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2012-04-13, 11:39 PM
(This post was last modified: 2012-04-14, 03:18 AM by Dark Link.)
I think Nexon fixed the "Lose all buffs upon dying" bug, because I kept all my buffs while dead on my Cygnus.
EDIT: Dojo still resets at 11:50pm PST :/
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Thunderbro Wrote:Apparently friend finder no longer works.
this explains why i don't get whispers for meso selling sites any more. pretty sure that's the function the bot used.
Posting Freak
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If you die in Golden Temple, you're stuck dead until you relog. What a waste of Spirit Pendant and Bonus EXP...
Posting Freak
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Looks like Maple Messenger/chat invites are broken.
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Searching for Sword Earrings in the MTS brings up Silver Earrings (they're the same, but Nexon changed the name for some reason). Presumably if any other items had their names changed this would work for those too.
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Aggravate Wrote:Looks like Maple Messenger/chat invites are broken.
No. You have to be in the same channel to invite, which is stupid.
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Mazz Wrote:Searching for Sword Earrings in the MTS brings up Silver Earrings (they're the same, but Nexon changed the name for some reason). Presumably if any other items had their names changed this would work for those too.
It still uses the old scroll names in search, which mostly means you can't include "30%", "60%" etc. in weapon scrolls.
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Using max Pierce + CO to hit 9 mobs causes the client to crash.
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VerrKol Wrote:Using max Pierce + CO to hit 9 mobs causes the client to crash.
bowmen can just never catch a break, huh?
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Justin Wrote:bowmen can just never catch a break, huh?
MM in particular seem to get the shaft. The IS animation has been broken since ascension and CO = dc since then too. It's impossible to train with a Pally in party at LHC or SH...
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VerrKol Wrote:Using max Pierce + CO to hit 9 mobs causes the client to crash.
I was really hoping this glitch would cease to exist come this patch, because I felt bad for accidentally crashing my MM Guildmate with the "7 Pierce" Crash...
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VerrKol Wrote:Using max Pierce + CO to hit 9 mobs causes the client to crash.
Variation of this:
Using Big Bang repetitively in a big mob has a chance to crash your client as well.
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Netto Wrote:Variation of this:
Using Big Bang repetitively in a big mob has a chance to crash your client as well.
Is that really a variation? I'd wager that is a different problem. 9 hit pierce = instant crash 100% of the time. It' seems obvious that it creates some sort of unhandled error. If yours only crashes occasionally, its more likely to be memory/connection related especially with rumors about that new mage skill causing extremely high memory usage
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VerrKol Wrote:Is that really a variation? I'd wager that is a different problem. 9 hit pierce = instant crash 100% of the time. It' seems obvious that it creates some sort of unhandled error. If yours only crashes occasionally, its more likely to be memory/connection related especially with rumors about that new mage skill causing extremely high memory usage
I remember reading that the problem was that they allowed Pierce's 6th hit to break the damage cap but not the 7th, which caused the instant d/c. I don't know how difficult it would be to fix.
I don't really know what's up with the Illusion Step glitch. Is there supposed to be an animation? I've noticed some animation when a Mercedes dodges a hit but otherwise nothing.
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McAwesomesauce Wrote:I remember reading that the problem was that they allowed Pierce's 6th hit to break the damage cap but not the 7th, which caused the instant d/c. I don't know how difficult it would be to fix.
I don't really know what's up with the Illusion Step glitch. Is there supposed to be an animation? I've noticed some animation when a Mercedes dodges a hit but otherwise nothing.
That's a possibility, but I would imagine that unexpected damage values over cap would generate a numbered error message which the crash does not or even a 1m cap on the last arrow. It really just depends on how Nexon implemented it. I'd guess that they have a static bonus after damage cap limitation to increase pierces damage and I can't really see how that would lead to a crash for an extra hit, but possible.
If you try it on a BM the IS glitch is immediately obvious hence why I find it annoying. Your character should smile (like the hat potential line) whenever IS activates to dodge. It's not really a big deal except that I can't verify that IS works at all. It's entirely separate from the Mercedes dodge.
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happylight Wrote:Casting magic guard cancels invincible.
This one's been fixed.
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Not sure on this- using Family 1.2x drop and easter egg drop buff cancelled each other out and I was getting regular x1 drop. Trying this morning to farm recipe at mutant ribbon pigs- only got normal drops, even meso were regular drop.
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LostWraith Wrote:Not sure on this- using Family 1.2x drop and easter egg drop buff cancelled each other out and I was getting regular x1 drop. Trying this morning to farm recipe at mutant ribbon pigs- only got normal drops, even meso were regular drop.
All drop bonuses that works like buffs cancel out a drop buff applied before. If you used the 2x easter buff first, then I can almost guarantee you ended up with 1,2x drop. If you used the fam buff first, then we do have a mystery. It is also worth mentioning that neither of those buffs increase the amount of mesos gotten per drop, only how often you get mesos as a drop.
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Game crashes at one of the last stages of the Silent Crusade quest chain when you talk to Starling in the Leafre in Flames 2 map.
Attempted a few times on two different comps, and someone else said he had the same problem.
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Using Decent Haste in a macro as a mounted Mech forces you to recast it multiple times.
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