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GMS:CrimsonWood keep 2,Magatia coming soon
I extremely dislike the belief that if X class can perform Z easier than Y class, then X class should be screwed over the next time.

Archers can and will eventually be able to survive horntail, but if you put a 95 avoid price tag on the new bosses, warriors will never, EVER, be able to fight that boss.

Talk about compromise!
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Quit arguing already. It's better for everyone if future bosses are accessible to all classes. No need for spite.

And I'm sorry Isaac, but I just had to point out...

IsaacGS Wrote:Major bosses like this one will be should be accessible to all classes. It's not fair that a level 80 warrior can go to Horntail and survive with ease when an archer has to wait until 160 to even stand a chance at surviving, now is it?

I hope it has 95 avoid to make it completely inaccessible to warriors. >_>
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meh time to start hording diamonds, sapphires, and garnets, and all the other crystals
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This is maple story, nothing is fair Rolleyes
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IsaacGS Wrote:I hope it has 95 avoid to make it completely inaccessible to warriors. >_>

I say bring it!

If I were lvl 175, I'll solo Grandpa Gunboss even (not Bodyguard A, fk no).


On an equally serious note, you can't have everything for one class or another. Damage wh0re NLs, you decided not to use some HP when you need it, so stop complaining like Nexon doesn't give you that option.

Though I'm more inclined to agree a major boss like Horntail should be accessible to everyone...
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Russt Wrote:Quit arguing already. It's better for everyone if future bosses are accessible to all classes. No need for spite.

And I'm sorry Isaac, but I just had to point out...
You clearly didn't realize that I said that specifically as a retaliatory comment against the mindset that "MAKE IT DO A LOT OF DAMAGE SO ARCHERS AND SINS CAN'T COME". I don't really want it to be impossible for warriors, but if they're gonna be running around saying pomegranate like that, then I'm gonna say things like this.


oh, and off the topic of bosses, Maker more than likely will NOT be out with Magatia. KMS had Magatia for about 8 months before they got Maker, don't count on it so soon for us.
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Its a shame how imbalanced the game is though. Accessible to one class, is too easy to another, boss fights should be challenging to everyone who attends, not in terms of damage and HP, but tactics too, I really hope this is the sort of thing Nexon in working on.
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It's impossible to make a non major boss accessable to all classes. There's either the ranged kind or the melee kind. The ranged kind has extremely high, near impossible to survive, touch/close ranged attack damage but low KB. The melee kind has fairly high damage and ranged to boot (full screen does the trick), but enough where a ranged class will never survive (12kish).

The only compromise is to come out with one type, and then the other in a second update. JMS did this with showa bosses, and then made melee types (feudal lord) in kaede castle.

If there's an attempt to make a "normal" boss accessable to all classes, it's considered easy. This is the case with HH. Bigfoot on the other hand, is our first GMS original ranged boss. (though heroes take it down fairly easily too because of it's KB issue) This means that these four bosses are going to be MELEE BOSSES, no doubt.

If they even TRY to compromise and make two ranged and two melee types.........it's going to blow up in their faces if the bosses aren't easy to separate. If they're in a mob, the ranged ones are going to kill the warriors, shadowers, and buccaneers and once they're gone the ranged classes are going to get raped by the melee bosses.

@ above: And that is why geist is the best boss in this game in terms of actual strategy. He's not really strong enough in it's current state, but multiply it by four and give them all 40m HP and you've got one hard ass fight on your hands.
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Takebacker Wrote:It's impossible to make a non major boss accessable to all classes. There's either the ranged kind or the melee kind. The ranged kind has extremely high, near impossible to survive, touch/close ranged attack damage but low KB. The melee kind has fairly high damage and ranged to boot (full screen does the trick), but enough where a ranged class will never survive (12kish).
Nothing has to fit an archetype.

Consider something with avoidable, mid-ranged attacks that deal 7-8k damage, and touch damage around that much. Enough to kill all but the highest level washed ranged chars, but not by any means certain death. Make it reasonably slow-moving and add warps to prevent cornering, and you've got a fairly challenging, but all means possible, battle for the ranged. As for the melee, there are numerous things you could do. Knowing Nexon America's love of invincible frames...

And what about a boss with projectile attacks? As far as I know, none exist, unless you count Athena's clone and the like. Why not?

@ Isaac
But your 'retaliatory comment' completely destroyed your point.
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Russt Wrote:And what about a boss with projectile attacks? As far as I know, none exist, unless you count Athena's clone and the like. Why not?

I'm pretty sure there's some area bosses with projectiles...

Argh, I'm thinking there's a bunch of bosses with projectiles, but none of their names are coming off at the top of my head...perhaps Pianus and his huge laser?
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ClawofBeta Wrote:I'm pretty sure there's some area bosses with projectiles...

Argh, I'm thinking there's a bunch of bosses with projectiles, but none of their names are coming off at the top of my head...perhaps Pianus and his huge laser?
That's not a projectile, that's a beam. Projectiles are like Death Teddies and Pixies.
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Russt Wrote:Nothing has to fit an archetype.

Consider something with avoidable, mid-ranged attacks that deal 7-10k damage, and touch damage around that much. Enough to kill all but the highest level washed ranged chars, but not by any means certain death. Make it reasonably slow-moving and add warps to prevent cornering, and you've got a fairly challenging, but all means possible, battle for the ranged. As for the melee, there are numerous things you could do. Knowing Nexon America's love of invincible frames...

And what about a boss with projectile attacks? As far as I know, none exist, unless you count Athena's clone and the like. Why not?

Avoidable like how? Snack bars supah lazah? Too easy to avoid. HTs tail rape? Again, too easy. Since you brought projectiles up though, it's almost impossible to dodge those things if he fires it and you're on the ground unless you're out of range. Plus, there's four of these things remember? If you KB them in the right fashion they might end up using their "avoidable" attack such that it's consecutive. Meaning even if you jumped to dodge one of their attacks, the last attack will rape you if you're ranged.

Melee classes won't even give a pineapple, because it doesn't do that much damage. Which just goes back to my "if it caters to all classes, it's a really easy boss" point.

Edit: What do I think they should do? I think what they should do is make it so that it's a storyline type battle.

Group enters main hall -> monsters flee to private sectors -> players chase after them through four portals all leading to a randomized boss arena -> fight boss 1 -> go through next portal -> fight boss 2 -> rinse and repeat until all are dead. This makes things MUCH more interesting in that you don't know which boss is going to be in which portal so you have to ration your attacking forces in preparation for any scenario. As far as drops go...it's a PQ iirc so it'll just be through bonus. xD
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Russt Wrote:Nothing has to fit an archetype.

Consider something with avoidable, mid-ranged attacks that deal 7-8k damage, and touch damage around that much. Enough to kill all but the highest level washed ranged chars, but not by any means certain death. Make it reasonably slow-moving and add warps to prevent cornering, and you've got a fairly challenging, but all means possible, battle for the ranged. As for the melee, there are numerous things you could do. Knowing Nexon America's love of invincible frames...

And what about a boss with projectile attacks? As far as I know, none exist, unless you count Athena's clone and the like. Why not?

@ Isaac
But your 'retaliatory comment' completely destroyed your point.
Yeah, that's the way to fix the problem. Instead of making it so archers can never go, make it so only level 200 archers can go.

Oh wait a second, there's only one of those in the whole game! How is that any different from being completely impossible? Let's face it, for it to be reasonable at all it needs to do no more than 4k. Any more than that and you're forcing an unwashed archer to be at least 15x before he can fight it, and that's outrageous. I'm sick of going to bosses like captain latanica, where if I could survive, I could destroy it in seconds, but it does such a ridiculous amount of damage that I have to be 30 levels higher than it to even stand a chance. Heck, it wouldn't even be such an issue if we ACTUALLY had DKs, but Nexon had to go and make their 4th job suck so they all quit, and thus Hyperbody's essentially out of the question.

The reason why there's not really any bosses with Projectiles is because they're too easy to dodge, lol. Stumpy, Snowman, and Chimera have projectile attacks, maybe some other area bosses.


And yeah that comment might have invalidated my argument if I meant it, but as I said, I didn't, so that's irrelevant.
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Takebacker Wrote:Avoidable like how? Snack bars supah lazah? Too easy to avoid. HTs tail rape? Again, too easy. Since you brought projectiles up though, it's almost impossible to dodge those things if he fires it and you're on the ground unless you're out of range. Plus, there's four of these things remember? If you KB them in the right fashion they might end up using their "avoidable" attack such that it's consecutive. Meaning even if you jumped to dodge one of their attacks, the last attack will rape you if you're ranged.
I wasn't referring specifically to the four bosses at once thing, but just a generic boss. Anyway, I don't see what you mean by 'too easy to avoid'. Sure, taking a step back is no big deal, but the fact is that you'll constantly have to keep it up throughout the entire fight. Think of it like an Alishar with a lot of damage and a warp at both ends. Sure, avoiding each individual hit isn't hard, but perfecting it is.

Takebacker Wrote:Melee classes won't even give a pineapple, because it doesn't do that much damage. Which just goes back to my "if it caters to all classes, it's a really easy boss" point.
Why would it make a difference whether it's 7k or 15k, if they can survive it anyway? Invincible frames, for one, would pose the issue of timing.
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IsaacGS Wrote:Heck, it wouldn't even be such an issue if we ACTUALLY had DKs, but Nexon had to go and make their 4th job suck so they all quit, and thus Hyperbody's essentially out of the question.

Hell, it wouldn't even be an issue if nexon wouldn't take the stick out of their ass and release those wish ticket things that give you HB for an hour or so like in MSEA.

I still see some DrKs around though. o.o
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IsaacGS Wrote:Yeah, that's the way to fix the problem. Instead of making it so archers can never go, make it so only level 200 archers can go.

Oh wait a second, there's only one of those in the whole game! How is that any different from being completely impossible? Let's face it, for it to be reasonable at all it needs to do no more than 4k. Any more than that and you're forcing an unwashed archer to be at least 15x before he can fight it, and that's outrageous. I'm sick of going to bosses like captain latanica, where if I could survive, I could destroy it in seconds, but it does such a ridiculous amount of damage that I have to be 30 levels higher than it to even stand a chance. Heck, it wouldn't even be such an issue if we ACTUALLY had DKs, but Nexon had to go and make their 4th job suck so they all quit, and thus Hyperbody's essentially out of the question.

The reason why there's not really any bosses with Projectiles is because they're too easy to dodge, lol. Stumpy, Snowman, and Chimera have projectile attacks, maybe some other area bosses.


And yeah that comment might have invalidated my argument if I meant it, but as I said, I didn't, so that's irrelevant.
Since when is tanking hits and spamming attacks interesting?

Additionally, I'm not completely sure on this, but I believe some characters can't take a hit from PB's Zombify but would otherwise have enough HP to survive. Does that mean they can't go?
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Russt Wrote:Nothing has to fit an archetype.

Consider something with avoidable, mid-ranged attacks that deal 7-8k damage, and touch damage around that much. Enough to kill all but the highest level washed ranged chars, but not by any means certain death. Make it reasonably slow-moving and add warps to prevent cornering, and you've got a fairly challenging, but all means possible, battle for the ranged. As for the melee, there are numerous things you could do. Knowing Nexon America's love of invincible frames...

That would make it not a challenging battle, but a tedious, annoying, and money wasting battle.
*attack*
*invincible frame*
*boss moves*
*take damage*
*pot and move*
*attack more*
*invincible*
*boss moves*
*take damage*
*pot and move*

And a boss with those kind of invincible frames would only be use for 1 person, considering if you have like 12 attackers, only one will get their hit in while the others waste MP and take damage.
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Takebacker Wrote:@ above: And that is why geist is the best boss in this game in terms of actual strategy. He's not really strong enough in it's current state, but multiply it by four and give them all 40m HP and you've got one hard ass fight on your hands.

On even strategic footing, though, (ie people who know their way around the map) he's definitely a ranged boss. You just can't hit him a lot of the time if you're using melee attacks, cause well.. flying monsters and melee don't mix. Flying teleporting monsters really don't mix.

It's also just a tad easy if you can get him KB locked with strafe/hurricane/TT... I've had battles last less than a minute (esp. on my DK).


It's really difficult to make something that's not impossible for ranged characters to survive, but still easier for melee to fight. Especially now that ranged classes do the highest damage. The main place I see a melee advantage is at bosses with mass summons (eg. Zakum in the old days), when there were 50-60 Opachus flying around Hermits and Rangers were stuck stabbing and whacking or using AoEs while melee classes could just ignore the mobs. Now those go down in a couple hits (1 hit if ultimates come into play) and it's no longer an advantage. Bring back the hard-to-kill summons and I think melee classes will be more useful at bosses.
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Baklava Wrote:That would make it not a challenging battle, but a tedious, annoying, and money wasting battle.
*attack*
*invincible frame*
*boss moves*
*take damage*
*pot and move*
*attack more*
*invincible*
*boss moves*
*take damage*
*pot and move*

And a boss with those kind of invincible frames would only be use for 1 person, considering if you have like 12 attackers, only one will get their hit in while the others waste MP and take damage.
Not random annoying invincible frames. Well placed ones. I'm fairly certain it could be done.

It won't be, but that's another matter.
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IsaacGS Wrote:Yeah, that's the way to fix the problem. Instead of making it so archers can never go, make it so only level 200 archers can go.

Oh wait a second, there's only one of those in the whole game!

Currently, there's four level 200 Bowman in GMS. But, you know. :3

And goodness gracious ladies, what's with all the complaining about bossing on these forums lately?
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