Posts: 4,127
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Guild: Team Rocket
I think it's an armpit, a massive oversight, a miscolor, or the artist wanted Jett to look more "womanly" and added some skin exposure to offset those pants....
She's dressing pretty conservatively for a poster girl since other advertised female characters have some very generous showing of skin. The only thing is that she wears a sleeveless top. I wonder if Jett is the only female character that wears pants and not a skirt?
Too bad the only way to look as awesome as this will be to spend NX. Otherwise Jett will use the regular rags Pirates use up to lvl 100, and even then she will look nothing like the space cowboy she is meant to be.
byakugan Wrote:Too bad the only way to look as awesome as this will be to spend NX. Otherwise Jett will use the regular rags Pirates use up to lvl 100, and even then she will look nothing like the space cowboy she is meant to be.
Until anvils come out and you can just anvil your equips back to the level 10 equips :p
I thought you meant they'd release NX items. my bad.
Pretty sure they will release a set. But Anvils also cost NX right?. In any case the only way to look as a badass space cowboy will be through NX, otherwise you'd look as regular as any other char.
byakugan Wrote:Pretty sure they will release a set. But Anvils also cost NX right?. In any case the only way to look as a badass space cowboy will be through NX, otherwise you'd look as regular as any other char.
There is totally going to be a Jett package. There was a mechanic and battle mage package.. I have hopes.. low level pirate equipment... is... hideous...
[COLOR="#4B0082"]Lol, same marketing strategy as China. Sell out a class, delay pirate revamp with recycled and re-themed skills.
Make a ton of money, then release the revamp for pirates after enough money is milked out.[/COLOR] Anyways I like the whole space theme and new planet, it will open the game up further.
Posts: 1,060
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The skill tables for Dragon Warrior might as well be posted on the original thread, seeing as Jett is just a reskin of it. It would save alot of people some time and effort.
fodjgngf Wrote:There is totally going to be a Jett package. There was a mechanic and battle mage package.. I have hopes.. low level pirate equipment... is... hideous...
mechanic had but didn't also... the supposed equip called "mechanic" package was not related to the promo character and nexon decided to chane its name also make a draw a "mechanic costume" where they gave the winner list but never added it onto the game like they said
Posts: 4,127
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LiquidSwing Wrote:The skill tables for Dragon Warrior might as well be posted on the original thread, seeing as Jett is just a reskin of it. It would save alot of people some time and effort.
We'll need the skill names though, Dragon Warriors didn't retain the revamped names.
danielcatu Wrote:mechanic had but didn't also... the supposed equip called "mechanic" package was not related to the promo character and nexon decided to chane its name also make a draw a "mechanic costume" where they gave the winner list but never added it onto the game like they said
Posts: 1,060
Threads: 97
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Level: 187
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Guild: 2Spooky
Arrol Wrote:We'll need the skill names though, Dragon Warriors didn't retain the revamped names.
Im on it
Credit: JoeTang & Locked for translations. Fiel for extracting the original tables. Me for being stupid and bored enough to rename all the skills.
Jett (I)
Renegade's Agility
Renegade's Agility Description: Permanently increases Accuracy, Maximum Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Speed: +2%, Jump: +1%
2
Accuracy: +44, Max Speed: +4%, Jump: +2%
3
Accuracy: +66, Max Speed: +6%, Jump: +3%
4
Accuracy: +88, Max Speed: +8%, Jump: +4%
5
Accuracy: +110, Max Speed: +10%, Jump: +5%
6
Accuracy: +132, Max Speed: +12%, Jump: +6%
7
Accuracy: +154, Max Speed: +14%, Jump: +7%
8
Accuracy: +176, Max Speed: +16%, Jump: +8%
9
Accuracy: +198, Max Speed: +18%, Jump: +9%
10
Accuracy: +220, Max Speed: +20%, Jump: +10%
True Grit
True Grit Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Hay Maker
Hay Maker Description: Step forward, unleashing a powerful hit with your fists. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:210% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10,Damage: 384%, Max Enemies Hit: 6
2
MP Cost: 11,Damage: 388%, Max Enemies Hit: 6
3
MP Cost: 11,Damage: 392%, Max Enemies Hit: 6
4
MP Cost: 12,Damage: 396%, Max Enemies Hit: 6
5
MP Cost: 12,Damage: 400%, Max Enemies Hit: 6
6
MP Cost: 13,Damage: 404%, Max Enemies Hit: 6
7
MP Cost: 13,Damage: 408%, Max Enemies Hit: 6
8
MP Cost: 14,Damage: 412%, Max Enemies Hit: 6
9
MP Cost: 14,Damage: 416%, Max Enemies Hit: 6
10
MP Cost: 15,Damage: 420%, Max Enemies Hit: 6
11
MP Cost: 15,Damage: 424%, Max Enemies Hit: 6
12
MP Cost: 16,Damage: 428%, Max Enemies Hit: 6
13
MP Cost: 16,Damage: 432%, Max Enemies Hit: 6
14
MP Cost: 17,Damage: 436%, Max Enemies Hit: 6
15
MP Cost: 17,Damage: 440%, Max Enemies Hit: 6
16
MP Cost: 18,Damage: 444%, Max Enemies Hit: 6
17
MP Cost: 18,Damage: 448%, Max Enemies Hit: 6
18
MP Cost: 19,Damage: 452%, Max Enemies Hit: 6
19
MP Cost: 19,Damage: 456%, Max Enemies Hit: 6
20
MP Cost: 20,Damage: 460%, Max Enemies Hit: 6
Straight to the Moon!
Straight to the Moon! Description: You've told her time and time again, but she don't listen. Show her who is boss with a quick hit, unleashing a whirlwind from an uppercut. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18,Damage: 254%,Max Enemies Hit: 6
2
MP Cost: 18,Damage: 258%,Max Enemies Hit: 6
3
MP Cost: 18,Damage: 262%,Max Enemies Hit: 6
4
MP Cost: 18,Damage: 266%,Max Enemies Hit: 6
5
MP Cost: 18,Damage: 270%,Max Enemies Hit: 6
6
MP Cost: 20,Damage: 274%,Max Enemies Hit: 6
7
MP Cost: 20,Damage: 278%,Max Enemies Hit: 6
8
MP Cost: 20,Damage: 282%,Max Enemies Hit: 6
9
MP Cost: 20,Damage: 286%,Max Enemies Hit: 6
10
MP Cost: 20,Damage: 290%,Max Enemies Hit: 6
11
MP Cost: 22,Damage: 294%,Max Enemies Hit: 6
12
MP Cost: 22,Damage: 298%,Max Enemies Hit: 6
13
MP Cost: 22,Damage: 302%,Max Enemies Hit: 6
14
MP Cost: 22,Damage: 306%,Max Enemies Hit: 6
15
MP Cost: 22,Damage: 310%,Max Enemies Hit: 6
16
MP Cost: 24,Damage: 314%,Max Enemies Hit: 6
17
MP Cost: 24,Damage: 318%,Max Enemies Hit: 6
18
MP Cost: 24,Damage: 322%,Max Enemies Hit: 6
19
MP Cost: 24,Damage: 326%,Max Enemies Hit: 6
20
MP Cost: 24,Damage: 330%,Max Enemies Hit: 6
Acrobatics
Acrobatics Description: While jumping, flip forward in the air, traveling a short distance. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
2
MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380
3
MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380
4
MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380
5
MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380
6
MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380
7
MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380
8
MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380
9
MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380
10
MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380
11
MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380
12
MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380
13
MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380
14
MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380
15
MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380
16
MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380
17
MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380
18
MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380
19
MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380
20
MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Jett (II)
Gun Booster
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Eyes on the Prize
Eyes on the Prize Description: Focus your mind to temporarily improve your weapon attack and accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Double Spiral Description:You get so pissed off that you use both fists to mess everyone up. Can be linked with Hay Maker. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 15, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 17, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 17, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 19, Damage: 258%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 19, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 21, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 21, Damage: 267%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 23, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 23, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 25, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 25, Damage: 279%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 27, Damage: 282%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 27, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 29, Damage: 288%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 29, Damage: 291%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 31, Damage: 294%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 31, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 33, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 33, Damage: 303%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 35, Damage: 306%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
LAZERZ FROM DA GROUND
LAZERZ FROM DA GROUND Description: Fire a laser beam into the ground, causing a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1170 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
15
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
18
MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
19
MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Look ma, I can do dojo now!
Look ma, I can do dojo now! Description: Recovers HP and MP at a set interval. Info: type = 50, pvp = 0 Maximum Level: 15
1
Recovers 1% HP and MP every 19 sec.
2
Recovers 1% HP and MP every 18 sec.
3
Recovers 2% HP and MP every 17 sec.
4
Recovers 2% HP and MP every 16 sec.
5
Recovers 3% HP and MP every 15 sec.
6
Recovers 3% HP and MP every 14 sec.
7
Recovers 4% HP and MP every 13 sec.
8
Recovers 4% HP and MP every 12 sec.
9
Recovers 5% HP and MP every 11 sec.
10
Recovers 5% HP and MP every 10 sec.
11
Recovers 6% HP and MP every 9 sec.
12
Recovers 6% HP and MP every 8 sec.
13
Recovers 7% HP and MP every 7 sec.
14
Recovers 7% HP and MP every 6 sec.
15
Recovers 8% HP and MP every 5 sec.
Still ain't dead?
Still ain't dead? Description: When using Kiss Kiss Bang Bang, fire one more bullet with extra power, to make sure he is dead. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Kiss Kiss Bang Bang Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3
2
MP Cost: 10, Damage: 127%, Number of Hits: 3
3
MP Cost: 11, Damage: 130%, Number of Hits: 3
4
MP Cost: 11, Damage: 133%, Number of Hits: 3
5
MP Cost: 11, Damage: 136%, Number of Hits: 3
6
MP Cost: 12, Damage: 139%, Number of Hits: 3
7
MP Cost: 12, Damage: 142%, Number of Hits: 3
8
MP Cost: 12, Damage: 145%, Number of Hits: 3
9
MP Cost: 13, Damage: 148%, Number of Hits: 3
10
MP Cost: 13, Damage: 151%, Number of Hits: 3
11
MP Cost: 13, Damage: 154%, Number of Hits: 3
12
MP Cost: 14, Damage: 157%, Number of Hits: 3
13
MP Cost: 14, Damage: 160%, Number of Hits: 3
14
MP Cost: 14, Damage: 163%, Number of Hits: 3
15
MP Cost: 15, Damage: 166%, Number of Hits: 3
16
MP Cost: 15, Damage: 169%, Number of Hits: 3
17
MP Cost: 15, Damage: 172%, Number of Hits: 3
18
MP Cost: 16, Damage: 175%, Number of Hits: 3
19
MP Cost: 16, Damage: 178%, Number of Hits: 3
20
MP Cost: 16, Damage: 181%, Number of Hits: 3
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns. Info: type = 50 Maximum Level: 20
1
Gun Mastery: +12%, Accuracy: +6
2
Gun Mastery: +14%, Accuracy: +12
3
Gun Mastery: +16%, Accuracy: +18
4
Gun Mastery: +18%, Accuracy: +24
5
Gun Mastery: +20%, Accuracy: +30
6
Gun Mastery: +22%, Accuracy: +36
7
Gun Mastery: +24%, Accuracy: +42
8
Gun Mastery: +26%, Accuracy: +48
9
Gun Mastery: +28%, Accuracy: +54
10
Gun Mastery: +30%, Accuracy: +60
11
Gun Mastery: +32%, Accuracy: +66
12
Gun Mastery: +34%, Accuracy: +72
13
Gun Mastery: +36%, Accuracy: +78
14
Gun Mastery: +38%, Accuracy: +84
15
Gun Mastery: +40%, Accuracy: +90
16
Gun Mastery: +42%, Accuracy: +96
17
Gun Mastery: +44%, Accuracy: +102
18
Gun Mastery: +46%, Accuracy: +108
19
Gun Mastery: +48%, Accuracy: +114
20
Gun Mastery: +50%, Accuracy: +120
Jett (III)
Release the Hounds!
Release the Hounds! Description: Summon hounds to attack your enemies, and for some reason the hounds explode afterwards. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash2 - 1140 ms Range:292% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Shoot Dice Description: Test your luck! Using your experience from the streets, roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Eat Lead Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:495% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6
Make My Day
Make My Day Description: You tell these whimpy punks to make your day and attack you, improving your physical and magical defense, and maximum HP and MP to ready yourself.. Info: type = 50 Maximum Level: 20
1
Physical and Magical Defense: +2%, Max HP and MP: +30
2
Physical and Magical Defense: +3%, Max HP and MP: +60
3
Physical and Magical Defense: +5%, Max HP and MP: +90
4
Physical and Magical Defense: +6%, Max HP and MP: +120
5
Physical and Magical Defense: +8%, Max HP and MP: +150
6
Physical and Magical Defense: +9%, Max HP and MP: +180
7
Physical and Magical Defense: +11%, Max HP and MP: +210
8
Physical and Magical Defense: +12%, Max HP and MP: +240
9
Physical and Magical Defense: +14%, Max HP and MP: +270
10
Physical and Magical Defense: +15%, Max HP and MP: +300
11
Physical and Magical Defense: +17%, Max HP and MP: +330
12
Physical and Magical Defense: +18%, Max HP and MP: +360
13
Physical and Magical Defense: +20%, Max HP and MP: +390
14
Physical and Magical Defense: +21%, Max HP and MP: +420
15
Physical and Magical Defense: +23%, Max HP and MP: +450
16
Physical and Magical Defense: +24%, Max HP and MP: +480
17
Physical and Magical Defense: +26%, Max HP and MP: +510
18
Physical and Magical Defense: +27%, Max HP and MP: +540
19
Physical and Magical Defense: +29%, Max HP and MP: +570
20
Physical and Magical Defense: +30%, Max HP and MP: +600
Free Stats
Free Stats Description: Because when you have a skill slot that needs to be filled, why not free stats? Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: +1%
2
Critical Hit Rate: +12%, Defense Ignored: +2%
3
Critical Hit Rate: +13%, Defense Ignored: +3%
4
Critical Hit Rate: +14%, Defense Ignored: +4%
5
Critical Hit Rate: +15%, Defense Ignored: +5%
6
Critical Hit Rate: +16%, Defense Ignored: +6%
7
Critical Hit Rate: +17%, Defense Ignored: +7%
8
Critical Hit Rate: +18%, Defense Ignored: +8%
9
Critical Hit Rate: +19%, Defense Ignored: +9%
10
Critical Hit Rate: +20%, Defense Ignored: +10%
11
Critical Hit Rate: +21%, Defense Ignored: +11%
12
Critical Hit Rate: +22%, Defense Ignored: +12%
13
Critical Hit Rate: +23%, Defense Ignored: +13%
14
Critical Hit Rate: +24%, Defense Ignored: +14%
15
Critical Hit Rate: +25%, Defense Ignored: +15%
16
Critical Hit Rate: +26%, Defense Ignored: +16%
17
Critical Hit Rate: +27%, Defense Ignored: +17%
18
Critical Hit Rate: +28%, Defense Ignored: +18%
19
Critical Hit Rate: +29%, Defense Ignored: +19%
20
Critical Hit Rate: +30%, Defense Ignored: +20%
Slap his pomegranate
Slap his pomegranate Description: You summon your anger from deep within, to slap one enemies pomegranate thoroughly. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 102%, Number of Hits: 8
2
MP Cost: 20, Damage; 104%, Number of Hits: 8
3
MP Cost: 20, Damage; 106%, Number of Hits: 8
4
MP Cost: 20, Damage; 108%, Number of Hits: 8
5
MP Cost: 22, Damage; 110%, Number of Hits: 8
6
MP Cost: 22, Damage; 112%, Number of Hits: 8
7
MP Cost: 22, Damage; 114%, Number of Hits: 8
8
MP Cost: 22, Damage; 116%, Number of Hits: 8
9
MP Cost: 22, Damage; 118%, Number of Hits: 8
10
MP Cost: 24, Damage; 120%, Number of Hits: 8
11
MP Cost: 24, Damage; 122%, Number of Hits: 8
12
MP Cost: 24, Damage; 124%, Number of Hits: 8
13
MP Cost: 24, Damage; 126%, Number of Hits: 8
14
MP Cost: 24, Damage; 128%, Number of Hits: 8
15
MP Cost: 26, Damage; 130%, Number of Hits: 8
16
MP Cost: 26, Damage; 132%, Number of Hits: 8
17
MP Cost: 26, Damage; 134%, Number of Hits: 8
18
MP Cost: 26, Damage; 136%, Number of Hits: 8
19
MP Cost: 26, Damage; 138%, Number of Hits: 8
20
MP Cost: 28, Damage; 140%, Number of Hits: 8
21
MP Cost: 28, Damage; 142%, Number of Hits: 8
22
MP Cost: 28, Damage; 144%, Number of Hits: 8
Jett (IV)
Been Around the Block
Been Around the Block Description: You've been around the block, and have been with quite a few women. Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Gotta have my pops-I mean boss damage
Gotta have my pops-I mean boss damage Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MPCost: 25, Damage: 458%, Bonus Damage: +1%
2
MPCost: 25, Damage: 466%, Bonus Damage: +2%
3
MPCost: 25, Damage: 474%, Bonus Damage: +3%
4
MPCost: 25, Damage: 482%, Bonus Damage: +4%
5
MPCost: 28, Damage: 490%, Bonus Damage: +5%
6
MPCost: 28, Damage: 498%, Bonus Damage: +6%
7
MPCost: 28, Damage: 506%, Bonus Damage: +7%
8
MPCost: 28, Damage: 514%, Bonus Damage: +8%
9
MPCost: 28, Damage: 522%, Bonus Damage: +9%
10
MPCost: 31, Damage: 530%, Bonus Damage: +10%
11
MPCost: 31, Damage: 538%, Bonus Damage: +11%
12
MPCost: 31, Damage: 546%, Bonus Damage: +12%
13
MPCost: 31, Damage: 554%, Bonus Damage: +13%
14
MPCost: 31, Damage: 562%, Bonus Damage: +14%
15
MPCost: 34, Damage: 570%, Bonus Damage: +15%
16
MPCost: 34, Damage: 578%, Bonus Damage: +16%
17
MPCost: 34, Damage: 586%, Bonus Damage: +17%
18
MPCost: 34, Damage: 594%, Bonus Damage: +18%
19
MPCost: 34, Damage: 602%, Bonus Damage: +19%
20
MPCost: 37, Damage: 610%, Bonus Damage: +20%
21
MPCost: 37, Damage: 618%, Bonus Damage: +21%
22
MPCost: 37, Damage: 626%, Bonus Damage: +22%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hurricane Clone
Hurricane Clone Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Because every person with bows or guns(or cards...?) needs a Hurricane clone! Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0 Maximum Level: 30
1
MP Cost: 6, Damage: 243%
2
MP Cost: 6, Damage: 246%
3
MP Cost: 6, Damage: 249%
4
MP Cost: 6, Damage: 252%
5
MP Cost: 6, Damage: 255%
6
MP Cost: 6, Damage: 258%
7
MP Cost: 6, Damage: 261%
8
MP Cost: 6, Damage: 264%
9
MP Cost: 6, Damage: 267%
10
MP Cost: 7, Damage: 270%
11
MP Cost: 7, Damage: 273%
12
MP Cost: 7, Damage: 276%
13
MP Cost: 7, Damage: 279%
14
MP Cost: 7, Damage: 282%
15
MP Cost: 7, Damage: 285%
16
MP Cost: 7, Damage: 288%
17
MP Cost: 7, Damage: 291%
18
MP Cost: 7, Damage: 294%
19
MP Cost: 7, Damage: 297%
20
MP Cost: 8, Damage: 300%
21
MP Cost: 8, Damage: 303%
22
MP Cost: 8, Damage: 306%
23
MP Cost: 8, Damage: 309%
24
MP Cost: 8, Damage: 312%
25
MP Cost: 8, Damage: 315%
26
MP Cost: 8, Damage: 318%
27
MP Cost: 8, Damage: 321%
28
MP Cost: 8, Damage: 324%
29
MP Cost: 8, Damage: 327%
30
MP Cost: 9, Damage: 330%
31
MP Cost: 9, Damage: 333%
32
MP Cost: 9, Damage: 336%
Boom, Headshot
Boom, Headshot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Need back up!
Need back up! Description: Summon back up to help do a drive-by. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Summon Nautilus (from space!)
Summon Nautilus (from space!) Description: You call the Nautilus from Nautilus Harb-Erm Space to rain death and anguish upon the landscape. Note: 亢?有悔 appears to be an idiom, for which means to "Pop a cap in one's ass" Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 28 sec
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Missionary-I mean Mercenary Style
Missionary-I mean Mercenary Style Description: You ready yourself for a crazy night of consensual fighting in the mercenary position for the purpose of acquiring currency, and gain resistance towards knock-back, status effects, and elements. As a pirate who has the income to support a family, your fatherhood avoid rate is decreased. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Damage: +1%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +21%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Damage: +1%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +22%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Damage: +2%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +23%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Damage: +2%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +24%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Damage: +3%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +25%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Damage: +3%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +26%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Damage: +4%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +27%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Damage: +4%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +28%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Damage: +5%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +29%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Damage: +5%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +30%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Damage: +6%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +31%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Damage: +6%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +32%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Damage: +7%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +33%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Damage: +7%, Elemental and Status Effect Resistance: +34%, Knock-back Resistance: +34%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Damage: +8%, Elemental and Status Effect Resistance: +35%, Knock-back Resistance: +35%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Damage: +8%, Elemental and Status Effect Resistance: +36%, Knock-back Resistance: +36%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Damage: +9%, Elemental and Status Effect Resistance: +37%, Knock-back Resistance: +37%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Damage: +9%, Elemental and Status Effect Resistance: +38%, Knock-back Resistance: +38%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Damage: +10%, Elemental and Status Effect Resistance: +39%, Knock-back Resistance: +39%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Damage: +10%, Elemental and Status Effect Resistance: +40%, Knock-back Resistance: +40%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Damage: +11%, Elemental and Status Effect Resistance: +41%, Knock-back Resistance: +41%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Damage: +11%, Elemental and Status Effect Resistance: +42%, Knock-back Resistance: +42%, Avoidability: -330
I'm a bounty hunter dad, not a crazed gunman.
I'm a bounty hunter dad, not a crazed gunman. Description: Well one is a profession and the other is mental illness. Infuse the soul of the warrior into your firearms, improving your proficiency with them. When attacking, your bullets will do additonal explosive damage. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: 76%,Explosive Damage: 62%
2
Gun Mastery: 76%,Explosive Damage: 64%
3
Gun Mastery: 77%,Explosive Damage: 66%
4
Gun Mastery: 77%,Explosive Damage: 68%
5
Gun Mastery: 78%,Explosive Damage: 70%
6
Gun Mastery: 78%,Explosive Damage: 72%
7
Gun Mastery: 79%,Explosive Damage: 74%
8
Gun Mastery: 79%,Explosive Damage: 76%
9
Gun Mastery: 80%,Explosive Damage: 78%
10
Gun Mastery: 80%,Explosive Damage: 80%
11
Gun Mastery: 81%,Explosive Damage: 82%
12
Gun Mastery: 81%,Explosive Damage: 84%
13
Gun Mastery: 82%,Explosive Damage: 86%
14
Gun Mastery: 82%,Explosive Damage: 88%
15
Gun Mastery: 83%,Explosive Damage: 90%
16
Gun Mastery: 83%,Explosive Damage: 92%
17
Gun Mastery: 84%,Explosive Damage: 94%
18
Gun Mastery: 84%,Explosive Damage: 96%
19
Gun Mastery: 85%,Explosive Damage: 98%
20
Gun Mastery: 85%,Explosive Damage: 100%
21
Gun Mastery: 86%,Explosive Damage: 102%
22
Gun Mastery: 86%,Explosive Damage: 104%
23
Gun Mastery: 87%,Explosive Damage: 106%
24
Gun Mastery: 87%,Explosive Damage: 108%
25
Gun Mastery: 88%,Explosive Damage: 110%
26
Gun Mastery: 88%,Explosive Damage: 112%
27
Gun Mastery: 89%,Explosive Damage: 114%
28
Gun Mastery: 89%,Explosive Damage: 116%
29
Gun Mastery: 90%,Explosive Damage: 118%
30
Gun Mastery: 90%,Explosive Damage: 120%
31
Gun Mastery: 91%,Explosive Damage: 122%
32
Gun Mastery: 91%,Explosive Damage: 124%
Back the pineapple up before you get smacked the pineapple up.
Back the pineapple up before you get smacked the pineapple up. Description: You let all wussy niqqas know that you are not to be messed with. Increases Critical Hit Rate, and minimum Critical Damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt. Note: Name courtesy of [MENTION=5537]Locked[/MENTION]. Critical Hit Rate vs bosses is in addition to existing rate from this skill. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +1%, Damage: +1%
2
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +2%, Damage: +2%
3
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +3%, Damage: +3%
4
Critical Hit Rate: +7%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +4%, Damage: +4%
5
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +5%, Damage: +5%
6
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +6%, Damage: +6%
7
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +7%, Damage: +7%
8
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +8%, Damage: +8%
9
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +9%, Damage: +9%
10
Critical Hit Rate: +10%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +10%, Damage: +10%
11
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +11%, Damage: +11%
12
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +12%, Damage: +12%
13
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +13%, Damage: +13%
14
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +14%, Damage: +14%
15
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +15%, Damage: +15%
16
Critical Hit Rate: +13%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +16%, Damage: +16%
17
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +17%, Damage: +17%
18
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +18%, Damage: +18%
19
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +19%, Damage: +19%
20
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +20%, Damage: +20%
Credit: JoeTang & Locked for translations. Fiel for extracting the original tables. Me for being stupid and bored enough to rename all the skills.
Jett (I)
Renegade's Agility
Renegade's Agility Description: Permanently increases Accuracy, Maximum Speed, and Jump. Info: type = 50 Maximum Level: 10
1
Accuracy: +22, Max Speed: +2%, Jump: +1%
2
Accuracy: +44, Max Speed: +4%, Jump: +2%
3
Accuracy: +66, Max Speed: +6%, Jump: +3%
4
Accuracy: +88, Max Speed: +8%, Jump: +4%
5
Accuracy: +110, Max Speed: +10%, Jump: +5%
6
Accuracy: +132, Max Speed: +12%, Jump: +6%
7
Accuracy: +154, Max Speed: +14%, Jump: +7%
8
Accuracy: +176, Max Speed: +16%, Jump: +8%
9
Accuracy: +198, Max Speed: +18%, Jump: +9%
10
Accuracy: +220, Max Speed: +20%, Jump: +10%
True Grit
True Grit Description: Increases critical hit rate and minimum critical damage. Info: type = 50 Maximum Level: 10
1
Critical Hit Rate: +2%, Minimum Critical Damage: +1%
2
Critical Hit Rate: +4%, Minimum Critical Damage: +2%
3
Critical Hit Rate: +6%, Minimum Critical Damage: +3%
4
Critical Hit Rate: +8%, Minimum Critical Damage: +4%
5
Critical Hit Rate: +10%, Minimum Critical Damage: +5%
6
Critical Hit Rate: +12%, Minimum Critical Damage: +6%
7
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
8
Critical Hit Rate: +16%, Minimum Critical Damage: +8%
9
Critical Hit Rate: +18%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Hay Maker
Hay Maker Description: Step forward, unleashing a powerful hit with your fists. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: screw - 810 ms Range:210% Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 10,Damage: 384%, Max Enemies Hit: 6
2
MP Cost: 11,Damage: 388%, Max Enemies Hit: 6
3
MP Cost: 11,Damage: 392%, Max Enemies Hit: 6
4
MP Cost: 12,Damage: 396%, Max Enemies Hit: 6
5
MP Cost: 12,Damage: 400%, Max Enemies Hit: 6
6
MP Cost: 13,Damage: 404%, Max Enemies Hit: 6
7
MP Cost: 13,Damage: 408%, Max Enemies Hit: 6
8
MP Cost: 14,Damage: 412%, Max Enemies Hit: 6
9
MP Cost: 14,Damage: 416%, Max Enemies Hit: 6
10
MP Cost: 15,Damage: 420%, Max Enemies Hit: 6
11
MP Cost: 15,Damage: 424%, Max Enemies Hit: 6
12
MP Cost: 16,Damage: 428%, Max Enemies Hit: 6
13
MP Cost: 16,Damage: 432%, Max Enemies Hit: 6
14
MP Cost: 17,Damage: 436%, Max Enemies Hit: 6
15
MP Cost: 17,Damage: 440%, Max Enemies Hit: 6
16
MP Cost: 18,Damage: 444%, Max Enemies Hit: 6
17
MP Cost: 18,Damage: 448%, Max Enemies Hit: 6
18
MP Cost: 19,Damage: 452%, Max Enemies Hit: 6
19
MP Cost: 19,Damage: 456%, Max Enemies Hit: 6
20
MP Cost: 20,Damage: 460%, Max Enemies Hit: 6
Straight to the Moon!
Straight to the Moon! Description: You've told her time and time again, but she don't listen. Show her who is boss with a quick hit, unleashing a whirlwind from an uppercut. Info: type = 2, areaAttack = 1 Delays: tornadoUpper - 1080 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 18,Damage: 254%,Max Enemies Hit: 6
2
MP Cost: 18,Damage: 258%,Max Enemies Hit: 6
3
MP Cost: 18,Damage: 262%,Max Enemies Hit: 6
4
MP Cost: 18,Damage: 266%,Max Enemies Hit: 6
5
MP Cost: 18,Damage: 270%,Max Enemies Hit: 6
6
MP Cost: 20,Damage: 274%,Max Enemies Hit: 6
7
MP Cost: 20,Damage: 278%,Max Enemies Hit: 6
8
MP Cost: 20,Damage: 282%,Max Enemies Hit: 6
9
MP Cost: 20,Damage: 286%,Max Enemies Hit: 6
10
MP Cost: 20,Damage: 290%,Max Enemies Hit: 6
11
MP Cost: 22,Damage: 294%,Max Enemies Hit: 6
12
MP Cost: 22,Damage: 298%,Max Enemies Hit: 6
13
MP Cost: 22,Damage: 302%,Max Enemies Hit: 6
14
MP Cost: 22,Damage: 306%,Max Enemies Hit: 6
15
MP Cost: 22,Damage: 310%,Max Enemies Hit: 6
16
MP Cost: 24,Damage: 314%,Max Enemies Hit: 6
17
MP Cost: 24,Damage: 318%,Max Enemies Hit: 6
18
MP Cost: 24,Damage: 322%,Max Enemies Hit: 6
19
MP Cost: 24,Damage: 326%,Max Enemies Hit: 6
20
MP Cost: 24,Damage: 330%,Max Enemies Hit: 6
Acrobatics
Acrobatics Description: While jumping, flip forward in the air, traveling a short distance. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380
2
MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380
3
MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380
4
MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380
5
MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380
6
MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380
7
MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380
8
MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380
9
MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380
10
MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380
11
MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380
12
MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380
13
MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380
14
MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380
15
MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380
16
MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380
17
MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380
18
MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380
19
MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380
20
MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380
Jett (II)
Gun Booster
Gun Booster Description: Increases the attack speed of your weapon. Must have a Gun equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Gun Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Eyes on the Prize
Eyes on the Prize Description: Focus your mind to temporarily improve your weapon attack and accuracy. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
Double Spiral Description:You get so pissed off that you use both fists to mess everyone up. Can be linked with Hay Maker. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: doubleSpiral - 900 ms Range:350% Animations:effect, hit Maximum Level: 20
1
MP Cost: 15, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
2
MP Cost: 17, Damage: 252%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
3
MP Cost: 17, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
4
MP Cost: 19, Damage: 258%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
5
MP Cost: 19, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
6
MP Cost: 21, Damage: 264%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
7
MP Cost: 21, Damage: 267%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
8
MP Cost: 23, Damage: 270%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
9
MP Cost: 23, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
10
MP Cost: 25, Damage: 276%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
11
MP Cost: 25, Damage: 279%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
12
MP Cost: 27, Damage: 282%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
13
MP Cost: 27, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
14
MP Cost: 29, Damage: 288%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
15
MP Cost: 29, Damage: 291%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
16
MP Cost: 31, Damage: 294%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
17
MP Cost: 31, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
18
MP Cost: 33, Damage: 300%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
19
MP Cost: 33, Damage: 303%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
20
MP Cost: 35, Damage: 306%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets
LAZERZ FROM DA GROUND
LAZERZ FROM DA GROUND Description: Fire a laser beam into the ground, causing a shockwave that hits multiple enemies. Info: type = 1, areaAttack = 1 Delays: shockwave - 1170 ms Range:330% Animations:hit.0, effect, effect0, effect1, effect2, effect3, effect4 Maximum Level: 20
1
MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
2
MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
3
MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
4
MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
5
MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
6
MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
7
MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
8
MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
9
MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
10
MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
11
MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
12
MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
13
MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
14
MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
15
MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
16
MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
17
MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
18
MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
19
MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
20
MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Look ma, I can do dojo now!
Look ma, I can do dojo now! Description: Recovers HP and MP at a set interval. Info: type = 50, pvp = 0 Maximum Level: 15
1
Recovers 1% HP and MP every 19 sec.
2
Recovers 1% HP and MP every 18 sec.
3
Recovers 2% HP and MP every 17 sec.
4
Recovers 2% HP and MP every 16 sec.
5
Recovers 3% HP and MP every 15 sec.
6
Recovers 3% HP and MP every 14 sec.
7
Recovers 4% HP and MP every 13 sec.
8
Recovers 4% HP and MP every 12 sec.
9
Recovers 5% HP and MP every 11 sec.
10
Recovers 5% HP and MP every 10 sec.
11
Recovers 6% HP and MP every 9 sec.
12
Recovers 6% HP and MP every 8 sec.
13
Recovers 7% HP and MP every 7 sec.
14
Recovers 7% HP and MP every 6 sec.
15
Recovers 8% HP and MP every 5 sec.
Still ain't dead?
Still ain't dead? Description: When using Kiss Kiss Bang Bang, fire one more bullet with extra power, to make sure he is dead. Info: type = 2 Delays: triplefire - 810 ms Pre-requisite: Level 20 Kiss Kiss Bang Bang Final Attack: Gun Animations:effect, ball, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 10, Damage: 124%, Number of Hits: 3
2
MP Cost: 10, Damage: 127%, Number of Hits: 3
3
MP Cost: 11, Damage: 130%, Number of Hits: 3
4
MP Cost: 11, Damage: 133%, Number of Hits: 3
5
MP Cost: 11, Damage: 136%, Number of Hits: 3
6
MP Cost: 12, Damage: 139%, Number of Hits: 3
7
MP Cost: 12, Damage: 142%, Number of Hits: 3
8
MP Cost: 12, Damage: 145%, Number of Hits: 3
9
MP Cost: 13, Damage: 148%, Number of Hits: 3
10
MP Cost: 13, Damage: 151%, Number of Hits: 3
11
MP Cost: 13, Damage: 154%, Number of Hits: 3
12
MP Cost: 14, Damage: 157%, Number of Hits: 3
13
MP Cost: 14, Damage: 160%, Number of Hits: 3
14
MP Cost: 14, Damage: 163%, Number of Hits: 3
15
MP Cost: 15, Damage: 166%, Number of Hits: 3
16
MP Cost: 15, Damage: 169%, Number of Hits: 3
17
MP Cost: 15, Damage: 172%, Number of Hits: 3
18
MP Cost: 16, Damage: 175%, Number of Hits: 3
19
MP Cost: 16, Damage: 178%, Number of Hits: 3
20
MP Cost: 16, Damage: 181%, Number of Hits: 3
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity. Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Gun Mastery
Gun Mastery Description: Increases the weapon mastery and accuracy of Guns. Info: type = 50 Maximum Level: 20
1
Gun Mastery: +12%, Accuracy: +6
2
Gun Mastery: +14%, Accuracy: +12
3
Gun Mastery: +16%, Accuracy: +18
4
Gun Mastery: +18%, Accuracy: +24
5
Gun Mastery: +20%, Accuracy: +30
6
Gun Mastery: +22%, Accuracy: +36
7
Gun Mastery: +24%, Accuracy: +42
8
Gun Mastery: +26%, Accuracy: +48
9
Gun Mastery: +28%, Accuracy: +54
10
Gun Mastery: +30%, Accuracy: +60
11
Gun Mastery: +32%, Accuracy: +66
12
Gun Mastery: +34%, Accuracy: +72
13
Gun Mastery: +36%, Accuracy: +78
14
Gun Mastery: +38%, Accuracy: +84
15
Gun Mastery: +40%, Accuracy: +90
16
Gun Mastery: +42%, Accuracy: +96
17
Gun Mastery: +44%, Accuracy: +102
18
Gun Mastery: +46%, Accuracy: +108
19
Gun Mastery: +48%, Accuracy: +114
20
Gun Mastery: +50%, Accuracy: +120
Jett (III)
Release the Hounds!
Release the Hounds! Description: Summon hounds to attack your enemies, and for some reason the hounds explode afterwards. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: bulletSmash2 - 1140 ms Range:292% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
Shoot Dice Description: Test your luck! Using your experience from the streets, roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Eat Lead Description: Fire buckshot forward to hit many enemies. Info: type = 1 Delays: doubleBarrel - 1230 ms Range:495% Final Attack: Gun Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6
2
MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6
3
MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6
4
MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6
5
MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6
6
MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6
7
MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6
8
MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6
9
MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6
10
MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6
11
MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6
12
MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6
13
MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6
14
MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6
15
MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6
16
MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6
17
MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6
18
MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6
19
MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6
20
MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6
Make My Day
Make My Day Description: You tell these whimpy punks to make your day and attack you, improving your physical and magical defense, and maximum HP and MP to ready yourself.. Info: type = 50 Maximum Level: 20
1
Physical and Magical Defense: +2%, Max HP and MP: +30
2
Physical and Magical Defense: +3%, Max HP and MP: +60
3
Physical and Magical Defense: +5%, Max HP and MP: +90
4
Physical and Magical Defense: +6%, Max HP and MP: +120
5
Physical and Magical Defense: +8%, Max HP and MP: +150
6
Physical and Magical Defense: +9%, Max HP and MP: +180
7
Physical and Magical Defense: +11%, Max HP and MP: +210
8
Physical and Magical Defense: +12%, Max HP and MP: +240
9
Physical and Magical Defense: +14%, Max HP and MP: +270
10
Physical and Magical Defense: +15%, Max HP and MP: +300
11
Physical and Magical Defense: +17%, Max HP and MP: +330
12
Physical and Magical Defense: +18%, Max HP and MP: +360
13
Physical and Magical Defense: +20%, Max HP and MP: +390
14
Physical and Magical Defense: +21%, Max HP and MP: +420
15
Physical and Magical Defense: +23%, Max HP and MP: +450
16
Physical and Magical Defense: +24%, Max HP and MP: +480
17
Physical and Magical Defense: +26%, Max HP and MP: +510
18
Physical and Magical Defense: +27%, Max HP and MP: +540
19
Physical and Magical Defense: +29%, Max HP and MP: +570
20
Physical and Magical Defense: +30%, Max HP and MP: +600
Free Stats
Free Stats Description: Because when you have a skill slot that needs to be filled, why not free stats? Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +11%, Defense Ignored: +1%
2
Critical Hit Rate: +12%, Defense Ignored: +2%
3
Critical Hit Rate: +13%, Defense Ignored: +3%
4
Critical Hit Rate: +14%, Defense Ignored: +4%
5
Critical Hit Rate: +15%, Defense Ignored: +5%
6
Critical Hit Rate: +16%, Defense Ignored: +6%
7
Critical Hit Rate: +17%, Defense Ignored: +7%
8
Critical Hit Rate: +18%, Defense Ignored: +8%
9
Critical Hit Rate: +19%, Defense Ignored: +9%
10
Critical Hit Rate: +20%, Defense Ignored: +10%
11
Critical Hit Rate: +21%, Defense Ignored: +11%
12
Critical Hit Rate: +22%, Defense Ignored: +12%
13
Critical Hit Rate: +23%, Defense Ignored: +13%
14
Critical Hit Rate: +24%, Defense Ignored: +14%
15
Critical Hit Rate: +25%, Defense Ignored: +15%
16
Critical Hit Rate: +26%, Defense Ignored: +16%
17
Critical Hit Rate: +27%, Defense Ignored: +17%
18
Critical Hit Rate: +28%, Defense Ignored: +18%
19
Critical Hit Rate: +29%, Defense Ignored: +19%
20
Critical Hit Rate: +30%, Defense Ignored: +20%
Slap his pomegranate
Slap his pomegranate Description: You summon your anger from deep within, to slap one enemies pomegranate thoroughly. Info: type = 1, invincible = 1 Delays: fistEnrage - 900 ms Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 102%, Number of Hits: 8
2
MP Cost: 20, Damage; 104%, Number of Hits: 8
3
MP Cost: 20, Damage; 106%, Number of Hits: 8
4
MP Cost: 20, Damage; 108%, Number of Hits: 8
5
MP Cost: 22, Damage; 110%, Number of Hits: 8
6
MP Cost: 22, Damage; 112%, Number of Hits: 8
7
MP Cost: 22, Damage; 114%, Number of Hits: 8
8
MP Cost: 22, Damage; 116%, Number of Hits: 8
9
MP Cost: 22, Damage; 118%, Number of Hits: 8
10
MP Cost: 24, Damage; 120%, Number of Hits: 8
11
MP Cost: 24, Damage; 122%, Number of Hits: 8
12
MP Cost: 24, Damage; 124%, Number of Hits: 8
13
MP Cost: 24, Damage; 126%, Number of Hits: 8
14
MP Cost: 24, Damage; 128%, Number of Hits: 8
15
MP Cost: 26, Damage; 130%, Number of Hits: 8
16
MP Cost: 26, Damage; 132%, Number of Hits: 8
17
MP Cost: 26, Damage; 134%, Number of Hits: 8
18
MP Cost: 26, Damage; 136%, Number of Hits: 8
19
MP Cost: 26, Damage; 138%, Number of Hits: 8
20
MP Cost: 28, Damage; 140%, Number of Hits: 8
21
MP Cost: 28, Damage; 142%, Number of Hits: 8
22
MP Cost: 28, Damage; 144%, Number of Hits: 8
Jett (IV)
Been Around the Block
Been Around the Block Description: You've been around the block, and have been with quite a few women. Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Gotta have my pops-I mean boss damage
Gotta have my pops-I mean boss damage Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage. Info: type = 50 Delays: homing - 960 ms Animations:effect, hit.0, mob, ball Maximum Level: 20
1
MPCost: 25, Damage: 458%, Bonus Damage: +1%
2
MPCost: 25, Damage: 466%, Bonus Damage: +2%
3
MPCost: 25, Damage: 474%, Bonus Damage: +3%
4
MPCost: 25, Damage: 482%, Bonus Damage: +4%
5
MPCost: 28, Damage: 490%, Bonus Damage: +5%
6
MPCost: 28, Damage: 498%, Bonus Damage: +6%
7
MPCost: 28, Damage: 506%, Bonus Damage: +7%
8
MPCost: 28, Damage: 514%, Bonus Damage: +8%
9
MPCost: 28, Damage: 522%, Bonus Damage: +9%
10
MPCost: 31, Damage: 530%, Bonus Damage: +10%
11
MPCost: 31, Damage: 538%, Bonus Damage: +11%
12
MPCost: 31, Damage: 546%, Bonus Damage: +12%
13
MPCost: 31, Damage: 554%, Bonus Damage: +13%
14
MPCost: 31, Damage: 562%, Bonus Damage: +14%
15
MPCost: 34, Damage: 570%, Bonus Damage: +15%
16
MPCost: 34, Damage: 578%, Bonus Damage: +16%
17
MPCost: 34, Damage: 586%, Bonus Damage: +17%
18
MPCost: 34, Damage: 594%, Bonus Damage: +18%
19
MPCost: 34, Damage: 602%, Bonus Damage: +19%
20
MPCost: 37, Damage: 610%, Bonus Damage: +20%
21
MPCost: 37, Damage: 618%, Bonus Damage: +21%
22
MPCost: 37, Damage: 626%, Bonus Damage: +22%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hurricane Clone
Hurricane Clone Description: Fire bullets rapidly. Hold down the skill key to continuously attack. Because every person with bows or guns(or cards...?) needs a Hurricane clone! Info: type = 2, rapidAttack = 1, knockbackLimit = 90 Delays: rapidfire - 120 ms Pre-requisite: Level 20 Triple Fire Final Attack: Gun Animations:prepare, keydown, keydown0, hit.0, hit.1, hit.2, keydownend, keydownend0 Maximum Level: 30
1
MP Cost: 6, Damage: 243%
2
MP Cost: 6, Damage: 246%
3
MP Cost: 6, Damage: 249%
4
MP Cost: 6, Damage: 252%
5
MP Cost: 6, Damage: 255%
6
MP Cost: 6, Damage: 258%
7
MP Cost: 6, Damage: 261%
8
MP Cost: 6, Damage: 264%
9
MP Cost: 6, Damage: 267%
10
MP Cost: 7, Damage: 270%
11
MP Cost: 7, Damage: 273%
12
MP Cost: 7, Damage: 276%
13
MP Cost: 7, Damage: 279%
14
MP Cost: 7, Damage: 282%
15
MP Cost: 7, Damage: 285%
16
MP Cost: 7, Damage: 288%
17
MP Cost: 7, Damage: 291%
18
MP Cost: 7, Damage: 294%
19
MP Cost: 7, Damage: 297%
20
MP Cost: 8, Damage: 300%
21
MP Cost: 8, Damage: 303%
22
MP Cost: 8, Damage: 306%
23
MP Cost: 8, Damage: 309%
24
MP Cost: 8, Damage: 312%
25
MP Cost: 8, Damage: 315%
26
MP Cost: 8, Damage: 318%
27
MP Cost: 8, Damage: 321%
28
MP Cost: 8, Damage: 324%
29
MP Cost: 8, Damage: 327%
30
MP Cost: 9, Damage: 330%
31
MP Cost: 9, Damage: 333%
32
MP Cost: 9, Damage: 336%
Boom, Headshot
Boom, Headshot Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Info: type = 2, suddenDeath = 1 Delays: headShot - 1710 ms Final Attack: Gun Animations:effect, hit.0, mob, ball Maximum Level: 30
1
MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
2
MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
3
MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
4
MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
5
MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec
6
MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
7
MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
8
MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
9
MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
10
MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
11
MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec
12
MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
13
MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
14
MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
15
MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
16
MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
17
MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec
18
MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
19
MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
20
MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
21
MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
22
MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
23
MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec
24
MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
25
MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
26
MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
27
MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
28
MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
29
MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec
30
MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
31
MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
32
MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec
Need back up!
Need back up! Description: Summon back up to help do a drive-by. Info: type = 1, areaAttack = 1, knockbackLimit = 100 Delays: fusillade - 1710 ms Range:400% Final Attack: Gun Animations:effect, effect0, hit.0 Maximum Level: 30
1
MP Cost: 25, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 25, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 28, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 31, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 31, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 31, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 34, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 34, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 34, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 37, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 37, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 37, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 40, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 40, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 43, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 43, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 43, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 46, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 46, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6
23
MP Cost: 46, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6
24
MP Cost: 49, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6
25
MP Cost: 49, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6
26
MP Cost: 49, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6
27
MP Cost: 52, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6
28
MP Cost: 52, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6
29
MP Cost: 52, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6
30
MP Cost: 55, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6
31
MP Cost: 55, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6
32
MP Cost: 55, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6
Summon Nautilus (from space!)
Summon Nautilus (from space!) Description: You call the Nautilus from Nautilus Harb-Erm Space to rain death and anguish upon the landscape. Note: 亢?有悔 appears to be an idiom, for which means to "Pop a cap in one's ass" Info: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Max Enemies Hit: 15 Number of Hits: 3, Cooldown Time: 28 sec
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Missionary-I mean Mercenary Style
Missionary-I mean Mercenary Style Description: You ready yourself for a crazy night of consensual fighting in the mercenary position for the purpose of acquiring currency, and gain resistance towards knock-back, status effects, and elements. As a pirate who has the income to support a family, your fatherhood avoid rate is decreased. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 45, Duration: 66 sec, Damage: +1%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +21%, Avoidability: -15
2
MP Cost: 45, Duration: 72 sec, Damage: +1%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +22%, Avoidability: -30
3
MP Cost: 45, Duration: 78 sec, Damage: +2%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +23%, Avoidability: -45
4
MP Cost: 47, Duration: 84 sec, Damage: +2%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +24%, Avoidability: -60
5
MP Cost: 47, Duration: 90 sec, Damage: +3%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +25%, Avoidability: -75
6
MP Cost: 47, Duration: 96 sec, Damage: +3%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +26%, Avoidability: -90
7
MP Cost: 47, Duration: 102 sec, Damage: +4%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +27%, Avoidability: -105
8
MP Cost: 49, Duration: 108 sec, Damage: +4%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +28%, Avoidability: -120
9
MP Cost: 49, Duration: 114 sec, Damage: +5%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +29%, Avoidability: -135
10
MP Cost: 49, Duration: 120 sec, Damage: +5%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +30%, Avoidability: -150
11
MP Cost: 49, Duration: 126 sec, Damage: +6%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +31%, Avoidability: -165
12
MP Cost: 51, Duration: 132 sec, Damage: +6%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +32%, Avoidability: -180
13
MP Cost: 51, Duration: 138 sec, Damage: +7%, Elemental and Status Effect Resistance: +33%, Knock-back Resistance: +33%, Avoidability: -195
14
MP Cost: 51, Duration: 144 sec, Damage: +7%, Elemental and Status Effect Resistance: +34%, Knock-back Resistance: +34%, Avoidability: -210
15
MP Cost: 51, Duration: 150 sec, Damage: +8%, Elemental and Status Effect Resistance: +35%, Knock-back Resistance: +35%, Avoidability: -225
16
MP Cost: 53, Duration: 156 sec, Damage: +8%, Elemental and Status Effect Resistance: +36%, Knock-back Resistance: +36%, Avoidability: -240
17
MP Cost: 53, Duration: 162 sec, Damage: +9%, Elemental and Status Effect Resistance: +37%, Knock-back Resistance: +37%, Avoidability: -255
18
MP Cost: 53, Duration: 168 sec, Damage: +9%, Elemental and Status Effect Resistance: +38%, Knock-back Resistance: +38%, Avoidability: -270
19
MP Cost: 53, Duration: 174 sec, Damage: +10%, Elemental and Status Effect Resistance: +39%, Knock-back Resistance: +39%, Avoidability: -285
20
MP Cost: 55, Duration: 180 sec, Damage: +10%, Elemental and Status Effect Resistance: +40%, Knock-back Resistance: +40%, Avoidability: -300
21
MP Cost: 55, Duration: 186 sec, Damage: +11%, Elemental and Status Effect Resistance: +41%, Knock-back Resistance: +41%, Avoidability: -315
22
MP Cost: 55, Duration: 192 sec, Damage: +11%, Elemental and Status Effect Resistance: +42%, Knock-back Resistance: +42%, Avoidability: -330
I'm a bounty hunter dad, not a crazed gunman.
I'm a bounty hunter dad, not a crazed gunman. Description: Well one is a profession and the other is mental illness. Infuse the soul of the warrior into your firearms, improving your proficiency with them. When attacking, your bullets will do additonal explosive damage. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Gun Mastery Animations:hit.0 Maximum Level: 30
1
Gun Mastery: 76%,Explosive Damage: 62%
2
Gun Mastery: 76%,Explosive Damage: 64%
3
Gun Mastery: 77%,Explosive Damage: 66%
4
Gun Mastery: 77%,Explosive Damage: 68%
5
Gun Mastery: 78%,Explosive Damage: 70%
6
Gun Mastery: 78%,Explosive Damage: 72%
7
Gun Mastery: 79%,Explosive Damage: 74%
8
Gun Mastery: 79%,Explosive Damage: 76%
9
Gun Mastery: 80%,Explosive Damage: 78%
10
Gun Mastery: 80%,Explosive Damage: 80%
11
Gun Mastery: 81%,Explosive Damage: 82%
12
Gun Mastery: 81%,Explosive Damage: 84%
13
Gun Mastery: 82%,Explosive Damage: 86%
14
Gun Mastery: 82%,Explosive Damage: 88%
15
Gun Mastery: 83%,Explosive Damage: 90%
16
Gun Mastery: 83%,Explosive Damage: 92%
17
Gun Mastery: 84%,Explosive Damage: 94%
18
Gun Mastery: 84%,Explosive Damage: 96%
19
Gun Mastery: 85%,Explosive Damage: 98%
20
Gun Mastery: 85%,Explosive Damage: 100%
21
Gun Mastery: 86%,Explosive Damage: 102%
22
Gun Mastery: 86%,Explosive Damage: 104%
23
Gun Mastery: 87%,Explosive Damage: 106%
24
Gun Mastery: 87%,Explosive Damage: 108%
25
Gun Mastery: 88%,Explosive Damage: 110%
26
Gun Mastery: 88%,Explosive Damage: 112%
27
Gun Mastery: 89%,Explosive Damage: 114%
28
Gun Mastery: 89%,Explosive Damage: 116%
29
Gun Mastery: 90%,Explosive Damage: 118%
30
Gun Mastery: 90%,Explosive Damage: 120%
31
Gun Mastery: 91%,Explosive Damage: 122%
32
Gun Mastery: 91%,Explosive Damage: 124%
Back the pineapple up before you get smacked the pineapple up.
Back the pineapple up before you get smacked the pineapple up. Description: You let all wussy niqqas know that you are not to be messed with. Increases Critical Hit Rate, and minimum Critical Damage. Against Boss monsters, Critical Hit Rate increases even more, and additional damage is dealt. Note: Name courtesy of [MENTION=5537]Locked[/MENTION]. Critical Hit Rate vs bosses is in addition to existing rate from this skill. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +1%, Damage: +1%
2
Critical Hit Rate: +6%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +2%, Damage: +2%
3
Critical Hit Rate: +7%, Minimum Critical Damage: +4%, VS Boss Monsters - Critical Hit Rate +3%, Damage: +3%
4
Critical Hit Rate: +7%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +4%, Damage: +4%
5
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +5%, Damage: +5%
6
Critical Hit Rate: +8%, Minimum Critical Damage: +5%, VS Boss Monsters - Critical Hit Rate +6%, Damage: +6%
7
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +7%, Damage: +7%
8
Critical Hit Rate: +9%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +8%, Damage: +8%
9
Critical Hit Rate: +10%, Minimum Critical Damage: +6%, VS Boss Monsters - Critical Hit Rate +9%, Damage: +9%
10
Critical Hit Rate: +10%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +10%, Damage: +10%
11
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +11%, Damage: +11%
12
Critical Hit Rate: +11%, Minimum Critical Damage: +7%, VS Boss Monsters - Critical Hit Rate +12%, Damage: +12%
13
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +13%, Damage: +13%
14
Critical Hit Rate: +12%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +14%, Damage: +14%
15
Critical Hit Rate: +13%, Minimum Critical Damage: +8%, VS Boss Monsters - Critical Hit Rate +15%, Damage: +15%
16
Critical Hit Rate: +13%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +16%, Damage: +16%
17
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +17%, Damage: +17%
18
Critical Hit Rate: +14%, Minimum Critical Damage: +9%, VS Boss Monsters - Critical Hit Rate +18%, Damage: +18%
19
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +19%, Damage: +19%
20
Critical Hit Rate: +15%, Minimum Critical Damage: +10%, VS Boss Monsters - Critical Hit Rate +20%, Damage: +20%