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SaptaZapta Wrote:Also, I seem to have lost an SP. My Ground Smash was at level 11, it got lowered to 10 (per the new max), but the freed-up SP didn't go in the free pool, nor into Slipstream.
I'm also missing sp for arcane overdrive.
Storm magic and ice demon both went to level 10 but the 20 sp didn't show up.
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using the SP reset SHOULD fix it. or at least it used to, hope it still does.
Posting Freak
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ShinkuDragon Wrote:using the SP reset SHOULD fix it. or at least it used to, hope it still does.
It didn't for me. I'm still missing 20 SP on my bishop after using reset.
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Seems like the usual pineapple ups after a patch. I think Ill just wait till tomorrow and see what happens.
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Posting Freak
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Abysseon Wrote:I'm also missing sp for arcane overdrive.
Storm magic and ice demon both went to level 10 but the 20 sp didn't show up.
Me too... some of my chars lost SP a lot from 1 to 10...
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Fiel Wrote:I don't run all of my scripts every time. I only run a script when I determine it should be run. I didn't look for the change so I didn't see that it needed to run.
-snip-
So that means.....
Developers: Hey Pole Arm DarKs!
Note: For anyone out there who are going to quote me saying *retard voice* "Pole Arms are better because they're faster." Not overall. If you party with Viper/Striker/4th Job Phantom with at least level 11 Wind Booster (Speed Infusion,) or have them (assuming you're using two computers at once,) Spears end game wise are superior to Pole Arms in terms of DPS and DPM with both Wind Booster and Weapon Booster in effect. The reason why is that Pole Arms end game wise sacrificed attack power for faster speed, which IMO hindered DPS and DPM than help.
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FlameChocobo Wrote:So that means.....
Developers: Hey Pole Arm DarKs!
![[Image: tumblr_lgr3xi3qGI1qbgwvr.gif]](http://media.tumblr.com/tumblr_lgr3xi3qGI1qbgwvr.gif)
Note: For anyone out there who are going to quote me saying *retard voice* "Pole Arms are better because they're faster." Not overall. If you party with Viper/Striker/4th Job Phantom with at least level 11 Wind Booster (Speed Infusion,) or have them (assuming you're using two computers at once,) Spears end game wise are superior to Pole Arms in terms of DPS and DPM with both Wind Booster and Weapon Booster in effect. The reason why is that Pole Arms end game wise sacrificed attack power for faster speed, which IMO hindered DPS and DPM than help.
11 SI isn't any different from 1 except duration. >__________>
DPS is the same as DPM. >__________________>
No phantom will EVER steal SI. >_________________________>
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Posting Freak
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Takebacker Wrote:11 SI isn't any different from 1 except duration. >__________>
DPS is the same as DPM. >__________________>
No phantom will EVER steal SI. >_________________________>
OK, what? The difference between 11 and 1 is also cheaper MP wise, and AFAIK weapon speed gets increased by one (Unless you're thinking of KMS.)
And what do you mean by that? Are the Vipers rare? Has people given up on Buccaneers becoming Vipers because of how hard it is to train as a 3rd jobber? If that's the case, then Strikers are the best bet for Wind Booster Mule.
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I'm guessing the DPS increase is pathetic, AND they're already at max speed.
There's always dSI...
Hadriel
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Polearms still win at being usable on my Aran as well as my Dark Knight, so I prob. won't switch. (unless someone wants to give me a 140 spear)
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Can someone please explain to me why the flying hell Nexon hasn't made my two favorite weapons as a VL weapon?
Where the heck are the two handed maces/axes? This somehow pisses me off pretty bad to be really honest. =_=
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FlameChocobo Wrote:OK, what? The difference between 11 and 1 is also cheaper MP wise, and AFAIK weapon speed gets increased by one (Unless you're thinking of KMS.)
And what do you mean by that? Are the Vipers rare? Has people given up on Buccaneers becoming Vipers because of how hard it is to train as a 3rd jobber? If that's the case, then Strikers are the best bet for Wind Booster Mule.
Ever since Big Bang hit, Wind Booster has retained the -2 attack speed effect at level 1. There's no reason to level it beyond level 1 except for buff duration.
Phantoms won't need need the skill at all. Why would they take something they don't really need?
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Link Wrote:Ever since Big Bang hit, Wind Booster has retained the -2 attack speed effect at level 1. There's no reason to level it beyond level 1 except for buff duration.
Phantoms won't need need the skill at all. Why would they take something they don't really need?
So that means if I use a Two Handed Sword that is Normal-6, then it should be Faster-2 with Weapon Booster and Level 1 Wind Booster in effect. Thanks for clarifying! I couldn't confirm the difference. BUT I find it more efficient to level it than leaving it at level 1 as you don't have to settle consistently use it when it runs out.
Phantoms that are used as a main won't steal that skill. What I'm talking about is using a Phantom as a buff mule. That way, you get most of the buffs you need if you're a class that wields either Fast-5/Normal-6 or slower weapons. Though for full potential, It could be annoying as you have to level it in order for it to be that way.
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