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The New Super Fight (PVP)
#21
Raul Wrote:Because Heal is normally pomegranate on Phantoms because it's based on Magic Attack and Int, which a Phantom has a paucity of.

Not sure how much int you need, but I have a decent amount of int myself on my db (around 550).
And since this is a purely pvp discussion and luk doesn't matter in pvp, phantoms focused on pvp could pump points in int to make it more effective.
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#22
My lvl166 Bishops only heals around 40% HP with a clean weapon.

Most Bishops with perfect VIPs will heal 100% of their HP.

I think MATK is a much bigger factor in Heal than INT is.
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#23
I think 1v1 would fit in well in many cases.

The "One life" thing really wouldn't be played in my opinion much due to balance issues, and such.

Maybe it strips your character of it's equips and no items drop, but no use speculating, best bet is to wait and see.
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#24
ResistGreen Wrote:I think 1v1 would fit in well in many cases.

As much as I'd like to see a 1v1, I doubt it'd be called "hardcore." Hurt
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#25
Rains Wrote:Not sure how much int you need, but I have a decent amount of int myself on my db (around 550).
And since this is a purely pvp discussion and luk doesn't matter in pvp, phantoms focused on pvp could pump points in int to make it more effective.

Heal has a CD, and I'm pretty sure Luk does matter. It's just diminished. Anyhow you probably have int because of equips (mainly %allstat or random %int lines), so that won't help a bit.
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#26
Raul Wrote:Heal has a CD, and I'm pretty sure Luk does matter. It's just diminished. Anyhow you probably have int because of equips (mainly %allstat or random %int lines), so that won't help a bit.

Why would LUK not matter in PvP in the first place as opposed to other stats? Not to mention that MW does increase my damage dealt.
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#27
I'll keep saying they should make some chase pvp like sheep ranch pq... with some fixes it could be perfect
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#28
MrTouchnGo Wrote:Why would LUK not matter in PvP in the first place as opposed to other stats? Not to mention that MW does increase my damage dealt.

Becuse majik obvusly.
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#29
If weapon attack really doesn't matter, why would luk?
I don't pvp that much though, so other people can answer that better.
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#30
MrTouchnGo Wrote:As much as I'd like to see a 1v1, I doubt it'd be called "hardcore." Hurt

I thought about that after I posted it Frown
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#31
I'm thinking of 1 vs 1. The player who is defeated by the opponent loses an equipment item. The item gets dropped on the floor while the defeated player is seen 'dead' F4-ing. Wouldn't that be hardcore? Playing PvP would be a risk. Who doesn't love risks, right?
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#32
In terms of PvP:

Weapon ATK doesn't matter
Stats don't matter
Magic ATK DOES matter

This is why Bishops and other mages are among Top / God Tier in PvP.

Certain skills are disabled in PvP, chances are the Phantoms "Rez" skill is disabled in PvP.
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#33
Dark Link Wrote:In terms of PvP:

Weapon ATK doesn't matter
Stats don't matter
Magic ATK DOES matter

This is why Bishops and other mages are among Top / God Tier in PvP.

Certain skills are disabled in PvP, chances are the Phantoms "Rez" skill is disabled in PvP.

Pretty much this.

There's a reason why every world's top players are mostly mages. (And gee, I wonder why they have perfect VIP weapons and duped Elemental Staffs and not the PvP Staff? Maybe it just looks cooler? Rolleyes)

Heal is supposed to heal 15%-30% (can't remember the exact value) every 15 seconds. Not with lolMATK it sure as hell isn't... 100% HP every 15 seconds.
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#34
http://www.southperry.net/showthread.php?t=55359

Just make this happen. If they just reopen PVP and add a new mode to it, without fixing these issues first, it will be as crap as it ever was before.
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#35
Spadow Wrote:I'm thinking of 1 vs 1. The player who is defeated by the opponent loses an equipment item. The item gets dropped on the floor while the defeated player is seen 'dead' F4-ing. Wouldn't that be hardcore? Playing PvP would be a risk. Who doesn't love risks, right?

That would suck. It would be one thing I would never participate in (good think Nexon Japan doesn't have plans for PvP, anyway). I can't afford to lose even one of my already crappy items. lol
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#36
Do people in KMS even PVP? Or is it dead like GMS?
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#37
I hope this turns out well. PVP is one of the highlights of this predominately miserable game.

Sephie Wrote:Pretty much this.

There's a reason why every world's top players are mostly mages. (And gee, I wonder why they have perfect VIP weapons and duped Elemental Staffs and not the PvP Staff? Maybe it just looks cooler? )

Heal is supposed to heal 15%-30% (can't remember the exact value) every 15 seconds. Not with lolMATK it sure as hell isn't... 100% HP every 15 seconds.
I think its likely the heal formula is just flat out unchanged in pvp. However I disagree that matk actually matters for any other skill. Certainly in my bam experience, matk is irrelevent to damage. I use a clean evil wings most of the time with no noticeable decline in damage.
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#38
I imagined Hardcore Mode being something like this:

1v1 match and there will be a lobby of people waiting. When the person dies, next person comes up to take his place and goes on. It would go on for at least 5 wins(?) and that will decide the match.

Crazy idea though but I was watching some Gunz: The Duel videos. Tongue
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#39
About mages: MATT and INT do matter, but it doesn't matter that much. As a Bishop with ~10k Range I still do a lot of damage, but for example the difference between my 132 matt Maple Pyrope Wand (my main pvp wand) and a clean Zhu-Ge-Liang wand is really low. They are both the same weapon speed, but the difference between the wands is around the 60 attack, but I do actually kill someone in 4 hits of big bang instead of 5 with the higher matt wand. And it's exactly the same for other mage jobs, and with INT. I don't see why people actually cast MW in PvP as a non-mage class, does it help at all? Oh well, can't wait for this 1Vs1 mode, or whatever it is! Oh, and heal doesn't help me that much at all. I can only heal like 20% of my HP, which does help a little. But not enough to keep me alive for full infinity (60 seconds).
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#40
Kreeftje Wrote:I don't see why people actually cast MW in PvP as a non-mage class, does it help at all?

I always figured MW helped added DEF / MDEF to your character, and Warriors get +1 BATK per +400 DEF, but I haven't gone into any in-depth testing.
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