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Lugin Wrote:That would depend on whether Nexon included it in the resistant -> neutral sweep for Paladins.
Given the weird way P-resist is done, testing would be needed.
Is there anyway fiel can find this out from the game data, or can anyone with a kms paladin test this out please?
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So I have a question here, in the last kms update did it put Ds on top of the % dmg on more than one target.
I have some problem understanding the table this why I am asking!
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Kamala Wrote:So I have a question here, in the last kms update did it put Ds on top of the % dmg on more than one target.
I have some problem understanding the table this why I am asking!
This is correct.
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Stereo Wrote:How is Demon Slayer regular damage even calculated?
This is the highest regular attack I did in about 5 minutes. The weapon is clean with no potential/nebulite. Min damage I saw was 46600.
Range is 17166 ~ 22007.
Demon Thrash supposedly is 280% damage increase on a 100% hit.
Demon Impact, maybe, is 21% ignore def? Binding Darkness is 11%, Ambition is another 2%.
Putting those numbers together should result in 72,600 (22007 * 3.8 * (1-0.2*(0.66)))
Actually, it seems to be 210%: (22007 * 3.1 * (1-0.2*0.66)) = 46200 ~ 59200
Even if Demon Impact doesn't apply to ignoring pdr, Demon Thrash is giving more like 325% total (+225%) damage.
Switching to a weapon with 15% ignore PDR, range 15385 ~ 19725
Observed range 42935 ~ 54947
With 210%, it calculates to 42828 ~ 54910 which isn't high enough.
With 211%, it is 42967 ~ 55087 which is too high.
With 210.5%, it gets 42898 ~ 54999 which finally fits both limits. Actually, anywhere from 210.3% to 210.7% does.
Why is the regular attack doing 310.5% instead of 380%?
Focused fury multiplies your damage range by 1.25, but this bonus is actually additive with the bonus damage from thrash (and meta).
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Corrected how Threaten is calculated into Paladin %/s. Numbers will be a bit lower than they were before.
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Is it too early for Kaiser tables?
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Preliminary Kaiser:
Kaiser:
Uses 3x Dragon Slash + Gigaslasher for Single Target, 1x Dragon Slash + Sword Strike for multitargets, casts Infernal Breath whenever its cooldown is done, using a tile duration of 20 seconds and a tick of 1.2s, and recasts Petrify every time it expires.
Did not include Attack/Defense Mode or Transfiguration since I don't know how those work yet, but I doubt they would be enough to push this class much past the 3000%/s range at 70% defense Fastest (2).
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Huh. Those numbers are kinda underwhelming. I figured they'd be overpowered.
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FabledGumbo Wrote:Huh. Those numbers are kinda underwhelming. I figured they'd be overpowered.
Their only critical hit rate comes from Attack Mode and Transfiguration which I didn't include, and the only total damage they have is from Catalyze which is 40%, and another 3% from Attack Mode 3. Also, despite the enormous damage that Gigaslasher does, Dragon Slash itself is rather quite weak. I've only used the final +100% damage modifier, and made it additive with Catalyze, but if they all stack like Demon Slayer's (which the skill description should indicate as Demon Slayer's does) then they would be a bit stronger.
I believe in Attack Mode + Transfiguration, they're around 4000%/s @ 70% DEF using Gigaslasher Fastest (2), but this obviously does not last forever.
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JoeTang Wrote:Their only critical hit rate comes from Attack Mode and Transfiguration which I didn't include, and the only total damage they have is from Catalyze which is 40%, and another 3% from Attack Mode 3. Also, despite the enormous damage that Gigaslasher does, Dragon Slash itself is rather quite weak. I've only used the final +100% damage modifier, and made it additive with Catalyze, but if they all stack like Demon Slayer's (which the skill description should indicate as Demon Slayer's does) then they would be a bit stronger.
I believe in Attack Mode + Transfiguration, they're around 4000%/s @ 70% DEF using Gigaslasher Fastest (2), but this obviously does not last forever.
Don't get me wrong, I'm not too upset or concerned or anything. Their damage already looks fairly comparable to Arans and they obviously are more capable of hits per second, at least on a single target. I also wouldn't be surprised if they received a couple buffs in the near future before actually coming to KMS. Not to mention I already made a mechanic for my min/maxing purposes. Do you have any idea what their character card effect is, Joe?
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oh sweet mother of mercy, ignoring the fact that the numbers display them as pretty weak, that 72 HPS on 6 targets is pretty lulzy.
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A balanced new class? No way. Though they are likely to be buffed.
Do they hit speed 2 with just a normal speed sword and self buffs?
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Oaysis Wrote:A balanced new class? No way. Though they are likely to be buffed.
Do they hit speed 2 with just a normal speed sword and self buffs?
Most 2H Sword are Normal (6) so they usually only hit Fast (4) with Booster. They hit (2) with Speed Infusion or when they're transformed.
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The 15 target HPS made me chuckle a bit.
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Why not just exclude dragon slasher and do a pure giga slasher DPS chart for single target?
http://www.youtube.com/watch?feature=pla...KfRmdgQ9Q#!
From here it is clear that all skills can be spammed without going through dragon slash, even though you end up building your transformation gauge much slower.
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xallista Wrote:Why not just exclude dragon slasher and do a pure giga slasher DPS chart for single target?
http://www.youtube.com/watch?feature=pla...KfRmdgQ9Q#!
From here it is clear that all skills can be spammed without going through dragon slash, even though you end up building your transformation gauge much slower.
So they can spam attacks without the command option?
Also, how does the reshuffle switch mechanic work?
Quote:Beginner
Reshuffle Switch: Defense Mode: Switch to Defense Mode, increasing your defense, magic defense, and accuracy by 100 and your max HP by 10%. Cannot be used at the same time as Attack Mode.
Reshuffle Switch: Attack Mode: Switch to Attack Mode, increasing your attack by 5, and critical chance and damage to bosses by 3%. Cannot be used at the same time as Defense Mode.
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Abysseon Wrote:So they can spam attacks without the command option?
From what I understood, you can spam the skill without the command input, but it'll be weaker than if you did.
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Dark Link Wrote:From what I understood, you can spam the skill without the command input, but it'll be weaker than if you did.
I thought they fixed that in the server check.
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JoeTang Wrote:I thought they fixed that in the server check.
If they did, then that's new to me and I retract my previous post.
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