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(PvE) Skill Changes
Paladin
Divine Charge:
New - Hardcore readout (MP #mpCon 소비, #time초 동안 무기에 성속성 부여, #damage% 데미지, 차지 블로우 사용 시 #hcProp%의 확률로 #hcSubTime초간 봉인
New - hcSubTime (2) (roundUp(level/10))
New - hcProp (20) (level)
I/L Archmage
Chain Lightning:
Changed - Info (type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1, mes = stun --> type = 2, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1, mes = stun)
Battlemage (I)
Triple Blow:
Changed - Delay (tripleBlow - 900 ms --> tripleBlow - 810 ms)
Changed - Hitbox (150% --> 180%)
New - Final attack (Staff)
Final Attack: New Skill
New - Name (피니쉬 어택
New - Description (일정확률로 공격 스킬이 사용된 후 추가 데미지가 적용된다.)
New - Level readout (#prop% 확률로 #damage% 데미지의 피니쉬 어택 발동
New - Max level (10)
New - Info (type = 53, finalAttack = 1, condition = attack, magicDamage = 1)
New - damage (150) (100+5*level)
New - prop (40) (4*level)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
The Finisher: Removed Skill
The Finisher: Removed Skill
The Finisher: Removed Skill
The Finisher: Removed Skill
The Finisher: Removed Skill
Battlemage (II)
Hyper Dark Chain:
New - Final attack (Staff)
Quad Blow:
Changed - Delay (quadBlow - 900 ms --> quadBlow - 810 ms)
Changed - Hitbox (200% --> 230%)
New - Final attack (Staff)
Body Boost:
Changed - Description (MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다.\n필요 스킬 : 다크 오라 10레벨 이상, 블루 오라 10레벨 이상, 옐로우 오라 10레벨 이상 --> MP를 소비하여 일정시간 동안 현재 활성화된 오라의 효과를 비약적으로 강화시킨다. 슈퍼바디 상태가 해제될 때까지 다른 오라로 전환할 수 없다. 또한 적의 공격에도 버프가 해제되지 않는다.\n필요 스킬 : 다크 오라 10레벨 이상, 블루 오라 10레벨 이상, 옐로우 오라 10레벨 이상
Changed - cooltime (120 --> 90) (180-6*roundDown(level/2) --> 150-6*roundDown(level/2))
Quintuple Blow:
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 몬스터의 방어율 #ignoreMobpdpR% 무시 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격
Changed - Delay (deathBlow - 930 ms --> deathBlow - 810 ms)
Changed - Hitbox (200% --> 230%)
New - Final attack (Staff)
Removed - ignoreMobpdpR
Dark Shock:
New - Final attack (Staff)
Battlemage (IV)
Advanced Dark Aura:
Changed - Description (영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 추가로 다크 오라 사용 시 주변 적들에게 지속적으로 데미지를 준다. 단, 적의 HP가 1 이하일 경우에는 지속 데미지를 줄 수 없다.\n필요 스킬 : #c다크 오라 20레벨 이상# --> 영구적으로 마력을 증가시키고 다크 오라의 기능을 업그레이드한다. 또한 공격하는 대상에게 일정확률로 도트 데미지를 준다.\n필요 스킬 : #c다크 오라 20레벨 이상#)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 주변 적들에게 1초 당 #damage%의 지속 데미지\n패시브 효과 : 영구적으로 마력 #madX 증가 --> 액티브 효과 : MP #mpCon 소비, 다크 오라 상태일 때 데미지 #x% 증가, 공격하는 대상에게 #prop% 확률로 #dotTime초동안 #dotInterval초당 #dot%의 도트 피해, #dotSuperpos회 중첩 가능.\n패시브 효과 : 영구적으로 마력 #madX 증가
New - dotTime (8) (2+roundDown(level/5))
New - prop (50) (20+level)
New - dot (260) (110+5*level)
New - dotInterval (1) (1)
New - dotSuperpos (3) (1+roundUp(level/15))
Removed - damage
New - Animation (mob)
Battle Rage: New Skill
New - Name (배틀 레이지
New - Description (일정 시간동안 하나의 적을 집중 공격할 수 있는 상태가 되며 데미지가 비약적으로 상승한다. 또한 영구적으로 신체를 활성화 하여 자신의 최대 HP와 MP, 방어력을 영구히 증가 시키고 몬스터의 방어율을 일정 부분 무시할 수 있게 된다. 적의 공격에도 버프가 해제되지 않는다.\n#c[재사용 대기시간 : 270초])
New - Level readout (MP #mpCon 소비, #time초간 데미지 #x% 증가, 크리티컬 확률 #z% 증가, 최소 크리티컬 데미지 #y% 증가, 모든 공격 스킬의 최대 타겟 수 #mobCount명으로 제한\n패시브 효과 : 최대 HP #mhpR%, 최대 MP #mmpR%, 물리 방어력 #pddR%, 마법 방어력 #mddR% 증가, 적의 방어율 #ignoreMobpdpR% 무시
New - Max level (30)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (50) (30+2*roundDown(level/3))
New - x (40) (10+level)
New - mobCount (1) (1)
New - time (240) (60+6*level)
New - y (15) (roundUp(level/2))
New - z (20) (10+roundUp(level/3))
New - mhpR (30) (level)
New - mmpR (30) (level)
New - pddR (150) (5*level)
New - mddR (150) (5*level)
New - ignoreMobpdpR (30) (level)
New - cooltime (270) (270)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Genesis:
Changed - Level readout (액티브 효과 : MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지, #prop% 확률로 #time초간 기절, 재사용 대기시간 #cooltime초\n패시브 효과 : 다크 라이트닝의 데미지 #damR% 증가 --> 액티브 효과 : MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격, #prop% 확률로 #time초간 기절, 재사용 대기시간 #cooltime초\n패시브 효과 : 다크 라이트닝의 데미지 #damR% 증가
Changed - damage (2000 --> 1075) (1250+25*level --> 625+15*level)
Changed - cooltime (30 --> 20) (60-2*roundDown(level/2) --> 40-2*roundDown(level/3))
New - attackCount (2) (2)
Twister Spin:
Changed - Description (일정시간동안 엄청난 속도로 회전하며 회오리를 일으켜 근접한 적에게 데미지를 준다. 회오리 상태에서는 무적효과가 적용되며 스킬레벨이 상승할수록 재사용 대기시간이 감소한다. --> 일정시간동안 엄청난 속도로 회전하며 회오리를 일으킨다. 회오리 상태에서는 근접한 적을 끌어와 공격하며 스킬레벨이 상승할수록 재사용 대기시간이 감소한다.)
Changed - Level readout (MP #mpCon 소비,#damage% 데미지, #time초간 지속, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비,최대 #mobCount마리의 몬스터를 끌어와 #damage% 데미지로 공격, 재사용 대기시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, 스킬키를 누르고 있으면 최대 #mobCount명의 적을 #hcProp% 확률로 끌어와 #damage% 데미지로 공격, 재사용 대기시간 #cooltime초
Changed - Delay (cyclone_pre - 1710 ms --> cyclone - 1080 ms)
Changed - Hitbox (100% --> 300%)
Changed - Info (type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 --> type = 1, magicDamage = 1, pullTarget = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80)
Changed - mpCon (170 --> 30) (80+15*roundUp(level/5) --> 25+roundDown(level/6))
Changed - damage (500 --> 360) (200+10*level --> 210+5*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - cooltime (40 --> 12) (60-2*roundDown(level/3) --> 15-roundDown(level/10))
Changed - x (1 --> 200) (1 --> 200)
Changed - attackCount (2 --> 1) (2 --> 1)
New - y (10) (10)
New - lt2/x (-100) (-100)
New - lt2/y (-130) (-130)
New - rb2/x (100) (100)
New - rb2/y (4) (4)
New - hcProp (10) (5+roundUp(level/6))
New - Animation (keydown)
New - Animation (prepare)
Finishing Blow:
Changed - Description (다수의 적들을 빠르게 6번 연속 공격한다.\n필요 스킬 : #c데스 블로우 20레벨 이상# --> 다수의 적들을 빠르게 6번 연속 공격하고 일정 확률로 적을 기절시킨다.\n필요 스킬 : #c데스 블로우 20레벨 이상#)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, 몬스터의 방어율 #ignoreMobpdpR% 무시 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #prop%확률로 #time초간 기절, 추가 크리티컬 확률 #cr%)
New - Hardcore readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격, #hcProp% 확률로 #hcTime초간 기절, 추가 크리티컬 확률 #cr%)
Changed - Delay (finishBlow - 990 ms --> finishBlow - 810 ms)
Changed - Hitbox (200% --> 230%)
New - Final attack (Staff)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1 --> type = 1, magicDamage = 1, areaAttack = 1, mes = stun)
Changed - damage (180 --> 200) (120+2*level --> 140+2*level)
New - cr (25) (10+roundUp(level/2))
New - prop (90) (30+2*level)
New - time (4) (1+roundUp(level/10))
New - hcTime (1) (1)
New - hcProp (5) (roundUp(level/6))
Removed - ignoreMobpdpR
New - Animation (mob)
Silver Hawk: New Skill
New - Name (실버 호크
New - Description (일정시간동안 은빛의 매를 소환한다. 매는 주변의 적들을 자동으로 공격하며 일정확률로 기절시킨다.)
New - Level readout (MP #mpCon 소비, #time초 간 #damage% 데미지의 매 소환, #prop% 확률로 기절
New - Hardcore readout (MP #mpCon 소비, #time초 간 #damage% 데미지의 매 소환, #hcProp% 확률로 기절
New - Max level (15)
New - Delay (alert2 - 600 ms)
New - Info (type = 33, minionAttack = stun)
New - mpCon (68) (40+4*roundDown(level/2))
New - time (180) (90+6*level)
New - x (1) (1)
New - damage (270) (150+8*level)
New - prop (84) (39+3*level)
New - hcProp (4) (roundUp(level/4))
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.attack1)
New - Animation (summon.attack1.info.effect)
New - Animation (summon.attack1.info.hit)
New - Animation (summon.die)
New - Animation (summon.fly)
New - Animation (summon.stand)
New - Animation (summon.summoned)
It's Raining Mines:
Changed - Max level (20 --> 10)
Howling:
Changed - Name (스왈로우 --> 하울링
Changed - Description (재규어가 전방의 적 하나를 삼킨다. 삼킨 적은 다시 뱉어 전방의 적 다수를 공격하거나 소화시켜서 전용 버프효과를 얻을 수 있다. [재사용 대기시간 : 30초] --> 재규어가 크게 울부 짖어 자신과 파티원들의 전투력을 일시적으로 강화한다.\n#c[재사용 대기시간 : 240초])
Changed - Level readout (MP #mpCon 소비, 삼킨 적을 뱉을 때 #x% 데미지로 최대 #y명의 적 공격, 소화시켰을 때 버프 지속시간 #z초 --> MP #mpCon 소비, #time초간 받는 데미지가 #x% 감소하고 추가 회피 확률 #x%, MaxMP #x% 증가, 크리티컬 확률 #y% 증가가 캐릭터에게 적용되며, 모든 파티원의 공격력을 #z% 향상
New - Delay (swallow_attack - 720 ms)
New - Hitbox (300%)
Changed - Info (type = 98, dummyOf = 33101006&&33101007, pvp = 0 --> type = 11, pvp = 1)
New - time (240) (140+10*level)
Changed - cooltime (30 --> 240) (30 --> 240)
Changed - x (800 --> 20) (400+40*level --> 2*level)
Changed - y (6 --> 5) (6 --> roundUp(level/2))
Changed - z (90 --> 10) (10+8*level --> level)
Removed - range
New - Animation (effect)
Jaguar-oshi (buff): Removed Skill
Jaguar-oshi (spit): Removed Skill
Wild Hunter (III)
Dodge: New Skill
New - Name (닷지
New - Description (일정확률로 적의 공격을 회피할 수 있게 되며, 회피 성공 후 1초 동안 이어지는 공격은 반드시 크리티컬로 적중한다.)
New - Level readout (#er% 확률로 회피, 회피 성공 후 #time초간 이어지는 모든 공격은 크리티컬 판정
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - er (30) (10+2*level)
New - time (1) (1)
New - x (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Boost:
Changed - Max level (20 --> 15)
Concentration: New Skill
New - Name (집중
New - Description (일정 시간동안 물리 공격력이 상승하고 스킬 사용 시 소모되는 MP가 감소한다. 다른 버프와 중첩하여 사용할 수 있다.)
New - Level readout (MP #mpCon 소비, #time초간 물리 공격력 #epad 상승, 소모 MP #x% 감소
New - Max level (20)
New - Delay (alert4 - 900 ms)
New - Info (type = 10)
New - mpCon (50) (10+2*level)
New - time (180) (60+6*level)
New - epad (30) (10+level)
New - x (25) (5+level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Beast Form:
Changed - Description (일정 시간동안 재규어의 몸에 붉은 날개가 생기며 최대 HP, 공격력, 이동속도가 크게 향상된다. [재사용 대기시간 : 2분 30초] --> 일정 시간동안 재규어의 몸에 붉은 날개가 생기며 최대 HP, 공격력, 이동속도가 크게 향상되고, 공격속도가 1단계 상승한다. 또한, 적의 공격에도 버프가 해제되지 않는다.\n#c[재사용 대기시간 : 2분 30초])
Changed - Level readout (MP #mpCon 소비, #time초 간 최대 HP #x%, 공격력 #z%, 이동속도 #y 증가 --> MP #mpCon 소비, #time초 간 최대 HP #x%, 공격력 #z%, 이동속도 #y 증가, 공격속도 #indieBooster 단계 상승
Changed - z (20 --> 30) (5+roundDown(level/2) --> 10+2*roundDown(level/3))
Changed - time (120 --> 150) (30+3*level --> 60+3*level)
New - indieBooster (-1) (-1)
Blind:
Changed - Description (일정시간동안 대상의 눈을 조준 사격한다. 공격 시 일정확률로 대상의 시야를 차단하여 명중치를 저하시킬 수 있다. --> 일정시간동안 대상의 눈을 조준 사격한다. 공격 시 일정확률로 대상의 시야를 차단하여 명중치와 방어력를 저하시킬 수 있다. 단, 보스 몬스터에게는 방어력 감소가 적용되지 않는다.)
Dash 'n Slash:
Changed - Info (type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000 --> type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1)
Silver Hawk: Removed Skill
Wild Hunter (IV)
Wild Instinct:
Changed - Description (공격 시 몬스터의 물리 방어율을 일정수준 무시하며, 일정확률로 적의 공격을 회피할 수 있게 된다. --> 공격 시 몬스터의 물리 방어율을 일정수준 무시하며, 일정확률로 적의 공격을 회피할 수 있게 된다. 또한 영구적으로 모든 속성 내성이 증가한다.)
Changed - Level readout (공격 시 몬스터의 물리 방어율 #ignoreMobpdpR% 무시, #er% 확률로 적의 공격 회피 --> 공격 시 몬스터의 물리 방어율 #ignoreMobpdpR% 무시, #er% 확률로 적의 공격 회피, 영구적으로 모든 속성 내성 #terR% 증가
Changed - ignoreMobpdpR (20 --> 30) (2*level --> 3*level)
New - terR (10) (level)
Enhanced Flame Launcher:
Changed - Description (화염을 내뿜어 전방의 적 다수를 동시에 공격한다. #c최대 8초# 이상 연속으로 사용할 수 없다.\n필요 스킬 : #c개틀링 샷 10레벨 이상# --> 화염을 내뿜어 전방의 적 다수를 동시에 공격한다. #c최대 12초# 이상 연속으로 사용할 수 없다.\n필요 스킬 : #c개틀링 샷 10레벨 이상#)
Over Tuning: New Skill
New - Name (오버 튜닝
New - Description (메탈 아머의 성능을 일시적으로 크게 강화하여 전투력을 크게 상승시킨다.\n#c[재사용 대기시간 : 150초])
New - Level readout (MP #mpCon 소비, #time초 동안 데미지 #indieDamR% 증가\n패시브 효과 : 영구적으로 몬스터의 방어율 #ignoreMobpdpR% 무시
New - Max level (15)
New - Delay (mbooster - 1400 ms)
New - Info (type = 10)
New - mpCon (26) (41-1*level)
New - time (150) (10*level)
New - cooltime (150) (150)
New - indieDamR (30) (2*level)
New - ignoreMobpdpR (30) (2*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Robot Mastery:
Changed - x (50 --> 70) (5+3*level --> 10+4*level)
Changed - y (50 --> 70) (5+3*level --> 10+4*level)
Double Down: New Skill
New - Name (더블 럭키 다이스
New - Description (일정 확률로 주사위 2개를 동시에 던져 자신의 행운을 시험한다. 주사위의 눈이 같을 경우에는 보다 강력한 버프 효과가 적용된다.\n필요 스킬 : #c럭키 다이스 20레벨 이상#)
New - Level readout (MP #mpCon 소비, #prop% 확률로 럭키 다이스 사용 시, 더블 럭키 다이스 발동, 주사위 버프 지속시간 #time초\n#c재사용 대기시간 #cooltime초#)
New - Max level (5)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Roll of the Dice)
New - Combat orders (1)
New - Info (type = 10)
New - mpCon (60) (60)
New - time (200) (180+4*level)
New - cooltime (200) (200)
New - pddR (30) (30)
New - mhpR (20) (20)
New - mmpR (20) (20)
New - cr (15) (15)
New - damR (20) (20)
New - expR (30) (30)
New - u (15) (15)
New - v (17) (17)
New - w (17) (17)
New - x (17) (17)
New - prop (50) (10*level)
New - Animation (affected.1)
New - Animation (affected.2)
New - Animation (affected.3)
New - Animation (affected.4)
New - Animation (affected.5)
New - Animation (affected.6)
New - Animation (affected0.1)
New - Animation (affected0.2)
New - Animation (affected0.3)
New - Animation (affected0.4)
New - Animation (affected0.5)
New - Animation (affected0.6)
New - Image (icon)
New - Animation (http://www.happychinchilla.info/Southper...120014.gif)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (specialAffected.1)
New - Animation (specialAffected.2)
New - Animation (specialAffected.3)
New - Animation (specialAffected.4)
New - Animation (specialAffected.5)
New - Animation (specialAffected.6)
매그넘
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 10 DEX: +3 Accuracy: +40
Untradeable
Cannot resell to merchants
Cannot be scrolled or potentialed
0 slots
스플릿 매그넘
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 30 DEX: +5 Accuracy: +60
Untradeable
Cannot resell to merchants
Cannot be scrolled or potentialed
0 slots
바이탈 매그넘
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 70 DEX: +7 Accuracy: +80
Untradeable
Cannot resell to merchants
Cannot be scrolled or potentialed
0 slots
이터널 매그넘
Mercedes Arrow - Pirates only Set: (#-1) No set name Req Level: 120 DEX: +10 Accuracy: +120
Untradeable
Cannot resell to merchants
0 slots
Dual Bow
분홍색 꽃무늬 튜브
Dual Bow - Bowmen only Set: (#-1) No set name Req Level: 50 STR: +3 DEX: +3 INT: +3 LUK: +3 Weapon Attack: +85 Accuracy: +5
Untradeable
Time limited
Normal(6)
7 slots
2012-06-19, 09:19 PM (This post was last modified: 2012-06-19, 11:34 PM by Fiel.)
Battlemage (I)
Triple Blow
Triple Blow Description: Quickly attacks multiple enemies 3 times in a row. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: tripleBlow - 810 ms Range:180% Final Attack: Staff Animations:hit.0, hit.1, hit.2, effect Maximum Level: 20
1
MP Cost: 10, Damage: 92%, Number of Hits: 3, Max Enemies Hit: 8
2
MP Cost: 11, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 8
3
MP Cost: 11, Damage: 96%, Number of Hits: 3, Max Enemies Hit: 8
4
MP Cost: 12, Damage: 98%, Number of Hits: 3, Max Enemies Hit: 8
5
MP Cost: 12, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 8
6
MP Cost: 13, Damage: 102%, Number of Hits: 3, Max Enemies Hit: 8
7
MP Cost: 13, Damage: 104%, Number of Hits: 3, Max Enemies Hit: 8
8
MP Cost: 14, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 8
9
MP Cost: 14, Damage: 108%, Number of Hits: 3, Max Enemies Hit: 8
10
MP Cost: 15, Damage: 110%, Number of Hits: 3, Max Enemies Hit: 8
11
MP Cost: 15, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 8
12
MP Cost: 16, Damage: 114%, Number of Hits: 3, Max Enemies Hit: 8
13
MP Cost: 16, Damage: 116%, Number of Hits: 3, Max Enemies Hit: 8
14
MP Cost: 17, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 8
15
MP Cost: 17, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 8
16
MP Cost: 18, Damage: 122%, Number of Hits: 3, Max Enemies Hit: 8
17
MP Cost: 18, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 8
18
MP Cost: 19, Damage: 126%, Number of Hits: 3, Max Enemies Hit: 8
19
MP Cost: 19, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 8
20
MP Cost: 20, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 8
Teleport
Teleport Description: Allows you to teleport a set distance to other locations on the same map using the arrow keys. Info: type = 41, casterMove = 1 Maximum Level: 15
1
MP Cost: 48, Range: 136
2
MP Cost: 46, Range: 138
3
MP Cost: 44, Range: 138
4
MP Cost: 42, Range: 140
5
MP Cost: 40, Range: 140
6
MP Cost: 38, Range: 142
7
MP Cost: 36, Range: 142
8
MP Cost: 34, Range: 144
9
MP Cost: 32, Range: 144
10
MP Cost: 30, Range: 146
11
MP Cost: 28, Range: 146
12
MP Cost: 26, Range: 148
13
MP Cost: 24, Range: 148
14
MP Cost: 22, Range: 150
15
MP Cost: 20, Range: 150
Dark Aura
Dark Aura Description: You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
1
MP Cost: 15, Damage: +1%
2
MP Cost: 15, Damage: +1%
3
MP Cost: 15, Damage: +2%
4
MP Cost: 15, Damage: +2%
5
MP Cost: 15, Damage: +3%
6
MP Cost: 20, Damage: +3%
7
MP Cost: 20, Damage: +4%
8
MP Cost: 20, Damage: +4%
9
MP Cost: 20, Damage: +5%
10
MP Cost: 20, Damage: +5%
11
MP Cost: 25, Damage: +6%
12
MP Cost: 25, Damage: +6%
13
MP Cost: 25, Damage: +7%
14
MP Cost: 25, Damage: +7%
15
MP Cost: 25, Damage: +8%
16
MP Cost: 30, Damage: +8%
17
MP Cost: 30, Damage: +9%
18
MP Cost: 30, Damage: +9%
19
MP Cost: 30, Damage: +10%
20
MP Cost: 30, Damage: +10%
Finish Attack
Finish Attack Description: Grants a chance to deal additional damage after an attack. Info: type = 51, condition = attack, mes = elementalWeaken, showFromTheHead = 1 Animations:mob Maximum Level: 1
1
Activation Rate: 15%, Damage: #damage%
Final Attack
Final Attack Description: An opportunity to attack an additional time. Info: type = 53, finalAttack = 1, condition = attack, magicDamage = 1 Animations:hit.0 Maximum Level: 10
1
Activation Rate: 4%, Damage: 105%
2
Activation Rate: 8%, Damage: 110%
3
Activation Rate: 12%, Damage: 115%
4
Activation Rate: 16%, Damage: 120%
5
Activation Rate: 20%, Damage: 125%
6
Activation Rate: 24%, Damage: 130%
7
Activation Rate: 28%, Damage: 135%
8
Activation Rate: 32%, Damage: 140%
9
Activation Rate: 36%, Damage: 145%
10
Activation Rate: 40%, Damage: 150%
Battlemage (II)
Staff Mastery
Staff Mastery Description: Increases Staff Mastery, Magic Attack, and Critical Hit Rate. Info: type = 50 Maximum Level: 20
1
Staff Mastery: +12%,Magic ATT: +1, Critical Hit Rate: +2%
2
Staff Mastery: +14%,Magic ATT: +1, Critical Hit Rate: +4%
3
Staff Mastery: +16%,Magic ATT: +2, Critical Hit Rate: +6%
4
Staff Mastery: +18%,Magic ATT: +2, Critical Hit Rate: +8%
5
Staff Mastery: +20%,Magic ATT: +3, Critical Hit Rate: +10%
6
Staff Mastery: +22%,Magic ATT: +3, Critical Hit Rate: +12%
7
Staff Mastery: +24%,Magic ATT: +4, Critical Hit Rate: +14%
8
Staff Mastery: +26%,Magic ATT: +4, Critical Hit Rate: +16%
9
Staff Mastery: +28%,Magic ATT: +5, Critical Hit Rate: +18%
10
Staff Mastery: +30%,Magic ATT: +5, Critical Hit Rate: +20%
11
Staff Mastery: +32%,Magic ATT: +6, Critical Hit Rate: +22%
12
Staff Mastery: +34%,Magic ATT: +6, Critical Hit Rate: +24%
13
Staff Mastery: +36%,Magic ATT: +7, Critical Hit Rate: +26%
14
Staff Mastery: +38%,Magic ATT: +7, Critical Hit Rate: +28%
15
Staff Mastery: +40%,Magic ATT: +8, Critical Hit Rate: +30%
16
Staff Mastery: +42%,Magic ATT: +8, Critical Hit Rate: +32%
17
Staff Mastery: +44%,Magic ATT: +9, Critical Hit Rate: +34%
18
Staff Mastery: +46%,Magic ATT: +9, Critical Hit Rate: +36%
19
Staff Mastery: +48%,Magic ATT: +10, Critical Hit Rate: +38%
20
Staff Mastery: +50%,Magic ATT: +10, Critical Hit Rate: +40%
High Wisdom
High Wisdom Description: Permanently increases Intelligence. Info: type = 50 Maximum Level: 10
1
Intelligence: +4
2
Intelligence: +8
3
Intelligence: +12
4
Intelligence: +16
5
Intelligence: +20
6
Intelligence: +24
7
Intelligence: +28
8
Intelligence: +32
9
Intelligence: +36
10
Intelligence: +40
Yellow Aura
Yellow Aura Description: You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
1
MP Cost: 12, Speed: +1%, Attack Speed: -1
2
MP Cost: 12, Speed: +2%, Attack Speed: -1
3
MP Cost: 12, Speed: +3%, Attack Speed: -1
4
MP Cost: 12, Speed: +4%, Attack Speed: -1
5
MP Cost: 12, Speed: +5%, Attack Speed: -1
6
MP Cost: 14, Speed: +6%, Attack Speed: -1
7
MP Cost: 14, Speed: +7%, Attack Speed: -1
8
MP Cost: 14, Speed: +8%, Attack Speed: -1
9
MP Cost: 14, Speed: +9%, Attack Speed: -1
10
MP Cost: 14, Speed: +10%, Attack Speed: -1
11
MP Cost: 16, Speed: +11%, Attack Speed: -1
12
MP Cost: 16, Speed: +12%, Attack Speed: -1
13
MP Cost: 16, Speed: +13%, Attack Speed: -1
14
MP Cost: 16, Speed: +14%, Attack Speed: -1
15
MP Cost: 16, Speed: +15%, Attack Speed: -1
16
MP Cost: 18, Speed: +16%, Attack Speed: -1
17
MP Cost: 18, Speed: +17%, Attack Speed: -1
18
MP Cost: 18, Speed: +18%, Attack Speed: -1
19
MP Cost: 18, Speed: +19%, Attack Speed: -1
20
MP Cost: 18, Speed: +20%, Attack Speed: -1
Hyper Dark Chain
Hyper Dark Chain Description: A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and become stunned Info: type = 1, magicDamage = 1, areaAttack = 1, pullTarget = 1, mes = stun Delays: darkChain - 1050 ms Range:470% Final Attack: Staff Animations:effect, hit.0, mob Maximum Level: 20
Quad Blow Description: Quickly deals 4 attacks on multiple enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: quadBlow - 810 ms Range:230% Pre-requisite: Level 20 Triple Blow Final Attack: Staff Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 20, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 21, Damage: 99%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 21, Damage: 101%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 22, Damage: 103%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 22, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 23, Damage: 107%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 23, Damage: 109%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 24, Damage: 111%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 24, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 25, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 25, Damage: 117%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 26, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 26, Damage: 121%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 27, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 27, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 28, Damage: 127%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 28, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 29, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 29, Damage: 133%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 30, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8
Staff Booster
Staff Booster Description: Increases the attack speed of your weapon. Must have a staff equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Staff Mastery Animations:effect Maximum Level: 20
1
MP Cost: 97, Duration: 10 sec
2
MP Cost: 94, Duration: 20 sec
3
MP Cost: 91, Duration: 30 sec
4
MP Cost: 88, Duration: 40 sec
5
MP Cost: 85, Duration: 50 sec
6
MP Cost: 82, Duration: 60 sec
7
MP Cost: 79, Duration: 70 sec
8
MP Cost: 76, Duration: 80 sec
9
MP Cost: 73, Duration: 90 sec
10
MP Cost: 70, Duration: 100 sec
11
MP Cost: 67, Duration: 110 sec
12
MP Cost: 64, Duration: 120 sec
13
MP Cost: 61, Duration: 130 sec
14
MP Cost: 58, Duration: 140 sec
15
MP Cost: 55, Duration: 150 sec
16
MP Cost: 52, Duration: 160 sec
17
MP Cost: 49, Duration: 170 sec
18
MP Cost: 46, Duration: 180 sec
19
MP Cost: 43, Duration: 190 sec
20
MP Cost: 40, Duration: 200 sec
Blood Drain
Blood Drain Description: Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack. Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 55, Duration: 63 sec, Recovers 1% damage as HP
2
MP Cost: 55, Duration: 66 sec, Recovers 1% damage as HP
3
MP Cost: 55, Duration: 69 sec, Recovers 1% damage as HP
4
MP Cost: 55, Duration: 72 sec, Recovers 1% damage as HP
5
MP Cost: 60, Duration: 75 sec, Recovers 2% damage as HP
6
MP Cost: 60, Duration: 78 sec, Recovers 2% damage as HP
7
MP Cost: 60, Duration: 81 sec, Recovers 2% damage as HP
8
MP Cost: 60, Duration: 84 sec, Recovers 2% damage as HP
9
MP Cost: 65, Duration: 87 sec, Recovers 3% damage as HP
10
MP Cost: 65, Duration: 90 sec, Recovers 3% damage as HP
11
MP Cost: 65, Duration: 93 sec, Recovers 3% damage as HP
12
MP Cost: 65, Duration: 96 sec, Recovers 3% damage as HP
13
MP Cost: 70, Duration: 99 sec, Recovers 4% damage as HP
14
MP Cost: 70, Duration: 102 sec, Recovers 4% damage as HP
15
MP Cost: 70, Duration: 105 sec, Recovers 4% damage as HP
16
MP Cost: 70, Duration: 108 sec, Recovers 4% damage as HP
17
MP Cost: 75, Duration: 111 sec, Recovers 5% damage as HP
18
MP Cost: 75, Duration: 114 sec, Recovers 5% damage as HP
19
MP Cost: 75, Duration: 117 sec, Recovers 5% damage as HP
20
MP Cost: 75, Duration: 120 sec, Recovers 5% damage as HP
Battlemage (III)
Teleport Mastery
Teleport Mastery Description: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. Info: type = 16, affectedSkill = 32001002, affectedSkillEffect = bodyAttack&&stun, magicDamage = 1, mes = stun Delays: alert2 - 600 ms Range:120% Pre-requisite: Level 15 Teleport Animations:effect, hit.0, mob Maximum Level: 10
Blue Aura Description: You emanate a bright blue aura that increases defense, stamina, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. Info: type = 15, massSpell = 1 Range:300% Animations:effect, special, affected Maximum Level: 20
Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 10
Battle Mastery Description: You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage. Info: type = 1 Maximum Level: 20
1
Damage: +11%, Minimum Critical Damage: +1%
2
Damage: +12%, Minimum Critical Damage: +2%
3
Damage: +13%, Minimum Critical Damage: +3%
4
Damage: +14%, Minimum Critical Damage: +4%
5
Damage: +15%, Minimum Critical Damage: +5%
6
Damage: +16%, Minimum Critical Damage: +6%
7
Damage: +17%, Minimum Critical Damage: +7%
8
Damage: +18%, Minimum Critical Damage: +8%
9
Damage: +19%, Minimum Critical Damage: +9%
10
Damage: +20%, Minimum Critical Damage: +10%
11
Damage: +21%, Minimum Critical Damage: +11%
12
Damage: +22%, Minimum Critical Damage: +12%
13
Damage: +23%, Minimum Critical Damage: +13%
14
Damage: +24%, Minimum Critical Damage: +14%
15
Damage: +25%, Minimum Critical Damage: +15%
16
Damage: +26%, Minimum Critical Damage: +16%
17
Damage: +27%, Minimum Critical Damage: +17%
18
Damage: +28%, Minimum Critical Damage: +18%
19
Damage: +29%, Minimum Critical Damage: +19%
20
Damage: +30%, Minimum Critical Damage: +20%
Advanced Blue Aura
Advanced Blue Aura Description: Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura. Info: type = 50, affectedSkill = 32101002, affectedSkillEffect = partyDamageSharing Range:300% Pre-requisite: Level 20 Blue Aura Animations:effect, special, affected Maximum Level: 10
Conversion Description: Consumes MP to rapidly increase your Max HP for a fixed period of time. Info: type = 50 Animations:effect Maximum Level: 10
1
MP Cost: 1900, Duration: 126 sec, Max HP: +64%
2
MP Cost: 1800, Duration: 132 sec, Max HP: +68%
3
MP Cost: 1700, Duration: 138 sec, Max HP: +72%
4
MP Cost: 1600, Duration: 144 sec, Max HP: +76%
5
MP Cost: 1500, Duration: 150 sec, Max HP: +80%
6
MP Cost: 1400, Duration: 156 sec, Max HP: +84%
7
MP Cost: 1300, Duration: 162 sec, Max HP: +88%
8
MP Cost: 1200, Duration: 168 sec, Max HP: +92%
9
MP Cost: 1100, Duration: 174 sec, Max HP: +96%
10
MP Cost: 1000, Duration: 180 sec, Max HP: +100%
Body Boost
Body Boost Description: Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. Cannot be dispelled. Info: type = 98, dummyOf = 32111007&&32111008&&32111009 Maximum Level: 20
Quintuple Blow Description: Quickly deals 5 attacks on multiple enemies. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: deathBlow - 810 ms Range:230% Pre-requisite: Level 20 Quad Blow Final Attack: Staff Animations:hit.0, effect Maximum Level: 20
1
MP Cost: 33, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 104%, Number of Hits: 5, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 106%, Number of Hits: 5, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 108%, Number of Hits: 5, Max Enemies Hit: 8
5
MP Cost: 33, Damage: 110%, Number of Hits: 5, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 112%, Number of Hits: 5, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 114%, Number of Hits: 5, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 116%, Number of Hits: 5, Max Enemies Hit: 8
9
MP Cost: 36, Damage: 118%, Number of Hits: 5, Max Enemies Hit: 8
10
MP Cost: 36, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 122%, Number of Hits: 5, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 124%, Number of Hits: 5, Max Enemies Hit: 8
13
MP Cost: 39, Damage: 126%, Number of Hits: 5, Max Enemies Hit: 8
14
MP Cost: 39, Damage: 128%, Number of Hits: 5, Max Enemies Hit: 8
15
MP Cost: 39, Damage: 130%, Number of Hits: 5, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 132%, Number of Hits: 5, Max Enemies Hit: 8
17
MP Cost: 42, Damage: 134%, Number of Hits: 5, Max Enemies Hit: 8
18
MP Cost: 42, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 8
19
MP Cost: 42, Damage: 138%, Number of Hits: 5, Max Enemies Hit: 8
20
MP Cost: 42, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8
Dark Shock
Dark Shock Description: Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies with an increased Critical Hit Rate. Cooldown decreases as your skill level increases. Info: type = 1, magicDamage = 1, areaAttack = 1 Delays: darkLightning - 1320 ms Range:400% Final Attack: Staff Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 65, Damage: 888%, Max Enemies Hit: 8, Critical Hit Rate: +5%, Cooldown Time: 15 sec
2
MP Cost: 65, Damage: 896%, Max Enemies Hit: 8, Critical Hit Rate: +5%, Cooldown Time: 14 sec
3
MP Cost: 65, Damage: 904%, Max Enemies Hit: 8, Critical Hit Rate: +10%, Cooldown Time: 14 sec
4
MP Cost: 65, Damage: 912%, Max Enemies Hit: 8, Critical Hit Rate: +10%, Cooldown Time: 13 sec
5
MP Cost: 70, Damage: 920%, Max Enemies Hit: 8, Critical Hit Rate: +15%, Cooldown Time: 13 sec
6
MP Cost: 70, Damage: 928%, Max Enemies Hit: 8, Critical Hit Rate: +15%, Cooldown Time: 12 sec
7
MP Cost: 70, Damage: 936%, Max Enemies Hit: 8, Critical Hit Rate: +20%, Cooldown Time: 12 sec
8
MP Cost: 70, Damage: 944%, Max Enemies Hit: 8, Critical Hit Rate: +20%, Cooldown Time: 11 sec
9
MP Cost: 75, Damage: 952%, Max Enemies Hit: 8, Critical Hit Rate: +25%, Cooldown Time: 11 sec
10
MP Cost: 75, Damage: 960%, Max Enemies Hit: 8, Critical Hit Rate: +25%, Cooldown Time: 10 sec
11
MP Cost: 75, Damage: 968%, Max Enemies Hit: 8, Critical Hit Rate: +30%, Cooldown Time: 10 sec
12
MP Cost: 75, Damage: 976%, Max Enemies Hit: 8, Critical Hit Rate: +30%, Cooldown Time: 9 sec
13
MP Cost: 80, Damage: 984%, Max Enemies Hit: 8, Critical Hit Rate: +35%, Cooldown Time: 9 sec
14
MP Cost: 80, Damage: 992%, Max Enemies Hit: 8, Critical Hit Rate: +35%, Cooldown Time: 8 sec
15
MP Cost: 80, Damage: 1000%, Max Enemies Hit: 8, Critical Hit Rate: +40%, Cooldown Time: 8 sec
16
MP Cost: 80, Damage: 1008%, Max Enemies Hit: 8, Critical Hit Rate: +40%, Cooldown Time: 7 sec
17
MP Cost: 85, Damage: 1016%, Max Enemies Hit: 8, Critical Hit Rate: +45%, Cooldown Time: 7 sec
18
MP Cost: 85, Damage: 1024%, Max Enemies Hit: 8, Critical Hit Rate: +45%, Cooldown Time: 6 sec
19
MP Cost: 85, Damage: 1032%, Max Enemies Hit: 8, Critical Hit Rate: +50%, Cooldown Time: 6 sec
20
MP Cost: 85, Damage: 1040%, Max Enemies Hit: 8, Critical Hit Rate: +50%, Cooldown Time: 5 sec
Battlemage (IV)
Advanced Dark Aura
Advanced Dark Aura Description: Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies have a chance of being afflicted with a damage over time effect. Info: type = 51, affectedSkill = 32001003, affectedSkillEffect = dot, dotType = aura Range:300% Pre-requisite: Level 20 Dark Aura Animations:effect, mob, special, affected Maximum Level: 30
1
Active Effect - MP Cost: 35, Damage: +11%, 21% chance to cause 115% damage every 1 for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +1
2
Active Effect - MP Cost: 35, Damage: +11%, 22% chance to cause 120% damage every 1 for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +2
3
Active Effect - MP Cost: 35, Damage: +11%, 23% chance to cause 125% damage every 1 for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +3
4
Active Effect - MP Cost: 35, Damage: +12%, 24% chance to cause 130% damage every 1 for 2 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +4
5
Active Effect - MP Cost: 35, Damage: +12%, 25% chance to cause 135% damage every 1 for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +5
6
Active Effect - MP Cost: 40, Damage: +12%, 26% chance to cause 140% damage every 1 for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +6
7
Active Effect - MP Cost: 40, Damage: +13%, 27% chance to cause 145% damage every 1 for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +7
8
Active Effect - MP Cost: 40, Damage: +13%, 28% chance to cause 150% damage every 1 for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +8
9
Active Effect - MP Cost: 40, Damage: +13%, 29% chance to cause 155% damage every 1 for 3 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +9
10
Active Effect - MP Cost: 40, Damage: +14%, 30% chance to cause 160% damage every 1 for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +10
11
Active Effect - MP Cost: 45, Damage: +14%, 31% chance to cause 165% damage every 1 for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +11
12
Active Effect - MP Cost: 45, Damage: +14%, 32% chance to cause 170% damage every 1 for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +12
13
Active Effect - MP Cost: 45, Damage: +15%, 33% chance to cause 175% damage every 1 for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +13
14
Active Effect - MP Cost: 45, Damage: +15%, 34% chance to cause 180% damage every 1 for 4 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +14
15
Active Effect - MP Cost: 45, Damage: +15%, 35% chance to cause 185% damage every 1 for 5 sec, Stacks up to 2 times, Passive Effect - Magic ATT: +15
16
Active Effect - MP Cost: 50, Damage: +16%, 36% chance to cause 190% damage every 1 for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +16
17
Active Effect - MP Cost: 50, Damage: +16%, 37% chance to cause 195% damage every 1 for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +17
18
Active Effect - MP Cost: 50, Damage: +16%, 38% chance to cause 200% damage every 1 for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +18
19
Active Effect - MP Cost: 50, Damage: +17%, 39% chance to cause 205% damage every 1 for 5 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +19
20
Active Effect - MP Cost: 50, Damage: +17%, 40% chance to cause 210% damage every 1 for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +20
21
Active Effect - MP Cost: 55, Damage: +17%, 41% chance to cause 215% damage every 1 for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +21
22
Active Effect - MP Cost: 55, Damage: +18%, 42% chance to cause 220% damage every 1 for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +22
23
Active Effect - MP Cost: 55, Damage: +18%, 43% chance to cause 225% damage every 1 for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +23
24
Active Effect - MP Cost: 55, Damage: +18%, 44% chance to cause 230% damage every 1 for 6 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +24
25
Active Effect - MP Cost: 55, Damage: +19%, 45% chance to cause 235% damage every 1 for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +25
26
Active Effect - MP Cost: 60, Damage: +19%, 46% chance to cause 240% damage every 1 for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +26
27
Active Effect - MP Cost: 60, Damage: +19%, 47% chance to cause 245% damage every 1 for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +27
28
Active Effect - MP Cost: 60, Damage: +20%, 48% chance to cause 250% damage every 1 for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +28
29
Active Effect - MP Cost: 60, Damage: +20%, 49% chance to cause 255% damage every 1 for 7 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +29
30
Active Effect - MP Cost: 60, Damage: +20%, 50% chance to cause 260% damage every 1 for 8 sec, Stacks up to 3 times, Passive Effect - Magic ATT: +30
31
Active Effect - MP Cost: 65, Damage: +21%, 51% chance to cause 265% damage every 1 for 8 sec, Stacks up to 4 times, Passive Effect - Magic ATT: +31
32
Active Effect - MP Cost: 65, Damage: +21%, 52% chance to cause 270% damage every 1 for 8 sec, Stacks up to 4 times, Passive Effect - Magic ATT: +32
Advanced Yellow Aura
Advanced Yellow Aura Description: Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Info: type = 50, affectedSkill = 32101003 Range:300% Pre-requisite: Level 20 Yellow Aura Animations:effect, special, affected Maximum Level: 30
Battle Rage Description: Temporarily focus all your attacks on a single target, dealing significantly more damage in the process. Also permanently increases HP, MP, Defense, and allows some degree of defense ignore. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
1
MP Cost: 30, Duration: 66 sec, Damage: +11%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +1%, Max MP: +1%, Physical Defense: +5%, Magical Defense: +5%, Defense Ignored: +1%
2
MP Cost: 30, Duration: 72 sec, Damage: +12%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +2%, Max MP: +2%, Physical Defense: +10%, Magical Defense: +10%, Defense Ignored: +2%
3
MP Cost: 32, Duration: 78 sec, Damage: +13%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +3%, Max MP: +3%, Physical Defense: +15%, Magical Defense: +15%, Defense Ignored: +3%
4
MP Cost: 32, Duration: 84 sec, Damage: +14%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +4%, Max MP: +4%, Physical Defense: +20%, Magical Defense: +20%, Defense Ignored: +4%
5
MP Cost: 32, Duration: 90 sec, Damage: +15%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +5%, Max MP: +5%, Physical Defense: +25%, Magical Defense: +25%, Defense Ignored: +5%
6
MP Cost: 34, Duration: 96 sec, Damage: +16%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +6%, Max MP: +6%, Physical Defense: +30%, Magical Defense: +30%, Defense Ignored: +6%
7
MP Cost: 34, Duration: 102 sec, Damage: +17%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +7%, Max MP: +7%, Physical Defense: +35%, Magical Defense: +35%, Defense Ignored: +7%
8
MP Cost: 34, Duration: 108 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +8%, Max MP: +8%, Physical Defense: +40%, Magical Defense: +40%, Defense Ignored: +8%
9
MP Cost: 36, Duration: 114 sec, Damage: +19%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +9%, Max MP: +9%, Physical Defense: +45%, Magical Defense: +45%, Defense Ignored: +9%
10
MP Cost: 36, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +10%, Max MP: +10%, Physical Defense: +50%, Magical Defense: +50%, Defense Ignored: +10%
11
MP Cost: 36, Duration: 126 sec, Damage: +21%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +11%, Max MP: +11%, Physical Defense: +55%, Magical Defense: +55%, Defense Ignored: +11%
12
MP Cost: 38, Duration: 132 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +12%, Max MP: +12%, Physical Defense: +60%, Magical Defense: +60%, Defense Ignored: +12%
13
MP Cost: 38, Duration: 138 sec, Damage: +23%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +13%, Max MP: +13%, Physical Defense: +65%, Magical Defense: +65%, Defense Ignored: +13%
14
MP Cost: 38, Duration: 144 sec, Damage: +24%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +14%, Max MP: +14%, Physical Defense: +70%, Magical Defense: +70%, Defense Ignored: +14%
15
MP Cost: 40, Duration: 150 sec, Damage: +25%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +15%, Max MP: +15%, Physical Defense: +75%, Magical Defense: +75%, Defense Ignored: +15%
16
MP Cost: 40, Duration: 156 sec, Damage: +26%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +16%, Max MP: +16%, Physical Defense: +80%, Magical Defense: +80%, Defense Ignored: +16%
17
MP Cost: 40, Duration: 162 sec, Damage: +27%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +17%, Max MP: +17%, Physical Defense: +85%, Magical Defense: +85%, Defense Ignored: +17%
18
MP Cost: 42, Duration: 168 sec, Damage: +28%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +18%, Max MP: +18%, Physical Defense: +90%, Magical Defense: +90%, Defense Ignored: +18%
19
MP Cost: 42, Duration: 174 sec, Damage: +29%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +19%, Max MP: +19%, Physical Defense: +95%, Magical Defense: +95%, Defense Ignored: +19%
20
MP Cost: 42, Duration: 180 sec, Damage: +30%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +20%, Max MP: +20%, Physical Defense: +100%, Magical Defense: +100%, Defense Ignored: +20%
21
MP Cost: 44, Duration: 186 sec, Damage: +31%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +21%, Max MP: +21%, Physical Defense: +105%, Magical Defense: +105%, Defense Ignored: +21%
22
MP Cost: 44, Duration: 192 sec, Damage: +32%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +22%, Max MP: +22%, Physical Defense: +110%, Magical Defense: +110%, Defense Ignored: +22%
23
MP Cost: 44, Duration: 198 sec, Damage: +33%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +23%, Max MP: +23%, Physical Defense: +115%, Magical Defense: +115%, Defense Ignored: +23%
24
MP Cost: 46, Duration: 204 sec, Damage: +34%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +24%, Max MP: +24%, Physical Defense: +120%, Magical Defense: +120%, Defense Ignored: +24%
25
MP Cost: 46, Duration: 210 sec, Damage: +35%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +25%, Max MP: +25%, Physical Defense: +125%, Magical Defense: +125%, Defense Ignored: +25%
26
MP Cost: 46, Duration: 216 sec, Damage: +36%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +26%, Max MP: +26%, Physical Defense: +130%, Magical Defense: +130%, Defense Ignored: +26%
27
MP Cost: 48, Duration: 222 sec, Damage: +37%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +27%, Max MP: +27%, Physical Defense: +135%, Magical Defense: +135%, Defense Ignored: +27%
28
MP Cost: 48, Duration: 228 sec, Damage: +38%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +28%, Max MP: +28%, Physical Defense: +140%, Magical Defense: +140%, Defense Ignored: +28%
29
MP Cost: 48, Duration: 234 sec, Damage: +39%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +29%, Max MP: +29%, Physical Defense: +145%, Magical Defense: +145%, Defense Ignored: +29%
30
MP Cost: 50, Duration: 240 sec, Damage: +40%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +30%, Max MP: +30%, Physical Defense: +150%, Magical Defense: +150%, Defense Ignored: +30%
31
MP Cost: 50, Duration: 246 sec, Damage: +41%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +31%, Max MP: +31%, Physical Defense: +155%, Magical Defense: +155%, Defense Ignored: +31%
32
MP Cost: 50, Duration: 252 sec, Damage: +42%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1, Cooldown Time: 270 sec, Passive Effect - Max HP: +32%, Max MP: +32%, Physical Defense: +160%, Magical Defense: +160%, Defense Ignored: +32%
Dark Genesis
Dark Genesis Description: Uses the power of darkness to attack and possibly stun up to 15 enemies at once. Improves Dark Shock's damage. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: nemesis - 3240 ms Range:400% Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1, tile.2 Maximum Level: 30
1
Active Effect - MP Cost: 400, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 32%, Stun Duration: 2 sec, Cooldown Time: 40 sec, Passive Effect - Dark Shock Damage: +2%
2
Active Effect - MP Cost: 400, Damage: 655%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 34%, Stun Duration: 2 sec, Cooldown Time: 40 sec, Passive Effect - Dark Shock Damage: +4%
3
Active Effect - MP Cost: 400, Damage: 670%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +6%
4
Active Effect - MP Cost: 400, Damage: 685%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 38%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +8%
5
Active Effect - MP Cost: 400, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 40%, Stun Duration: 2 sec, Cooldown Time: 38 sec, Passive Effect - Dark Shock Damage: +10%
6
Active Effect - MP Cost: 400, Damage: 715%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 42%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +12%
7
Active Effect - MP Cost: 400, Damage: 730%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 44%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +14%
8
Active Effect - MP Cost: 400, Damage: 745%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 46%, Stun Duration: 2 sec, Cooldown Time: 36 sec, Passive Effect - Dark Shock Damage: +16%
9
Active Effect - MP Cost: 400, Damage: 760%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 48%, Stun Duration: 2 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +18%
10
Active Effect - MP Cost: 400, Damage: 775%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +20%
11
Active Effect - MP Cost: 400, Damage: 790%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 52%, Stun Duration: 3 sec, Cooldown Time: 34 sec, Passive Effect - Dark Shock Damage: +22%
12
Active Effect - MP Cost: 400, Damage: 805%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +24%
13
Active Effect - MP Cost: 400, Damage: 820%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 56%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +26%
14
Active Effect - MP Cost: 400, Damage: 835%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 58%, Stun Duration: 3 sec, Cooldown Time: 32 sec, Passive Effect - Dark Shock Damage: +28%
15
Active Effect - MP Cost: 400, Damage: 850%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 60%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +30%
16
Active Effect - MP Cost: 400, Damage: 865%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 62%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +32%
17
Active Effect - MP Cost: 400, Damage: 880%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 64%, Stun Duration: 3 sec, Cooldown Time: 30 sec, Passive Effect - Dark Shock Damage: +34%
18
Active Effect - MP Cost: 400, Damage: 895%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 66%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +36%
19
Active Effect - MP Cost: 400, Damage: 910%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 68%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +38%
20
Active Effect - MP Cost: 400, Damage: 925%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 28 sec, Passive Effect - Dark Shock Damage: +40%
21
Active Effect - MP Cost: 400, Damage: 940%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +42%
22
Active Effect - MP Cost: 400, Damage: 955%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 74%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +44%
23
Active Effect - MP Cost: 400, Damage: 970%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 76%, Stun Duration: 4 sec, Cooldown Time: 26 sec, Passive Effect - Dark Shock Damage: +46%
24
Active Effect - MP Cost: 400, Damage: 985%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 78%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +48%
25
Active Effect - MP Cost: 400, Damage: 1000%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 80%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +50%
26
Active Effect - MP Cost: 400, Damage: 1015%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 82%, Stun Duration: 4 sec, Cooldown Time: 24 sec, Passive Effect - Dark Shock Damage: +52%
27
Active Effect - MP Cost: 400, Damage: 1030%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 84%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +54%
28
Active Effect - MP Cost: 400, Damage: 1045%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 86%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +56%
29
Active Effect - MP Cost: 400, Damage: 1060%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 88%, Stun Duration: 4 sec, Cooldown Time: 22 sec, Passive Effect - Dark Shock Damage: +58%
30
Active Effect - MP Cost: 400, Damage: 1075%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 4 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +60%
31
Active Effect - MP Cost: 400, Damage: 1090%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 92%, Stun Duration: 5 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +62%
32
Active Effect - MP Cost: 400, Damage: 1105%, Number of Hits: 2, Max Enemies Hit: 15, Stun Rate: 94%, Stun Duration: 5 sec, Cooldown Time: 20 sec, Passive Effect - Dark Shock Damage: +64%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Party Shield
Party Shield Description: Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. Info: type = 36, massSpell = 1, zoneType = invincible Range:200% Animations:effect.0, special.0, finish.0 Maximum Level: 30
1
MP Cost: 110, Duration: 10 sec
2
MP Cost: 110, Duration: 10 sec
3
MP Cost: 110, Duration: 13 sec
4
MP Cost: 110, Duration: 13 sec
5
MP Cost: 110, Duration: 13 sec
6
MP Cost: 110, Duration: 16 sec
7
MP Cost: 120, Duration: 16 sec
8
MP Cost: 120, Duration: 16 sec
9
MP Cost: 120, Duration: 19 sec
10
MP Cost: 120, Duration: 19 sec
11
MP Cost: 120, Duration: 19 sec
12
MP Cost: 120, Duration: 22 sec
13
MP Cost: 130, Duration: 22 sec
14
MP Cost: 130, Duration: 22 sec
15
MP Cost: 130, Duration: 25 sec
16
MP Cost: 130, Duration: 25 sec
17
MP Cost: 130, Duration: 25 sec
18
MP Cost: 130, Duration: 28 sec
19
MP Cost: 140, Duration: 28 sec
20
MP Cost: 140, Duration: 28 sec
21
MP Cost: 140, Duration: 31 sec
22
MP Cost: 140, Duration: 31 sec
23
MP Cost: 140, Duration: 31 sec
24
MP Cost: 140, Duration: 34 sec
25
MP Cost: 150, Duration: 34 sec
26
MP Cost: 150, Duration: 34 sec
27
MP Cost: 150, Duration: 37 sec
28
MP Cost: 150, Duration: 37 sec
29
MP Cost: 150, Duration: 37 sec
30
MP Cost: 150, Duration: 40 sec
31
MP Cost: 160, Duration: 40 sec
32
MP Cost: 160, Duration: 40 sec
Twister Spin
Twister Spin Description: You spin at an incredible speed, creating a twister that deals damage to nearby enemies and pulls them towards you. Level up the skill to decrease the skill's cooldown. Info: type = 1, magicDamage = 1, pullTarget = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: cyclone - 1080 ms Range:300% Animations:prepare, keydown, finish, hit.0 Maximum Level: 30
1
MP Cost: 25, Duration: 10 sec, Damage: 215%, Number of Hits: 1, Cooldown Time: 15 sec
2
MP Cost: 25, Duration: 10 sec, Damage: 220%, Number of Hits: 1, Cooldown Time: 15 sec
3
MP Cost: 25, Duration: 10 sec, Damage: 225%, Number of Hits: 1, Cooldown Time: 15 sec
4
MP Cost: 25, Duration: 10 sec, Damage: 230%, Number of Hits: 1, Cooldown Time: 15 sec
5
MP Cost: 25, Duration: 10 sec, Damage: 235%, Number of Hits: 1, Cooldown Time: 15 sec
6
MP Cost: 26, Duration: 12 sec, Damage: 240%, Number of Hits: 1, Cooldown Time: 15 sec
7
MP Cost: 26, Duration: 12 sec, Damage: 245%, Number of Hits: 1, Cooldown Time: 15 sec
8
MP Cost: 26, Duration: 12 sec, Damage: 250%, Number of Hits: 1, Cooldown Time: 15 sec
9
MP Cost: 26, Duration: 12 sec, Damage: 255%, Number of Hits: 1, Cooldown Time: 15 sec
10
MP Cost: 26, Duration: 12 sec, Damage: 260%, Number of Hits: 1, Cooldown Time: 14 sec
11
MP Cost: 26, Duration: 12 sec, Damage: 265%, Number of Hits: 1, Cooldown Time: 14 sec
12
MP Cost: 27, Duration: 14 sec, Damage: 270%, Number of Hits: 1, Cooldown Time: 14 sec
13
MP Cost: 27, Duration: 14 sec, Damage: 275%, Number of Hits: 1, Cooldown Time: 14 sec
14
MP Cost: 27, Duration: 14 sec, Damage: 280%, Number of Hits: 1, Cooldown Time: 14 sec
15
MP Cost: 27, Duration: 14 sec, Damage: 285%, Number of Hits: 1, Cooldown Time: 14 sec
16
MP Cost: 27, Duration: 14 sec, Damage: 290%, Number of Hits: 1, Cooldown Time: 14 sec
17
MP Cost: 27, Duration: 14 sec, Damage: 295%, Number of Hits: 1, Cooldown Time: 14 sec
18
MP Cost: 28, Duration: 16 sec, Damage: 300%, Number of Hits: 1, Cooldown Time: 14 sec
19
MP Cost: 28, Duration: 16 sec, Damage: 305%, Number of Hits: 1, Cooldown Time: 14 sec
20
MP Cost: 28, Duration: 16 sec, Damage: 310%, Number of Hits: 1, Cooldown Time: 13 sec
21
MP Cost: 28, Duration: 16 sec, Damage: 315%, Number of Hits: 1, Cooldown Time: 13 sec
22
MP Cost: 28, Duration: 16 sec, Damage: 320%, Number of Hits: 1, Cooldown Time: 13 sec
23
MP Cost: 28, Duration: 16 sec, Damage: 325%, Number of Hits: 1, Cooldown Time: 13 sec
24
MP Cost: 29, Duration: 18 sec, Damage: 330%, Number of Hits: 1, Cooldown Time: 13 sec
25
MP Cost: 29, Duration: 18 sec, Damage: 335%, Number of Hits: 1, Cooldown Time: 13 sec
26
MP Cost: 29, Duration: 18 sec, Damage: 340%, Number of Hits: 1, Cooldown Time: 13 sec
27
MP Cost: 29, Duration: 18 sec, Damage: 345%, Number of Hits: 1, Cooldown Time: 13 sec
28
MP Cost: 29, Duration: 18 sec, Damage: 350%, Number of Hits: 1, Cooldown Time: 13 sec
29
MP Cost: 29, Duration: 18 sec, Damage: 355%, Number of Hits: 1, Cooldown Time: 13 sec
30
MP Cost: 30, Duration: 20 sec, Damage: 360%, Number of Hits: 1, Cooldown Time: 12 sec
31
MP Cost: 30, Duration: 20 sec, Damage: 365%, Number of Hits: 1, Cooldown Time: 12 sec
32
MP Cost: 30, Duration: 20 sec, Damage: 370%, Number of Hits: 1, Cooldown Time: 12 sec
Finishing Blow
Finishing Blow Description: Quickly deals 6 attacks on multiple enemies with a chance to stun them. Info: type = 1, magicDamage = 1, areaAttack = 1, mes = stun Delays: finishBlow - 810 ms Range:230% Pre-requisite: Level 20 Quintuple Blow Final Attack: Staff Animations:hit.0, hit.1, hit.2, hit.3, hit.4, hit.5, effect, mob Maximum Level: 30
1
MP Cost: 45, Damage: 142%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 32%, Stun Duration: 2 sec, Critical Hit Rate: +11%
2
MP Cost: 45, Damage: 144%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 34%, Stun Duration: 2 sec, Critical Hit Rate: +11%
3
MP Cost: 45, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 36%, Stun Duration: 2 sec, Critical Hit Rate: +12%
4
MP Cost: 45, Damage: 148%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 38%, Stun Duration: 2 sec, Critical Hit Rate: +12%
5
MP Cost: 45, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 40%, Stun Duration: 2 sec, Critical Hit Rate: +13%
6
MP Cost: 48, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 2 sec, Critical Hit Rate: +13%
7
MP Cost: 48, Damage: 154%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 2 sec, Critical Hit Rate: +14%
8
MP Cost: 48, Damage: 156%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 2 sec, Critical Hit Rate: +14%
9
MP Cost: 48, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 2 sec, Critical Hit Rate: +15%
10
MP Cost: 48, Damage: 160%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 2 sec, Critical Hit Rate: +15%
11
MP Cost: 51, Damage: 162%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 3 sec, Critical Hit Rate: +16%
12
MP Cost: 51, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 3 sec, Critical Hit Rate: +16%
13
MP Cost: 51, Damage: 166%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 3 sec, Critical Hit Rate: +17%
14
MP Cost: 51, Damage: 168%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 3 sec, Critical Hit Rate: +17%
15
MP Cost: 51, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 3 sec, Critical Hit Rate: +18%
16
MP Cost: 54, Damage: 172%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 3 sec, Critical Hit Rate: +18%
17
MP Cost: 54, Damage: 174%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 3 sec, Critical Hit Rate: +19%
18
MP Cost: 54, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 3 sec, Critical Hit Rate: +19%
19
MP Cost: 54, Damage: 178%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 3 sec, Critical Hit Rate: +20%
20
MP Cost: 54, Damage: 180%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 3 sec, Critical Hit Rate: +20%
21
MP Cost: 57, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 4 sec, Critical Hit Rate: +21%
22
MP Cost: 57, Damage: 184%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 4 sec, Critical Hit Rate: +21%
23
MP Cost: 57, Damage: 186%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 4 sec, Critical Hit Rate: +22%
24
MP Cost: 57, Damage: 188%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 4 sec, Critical Hit Rate: +22%
25
MP Cost: 57, Damage: 190%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 4 sec, Critical Hit Rate: +23%
26
MP Cost: 60, Damage: 192%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 82%, Stun Duration: 4 sec, Critical Hit Rate: +23%
27
MP Cost: 60, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 84%, Stun Duration: 4 sec, Critical Hit Rate: +24%
28
MP Cost: 60, Damage: 196%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 86%, Stun Duration: 4 sec, Critical Hit Rate: +24%
29
MP Cost: 60, Damage: 198%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 88%, Stun Duration: 4 sec, Critical Hit Rate: +25%
30
MP Cost: 60, Damage: 200%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 90%, Stun Duration: 4 sec, Critical Hit Rate: +25%
31
MP Cost: 63, Damage: 202%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 92%, Stun Duration: 5 sec, Critical Hit Rate: +26%
32
MP Cost: 63, Damage: 204%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 94%, Stun Duration: 5 sec, Critical Hit Rate: +26%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Wild Hunter (I)
네이쳐스 드레인
네이쳐스 드레인 Description: 공격 시 일정확률로 데미지의 일부를 HP와 MP로 회복한다. 단, 한번의 공격으로 최대 10% 이상은 회복할 수 없다. Info: type = 51, hpDrain = 1, mpDrain = 1, condition = attack Maximum Level: 1
공격 시 #prop% 확률로 데미지의 #x%를 HP와 MP로 회복
1
공격 시 20% 확률로 데미지의 100%를 HP와 MP로 회복
Jaguar Rider
Jaguar Rider Description: Summons a tamed Jaguar for you to ride. When mounted, your Max HP, Critical Rate, Avoidability, and Movement Speed increases. When riding the [Snow White] Jaguar, gain a 50% Stance Rate. Info: type = 13 Animations:effect, special, special0 Maximum Level: 15
1
MP Cost: 20, Max HP: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +1%, Speed: 12%, Jump: +40%
2
MP Cost: 20, Max HP: +14%, Critical Hit Rate: +14%, Minimum Critical Damage: +2%, Speed: 14%, Jump: +40%
3
MP Cost: 20, Max HP: +16%, Critical Hit Rate: +16%, Minimum Critical Damage: +2%, Speed: 16%, Jump: +40%
4
MP Cost: 20, Max HP: +18%, Critical Hit Rate: +18%, Minimum Critical Damage: +3%, Speed: 18%, Jump: +40%
5
MP Cost: 20, Max HP: +20%, Critical Hit Rate: +20%, Minimum Critical Damage: +3%, Speed: 20%, Jump: +40%
6
MP Cost: 20, Max HP: +22%, Critical Hit Rate: +22%, Minimum Critical Damage: +4%, Speed: 22%, Jump: +40%
7
MP Cost: 20, Max HP: +24%, Critical Hit Rate: +24%, Minimum Critical Damage: +4%, Speed: 24%, Jump: +40%
8
MP Cost: 20, Max HP: +26%, Critical Hit Rate: +26%, Minimum Critical Damage: +5%, Speed: 26%, Jump: +40%
9
MP Cost: 20, Max HP: +28%, Critical Hit Rate: +28%, Minimum Critical Damage: +5%, Speed: 28%, Jump: +40%
10
MP Cost: 20, Max HP: +30%, Critical Hit Rate: +30%, Minimum Critical Damage: +6%, Speed: 30%, Jump: +40%
11
MP Cost: 20, Max HP: +32%, Critical Hit Rate: +32%, Minimum Critical Damage: +6%, Speed: 32%, Jump: +40%
12
MP Cost: 20, Max HP: +34%, Critical Hit Rate: +34%, Minimum Critical Damage: +7%, Speed: 34%, Jump: +40%
13
MP Cost: 20, Max HP: +36%, Critical Hit Rate: +36%, Minimum Critical Damage: +7%, Speed: 36%, Jump: +40%
14
MP Cost: 20, Max HP: +38%, Critical Hit Rate: +38%, Minimum Critical Damage: +8%, Speed: 38%, Jump: +40%
15
MP Cost: 20, Max HP: +40%, Critical Hit Rate: +40%, Minimum Critical Damage: +8%, Speed: 40%, Jump: +40%
Triple Shot
Triple Shot Description: Quickly fires three consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 5, Damage: 92%, Number of Hits: 3
2
MP Cost: 6, Damage: 94%, Number of Hits: 3
3
MP Cost: 6, Damage: 96%, Number of Hits: 3
4
MP Cost: 7, Damage: 98%, Number of Hits: 3
5
MP Cost: 7, Damage: 100%, Number of Hits: 3
6
MP Cost: 8, Damage: 102%, Number of Hits: 3
7
MP Cost: 8, Damage: 104%, Number of Hits: 3
8
MP Cost: 9, Damage: 106%, Number of Hits: 3
9
MP Cost: 9, Damage: 108%, Number of Hits: 3
10
MP Cost: 10, Damage: 110%, Number of Hits: 3
11
MP Cost: 10, Damage: 112%, Number of Hits: 3
12
MP Cost: 11, Damage: 114%, Number of Hits: 3
13
MP Cost: 11, Damage: 116%, Number of Hits: 3
14
MP Cost: 12, Damage: 118%, Number of Hits: 3
15
MP Cost: 12, Damage: 120%, Number of Hits: 3
16
MP Cost: 13, Damage: 122%, Number of Hits: 3
17
MP Cost: 13, Damage: 124%, Number of Hits: 3
18
MP Cost: 14, Damage: 126%, Number of Hits: 3
19
MP Cost: 14, Damage: 128%, Number of Hits: 3
20
MP Cost: 15, Damage: 130%, Number of Hits: 3
Crossbow Booster
Crossbow Booster Description: Increases the attack speed of your weapon. Must have a crossbow equipped. Info: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Jag Jump
Jag Jump Description: Your Jaguar double jumps a set distance. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: doubleJump - 720 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jump a certain distance
2
MP Cost: 26, jump a certain distance
3
MP Cost: 24, jump a certain distance
4
MP Cost: 22, jump a certain distance
5
MP Cost: 20, jump a certain distance
6
MP Cost: 18, jump a certain distance
7
MP Cost: 16, jump a certain distance
8
MP Cost: 14, jump a certain distance
9
MP Cost: 12, jump a certain distance
10
MP Cost: 10, jump a certain distance
Wild Hunter (II)
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Crossbow Mastery
Crossbow Mastery Description: Increases the weapon mastery and accuracy of Crossbows. Info: type = 50 Maximum Level: 20
1
Crossbow Mastery: +12%, Accuracy: +6
2
Crossbow Mastery: +14%, Accuracy: +12
3
Crossbow Mastery: +16%, Accuracy: +18
4
Crossbow Mastery: +18%, Accuracy: +24
5
Crossbow Mastery: +20%, Accuracy: +30
6
Crossbow Mastery: +22%, Accuracy: +36
7
Crossbow Mastery: +24%, Accuracy: +42
8
Crossbow Mastery: +26%, Accuracy: +48
9
Crossbow Mastery: +28%, Accuracy: +54
10
Crossbow Mastery: +30%, Accuracy: +60
11
Crossbow Mastery: +32%, Accuracy: +66
12
Crossbow Mastery: +34%, Accuracy: +72
13
Crossbow Mastery: +36%, Accuracy: +78
14
Crossbow Mastery: +38%, Accuracy: +84
15
Crossbow Mastery: +40%, Accuracy: +90
16
Crossbow Mastery: +42%, Accuracy: +96
17
Crossbow Mastery: +44%, Accuracy: +102
18
Crossbow Mastery: +46%, Accuracy: +108
19
Crossbow Mastery: +48%, Accuracy: +114
20
Crossbow Mastery: +50%, Accuracy: +120
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Crossbow Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
It's Raining Mines (hidden self-destruct)
It's Raining Mines (hidden self-destruct) Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 33, selfDestructMinion = 1 Summon Range: die = 60% Summon Mob Count: die = 3 Animations:hit.0, summon.summoned, summon.stand, summon.attack1, summon.die Maximum Level: 10
1
Duration: 2 sec
2
Duration: 2 sec
3
Duration: 2 sec
4
Duration: 2 sec
5
Duration: 2 sec
6
Duration: 2 sec
7
Duration: 2 sec
8
Duration: 2 sec
9
Duration: 2 sec
10
Duration: 2 sec
Jaguar Rawr
Jaguar Rawr Description: Have your jaguar roar at enemies, dealing damage and knocking them back. Knocked back monsters will be stunned. Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun Delays: knockback - 1050 ms Range:260% Final Attack: Crossbow Animations:hit.0, effect, mob Maximum Level: 15
1
MP Cost: 11, Damage: 196%, Stun Duration: 3 sec
2
MP Cost: 11, Damage: 202%, Stun Duration: 3 sec
3
MP Cost: 11, Damage: 208%, Stun Duration: 3 sec
4
MP Cost: 11, Damage: 214%, Stun Duration: 3 sec
5
MP Cost: 11, Damage: 220%, Stun Duration: 3 sec
6
MP Cost: 11, Damage: 226%, Stun Duration: 3 sec
7
MP Cost: 11, Damage: 232%, Stun Duration: 3 sec
8
MP Cost: 11, Damage: 238%, Stun Duration: 3 sec
9
MP Cost: 18, Damage: 244%, Stun Duration: 4 sec
10
MP Cost: 18, Damage: 250%, Stun Duration: 4 sec
11
MP Cost: 18, Damage: 256%, Stun Duration: 4 sec
12
MP Cost: 18, Damage: 262%, Stun Duration: 4 sec
13
MP Cost: 18, Damage: 268%, Stun Duration: 4 sec
14
MP Cost: 18, Damage: 274%, Stun Duration: 4 sec
15
MP Cost: 18, Damage: 280%, Stun Duration: 4 sec
Soul Arrow: Crossbow
Soul Arrow: Crossbow Description: Allows you to use your Crossbow without spending ammo for a fixed amount of time. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, ball Maximum Level: 10
1
MP Cost: 15, Duration: 30 sec
2
MP Cost: 15, Duration: 60 sec
3
MP Cost: 15, Duration: 90 sec
4
MP Cost: 15, Duration: 120 sec
5
MP Cost: 15, Duration: 150 sec
6
MP Cost: 20, Duration: 180 sec
7
MP Cost: 20, Duration: 210 sec
8
MP Cost: 20, Duration: 240 sec
9
MP Cost: 20, Duration: 270 sec
10
MP Cost: 20, Duration: 300 sec
Ricochet
Ricochet Description: Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Info: type = 2, mes = stun, piercing = 1, movingAttack = 1 Final Attack: Crossbow Animations:hit.0, ball, mob, effect Maximum Level: 20
It's Raining Mines Description: You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies. Info: type = 11, summonMinion = 1, condition = time Delays: mine - 1350 ms Animations:effect, effect0, special Maximum Level: 10
1
MP Cost: 15, Duration: 46, Mine Damage: 190%
2
MP Cost: 18, Duration: 52, Mine Damage: 200%
3
MP Cost: 18, Duration: 58, Mine Damage: 210%
4
MP Cost: 21, Duration: 64, Mine Damage: 220%
5
MP Cost: 21, Duration: 70, Mine Damage: 230%
6
MP Cost: 24, Duration: 76, Mine Damage: 240%
7
MP Cost: 24, Duration: 82, Mine Damage: 250%
8
MP Cost: 27, Duration: 88, Mine Damage: 260%
9
MP Cost: 27, Duration: 94, Mine Damage: 270%
10
MP Cost: 30, Duration: 100, Mine Damage: 280%
Howling
Howling Description: Your Jaguar unleashes a fearsome howl, temporarily increasing you and your party member's combat powers. [Cooldown Time: 240 sec] Note: Given the skill read-out, it appears only the "Party Attack" bonus is applied to the party, and everything else is personal to the Wild Hunter. Additional avoid was just as vague in Korean. Info: type = 11, pvp = 1 Delays: swallow_attack - 720 ms Range:300% Animations:effect Maximum Level: 10
1
MP Cost: 11, Duration: 150 sec, Damage Taken: -2%, 2% chance of additional avoid, Max MP: +2%, Critical Hit Rate: +1%, Party Attack: +1%
2
MP Cost: 11, Duration: 160 sec, Damage Taken: -4%, 4% chance of additional avoid, Max MP: +4%, Critical Hit Rate: +1%, Party Attack: +2%
3
MP Cost: 13, Duration: 170 sec, Damage Taken: -6%, 6% chance of additional avoid, Max MP: +6%, Critical Hit Rate: +2%, Party Attack: +3%
4
MP Cost: 13, Duration: 180 sec, Damage Taken: -8%, 8% chance of additional avoid, Max MP: +8%, Critical Hit Rate: +2%, Party Attack: +4%
5
MP Cost: 15, Duration: 190 sec, Damage Taken: -10%, 10% chance of additional avoid, Max MP: +10%, Critical Hit Rate: +3%, Party Attack: +5%
6
MP Cost: 15, Duration: 200 sec, Damage Taken: -12%, 12% chance of additional avoid, Max MP: +12%, Critical Hit Rate: +3%, Party Attack: +6%
7
MP Cost: 15, Duration: 210 sec, Damage Taken: -14%, 14% chance of additional avoid, Max MP: +14%, Critical Hit Rate: +4%, Party Attack: +7%
8
MP Cost: 17, Duration: 220 sec, Damage Taken: -16%, 16% chance of additional avoid, Max MP: +16%, Critical Hit Rate: +4%, Party Attack: +8%
9
MP Cost: 17, Duration: 230 sec, Damage Taken: -18%, 18% chance of additional avoid, Max MP: +18%, Critical Hit Rate: +5%, Party Attack: +9%
10
MP Cost: 19, Duration: 240 sec, Damage Taken: -20%, 20% chance of additional avoid, Max MP: +20%, Critical Hit Rate: +5%, Party Attack: +10%
Wild Hunter (III)
Dodge
Dodge Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits. Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 10
1
Avoid Rate: +12%, Avoid success, all attacks for 1 sec will be Critical Hits
2
Avoid Rate: +14%, Avoid success, all attacks for 1 sec will be Critical Hits
3
Avoid Rate: +16%, Avoid success, all attacks for 1 sec will be Critical Hits
4
Avoid Rate: +18%, Avoid success, all attacks for 1 sec will be Critical Hits
5
Avoid Rate: +20%, Avoid success, all attacks for 1 sec will be Critical Hits
6
Avoid Rate: +22%, Avoid success, all attacks for 1 sec will be Critical Hits
7
Avoid Rate: +24%, Avoid success, all attacks for 1 sec will be Critical Hits
8
Avoid Rate: +26%, Avoid success, all attacks for 1 sec will be Critical Hits
9
Avoid Rate: +28%, Avoid success, all attacks for 1 sec will be Critical Hits
10
Avoid Rate: +30%, Avoid success, all attacks for 1 sec will be Critical Hits
Jaguar Boost
Jaguar Boost Description: Further enhances the Jaguar Rider skill. Info: type = 50 Animations:special Maximum Level: 15
Concentration Description: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills. Can be used with other buffs. Info: type = 10 Delays: alert4 - 900 ms Animations:effect Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11, MP Cost for all skills: -6%
2
MP Cost: 14, Duration: 72 sec, Weapon ATT: +12, MP Cost for all skills: -7%
3
MP Cost: 16, Duration: 78 sec, Weapon ATT: +13, MP Cost for all skills: -8%
4
MP Cost: 18, Duration: 84 sec, Weapon ATT: +14, MP Cost for all skills: -9%
5
MP Cost: 20, Duration: 90 sec, Weapon ATT: +15, MP Cost for all skills: -10%
6
MP Cost: 22, Duration: 96 sec, Weapon ATT: +16, MP Cost for all skills: -11%
7
MP Cost: 24, Duration: 102 sec, Weapon ATT: +17, MP Cost for all skills: -12%
8
MP Cost: 26, Duration: 108 sec, Weapon ATT: +18, MP Cost for all skills: -13%
9
MP Cost: 28, Duration: 114 sec, Weapon ATT: +19, MP Cost for all skills: -14%
10
MP Cost: 30, Duration: 120 sec, Weapon ATT: +20, MP Cost for all skills: -15%
11
MP Cost: 32, Duration: 126 sec, Weapon ATT: +21, MP Cost for all skills: -16%
12
MP Cost: 34, Duration: 132 sec, Weapon ATT: +22, MP Cost for all skills: -17%
13
MP Cost: 36, Duration: 138 sec, Weapon ATT: +23, MP Cost for all skills: -18%
14
MP Cost: 38, Duration: 144 sec, Weapon ATT: +24, MP Cost for all skills: -19%
15
MP Cost: 40, Duration: 150 sec, Weapon ATT: +25, MP Cost for all skills: -20%
16
MP Cost: 42, Duration: 156 sec, Weapon ATT: +26, MP Cost for all skills: -21%
17
MP Cost: 44, Duration: 162 sec, Weapon ATT: +27, MP Cost for all skills: -22%
18
MP Cost: 46, Duration: 168 sec, Weapon ATT: +28, MP Cost for all skills: -23%
19
MP Cost: 48, Duration: 174 sec, Weapon ATT: +29, MP Cost for all skills: -24%
20
MP Cost: 50, Duration: 180 sec, Weapon ATT: +30, MP Cost for all skills: -25%
Beast Form
Beast Form Description: Your Jaguar appears to spout red wings, increasing Max HP, ATT, Movement Speed, and Attack Speed by one level. [Cooldown: 2 min 30 sec] Info: type = 10 Delays: wildbeast - 1530 ms Animations:effect, effect0, special, special0, finish, finish0, back_effect0, back_effect, back, back_finish Maximum Level: 30
Swipe Description: Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP. Info: type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1 Delays: clawCut - 1530 ms Range:180% Final Attack: Crossbow Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 20, Damage: 205%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP
2
MP Cost: 20, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP
3
MP Cost: 22, Damage: 215%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP
4
MP Cost: 22, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 1% damage as HP
5
MP Cost: 22, Damage: 225%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP
6
MP Cost: 24, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP
7
MP Cost: 24, Damage: 235%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP
8
MP Cost: 24, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 2% damage as HP
9
MP Cost: 26, Damage: 245%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP
10
MP Cost: 26, Damage: 250%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP
11
MP Cost: 26, Damage: 255%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP
12
MP Cost: 28, Damage: 260%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 3% damage as HP
13
MP Cost: 28, Damage: 265%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP
14
MP Cost: 28, Damage: 270%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP
15
MP Cost: 30, Damage: 275%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP
16
MP Cost: 30, Damage: 280%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 4% damage as HP
17
MP Cost: 30, Damage: 285%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP
18
MP Cost: 32, Damage: 290%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP
19
MP Cost: 32, Damage: 295%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP
20
MP Cost: 32, Damage: 300%, Number of Hits: 4, Max Enemies Hit: 8, Recovers 5% damage as HP
Blind
Blind Description: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy and Defense. However, Boss Monster defense cannot be lowered. Info: type = 11, mes = darkness, condition = attack Delays: alert4 - 900 ms Animations:effect, mob Maximum Level: 10
Enduring Fire Description: Quickly fires five consecutive arrows. Info: type = 2, movingAttack = 1 Final Attack: Crossbow Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 14, Damage: 97%, Number of Hits: 5
2
MP Cost: 15, Damage: 100%, Number of Hits: 5
3
MP Cost: 15, Damage: 103%, Number of Hits: 5
4
MP Cost: 16, Damage: 106%, Number of Hits: 5
5
MP Cost: 16, Damage: 109%, Number of Hits: 5
6
MP Cost: 17, Damage: 112%, Number of Hits: 5
7
MP Cost: 17, Damage: 115%, Number of Hits: 5
8
MP Cost: 18, Damage: 118%, Number of Hits: 5
9
MP Cost: 18, Damage: 121%, Number of Hits: 5
10
MP Cost: 19, Damage: 124%, Number of Hits: 5
11
MP Cost: 19, Damage: 127%, Number of Hits: 5
12
MP Cost: 20, Damage: 130%, Number of Hits: 5
13
MP Cost: 20, Damage: 133%, Number of Hits: 5
14
MP Cost: 21, Damage: 136%, Number of Hits: 5
15
MP Cost: 21, Damage: 139%, Number of Hits: 5
16
MP Cost: 22, Damage: 142%, Number of Hits: 5
17
MP Cost: 22, Damage: 145%, Number of Hits: 5
18
MP Cost: 23, Damage: 148%, Number of Hits: 5
19
MP Cost: 23, Damage: 151%, Number of Hits: 5
20
MP Cost: 24, Damage: 154%, Number of Hits: 5
21
MP Cost: 24, Damage: 157%, Number of Hits: 5
22
MP Cost: 25, Damage: 160%, Number of Hits: 5
23
MP Cost: 25, Damage: 163%, Number of Hits: 5
24
MP Cost: 26, Damage: 166%, Number of Hits: 5
25
MP Cost: 26, Damage: 169%, Number of Hits: 5
26
MP Cost: 27, Damage: 172%, Number of Hits: 5
27
MP Cost: 27, Damage: 175%, Number of Hits: 5
28
MP Cost: 28, Damage: 178%, Number of Hits: 5
29
MP Cost: 28, Damage: 181%, Number of Hits: 5
30
MP Cost: 29, Damage: 184%, Number of Hits: 5
Wild Hunter (IV)
Wild Instinct
Wild Instinct Description: You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks and have increased resistance to status effects. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 3%, Dodge Rate: +1%, Status Effect Resistance: +1%
2
Defense Ignored: 6%, Dodge Rate: +2%, Status Effect Resistance: +2%
3
Defense Ignored: 9%, Dodge Rate: +3%, Status Effect Resistance: +3%
4
Defense Ignored: 12%, Dodge Rate: +4%, Status Effect Resistance: +4%
5
Defense Ignored: 15%, Dodge Rate: +5%, Status Effect Resistance: +5%
6
Defense Ignored: 18%, Dodge Rate: +6%, Status Effect Resistance: +6%
7
Defense Ignored: 21%, Dodge Rate: +7%, Status Effect Resistance: +7%
8
Defense Ignored: 24%, Dodge Rate: +8%, Status Effect Resistance: +8%
9
Defense Ignored: 27%, Dodge Rate: +9%, Status Effect Resistance: +9%
10
Defense Ignored: 30%, Dodge Rate: +10%, Status Effect Resistance: +10%
11
Defense Ignored: 33%, Dodge Rate: +11%, Status Effect Resistance: +11%
12
Defense Ignored: 36%, Dodge Rate: +12%, Status Effect Resistance: +12%
Advanced Final Attack
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Wild Arrow Blast
Wild Arrow Blast Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. Info: type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60 Final Attack: Crossbow Animations:prepare, keydown, ball, hit.0, hit.1, hit.2, keydownend Maximum Level: 30
1
MP Cost: 8, Damage: 183%
2
MP Cost: 8, Damage: 186%
3
MP Cost: 8, Damage: 189%
4
MP Cost: 8, Damage: 192%
5
MP Cost: 8, Damage: 195%
6
MP Cost: 8, Damage: 198%
7
MP Cost: 8, Damage: 201%
8
MP Cost: 8, Damage: 204%
9
MP Cost: 8, Damage: 207%
10
MP Cost: 8, Damage: 210%
11
MP Cost: 9, Damage: 213%
12
MP Cost: 9, Damage: 216%
13
MP Cost: 9, Damage: 219%
14
MP Cost: 9, Damage: 222%
15
MP Cost: 9, Damage: 225%
16
MP Cost: 9, Damage: 228%
17
MP Cost: 9, Damage: 231%
18
MP Cost: 9, Damage: 234%
19
MP Cost: 9, Damage: 237%
20
MP Cost: 9, Damage: 240%
21
MP Cost: 10, Damage: 243%
22
MP Cost: 10, Damage: 246%
23
MP Cost: 10, Damage: 249%
24
MP Cost: 10, Damage: 252%
25
MP Cost: 10, Damage: 255%
26
MP Cost: 10, Damage: 258%
27
MP Cost: 10, Damage: 261%
28
MP Cost: 10, Damage: 264%
29
MP Cost: 10, Damage: 267%
30
MP Cost: 10, Damage: 270%
31
MP Cost: 11, Damage: 273%
32
MP Cost: 11, Damage: 276%
Sharp Eyes
Sharp Eyes Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert4 - 900 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
2
MP Cost: 30, Duration: 20 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +2%
3
MP Cost: 30, Duration: 30 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +3%
4
MP Cost: 30, Duration: 40 sec, Critical Hit Rate: +7%, Maximum Critical Damage: +4%
5
MP Cost: 30, Duration: 50 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +5%
6
MP Cost: 33, Duration: 60 sec, Critical Hit Rate: +8%, Maximum Critical Damage: +6%
7
MP Cost: 33, Duration: 70 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +7%
8
MP Cost: 33, Duration: 80 sec, Critical Hit Rate: +9%, Maximum Critical Damage: +8%
9
MP Cost: 33, Duration: 90 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +9%
10
MP Cost: 33, Duration: 100 sec, Critical Hit Rate: +10%, Maximum Critical Damage: +10%
11
MP Cost: 36, Duration: 110 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +11%
12
MP Cost: 36, Duration: 120 sec, Critical Hit Rate: +11%, Maximum Critical Damage: +12%
13
MP Cost: 36, Duration: 130 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +13%
14
MP Cost: 36, Duration: 140 sec, Critical Hit Rate: +12%, Maximum Critical Damage: +14%
15
MP Cost: 36, Duration: 150 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +15%
16
MP Cost: 39, Duration: 160 sec, Critical Hit Rate: +13%, Maximum Critical Damage: +16%
17
MP Cost: 39, Duration: 170 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +17%
18
MP Cost: 39, Duration: 180 sec, Critical Hit Rate: +14%, Maximum Critical Damage: +18%
19
MP Cost: 39, Duration: 190 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +19%
20
MP Cost: 39, Duration: 200 sec, Critical Hit Rate: +15%, Maximum Critical Damage: +20%
21
MP Cost: 42, Duration: 210 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +21%
22
MP Cost: 42, Duration: 220 sec, Critical Hit Rate: +16%, Maximum Critical Damage: +22%
23
MP Cost: 42, Duration: 230 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +23%
24
MP Cost: 42, Duration: 240 sec, Critical Hit Rate: +17%, Maximum Critical Damage: +24%
25
MP Cost: 42, Duration: 250 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +25%
26
MP Cost: 45, Duration: 260 sec, Critical Hit Rate: +18%, Maximum Critical Damage: +26%
27
MP Cost: 45, Duration: 270 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +27%
28
MP Cost: 45, Duration: 280 sec, Critical Hit Rate: +19%, Maximum Critical Damage: +28%
29
MP Cost: 45, Duration: 290 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +29%
30
MP Cost: 45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
31
MP Cost: 48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
32
MP Cost: 48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%
Stink Bomb Shot
Stink Bomb Shot Description: Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are provoked and you earn more EXP from defeating them. Info: type = 2, peicing = 1, movingAttack = 1, mes = incTargetEXP, pvp = 0 Animations:effect0, effect, ball, hit.0, mob Maximum Level: 10
1
MP Cost: 30, EXP Earned: +4%
2
MP Cost: 35, EXP Earned: +8%
3
MP Cost: 40, EXP Earned: +12%
4
MP Cost: 40, EXP Earned: +16%
5
MP Cost: 45, EXP Earned: +20%
6
MP Cost: 50, EXP Earned: +24%
7
MP Cost: 50, EXP Earned: +28%
8
MP Cost: 55, EXP Earned: +32%
9
MP Cost: 60, EXP Earned: +36%
10
MP Cost: 60, EXP Earned: +40%
11
MP Cost: 65, EXP Earned: +44%
12
MP Cost: 70, EXP Earned: +48%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Exploding Arrows
Exploding Arrows Description: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies. Info: type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun Delays: flashRain - 2640 ms Range:400% Animations:effect, hit.0, hit.1, tile.0, tile.1, tile.2, mob Maximum Level: 30
1
MP Cost: 350, Damage: 64%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 415%, Stun Rate: 100%, Cooldown Time: 40 sec
2
MP Cost: 350, Damage: 68%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 430%, Stun Rate: 100%, Cooldown Time: 40 sec
3
MP Cost: 350, Damage: 72%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 445%, Stun Rate: 100%, Cooldown Time: 38 sec
4
MP Cost: 350, Damage: 76%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 460%, Stun Rate: 100%, Cooldown Time: 38 sec
5
MP Cost: 350, Damage: 80%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 475%, Stun Rate: 100%, Cooldown Time: 38 sec
6
MP Cost: 350, Damage: 84%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 490%, Stun Rate: 100%, Cooldown Time: 36 sec
7
MP Cost: 350, Damage: 88%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 505%, Stun Rate: 100%, Cooldown Time: 36 sec
8
MP Cost: 350, Damage: 92%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 520%, Stun Rate: 100%, Cooldown Time: 36 sec
9
MP Cost: 350, Damage: 96%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 535%, Stun Rate: 100%, Cooldown Time: 34 sec
10
MP Cost: 350, Damage: 100%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 550%, Stun Rate: 100%, Cooldown Time: 34 sec
11
MP Cost: 350, Damage: 104%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 565%, Stun Rate: 100%, Cooldown Time: 34 sec
12
MP Cost: 350, Damage: 108%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 580%, Stun Rate: 100%, Cooldown Time: 32 sec
13
MP Cost: 350, Damage: 112%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 595%, Stun Rate: 100%, Cooldown Time: 32 sec
14
MP Cost: 350, Damage: 116%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 610%, Stun Rate: 100%, Cooldown Time: 32 sec
15
MP Cost: 350, Damage: 120%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 625%, Stun Rate: 100%, Cooldown Time: 30 sec
16
MP Cost: 350, Damage: 124%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 640%, Stun Rate: 100%, Cooldown Time: 30 sec
17
MP Cost: 350, Damage: 128%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 655%, Stun Rate: 100%, Cooldown Time: 30 sec
18
MP Cost: 350, Damage: 132%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 670%, Stun Rate: 100%, Cooldown Time: 28 sec
19
MP Cost: 350, Damage: 136%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 685%, Stun Rate: 100%, Cooldown Time: 28 sec
20
MP Cost: 350, Damage: 140%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 700%, Stun Rate: 100%, Cooldown Time: 28 sec
21
MP Cost: 350, Damage: 144%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 715%, Stun Rate: 100%, Cooldown Time: 26 sec
22
MP Cost: 350, Damage: 148%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 730%, Stun Rate: 100%, Cooldown Time: 26 sec
23
MP Cost: 350, Damage: 152%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 745%, Stun Rate: 100%, Cooldown Time: 26 sec
24
MP Cost: 350, Damage: 156%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 760%, Stun Rate: 100%, Cooldown Time: 24 sec
25
MP Cost: 350, Damage: 160%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 775%, Stun Rate: 100%, Cooldown Time: 24 sec
26
MP Cost: 350, Damage: 164%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 790%, Stun Rate: 100%, Cooldown Time: 24 sec
27
MP Cost: 350, Damage: 168%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 805%, Stun Rate: 100%, Cooldown Time: 22 sec
28
MP Cost: 350, Damage: 172%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 820%, Stun Rate: 100%, Cooldown Time: 22 sec
29
MP Cost: 350, Damage: 176%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 835%, Stun Rate: 100%, Cooldown Time: 22 sec
30
MP Cost: 350, Damage: 180%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 850%, Stun Rate: 100%, Cooldown Time: 20 sec
31
MP Cost: 350, Damage: 184%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 865%, Stun Rate: 100%, Cooldown Time: 20 sec
32
MP Cost: 350, Damage: 188%, Number of Hits: 10, Max Enemies Hit: 15, Explosion Damage: 880%, Stun Rate: 100%, Cooldown Time: 20 sec
Sonic Roar
Sonic Roar Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies. Info: type = 1, mes = stun, areaAttack = 1 Delays: sonicBoom - 1800 ms Range:270% Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 40, Damage: 113%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 42%, Stun Duration: 5 sec
2
MP Cost: 40, Damage: 116%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 44%, Stun Duration: 5 sec
3
MP Cost: 44, Damage: 119%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 46%, Stun Duration: 5 sec
4
MP Cost: 44, Damage: 122%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 48%, Stun Duration: 5 sec
5
MP Cost: 44, Damage: 125%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 50%, Stun Duration: 5 sec
6
MP Cost: 48, Damage: 128%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 52%, Stun Duration: 6 sec
7
MP Cost: 48, Damage: 131%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 54%, Stun Duration: 6 sec
8
MP Cost: 48, Damage: 134%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 56%, Stun Duration: 6 sec
9
MP Cost: 52, Damage: 137%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 58%, Stun Duration: 6 sec
10
MP Cost: 52, Damage: 140%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 60%, Stun Duration: 6 sec
11
MP Cost: 52, Damage: 143%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 62%, Stun Duration: 7 sec
12
MP Cost: 56, Damage: 146%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 64%, Stun Duration: 7 sec
13
MP Cost: 56, Damage: 149%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 66%, Stun Duration: 7 sec
14
MP Cost: 56, Damage: 152%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 68%, Stun Duration: 7 sec
15
MP Cost: 60, Damage: 155%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 70%, Stun Duration: 7 sec
16
MP Cost: 60, Damage: 158%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 72%, Stun Duration: 8 sec
17
MP Cost: 60, Damage: 161%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 74%, Stun Duration: 8 sec
18
MP Cost: 64, Damage: 164%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 76%, Stun Duration: 8 sec
19
MP Cost: 64, Damage: 167%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 78%, Stun Duration: 8 sec
20
MP Cost: 64, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 80%, Stun Duration: 8 sec
21
MP Cost: 68, Damage: 173%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 82%, Stun Duration: 9 sec
22
MP Cost: 68, Damage: 176%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 84%, Stun Duration: 9 sec
23
MP Cost: 68, Damage: 179%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 86%, Stun Duration: 9 sec
24
MP Cost: 72, Damage: 182%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 88%, Stun Duration: 9 sec
25
MP Cost: 72, Damage: 185%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 90%, Stun Duration: 9 sec
26
MP Cost: 72, Damage: 188%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 92%, Stun Duration: 10 sec
27
MP Cost: 76, Damage: 191%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 94%, Stun Duration: 10 sec
28
MP Cost: 76, Damage: 194%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 96%, Stun Duration: 10 sec
29
MP Cost: 76, Damage: 197%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 98%, Stun Duration: 10 sec
30
MP Cost: 80, Damage: 200%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 100%, Stun Duration: 10 sec
31
MP Cost: 80, Damage: 203%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 102%, Stun Duration: 11 sec
32
MP Cost: 80, Damage: 206%, Number of Hits: 6, Max Enemies Hit: 8, Stun Rate: 104%, Stun Duration: 11 sec
Mechanic (I)
Gatling Gun
Gatling Gun Description: Focuses your Gatling Gun on a single enemy. Info: type = 2 Delays: gatlingshot - 810 ms Pre-requisite: Level 1 Mech: Prototype Animations:ball, hit.0 Maximum Level: 15
1
MP Cost: 8, Damage: 86%, Number of Hits: 4
2
MP Cost: 8, Damage: 87%, Number of Hits: 4
3
MP Cost: 8, Damage: 88%, Number of Hits: 4
4
MP Cost: 8, Damage: 89%, Number of Hits: 4
5
MP Cost: 10, Damage: 90%, Number of Hits: 4
6
MP Cost: 10, Damage: 91%, Number of Hits: 4
7
MP Cost: 10, Damage: 92%, Number of Hits: 4
8
MP Cost: 10, Damage: 93%, Number of Hits: 4
9
MP Cost: 10, Damage: 94%, Number of Hits: 4
10
MP Cost: 12, Damage: 95%, Number of Hits: 4
11
MP Cost: 12, Damage: 96%, Number of Hits: 4
12
MP Cost: 12, Damage: 97%, Number of Hits: 4
13
MP Cost: 12, Damage: 98%, Number of Hits: 4
14
MP Cost: 12, Damage: 99%, Number of Hits: 4
15
MP Cost: 14, Damage: 100%, Number of Hits: 4
ME-07 Drillhands
ME-07 Drillhands Description: Uses drill arms to push and attack enemies. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: drillrush - 900 ms Range:320% Pre-requisite: Level 1 Mech: Prototype Animations:hit Maximum Level: 20
1
MP Cost: 27, Damage: 143%, Max Enemies Hit: 10
2
MP Cost: 27, Damage: 146%, Max Enemies Hit: 10
3
MP Cost: 27, Damage: 149%, Max Enemies Hit: 10
4
MP Cost: 27, Damage: 152%, Max Enemies Hit: 11
5
MP Cost: 29, Damage: 155%, Max Enemies Hit: 11
6
MP Cost: 29, Damage: 158%, Max Enemies Hit: 11
7
MP Cost: 29, Damage: 161%, Max Enemies Hit: 11
8
MP Cost: 29, Damage: 164%, Max Enemies Hit: 12
9
MP Cost: 31, Damage: 167%, Max Enemies Hit: 12
10
MP Cost: 31, Damage: 170%, Max Enemies Hit: 12
11
MP Cost: 31, Damage: 173%, Max Enemies Hit: 12
12
MP Cost: 31, Damage: 176%, Max Enemies Hit: 13
13
MP Cost: 33, Damage: 179%, Max Enemies Hit: 13
14
MP Cost: 33, Damage: 182%, Max Enemies Hit: 13
15
MP Cost: 33, Damage: 185%, Max Enemies Hit: 13
16
MP Cost: 33, Damage: 188%, Max Enemies Hit: 14
17
MP Cost: 35, Damage: 191%, Max Enemies Hit: 14
18
MP Cost: 35, Damage: 194%, Max Enemies Hit: 14
19
MP Cost: 35, Damage: 197%, Max Enemies Hit: 14
20
MP Cost: 35, Damage: 200%, Max Enemies Hit: 15
Mech: Prototype
Mech: Prototype Description: Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, Speed, and the range of your downward jumps. When attacked, you will gain a Power Stance effect. \nHit the skill key to mount/unmount. Note: Mech: PrototypeÂ’s buffs stack with other buffs Info: type = 13 Animations:special, special0 Maximum Level: 10
1
MP Cost: 50, Max HP: +50, Max MP: +50, Speed: +20%, Weapon ATT: +11, Weapon Defense: +20
2
MP Cost: 50, Max HP: +100, Max MP: +100, Speed: +20%, Weapon ATT: +12, Weapon Defense: +40
3
MP Cost: 50, Max HP: +150, Max MP: +150, Speed: +20%, Weapon ATT: +13, Weapon Defense: +60
4
MP Cost: 50, Max HP: +200, Max MP: +200, Speed: +20%, Weapon ATT: +14, Weapon Defense: +80
5
MP Cost: 50, Max HP: +250, Max MP: +250, Speed: +20%, Weapon ATT: +15, Weapon Defense: +100
6
MP Cost: 50, Max HP: +300, Max MP: +300, Speed: +20%, Weapon ATT: +16, Weapon Defense: +120
7
MP Cost: 50, Max HP: +350, Max MP: +350, Speed: +20%, Weapon ATT: +17, Weapon Defense: +140
8
MP Cost: 50, Max HP: +400, Max MP: +400, Speed: +20%, Weapon ATT: +18, Weapon Defense: +160
9
MP Cost: 50, Max HP: +450, Max MP: +450, Speed: +20%, Weapon ATT: +19, Weapon Defense: +180
10
MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20%, Weapon ATT: +20, Weapon Defense: +200
Flame Launcher
Flame Launcher Description: Launches flames to simultaneously attack multiple enemies. You can use this skill for up to [12 continuous seconds] before needing to stop. Note: This skill's key can be held down to rapidly perform the attack. This skill has a 750ms prep and 270ms end delay. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100 Delays: flamethrower - 270 ms Range:340% Element: Fire Pre-requisite: Level 10 Gatling Gun Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 20
1
MP Cost: 3 per Attack, when holding down the skill key, Damage: 61%, Max Enemies Hit: 8, Max Duration: 12 sec
2
MP Cost: 3 per Attack, when holding down the skill key, Damage: 62%, Max Enemies Hit: 8, Max Duration: 12 sec
3
MP Cost: 3 per Attack, when holding down the skill key, Damage: 63%, Max Enemies Hit: 8, Max Duration: 12 sec
4
MP Cost: 3 per Attack, when holding down the skill key, Damage: 64%, Max Enemies Hit: 8, Max Duration: 12 sec
5
MP Cost: 4 per Attack, when holding down the skill key, Damage: 65%, Max Enemies Hit: 8, Max Duration: 12 sec
6
MP Cost: 4 per Attack, when holding down the skill key, Damage: 66%, Max Enemies Hit: 8, Max Duration: 12 sec
7
MP Cost: 4 per Attack, when holding down the skill key, Damage: 67%, Max Enemies Hit: 8, Max Duration: 12 sec
8
MP Cost: 4 per Attack, when holding down the skill key, Damage: 68%, Max Enemies Hit: 8, Max Duration: 12 sec
9
MP Cost: 4 per Attack, when holding down the skill key, Damage: 69%, Max Enemies Hit: 8, Max Duration: 12 sec
10
MP Cost: 5 per Attack, when holding down the skill key, Damage: 70%, Max Enemies Hit: 8, Max Duration: 12 sec
11
MP Cost: 5 per Attack, when holding down the skill key, Damage: 71%, Max Enemies Hit: 8, Max Duration: 12 sec
12
MP Cost: 5 per Attack, when holding down the skill key, Damage: 72%, Max Enemies Hit: 8, Max Duration: 12 sec
13
MP Cost: 5 per Attack, when holding down the skill key, Damage: 73%, Max Enemies Hit: 8, Max Duration: 12 sec
14
MP Cost: 5 per Attack, when holding down the skill key, Damage: 74%, Max Enemies Hit: 8, Max Duration: 12 sec
15
MP Cost: 6 per Attack, when holding down the skill key, Damage: 75%, Max Enemies Hit: 8, Max Duration: 12 sec
16
MP Cost: 6 per Attack, when holding down the skill key, Damage: 76%, Max Enemies Hit: 8, Max Duration: 12 sec
17
MP Cost: 6 per Attack, when holding down the skill key, Damage: 77%, Max Enemies Hit: 8, Max Duration: 12 sec
18
MP Cost: 6 per Attack, when holding down the skill key, Damage: 78%, Max Enemies Hit: 8, Max Duration: 12 sec
19
MP Cost: 6 per Attack, when holding down the skill key, Damage: 79%, Max Enemies Hit: 8, Max Duration: 12 sec
20
MP Cost: 7 per Attack, when holding down the skill key, Damage: 80%, Max Enemies Hit: 8, Max Duration: 12 sec
Mechanic (II)
Rocket Booster
Rocket Booster Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. Info: type = 10, casterMove = 1, landingEffect = areaAttack Delays: rbooster_pre - 720 ms Range:120% Animations:effect, hit Maximum Level: 10
1
MP Cost: 104, Damage: 146%, Max Enemies Hit: 6
2
MP Cost: 98, Damage: 152%, Max Enemies Hit: 6
3
MP Cost: 92, Damage: 158%, Max Enemies Hit: 6
4
MP Cost: 86, Damage: 164%, Max Enemies Hit: 6
5
MP Cost: 80, Damage: 170%, Max Enemies Hit: 6
6
MP Cost: 74, Damage: 176%, Max Enemies Hit: 6
7
MP Cost: 68, Damage: 182%, Max Enemies Hit: 6
8
MP Cost: 62, Damage: 188%, Max Enemies Hit: 6
9
MP Cost: 56, Damage: 194%, Max Enemies Hit: 6
10
MP Cost: 50, Damage: 200%, Max Enemies Hit: 6
Open Portal: GX-9
Open Portal: GX-9 Description: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. Info: type = 33, openGate = 1, lastSummonTrigger = 1, pvp = 0 Delays: msummon - 1260 ms Animations:effect, cDoor, sDoor, oDoor, mDoor, eDoor Maximum Level: 10
1
MP Cost: 113, Duration: 30 sec
2
MP Cost: 106, Duration: 60 sec
3
MP Cost: 99, Duration: 90 sec
4
MP Cost: 92, Duration: 120 sec
5
MP Cost: 85, Duration: 150 sec
6
MP Cost: 78, Duration: 180 sec
7
MP Cost: 71, Duration: 210 sec
8
MP Cost: 64, Duration: 240 sec
9
MP Cost: 57, Duration: 270 sec
10
MP Cost: 50, Duration: 300 sec
Mechanic Rage
Mechanic Rage Description: Increases the attack speed of your weapon. Info: type = 10 Delays: mbooster - 1400 ms Pre-requisite: Level 5 Mechanic Mastery Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 10 sec
2
MP Cost: 39, Duration: 20 sec
3
MP Cost: 38, Duration: 30 sec
4
MP Cost: 37, Duration: 40 sec
5
MP Cost: 36, Duration: 50 sec
6
MP Cost: 35, Duration: 60 sec
7
MP Cost: 34, Duration: 70 sec
8
MP Cost: 33, Duration: 80 sec
9
MP Cost: 32, Duration: 90 sec
10
MP Cost: 31, Duration: 100 sec
11
MP Cost: 30, Duration: 110 sec
12
MP Cost: 29, Duration: 120 sec
13
MP Cost: 28, Duration: 130 sec
14
MP Cost: 27, Duration: 140 sec
15
MP Cost: 26, Duration: 150 sec
16
MP Cost: 25, Duration: 160 sec
17
MP Cost: 24, Duration: 170 sec
18
MP Cost: 23, Duration: 180 sec
19
MP Cost: 22, Duration: 190 sec
20
MP Cost: 21, Duration: 200 sec
Perfect Armor
Perfect Armor Description: Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key. Info: type = 16, PADReflect = 1, MADReflect = 1 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 20
1
Ability One - While mounted on your Mech, Guard Rate: +1%, Ability Two - Reflects x% damage back to enemies
2
Ability One - While mounted on your Mech, Guard Rate: +2%, Ability Two - Reflects x% damage back to enemies
3
Ability One - While mounted on your Mech, Guard Rate: +3%, Ability Two - Reflects x% damage back to enemies
4
Ability One - While mounted on your Mech, Guard Rate: +4%, Ability Two - Reflects x% damage back to enemies
5
Ability One - While mounted on your Mech, Guard Rate: +5%, Ability Two - Reflects x% damage back to enemies
6
Ability One - While mounted on your Mech, Guard Rate: +6%, Ability Two - Reflects x% damage back to enemies
7
Ability One - While mounted on your Mech, Guard Rate: +7%, Ability Two - Reflects x% damage back to enemies
8
Ability One - While mounted on your Mech, Guard Rate: +8%, Ability Two - Reflects x% damage back to enemies
9
Ability One - While mounted on your Mech, Guard Rate: +9%, Ability Two - Reflects x% damage back to enemies
10
Ability One - While mounted on your Mech, Guard Rate: +10%, Ability Two - Reflects x% damage back to enemies
11
Ability One - While mounted on your Mech, Guard Rate: +11%, Ability Two - Reflects x% damage back to enemies
12
Ability One - While mounted on your Mech, Guard Rate: +12%, Ability Two - Reflects x% damage back to enemies
13
Ability One - While mounted on your Mech, Guard Rate: +13%, Ability Two - Reflects x% damage back to enemies
14
Ability One - While mounted on your Mech, Guard Rate: +14%, Ability Two - Reflects x% damage back to enemies
15
Ability One - While mounted on your Mech, Guard Rate: +15%, Ability Two - Reflects x% damage back to enemies
16
Ability One - While mounted on your Mech, Guard Rate: +16%, Ability Two - Reflects x% damage back to enemies
17
Ability One - While mounted on your Mech, Guard Rate: +17%, Ability Two - Reflects x% damage back to enemies
18
Ability One - While mounted on your Mech, Guard Rate: +18%, Ability Two - Reflects x% damage back to enemies
19
Ability One - While mounted on your Mech, Guard Rate: +19%, Ability Two - Reflects x% damage back to enemies
20
Ability One - While mounted on your Mech, Guard Rate: +20%, Ability Two - Reflects x% damage back to enemies
Atomic Hammer
Atomic Hammer Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. Note: Defense Ignored applies to all skills. Info: type = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: earthslug - 1020 ms Range:220% Animations:hit.0, mob Maximum Level: 20
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Mechanic Mastery
Mechanic Mastery Description: Permanently increases your Weapon Attack, Weapon Mastery, Critical Hit Rate, and Accuracy. Info: type = 50 Maximum Level: 20
Heavy Weapon Mastery Description: Greatly enhances the Gatling Gun and Flame Launcher skills. Info: type = 98, dummyOf = 35101009&&35101010 Maximum Level: 20
1
Gatling Gun - MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%, Flame Launcher - MP Cost: 9, Damage: 81, Damage Over Time: 52% damage every 5 seconds, Range Increased
2
Gatling Gun - MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%, Flame Launcher - MP Cost: 9, Damage: 82, Damage Over Time: 54% damage every 5 seconds, Range Increased
3
Gatling Gun - MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%, Flame Launcher - MP Cost: 9, Damage: 83, Damage Over Time: 56% damage every 5 seconds, Range Increased
4
Gatling Gun - MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%, Flame Launcher - MP Cost: 9, Damage: 84, Damage Over Time: 58% damage every 5 seconds, Range Increased
5
Gatling Gun - MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%, Flame Launcher - MP Cost: 11, Damage: 85, Damage Over Time: 60% damage every 5 seconds, Range Increased
6
Gatling Gun - MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%, Flame Launcher - MP Cost: 11, Damage: 86, Damage Over Time: 62% damage every 5 seconds, Range Increased
7
Gatling Gun - MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%, Flame Launcher - MP Cost: 11, Damage: 87, Damage Over Time: 64% damage every 5 seconds, Range Increased
8
Gatling Gun - MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%, Flame Launcher - MP Cost: 11, Damage: 88, Damage Over Time: 66% damage every 5 seconds, Range Increased
9
Gatling Gun - MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%, Flame Launcher - MP Cost: 13, Damage: 89, Damage Over Time: 68% damage every 5 seconds, Range Increased
10
Gatling Gun - MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%, Flame Launcher - MP Cost: 13, Damage: 90, Damage Over Time: 70% damage every 5 seconds, Range Increased
11
Gatling Gun - MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%, Flame Launcher - MP Cost: 13, Damage: 91, Damage Over Time: 72% damage every 5 seconds, Range Increased
12
Gatling Gun - MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%, Flame Launcher - MP Cost: 13, Damage: 92, Damage Over Time: 74% damage every 5 seconds, Range Increased
13
Gatling Gun - MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%, Flame Launcher - MP Cost: 15, Damage: 93, Damage Over Time: 76% damage every 5 seconds, Range Increased
14
Gatling Gun - MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%, Flame Launcher - MP Cost: 15, Damage: 94, Damage Over Time: 78% damage every 5 seconds, Range Increased
15
Gatling Gun - MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%, Flame Launcher - MP Cost: 15, Damage: 95, Damage Over Time: 80% damage every 5 seconds, Range Increased
16
Gatling Gun - MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%, Flame Launcher - MP Cost: 15, Damage: 96, Damage Over Time: 82% damage every 5 seconds, Range Increased
17
Gatling Gun - MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%, Flame Launcher - MP Cost: 17, Damage: 97, Damage Over Time: 84% damage every 5 seconds, Range Increased
18
Gatling Gun - MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%, Flame Launcher - MP Cost: 17, Damage: 98, Damage Over Time: 86% damage every 5 seconds, Range Increased
19
Gatling Gun - MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%, Flame Launcher - MP Cost: 17, Damage: 99, Damage Over Time: 88% damage every 5 seconds, Range Increased
20
Gatling Gun - MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%, Flame Launcher - MP Cost: 17, Damage: 100, Damage Over Time: 90% damage every 5 seconds, Range Increased
Mechanic (III)
Satellite
Satellite Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again. Info: type = 33, minionAttack = normal Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 20
1
MP Cost: 117, Damage: 194%, Summon up to 1 Satellites
2
MP Cost: 114, Damage: 198%, Summon up to 1 Satellites
3
MP Cost: 111, Damage: 202%, Summon up to 1 Satellites
4
MP Cost: 108, Damage: 206%, Summon up to 1 Satellites
5
MP Cost: 105, Damage: 210%, Summon up to 1 Satellites
6
MP Cost: 102, Damage: 214%, Summon up to 1 Satellites
7
MP Cost: 99, Damage: 218%, Summon up to 1 Satellites
8
MP Cost: 96, Damage: 222%, Summon up to 2 Satellites
9
MP Cost: 93, Damage: 226%, Summon up to 2 Satellites
10
MP Cost: 90, Damage: 230%, Summon up to 2 Satellites
11
MP Cost: 87, Damage: 234%, Summon up to 2 Satellites
12
MP Cost: 84, Damage: 238%, Summon up to 2 Satellites
13
MP Cost: 81, Damage: 242%, Summon up to 2 Satellites
14
MP Cost: 78, Damage: 246%, Summon up to 2 Satellites
15
MP Cost: 75, Damage: 250%, Summon up to 3 Satellites
16
MP Cost: 72, Damage: 254%, Summon up to 3 Satellites
17
MP Cost: 69, Damage: 258%, Summon up to 3 Satellites
18
MP Cost: 66, Damage: 262%, Summon up to 3 Satellites
19
MP Cost: 63, Damage: 266%, Summon up to 3 Satellites
20
MP Cost: 60, Damage: 270%, Summon up to 3 Satellites
Rock 'n Shock
Rock 'n Shock Description: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power. Info: type = 33, minionAttack = stun, lastSummonTrigger = 1, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: die = 120% Summon Mob Count: die = 6 Animations:summon.summoned, summon.stand, summon.prepare, summon.attackTriangle, summon.die, hit.0, hit.1, mob, ball.0, ball.1, ball.2, ball.3, ball.4, effect Maximum Level: 20
Acceleration Bot EX-7 Description: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. Info: type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1, pvp = 0 Delays: msummon - 1260 ms Summon Range: die = 120% Summon Mob Count: die = 6 Animations:mob, summon.summoned, summon.stand, summon.die, hit.0, hit.1, effect Maximum Level: 10
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode, and all hits are guaranteed to be critical. Note: Siege Mode hits six times per attack. Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: siege_pre - 720 ms Animations:effect, ball, ball0, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 40, Damage: 101%
2
MP Cost: 40, Damage: 102%
3
MP Cost: 40, Damage: 103%
4
MP Cost: 40, Damage: 104%
5
MP Cost: 40, Damage: 105%
6
MP Cost: 40, Damage: 106%
7
MP Cost: 40, Damage: 107%
8
MP Cost: 40, Damage: 108%
9
MP Cost: 40, Damage: 109%
10
MP Cost: 40, Damage: 110%
11
MP Cost: 60, Damage: 111%
12
MP Cost: 60, Damage: 112%
13
MP Cost: 60, Damage: 113%
14
MP Cost: 60, Damage: 114%
15
MP Cost: 60, Damage: 115%
16
MP Cost: 60, Damage: 116%
17
MP Cost: 60, Damage: 117%
18
MP Cost: 60, Damage: 118%
19
MP Cost: 60, Damage: 119%
20
MP Cost: 60, Damage: 120%
Satellite (I)
Satellite (I) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 20
1
MP Cost: 117, Damage: 194%, Summon up to 1 Satellites
2
MP Cost: 114, Damage: 198%, Summon up to 1 Satellites
3
MP Cost: 111, Damage: 202%, Summon up to 1 Satellites
4
MP Cost: 108, Damage: 206%, Summon up to 1 Satellites
5
MP Cost: 105, Damage: 210%, Summon up to 1 Satellites
6
MP Cost: 102, Damage: 214%, Summon up to 1 Satellites
7
MP Cost: 99, Damage: 218%, Summon up to 1 Satellites
8
MP Cost: 96, Damage: 222%, Summon up to 2 Satellites
9
MP Cost: 93, Damage: 226%, Summon up to 2 Satellites
10
MP Cost: 90, Damage: 230%, Summon up to 2 Satellites
11
MP Cost: 87, Damage: 234%, Summon up to 2 Satellites
12
MP Cost: 84, Damage: 238%, Summon up to 2 Satellites
13
MP Cost: 81, Damage: 242%, Summon up to 2 Satellites
14
MP Cost: 78, Damage: 246%, Summon up to 2 Satellites
15
MP Cost: 75, Damage: 250%, Summon up to 3 Satellites
16
MP Cost: 72, Damage: 254%, Summon up to 3 Satellites
17
MP Cost: 69, Damage: 258%, Summon up to 3 Satellites
18
MP Cost: 66, Damage: 262%, Summon up to 3 Satellites
19
MP Cost: 63, Damage: 266%, Summon up to 3 Satellites
20
MP Cost: 60, Damage: 270%, Summon up to 3 Satellites
Punch Launcher
Punch Launcher Description: Launches a punch that hits multiple enemies, possibly stunning them. Info: type = 2, piercing = 1, mes = stun Delays: rpunch - 1110 ms Range:500% Animations:ball, mob, hit.0 Maximum Level: 20
Roll of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Satellite (II) Description: Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons by pressing the skill key again. Info: type = 33, minionAttack = normal, affectedSkill = 35111001 Summon Range: attack1 = 150% Summon Mob Count: attack1 = 4 Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, summon.die1, hit.0 Maximum Level: 20
1
MP Cost: 117, Damage: 194%, Summon up to 1 Satellites
2
MP Cost: 114, Damage: 198%, Summon up to 1 Satellites
3
MP Cost: 111, Damage: 202%, Summon up to 1 Satellites
4
MP Cost: 108, Damage: 206%, Summon up to 1 Satellites
5
MP Cost: 105, Damage: 210%, Summon up to 1 Satellites
6
MP Cost: 102, Damage: 214%, Summon up to 1 Satellites
7
MP Cost: 99, Damage: 218%, Summon up to 1 Satellites
8
MP Cost: 96, Damage: 222%, Summon up to 2 Satellites
9
MP Cost: 93, Damage: 226%, Summon up to 2 Satellites
10
MP Cost: 90, Damage: 230%, Summon up to 2 Satellites
11
MP Cost: 87, Damage: 234%, Summon up to 2 Satellites
12
MP Cost: 84, Damage: 238%, Summon up to 2 Satellites
13
MP Cost: 81, Damage: 242%, Summon up to 2 Satellites
14
MP Cost: 78, Damage: 246%, Summon up to 2 Satellites
15
MP Cost: 75, Damage: 250%, Summon up to 3 Satellites
16
MP Cost: 72, Damage: 254%, Summon up to 3 Satellites
17
MP Cost: 69, Damage: 258%, Summon up to 3 Satellites
18
MP Cost: 66, Damage: 262%, Summon up to 3 Satellites
19
MP Cost: 63, Damage: 266%, Summon up to 3 Satellites
20
MP Cost: 60, Damage: 270%, Summon up to 3 Satellites
Healing Robot H-LX
Healing Robot H-LX Description: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. Info: type = 33, minionAbility = heal, condition = whenUserLieDown, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: stand = 150%, heal = 125%, die = 120% Summon Mob Count: die = 6 Animations:summon.summoned, summon.stand, summon.die, affected, hit.0, effect Maximum Level: 10
Over Tuning Description: Temporarily improve the power of your mech by drastic amounts. Info: type = 10 Delays: mbooster - 1400 ms Animations:effect, effect0 Maximum Level: 15
Metal Fist Mastery Description: Increases damage of the ME-07 Drillhands and Atomic Hammer skills. Info: type = 50 Maximum Level: 20
1
ME-07 Drillhands and Atomic Hammer Damage: +12%
2
ME-07 Drillhands and Atomic Hammer Damage: +14%
3
ME-07 Drillhands and Atomic Hammer Damage: +16%
4
ME-07 Drillhands and Atomic Hammer Damage: +18%
5
ME-07 Drillhands and Atomic Hammer Damage: +20%
6
ME-07 Drillhands and Atomic Hammer Damage: +22%
7
ME-07 Drillhands and Atomic Hammer Damage: +24%
8
ME-07 Drillhands and Atomic Hammer Damage: +26%
9
ME-07 Drillhands and Atomic Hammer Damage: +28%
10
ME-07 Drillhands and Atomic Hammer Damage: +30%
11
ME-07 Drillhands and Atomic Hammer Damage: +32%
12
ME-07 Drillhands and Atomic Hammer Damage: +34%
13
ME-07 Drillhands and Atomic Hammer Damage: +36%
14
ME-07 Drillhands and Atomic Hammer Damage: +38%
15
ME-07 Drillhands and Atomic Hammer Damage: +40%
16
ME-07 Drillhands and Atomic Hammer Damage: +42%
17
ME-07 Drillhands and Atomic Hammer Damage: +44%
18
ME-07 Drillhands and Atomic Hammer Damage: +46%
19
ME-07 Drillhands and Atomic Hammer Damage: +48%
20
ME-07 Drillhands and Atomic Hammer Damage: +50%
Mechanic (IV)
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Bots 'n Tots
Bots 'n Tots Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. Info: type = 33, minionAbility = summon, selfDestructMinion = 1 Delays: msummon - 1260 ms Summon Range: die = 100% Summon Mob Count: die = 3 Animations:summon.summoned, summon.stand, summon.subsummon, summon.die, hit.0, effect Maximum Level: 30
Giant Robot SG-88 Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Info: type = 33, minionAttack = normal, specialGage = 1, areaAttack = 1, pvp = 0 Delays: msummon2 - 5370 ms Range:145% Summon Range: attack1 = 400% Summon Mob Count: attack1 = 15 Animations:summon.summoned, summon.stand, summon.attack1.info.effect, summon.attack1, summon.die, hit.0, hit.1, hit.2 Maximum Level: 30
Satellite Safety Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill [On/Off] by pressing the skill key. Info: pvp = 0, type = 99, safety = 1, condition = greatlyDamaged, requireSkill = 35121006 Pre-requisite: Level 10 Satellite Maximum Level: 20
1
Satellite Damage: +12%, Activates when damage is higher than 49% of your Max HP, Damage Taken: -42%, Cooldown Time: 20 sec
2
Satellite Damage: +14%, Activates when damage is higher than 48% of your Max HP, Damage Taken: -44%, Cooldown Time: 19 sec
3
Satellite Damage: +16%, Activates when damage is higher than 47% of your Max HP, Damage Taken: -46%, Cooldown Time: 19 sec
4
Satellite Damage: +18%, Activates when damage is higher than 46% of your Max HP, Damage Taken: -48%, Cooldown Time: 18 sec
5
Satellite Damage: +20%, Activates when damage is higher than 45% of your Max HP, Damage Taken: -50%, Cooldown Time: 18 sec
6
Satellite Damage: +22%, Activates when damage is higher than 44% of your Max HP, Damage Taken: -52%, Cooldown Time: 17 sec
7
Satellite Damage: +24%, Activates when damage is higher than 43% of your Max HP, Damage Taken: -54%, Cooldown Time: 17 sec
8
Satellite Damage: +26%, Activates when damage is higher than 42% of your Max HP, Damage Taken: -56%, Cooldown Time: 16 sec
9
Satellite Damage: +28%, Activates when damage is higher than 41% of your Max HP, Damage Taken: -58%, Cooldown Time: 16 sec
10
Satellite Damage: +30%, Activates when damage is higher than 40% of your Max HP, Damage Taken: -60%, Cooldown Time: 15 sec
11
Satellite Damage: +32%, Activates when damage is higher than 39% of your Max HP, Damage Taken: -62%, Cooldown Time: 15 sec
12
Satellite Damage: +34%, Activates when damage is higher than 38% of your Max HP, Damage Taken: -64%, Cooldown Time: 14 sec
13
Satellite Damage: +36%, Activates when damage is higher than 37% of your Max HP, Damage Taken: -66%, Cooldown Time: 14 sec
14
Satellite Damage: +38%, Activates when damage is higher than 36% of your Max HP, Damage Taken: -68%, Cooldown Time: 13 sec
15
Satellite Damage: +40%, Activates when damage is higher than 35% of your Max HP, Damage Taken: -70%, Cooldown Time: 13 sec
16
Satellite Damage: +42%, Activates when damage is higher than 34% of your Max HP, Damage Taken: -72%, Cooldown Time: 12 sec
17
Satellite Damage: +44%, Activates when damage is higher than 33% of your Max HP, Damage Taken: -74%, Cooldown Time: 12 sec
18
Satellite Damage: +46%, Activates when damage is higher than 32% of your Max HP, Damage Taken: -76%, Cooldown Time: 11 sec
19
Satellite Damage: +48%, Activates when damage is higher than 31% of your Max HP, Damage Taken: -78%, Cooldown Time: 11 sec
20
Satellite Damage: +50%, Activates when damage is higher than 30% of your Max HP, Damage Taken: -80%, Cooldown Time: 10 sec
21
Satellite Damage: +52%, Activates when damage is higher than 29% of your Max HP, Damage Taken: -82%, Cooldown Time: 10 sec
22
Satellite Damage: +54%, Activates when damage is higher than 28% of your Max HP, Damage Taken: -84%, Cooldown Time: 9 sec
Amplifier Robot AF-11
Amplifier Robot AF-11 Description: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. Info: type = 33, minionAbility = amplifyDamage, selfDestructMinion = 1 Delays: msummon - 1260 ms Range:200% Summon Range: stand = 200%, die = 120% Summon Mob Count: die = 6 Animations:summon.summoned, summon.stand, summon.die, affected, hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 100, Duration: 42 sec,
2
MP Cost: 100, Duration: 44 sec,
3
MP Cost: 100, Duration: 46 sec,
4
MP Cost: 90, Duration: 48 sec,
5
MP Cost: 90, Duration: 50 sec,
6
MP Cost: 90, Duration: 52 sec,
7
MP Cost: 90, Duration: 54 sec,
8
MP Cost: 80, Duration: 56 sec,
9
MP Cost: 80, Duration: 58 sec,
10
MP Cost: 80, Duration: 60 sec,
11
MP Cost: 80, Duration: 62 sec,
12
MP Cost: 70, Duration: 64 sec,
13
MP Cost: 70, Duration: 66 sec,
14
MP Cost: 70, Duration: 68 sec,
15
MP Cost: 70, Duration: 70 sec,
16
MP Cost: 60, Duration: 72 sec,
17
MP Cost: 60, Duration: 74 sec,
18
MP Cost: 60, Duration: 76 sec,
19
MP Cost: 60, Duration: 78 sec,
20
MP Cost: 50, Duration: 80 sec,
21
MP Cost: 50, Duration: 82 sec,
22
MP Cost: 50, Duration: 84 sec,
Mech: Siege Mode
Mech: Siege Mode Description: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode, and all hits are guaranteed to be critical. When attacked, you will gain a Stance effect. [To Attack: Attack key] Info: type = 10, fixedState = 1, onlyNormalAttack = 1, specialNormalAttack = 1, canNotMoveInState = 1, knockbackLimit = 90 Delays: tank_siegepre - 540 ms Animations:effect, ball, ball0, hit.0, hit.1 Maximum Level: 20
Laser Blast Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. Info: type = 1, areaAttack = 1, requireSkill = 35121005 Delays: tank_laser - 1110 ms Range:695% Pre-requisite: Level 1 Mech: Missile Tank Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 63, Damage: 326%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 63, Damage: 332%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 63, Damage: 338%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 63, Damage: 344%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 63, Damage: 350%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 66, Damage: 356%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 66, Damage: 362%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 66, Damage: 368%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 66, Damage: 374%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 66, Damage: 380%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 69, Damage: 386%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 69, Damage: 392%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 69, Damage: 398%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 69, Damage: 404%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 69, Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 72, Damage: 416%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 72, Damage: 422%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 72, Damage: 428%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 72, Damage: 434%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 72, Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 75, Damage: 446%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 75, Damage: 452%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 75, Damage: 458%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 75, Damage: 464%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 75, Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 78, Damage: 476%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 78, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 78, Damage: 488%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 78, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 78, Damage: 500%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 81, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 81, Damage: 512%, Number of Hits: 4, Max Enemies Hit: 8
Robot Mastery
Robot Mastery Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots. Info: type = 50 Maximum Level: 15
1
Damage: +14%, Duration: +14%
2
Damage: +18%, Duration: +18%
3
Damage: +22%, Duration: +22%
4
Damage: +26%, Duration: +26%
5
Damage: +30%, Duration: +30%
6
Damage: +34%, Duration: +34%
7
Damage: +38%, Duration: +38%
8
Damage: +42%, Duration: +42%
9
Damage: +46%, Duration: +46%
10
Damage: +50%, Duration: +50%
11
Damage: +54%, Duration: +54%
12
Damage: +58%, Duration: +58%
13
Damage: +62%, Duration: +62%
14
Damage: +66%, Duration: +66%
15
Damage: +70%, Duration: +70%
16
Damage: +74%, Duration: +74%
17
Damage: +78%, Duration: +78%
Extreme Mech
Extreme Mech Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. Info: type = 50 Pre-requisite: Level 10 Mech: Prototype Maximum Level: 30
1
Weapon Mastery: +56%, Weapon ATT: +26, Weapon Defense: +420, Max HP: +620, Max MP: +620
2
Weapon Mastery: +56%, Weapon ATT: +26, Weapon Defense: +440, Max HP: +640, Max MP: +640
3
Weapon Mastery: +57%, Weapon ATT: +27, Weapon Defense: +460, Max HP: +660, Max MP: +660
4
Weapon Mastery: +57%, Weapon ATT: +27, Weapon Defense: +480, Max HP: +680, Max MP: +680
5
Weapon Mastery: +58%, Weapon ATT: +28, Weapon Defense: +500, Max HP: +700, Max MP: +700
6
Weapon Mastery: +58%, Weapon ATT: +28, Weapon Defense: +520, Max HP: +720, Max MP: +720
7
Weapon Mastery: +59%, Weapon ATT: +29, Weapon Defense: +540, Max HP: +740, Max MP: +740
8
Weapon Mastery: +59%, Weapon ATT: +29, Weapon Defense: +560, Max HP: +760, Max MP: +760
9
Weapon Mastery: +60%, Weapon ATT: +30, Weapon Defense: +580, Max HP: +780, Max MP: +780
10
Weapon Mastery: +60%, Weapon ATT: +30, Weapon Defense: +600, Max HP: +800, Max MP: +800
11
Weapon Mastery: +61%, Weapon ATT: +31, Weapon Defense: +620, Max HP: +820, Max MP: +820
12
Weapon Mastery: +61%, Weapon ATT: +31, Weapon Defense: +640, Max HP: +840, Max MP: +840
13
Weapon Mastery: +62%, Weapon ATT: +32, Weapon Defense: +660, Max HP: +860, Max MP: +860
14
Weapon Mastery: +62%, Weapon ATT: +32, Weapon Defense: +680, Max HP: +880, Max MP: +880
15
Weapon Mastery: +63%, Weapon ATT: +33, Weapon Defense: +700, Max HP: +900, Max MP: +900
16
Weapon Mastery: +63%, Weapon ATT: +33, Weapon Defense: +720, Max HP: +920, Max MP: +920
17
Weapon Mastery: +64%, Weapon ATT: +34, Weapon Defense: +740, Max HP: +940, Max MP: +940
18
Weapon Mastery: +64%, Weapon ATT: +34, Weapon Defense: +760, Max HP: +960, Max MP: +960
19
Weapon Mastery: +65%, Weapon ATT: +35, Weapon Defense: +780, Max HP: +980, Max MP: +980
20
Weapon Mastery: +65%, Weapon ATT: +35, Weapon Defense: +800, Max HP: +1000, Max MP: +1000
21
Weapon Mastery: +66%, Weapon ATT: +36, Weapon Defense: +820, Max HP: +1020, Max MP: +1020
22
Weapon Mastery: +66%, Weapon ATT: +36, Weapon Defense: +840, Max HP: +1040, Max MP: +1040
23
Weapon Mastery: +67%, Weapon ATT: +37, Weapon Defense: +860, Max HP: +1060, Max MP: +1060
24
Weapon Mastery: +67%, Weapon ATT: +37, Weapon Defense: +880, Max HP: +1080, Max MP: +1080
25
Weapon Mastery: +68%, Weapon ATT: +38, Weapon Defense: +900, Max HP: +1100, Max MP: +1100
26
Weapon Mastery: +68%, Weapon ATT: +38, Weapon Defense: +920, Max HP: +1120, Max MP: +1120
27
Weapon Mastery: +69%, Weapon ATT: +39, Weapon Defense: +940, Max HP: +1140, Max MP: +1140
28
Weapon Mastery: +69%, Weapon ATT: +39, Weapon Defense: +960, Max HP: +1160, Max MP: +1160
29
Weapon Mastery: +70%, Weapon ATT: +40, Weapon Defense: +980, Max HP: +1180, Max MP: +1180
30
Weapon Mastery: +70%, Weapon ATT: +40, Weapon Defense: +1000, Max HP: +1200, Max MP: +1200
31
Weapon Mastery: +71%, Weapon ATT: +41, Weapon Defense: +1020, Max HP: +1220, Max MP: +1220
32
Weapon Mastery: +71%, Weapon ATT: +41, Weapon Defense: +1040, Max HP: +1240, Max MP: +1240
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Mech: Missile Tank
Mech: Missile Tank Description: Activates <Missile Tank> mode during which your mech continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. [To shoot: [cAttack key], [Skills that can be used: Laser Blast, Siege Mode] Info: type = 10, specialNormalAttack = 1 Delays: tank_pre - 840 ms Range:120% Pre-requisite: Level 10 Mech: Siege Mode Animations:effect, ball0, ball, hit.0, hit.1 Maximum Level: 30
1
Tank Mode - MP Cost: 118 + 75 every 5 sec, Damage: 91%, Critical Hit Rate: +6%, Siege Mode - MP Cost: 15, Damage: +30%
2
Tank Mode - MP Cost: 116 + 75 every 5 sec, Damage: 92%, Critical Hit Rate: +6%, Siege Mode - MP Cost: 15, Damage: +30%
3
Tank Mode - MP Cost: 114 + 70 every 5 sec, Damage: 93%, Critical Hit Rate: +7%, Siege Mode - MP Cost: 15, Damage: +30%
4
Tank Mode - MP Cost: 112 + 70 every 5 sec, Damage: 94%, Critical Hit Rate: +7%, Siege Mode - MP Cost: 15, Damage: +30%
5
Tank Mode - MP Cost: 110 + 70 every 5 sec, Damage: 95%, Critical Hit Rate: +8%, Siege Mode - MP Cost: 15, Damage: +30%
6
Tank Mode - MP Cost: 108 + 65 every 5 sec, Damage: 96%, Critical Hit Rate: +8%, Siege Mode - MP Cost: 15, Damage: +30%
7
Tank Mode - MP Cost: 106 + 65 every 5 sec, Damage: 97%, Critical Hit Rate: +9%, Siege Mode - MP Cost: 15, Damage: +30%
8
Tank Mode - MP Cost: 104 + 65 every 5 sec, Damage: 98%, Critical Hit Rate: +9%, Siege Mode - MP Cost: 15, Damage: +30%
9
Tank Mode - MP Cost: 102 + 60 every 5 sec, Damage: 99%, Critical Hit Rate: +10%, Siege Mode - MP Cost: 15, Damage: +30%
10
Tank Mode - MP Cost: 100 + 60 every 5 sec, Damage: 100%, Critical Hit Rate: +10%, Siege Mode - MP Cost: 20, Damage: +30%
11
Tank Mode - MP Cost: 98 + 60 every 5 sec, Damage: 101%, Critical Hit Rate: +11%, Siege Mode - MP Cost: 20, Damage: +30%
12
Tank Mode - MP Cost: 96 + 55 every 5 sec, Damage: 102%, Critical Hit Rate: +11%, Siege Mode - MP Cost: 20, Damage: +30%
13
Tank Mode - MP Cost: 94 + 55 every 5 sec, Damage: 103%, Critical Hit Rate: +12%, Siege Mode - MP Cost: 20, Damage: +30%
14
Tank Mode - MP Cost: 92 + 55 every 5 sec, Damage: 104%, Critical Hit Rate: +12%, Siege Mode - MP Cost: 20, Damage: +30%
15
Tank Mode - MP Cost: 90 + 50 every 5 sec, Damage: 105%, Critical Hit Rate: +13%, Siege Mode - MP Cost: 20, Damage: +30%
16
Tank Mode - MP Cost: 88 + 50 every 5 sec, Damage: 106%, Critical Hit Rate: +13%, Siege Mode - MP Cost: 20, Damage: +30%
17
Tank Mode - MP Cost: 86 + 50 every 5 sec, Damage: 107%, Critical Hit Rate: +14%, Siege Mode - MP Cost: 20, Damage: +30%
18
Tank Mode - MP Cost: 84 + 45 every 5 sec, Damage: 108%, Critical Hit Rate: +14%, Siege Mode - MP Cost: 20, Damage: +30%
19
Tank Mode - MP Cost: 82 + 45 every 5 sec, Damage: 109%, Critical Hit Rate: +15%, Siege Mode - MP Cost: 20, Damage: +30%
20
Tank Mode - MP Cost: 80 + 45 every 5 sec, Damage: 110%, Critical Hit Rate: +15%, Siege Mode - MP Cost: 25, Damage: +30%
21
Tank Mode - MP Cost: 78 + 40 every 5 sec, Damage: 111%, Critical Hit Rate: +16%, Siege Mode - MP Cost: 25, Damage: +30%
22
Tank Mode - MP Cost: 76 + 40 every 5 sec, Damage: 112%, Critical Hit Rate: +16%, Siege Mode - MP Cost: 25, Damage: +30%
23
Tank Mode - MP Cost: 74 + 40 every 5 sec, Damage: 113%, Critical Hit Rate: +17%, Siege Mode - MP Cost: 25, Damage: +30%
24
Tank Mode - MP Cost: 72 + 35 every 5 sec, Damage: 114%, Critical Hit Rate: +17%, Siege Mode - MP Cost: 25, Damage: +30%
25
Tank Mode - MP Cost: 70 + 35 every 5 sec, Damage: 115%, Critical Hit Rate: +18%, Siege Mode - MP Cost: 25, Damage: +30%
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Tank Mode - MP Cost: 68 + 35 every 5 sec, Damage: 116%, Critical Hit Rate: +18%, Siege Mode - MP Cost: 25, Damage: +30%
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Tank Mode - MP Cost: 66 + 30 every 5 sec, Damage: 117%, Critical Hit Rate: +19%, Siege Mode - MP Cost: 25, Damage: +30%
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Tank Mode - MP Cost: 64 + 30 every 5 sec, Damage: 118%, Critical Hit Rate: +19%, Siege Mode - MP Cost: 25, Damage: +30%
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Tank Mode - MP Cost: 62 + 30 every 5 sec, Damage: 119%, Critical Hit Rate: +20%, Siege Mode - MP Cost: 25, Damage: +30%
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Tank Mode - MP Cost: 60 + 25 every 5 sec, Damage: 120%, Critical Hit Rate: +20%, Siege Mode - MP Cost: 30, Damage: +30%
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Tank Mode - MP Cost: 58 + 25 every 5 sec, Damage: 121%, Critical Hit Rate: +21%, Siege Mode - MP Cost: 30, Damage: +30%
32
Tank Mode - MP Cost: 56 + 25 every 5 sec, Damage: 122%, Critical Hit Rate: +21%, Siege Mode - MP Cost: 30, Damage: +30%
Posts: 4,127
Threads: 69
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Alum
Server: Cain
Level: 71
Job: Asura
Guild: Team Rocket
Is the Resistance ring untradeable or is a Sharing Name Tag needed? If so, looks like the special rings from leveling the new event focused characters aren't free anymore...blah.
I don't really get Nexon's need on giving everyone "final Attack". It doesn't make sense for all branches, even mages to have the same skill. At least give it a new name.
byakugan Wrote:I don't really get Nexon's need on giving everyone "final Attack". It doesn't make sense for all branches, even mages to have the same skill. At least give it a new name.
Does anyone know what WZ file contains the Mechanic colors? If so, can you possibly upload that file for me? I'd have to redownload the game otherwise. I've been spending nearly 10m mesos to get new colors, just to find out my WZ files are bugged and show the default color for everyone.
byakugan Wrote:There is finish attack but there is also Final attack.
Pretty Sure it's in character.wz. I could be wrong though. I can't upload right now about to go sleep. If no one has by the time I wake up i'll search through the WZ and upload it.
Link Wrote:Does anyone know what WZ file contains the Mechanic colors? If so, can you possibly upload that file for me? I'd have to redownload the game otherwise. I've been spending nearly 10m mesos to get new colors, just to find out my WZ files are bugged and show the default color for everyone.
From the KMST extraction thread:
Raul Wrote:
Red, turquoise, regular brown, and blue.
I know what colors there are (and there's more colors than that - Purple, Pink and Green are the ones I know of). I just can't see them, for some reason. I even reinstalled the game and I can't see the colors. =/