v.112 Renegades: Jett Update Notes
#41
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#42
Midnight Carnival? :|

Doesn't Shadower Instinct only ignore 20% DEF in KMS? Assuming the 30% is a typo for now.
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#43
No one noticed this. Well, you should!

Quote:Breakable/hittable reactors can now be hit with skills in addition to normal attacks.
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#44
Infection Wrote:No one noticed this. Well, you should!

That'd make training with aran less annoying right on maps with breakable items? Or no?
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#45
Infection Wrote:No one noticed this. Well, you should!
Quote:Breakable/hittable reactors can now be hit with skills in addition to normal attacks.

Whee, yet another advantage for classes with heavily multi-hit skills.
Definitely time to replace my spearman APQ mule. As if the new high-mobility classes that outstrip all Haste, and the slowing down of my Pumpkin Spear, were not enough.

So, which class does the most hits per second in 2nd job, and has good mobility?

MrFry Wrote:That'd make training with aran less annoying right on maps with breakable items? Or no?

No. But it would make training there on ANY class just as annoying.
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#46
As expected.
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#47
I know what my Jett shall be named: StolenRevamp.
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#48
Eh i'll try jett after i finally play my assassin to level 80 Rolleyes
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#49
Reddish Wrote:I can't seem to understand this clearly, but does that sort of mean we get +400 Weapon ATK for a level 200 Paladin and +400 Magic ATK for a level 200 I/L Archmage? :f6:

I hear that it adds that much to your range, not weapon/magic attack.
For example, if your range is 39283~45923, your range will now be 39683~46323.
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#50
MY PVPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!............ Frown
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#51
Quote:- The default attack speed has been increased.

huh?
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#52
Untradeable Wrote:huh?

Didn't see that in KMS.
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#53
Does anyone know what Jett's character card is? The notice got cut off rather early...

I am excited that the description of Jett hints that the card would be an adventurer/explorer pirate... which is perfect for my planned deck! (Assuming the individual effect is no worse than a sair)
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#54
ElderTree Wrote:Does anyone know what Jett's character card is? The notice got cut off rather early...

I am excited that the description of Jett hints that the card would be an adventurer/explorer pirate... which is perfect for my planned deck! (Assuming the individual effect is no worse than a sair)

Durations of Summons: +2/4/8/10%
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#55
Arrol Wrote:Durations of Summons: +2/4/8/10%

Ah, exactly the same as a sair. Pretty much what I expected since Mikhail/Mihile copied Heros/DWs.

Decks will now be Bucc + Jett + Cannon, and Mech + BaM + Demon Biggrin
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#56
Untradeable Wrote:
Quote:- The default attack speed has been increased.
huh?

That is indeed a cryptic statement.

[MENTION=1]Fiel[/MENTION]; is this something we'll be able to see the meaning of in extractions, or will we have to wait for people to experiment and measure?
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#57
Quote:PRIMARY STAT: Dexterity (DEX) - needed for damage
SECONDARY STAT: Strength (STR) - needed for some equips

[Image: av3f2f.jpg]
nexon pls there are enough dex users

anyway YES monster park changes + INSTANCED HT
wait five time limit NO pineapple YOU
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#58
Wow, such detailed patch notes. +1, Nexon. Glitter
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#59
Pink Bean Wrote:anyway YES monster park changes + INSTANCED HT
wait five time limit NO pineapple YOU

I hope they mean you can buy only 5 tickets a day, not go a max 5 times a day. Only able to go 5 times a day makes monster park almost useless...
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#60
SaptaZapta Wrote:That is indeed a cryptic statement.

[MENTION=1]Fiel[/MENTION]; is this something we'll be able to see the meaning of in extractions, or will we have to wait for people to experiment and measure?

It really, really depends. They are being extremely vague. I don't know what attack speed they are talking about. If it's for a standard hit (like a sin throwing one star or a brawler throwing one punch), that would be in there. But other delays like the delay between each arrow in hurricane is in the EXE and not in the WZ files. If they were more specific I could tell you.
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