvl200 maps, maybe there would be a point to all this power creeping.

But theres a reason for all this power creeping, its called "GIVING ALL MA MAWNEYS AT NEXON,LOOK I KEEP THROWING MAWNEYS AT THE SCREEN BECAUSE NEXON KEEPS RELEASEING MORE BULLSHITING STUFF THAT COST ALL THE MAWNEYS IN MY WALLET!!!!!1111111111oneoenoeneoeleven"
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#31
FenixR Wrote:But theres a reason for all this power creeping, its called "GIVING ALL MA MAWNEYS AT NEXON,LOOK I KEEP THROWING MAWNEYS AT THE SCREEN BECAUSE NEXON KEEPS RELEASEING MORE BULLSHITING STUFF THAT COST ALL THE MAWNEYS IN MY WALLET!!!!!1111111111oneoenoeneoeleven"

Oh.
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#32
You know, when I heard rumors of KMS finally revamping the potential system I was like:
 Spoiler

Then I saw the changes they actually made and then I was like:
 Spoiler


I should have known it was too much to hope that Nexon would recognize how ridiculous their system is.
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#33
Apparently some patches to fix the +LvlStat being more than wanted, and the 3rd thingy the kaiser have will not be able to get Weapon Potentials Anymore.
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#34
FenixR Wrote:Apparently some patches to fix the +LvlStat being more than wanted, and the 3rd thingy the kaiser have will not be able to get Weapon Potentials Anymore.

any info on how they plan to fix it? and +1 stat per level is balanced imo, 200 str is just 20% str on a level 200 with zero +str equips
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#35
ShinkuDragon Wrote:any info on how they plan to fix it? and +1 stat per level is balanced imo, 200 str is just 20% str on a level 200 with zero +str equips

The +1 watt per level was not. And no i don't have any info on how they plan to fix it only that they will.
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#36
i think i know they can possible fix this .... + 1 stat per level is not really balance.... cuz it stackable with main potential line

+1 stat per level is only at unique level there a +2 stat per level at legendary level that is like 400 stat but here a problem with these stat

just + 1 per level is already op ... reason is 1 per level = 200 stat at level 200 and that is stackable to main potential line

if ur base is level 200 which is 999 base the new base will be 1199 base and that mean each % = 12 stat instead of 10

and if u have 100% main potential that would mean u would gain a extra 2 stats per % that mean another 200 stats.... which is 400 total just for +1 per level stat ... and that is just unique line ... but wait here the legendary line +2 per stat that would mean 400 stat at level 200 which bring a total of 800 stat with just one equip and that almost a complete level stats from 1-200 itself...

it not balance both 1 stat per level and 1 attack per level should be nerf

to 1 stat per 5 level = 40 stat unique line
to 2 stat per 5 level = 80 stat legendary line
1 attack per 10 level = 20 attack legendary line

this is the most balance way i can say it out
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#37
Question Wrote:i think i know they can possible fix this .... + 1 stat per level is not really balance.... cuz it stackable with main potential line

+1 stat per level is only at unique level there a +2 stat per level at legendary level that is like 400 stat but here a problem with these stat

just + 1 per level is already op ... reason is 1 per level = 200 stat at level 200 and that is stackable to main potential line

if ur base is level 200 which is 999 base the new base will be 1199 base and that mean each % = 12 stat instead of 10

and if u have 100% main potential that would mean u would gain a extra 2 stats per % that mean another 200 stats.... which is 400 total just for +1 per level stat ... and that is just unique line ... but wait here the legendary line +2 per stat that would mean 400 stat at level 200 which bring a total of 800 stat with just one equip and that almost a complete level stats from 1-200 itself...

it not balance both 1 stat per level and 1 attack per level should be nerf

to 1 stat per 5 level = 40 stat unique line
to 2 stat per 5 level = 80 stat legendary line
1 attack per 10 level = 20 attack legendary line

this is the most balance way i can say it out

it's only OP because potential is already OP, and they work together to square the OPness, anyone with well-scrolled gear will have around 1500+ main stat before potential
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#38
From elinforest.com board.

[Image: c80d2aa8.jpg]

Yeah that is 45,000 extra damage. lol


"It says "add 45k to maximum damage" at legendary....".....hmmm does that mean this potential only comes into effect when the item is cubed to Legendary? So it wont give you the bonus until the item reaches the "additional" potential level, as in an Epic item wont get the bonus if it has Legendary Additional Potential?
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#39
Chameleonic Wrote:From elinforest.com board.

Yeah that is 45,000 extra damage. lol


"It says "add 45k to maximum damage" at legendary....".....hmmm does that mean this potential only comes into effect when the item cubed to Legendary? So it wont give you the bonus until the item reaches the "additional" potential level, as in an Epic item wont get the bonus if it has Legendary Additional Potential?

What the pineappleing hell? Is that even real? :f6:, I don't remember seeing +45,000 damage in extractions. The highest I saw was +10,000 with a requirement of level 100+.
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#40
PeePeeAyeDeeKay Wrote:What the pineappleing hell? Is that even real? :f6:, I don't remember seeing +45,000 damage in extractions. The highest I saw was +10,000 with a requirement of level 100+.

what pepe said, 45k damage is no laughing matter compared to 10k
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