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NPC
슈피겔만
"나와 함께 유물을 발견해 보지 않겠나?"
"나와 손 잡고 귀한 유물을 발견해보자구."
유물 단원의 피로회복 드링크
유물 단원의 피로를 말끔히 회복 시켜줄 드링크다. HP와 MP를 각각 3000씩 회복시켜 준다. HP: +3000 MP: +3000 Items per slot: 300
Tradeblock
발굴된 축복의 비약
고대 유물 지킴이가 떨어뜨리는 물약이다. 사용하면 1시간동안 STR, DEX, INT, LUK, 이동속도와 점프력이 20씩 증가한다. 단, 비약은 한번에 1개 이상 사용할 수 없다. Sale price: 1 meso STR: +20 DEX: +20 INT: +20 LUK: +20 Speed: +20 Jump: +20 Items per slot: 100 Required Level: 20 Time: 3,600,000
Tradeblock
발굴된 용기의 비약
고대 유물 지킴이가 떨어뜨리는 물약이다. 사용하면 15분동안 공격력 +4, 마력+4가 증가한다. 단, 비약은 한 번에 1개 이상 사용할 수 없다. Sale price: 1 meso Items per slot: 100 Required Level: 20 Time: 900,000
Tradeblock
발굴된 체력 강화 비약
고대 유물 지킴이가 떨어뜨리는 물약이다. 사용하면 1시간동안 최대 HP가 2000이 증가한다. 단, 비약은 한 번에 1개 이상 사용할 수 없다. Sale price: 1 meso Items per slot: 100 Required Level: 20 Time: 3,600,000
Tradeblock
전사 축복의 비약
전사에게 축복을 내려주는 물약이다. 사용하면 1시간동안 STR, DEX, INT, LUK, 이동속도와 점프력이 10씩 증가한다. 단, 비약은 한번에 1개 이상 사용할 수 없다. Sale price: 1 meso STR: +10 DEX: +10 INT: +10 LUK: +10 Speed: +10 Jump: +10 Items per slot: 100 Required Level: 15 Time: 3,600,000
Tradeblock
가치 있는 유물 Time: 1,800,000
Tradeblock
Cannot resell to merchants
One-of-a-kind
[마스터리북] 레이징 블로우 20
70%의 확률로 #c레이징 블로우#의 마스터 레벨을 20까지 올려준다.\n직업 : 히어로\n조건 : 스킬 레벨 5 이상 Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 20 Success rate: 70%
[마스터리북] 레이징 블로우 30
50%의 확률로 #c레이징 블로우#의 마스터 레벨을 30까지 올려준다.\n직업 : 히어로\n조건 : 스킬 레벨 15 이상 Sale price: 1 meso Items per slot: 1 Required skill level: 15 Master Level: 30 Success rate: 50%
[스페셜 마스터리북] 레이징 블로우 30
100%의 확률로 #c레이징 블로우#의 마스터 레벨을 30까지 올려준다.\n직업 : 히어로\n조건 : 스킬 레벨 5이상 Sale price: 1 meso Items per slot: 1 Required skill level: 5 Master Level: 30 Success rate: 100%
Tradeblock
감정되지 않은 골동품
슈피겔만의 골동품 박물관 구석에 먼지 쌓인채 방치되어 있는 상자. 열어보면 의외의 값진 보물을 발견할 수도 있다. \n#c더블 클릭하면 내용물을 확인할 수 있다.# Sale price: 1 meso
Tradeblock
Cannot resell to merchants
알수 없는 유물
어떤 가치가 있는지 알 수 없는 유물이다. Items per slot: 100 Level Range: 10 Optimum level: 1
Tradeblock
유물지킴이의 흔적
유물지킴이가 떨어뜨리는 흔적. 한 번에 많은 유물 점수를 얻을 수 있다. Sale price: 1 meso
Tradeblock
Cannot resell to merchants
메이플 시럽 포션
메이플 시럽으로 만든 달콤한 포션이다. 레벨에 따라 회복되는 체력과 마나의 양이 달라진다. \n#c\n-30레벨 미만-\nHP/MP +100\n-30~69레벨-HP/MP +300\n-70~99레벨-HP/MP +1000\n-100~119레벨-HP/MP +2000\n-120~149레벨-HP/MP +3000\n-150레벨 이상-HP/MP +4000\n Items per slot: 1000
Tradeblock
Cannot resell to merchants
캐논 슈터를 위한 특별한 응원!
돌아온 전설 캐논 슈터에게 주어지는 특별한 응원이다. 30분간 공격력과 이동속도, 점프력을 증가시킨다. 자신의 레벨이 5만큼 상승할때마다 응원의 효과는 비례하여 상승한다. 단, 100레벨 이상의 효과는 동일하다. 다른 버프와 중복하여 적용 가능하다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
레전드 시공석
돌아온 전설 레전드 직업군에게 주어지는 레전드 시공석이다. 대륙구분 없이 원하는 마을로 이동할 수 있다. 지급 받은 후 24시간이 지나면 사라진다. #c30분에 1번씩 사용할 수 있다.# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
더블 막시무스 라이딩 30일 이용권
더블클릭하면 라이딩 스킬 [더블 막시무스 라이딩]을 오늘로부터 30일간 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
더블 빨간트럭 라이딩 30일 이용권
더블클릭하면 라이딩 스킬 [더블 빨간트럭 라이딩]을 오늘로부터 30일간 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
더블 파워슈트 라이딩 30일 이용권
더블클릭하면 라이딩 스킬 [더블 파워슈트 라이딩]을 오늘로부터 30일간 사용할 수 있게 된다. Items per slot: 1
Cannot resell to merchants
메르세데스를 위한 특별한 응원!
돌아온 전설 메르세데스에게 주어지는 특별한 응원이다. 30분간 공격력과 체력의 최대치를 증가시킨다. 자신의 레벨이 5만큼 상승할때마다 응원의 효과는 비례하여 상승한다. 단, 100레벨 이상의 효과는 동일하다. 다른 버프와 중복하여 적용 가능하다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
데몬 슬레이어를 위한 특별한 응원!
돌아온 전설 데몬 슬레이어에게 주어지는 특별한 응원이다. 30분간 공격력과 데몬포스의 최대치를 증가시킨다. 자신의 레벨이 5만큼 상승할때마다 응원의 효과는 비례하여 상승한다. 단, 100레벨 이상의 효과는 동일하다. 다른 버프와 중복하여 적용 가능하다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
Etc
돌리온의 머플러
돌리온의 레드 머플러이다. 바람에 날리면 멋있다. Sale price: 235 meso Items per slot: 200
큘라의 신사 모자
기프트샵에서 몰래 가져간 큘라의 신사 모자이다. Sale price: 238 meso Items per slot: 200
장난감 목마 꼬리
마몬이 타고 다니는 장난감 목마의 꼬리이다. Sale price: 244 meso Items per slot: 200
나무통
롤링 돌리온이 굴리던 나무통이다. Sale price: 247 meso Items per slot: 200
밸리베어의 야구모자
밸리베어의 야구모자이다. Sale price: 250 meso Items per slot: 200
장난감 비행기
플라잉 리오가 타고 다니는 장난감 비행기이다. Sale price: 256 meso Items per slot: 200
판스의 타이어
판스가 아끼는 타이어다. Sale price: 259 meso Items per slot: 200
바이킹 헬멧
바이킹 베어가 쓰고 다니는 헬멧이다. Sale price: 262 meso Items per slot: 200
타르가의 발바닥
타르가의 곰 발바닥이다. Sale price: 265 meso Items per slot: 200
스칼리온의 발바닥
스칼리온의 사자 발바닥이다. Sale price: 265 meso Items per slot: 200
단풍잎
단풍잎이다. Sale price: 1 meso Items per slot: 1000
Tradeblock
Cannot resell to merchants
펫 안내서 : 구름양 편
펫인 구름양에게 할 수 있는 명령어가 적혀 있는 안내서다. \n#c아이템을 더블클릭 하면 책을 펼칠 수 있다.# Sale price: 500 meso Items per slot: 1
강인한 전사의 구슬
전사의 기운을 담는 구슬이다. 레벨범위 몬스터를 퇴치할 때마다 구슬에 전사의 기운이 차오른다. 총 3000마리의 몬스터를 퇴치하면 구슬이 가득차게 된다. Sale price: 1 meso Items per slot: 1
One-of-a-kind
Quest item
절대무적 전사의 구슬
전사의 기운을 담는 구슬이다. 레벨범위 몬스터를 퇴치할 때마다 구슬에 전사의 기운이 차오른다. 총 3000마리의 몬스터를 퇴치하면 구슬이 가득차게 된다. Sale price: 1 meso Items per slot: 1
One-of-a-kind
Quest item
코인
코인이다. Sale price: 1 meso Items per slot: 1000
Tradeblock
Cannot resell to merchants
Cash
샤를과 Tea 타임
샤를 왕자님과 황송한 티타임을 가질 수 있는 의자다. 10초마다 HP가 100, MP가 50씩 회복된다. Sale price: 1 meso Items per slot: 1 Recovery HP: 100 Recovery MP: 50
크림과 Tea 타임
메이드 크림과 달콤한 티타임을 가질 수 있는 의자다. 10초마다 HP가 100, MP가 50씩 회복된다. Sale price: 1 meso Items per slot: 1 Recovery HP: 100 Recovery MP: 50
구름양의 구름사탕
#c구름양#만 먹을 수 있는 달콤한 구름사탕이다. 포만감을 모두 회복시켜주고 #c친밀도를 100 상승#시켜준다. Items per slot: 200
Pet
구름양
활달한 성격의 구름양입니다. 밝은 성격과 귀여운 동작이 구름양의 매력이라고 할 수 있습니다. \n#c스킬: 버프 스킬 자동 사용, 메소 줍기, 아이템 줍기 #
브랜디쉬: New Skill
New - Name (브랜디쉬
New - Description (눈 앞의 적 여러명을 두번 연속 공격한다.)
New - Level readout (MP #mpCon 소비, #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격
New - Max level (20)
New - Delay (brandish1 - 840 ms, brandish2 - 840 ms)
New - Hitbox (150%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1)
New - mpCon (16) (10+roundDown(level/3))
New - damage (210) (170+2*level)
New - mobCount (3) (3)
New - attackCount (2) (2)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rage:
Changed - Description (일정 시간동안 아군의 물리 공격력을 향상시킨다. --> 일정 시간동안 아군의 물리 공격력을 향상시킨다. 다른 버프와 중첩하여 사용할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 +#pad --> MP #mpCon 소비, #time초간 물리 공격력 +#indiePad)
New - indiePad (30) (10+level)
Changed - time (155 --> 180) (55+5*level --> 60+6*level)
Removed - pad
인듀어: New Skill
New - Name (인듀어
New - Description (자신의 상태이상 내성을 강화한다.)
New - Level readout (상태이상 내성 #asrR% 증가
New - Max level (20)
New - Combat orders (1)
New - Info (type = 51, mes = stun, condition = damaged)
New - asrR (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Brandish:
Changed - Name (브랜디쉬 --> 브레이브 슬래시
Changed - Description (눈 앞의 적 여러명을 방어력을 무시하고 두번 연속 공격한다. --> 전방의 적 다수를 세번 연속 공격한다.)
Changed - Level readout (MP #mpCon 소비, 대상의 방어력을 #ignoreMobpdpR% 무시하고, #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms)
Changed - Hitbox (150% --> 175%)
New - Combat orders (1)
Changed - mpCon (21 --> 19) (15+roundDown(level/3) --> 14+roundUp(level/4))
Changed - damage (280 --> 240) (180+5*level --> 200+2*level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - mobCount (3 --> 4) (3 --> 4)
Removed - ignoreMobpdpR
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Hero
Intrepid Slash:
Changed - Name (브레이브 슬래시 --> 레이징 블로우
Changed - Description (전방의 적 다수를 세번 연속 공격한다. --> 전방의 적 다수를 여러 번 연속 공격 한다. 마지막 공격은 반드시 크리티컬로 적용된다.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하고 마지막 공격은 크리티컬 판정
Changed - Delay (braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms --> ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms)
Changed - Hitbox (175% --> 200%)
Changed - mpCon (24 --> 40) (14+roundUp(level/3) --> 20+2*roundUp(level/3))
Changed - damage (300 --> 220) (150+5*level --> 130+3*level)
Changed - attackCount (3 --> 5) (3 --> 5)
Changed - mobCount (4 --> 6) (4 --> 6)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
New - Animation (hit.0)
몬스터 마그넷: New Skill
New - Name (몬스터 마그넷
New - Description (전방의 적 다수를 자신의 앞으로 끌어 당기며 공격한다. 대상은 일정시간동안 기절 상태에 빠진다.)
New - Level readout (MP #mpCon 소비, #damage%의 데미지를 주며 최대 #mobCount명의 적을 자신의 앞으로 끌어당김, #time초간 기절
New - Max level (30)
New - Master Level (10)
New - Hitbox (370%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, pullTarget = 1, mes = stun)
New - mpCon (22) (10+2*roundDown(level/5))
New - damage (350) (50+10*level)
New - time (5) (roundUp(level/6))
New - mobCount (6) (3+roundDown(level/10))
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Heaven's Hammer:
Changed - Description (거대한 망치로 지면을 내리쳐 다수의 적을 동시에 공격한다. --> 거대한 망치로 지면을 내리쳐 다수의 적을 동시에 공격하여 적에게 치명적인 데미지를 준다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 공격, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 #mobCount명의 적을 공격, 보스 몬스터 공격 시 #damageToBoss% 데미지로 #attackCount번 공격. 재사용 대기시간 #cooltime초
Changed - attackCount (1 --> 4) (1 --> 4)
New - damageToBoss (425) (335+3*level)
Advanced Charge Blow:
Changed - Description (차지 블로우의 데미지와 최대 타겟의 수, 공격횟수를 증가시키며, 차지 상태에서의 무기 숙련도를 향상시킨다.\n필요 스킬 : #c차지 블로우 30레벨# --> 차지 블로우의 데미지와 최대 타겟의 수, 공격횟수를 증가시키며, 차지 상태에서의 무기 숙련도를 향상시킨다. 차지 블로우로 공격 시, 일정 확률로 적을 즉사시킨다. \n필요 스킬 : #c차지 블로우 30레벨#)
Changed - Level readout (차지 블로우의 데미지 #damage%, 최대 타겟 #mobCount, 공격횟수 #attackCount회, 차지 상태일 때 무기 숙련도 #mastery%로 증가 --> 차지 블로우의 데미지 #damage%, 최대 타겟 #mobCount, 공격횟수 #attackCount회, 차지 상태일 때 무기 숙련도 #mastery%로 증가, 차지 블로우로 공격 시, #prop% 확률로 즉사
Changed - damage (370 --> 400) (270+10*level --> 300+10*level)
New - prop (10) (level)
Divine Shield:
Changed - Description (피격 시 일정확률로 개인 보호막이 생성되어 #c최대 10번의 피해를 흡수하고 캐릭터의 물리 공격력을 향상#시킨다. 보호막은 최대 90초 동안 유지되며, 한번 발동되면 일정 시간동안 재생성 되지 않고, 적의 공격으로 해제되지 않는다. --> 피격 시 일정확률로 개인 보호막이 생성되어 90초동안 #c최대 10번의 피해를 흡수하고 캐릭터의 물리 공격력을 향상#시킨다. 한번 발동되면 일정 시간동안 재생성 되지 않고, 적의 공격으로 해제되지 않는다.)
Changed - Level readout (피격 시 #prop% 확률로 개인 보호막 생성, 보호막이 유지되는 동안 물리 공격력이 #epad 증가하며 최대 #x번의 피해를 흡수, 발동 시 #cooltime초 동안 보호막 재생성 불가 --> 피격 시 #prop% 확률로 개인 보호막 생성, #time초 동안 물리 공격력이 #epad 증가하며 최대 #x번의 피해를 흡수, 발동 시 #cooltime초 동안 보호막 재생성 불가
Changed - prop (30 --> 50) (3*level --> 5*level)
Sacrifice:
Changed - Level readout (MP #mpCon와 HP #x%를 소비하여 대상의 방어력을 무시하고 #damage%의 데미지로 공격. --> MP #mpCon와 HP #x%를 소비하여 대상의 방어력을 무시하고 #damage%의 데미지로 #attackCount번 공격.)
Changed - damage (400 --> 220) (240+8*level --> 120+5*level)
Changed - attackCount (2 --> 4) (2 --> 4)
인듀어: New Skill
New - Name (인듀어
New - Description (자신의 상태이상 내성을 강화한다.)
New - Level readout (상태이상 내성 #asrR% 증가
New - Max level (20)
New - Combat orders (1)
New - Info (type = 51, mes = stun, condition = damaged)
New - asrR (20) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Revenge of the Beholder:
Changed - cooltime (5 --> 4) (10-1*roundDown(level/2) --> 9-roundUp(level/2))
Aura of the Beholder:
Changed - hp (500 --> 600) (100+20*level --> 200+20*level)
Dawn Warrior (II)
Rage:
Changed - Description (일정 시간동안 아군의 물리 공격력을 향상시킨다. --> 일정 시간동안 아군의 물리 공격력을 향상시킨다. 다른 버프와 중첩하여 사용할 수 있다.)
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 #pad 증가 --> MP #mpCon 소비, #time초간 물리 공격력 +#indiePad)
New - indiePad (30) (10+level)
Changed - time (155 --> 180) (55+5*level --> 60+6*level)
Removed - pad
브랜디쉬: New Skill
New - Name (브랜디쉬
New - Description (눈 앞의 적 여러명을 두번 연속 공격한다.)
New - Level readout (MP #mpCon 소비, #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격
New - Max level (20)
New - Delay (brandish1 - 840 ms, brandish2 - 840 ms)
New - Hitbox (150%)
New - Final attack (1H Sword, 2H Sword)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (16) (10+roundDown(level/3))
New - damage (210) (170+2*level)
New - mobCount (3) (3)
New - attackCount (2) (2)
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dawn Warrior (III)
Soul Charge:
Changed - Name (소울 차지 --> 샤이닝 차지
Changed - Description (일정시간 동안 검에 성속성을 부여하고 데미지를 증가시킨다. --> 일정시간 동안 데미지를 증가시킨다. )
Changed - Level readout (MP #mpCon 소비, #time초 동안 무기에 성속성 부여, #damage% 데미지 --> MP #mpCon 소비, #time초 동안 데미지 #indieDamR% 증가
Removed - Hitbox
New - indieDamR (30) (10+2*level)
Removed - damage
Removed - mad
Removed - mobCount
Brandish:
Changed - Name (브랜디쉬 --> 브레이브 슬래시
Changed - Description (눈 앞의 적 여러명을 방어력을 무시하고 두번 연속 공격한다. --> 전방의 적 다수를 세번 연속 공격한다.)
Changed - Level readout (MP #mpCon 소비, 대상의 방어력을 #ignoreMobpdpR% 무시하고, #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 --> MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격
Changed - Delay (brandish1 - 840 ms, brandish2 - 840 ms --> braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms)
Changed - Hitbox (150% --> 175%)
Changed - Final attack (1H Sword, 2H Sword --> 1H Sword, 1H Axe, 2H Sword, 2H Axe)
Changed - mpCon (21 --> 19) (15+roundDown(level/3) --> 14+roundUp(level/4))
Changed - damage (280 --> 240) (180+5*level --> 200+2*level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - mobCount (3 --> 4) (3 --> 4)
Removed - ignoreMobpdpR
New - Animation (effect.0)
New - Animation (effect.1)
New - Animation (effect.2)
New - Animation (effect.3)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
Credit to JoeTang, the Maestro, for all of the English Translation Greatness.
Swordman
HP Boost
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Iron Body
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 20
Power Reflection Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 3
2
MP Cost: 10, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 3
3
MP Cost: 11, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 3
4
MP Cost: 11, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 3
5
MP Cost: 11, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 3
6
MP Cost: 12, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 3
7
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 3
8
MP Cost: 12, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 3
9
MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 3
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3
11
MP Cost: 13, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 3
12
MP Cost: 14, Damage: 194%, Number of Hits: 2, Max Enemies Hit: 3
13
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 3
14
MP Cost: 14, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 3
15
MP Cost: 15, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3
16
MP Cost: 15, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 3
17
MP Cost: 15, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 3
18
MP Cost: 16, Damage: 206%, Number of Hits: 2, Max Enemies Hit: 3
19
MP Cost: 16, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 3
20
MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Rage
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and axes. Info: type = 50 Maximum Level: 20
1
Sword and Axe Mastery: +12%, Accuracy: +6
2
Sword and Axe Mastery: +14%, Accuracy: +12
3
Sword and Axe Mastery: +16%, Accuracy: +18
4
Sword and Axe Mastery: +18%, Accuracy: +24
5
Sword and Axe Mastery: +20%, Accuracy: +30
6
Sword and Axe Mastery: +22%, Accuracy: +36
7
Sword and Axe Mastery: +24%, Accuracy: +42
8
Sword and Axe Mastery: +26%, Accuracy: +48
9
Sword and Axe Mastery: +28%, Accuracy: +54
10
Sword and Axe Mastery: +30%, Accuracy: +60
11
Sword and Axe Mastery: +32%, Accuracy: +66
12
Sword and Axe Mastery: +34%, Accuracy: +72
13
Sword and Axe Mastery: +36%, Accuracy: +78
14
Sword and Axe Mastery: +38%, Accuracy: +84
15
Sword and Axe Mastery: +40%, Accuracy: +90
16
Sword and Axe Mastery: +42%, Accuracy: +96
17
Sword and Axe Mastery: +44%, Accuracy: +102
18
Sword and Axe Mastery: +46%, Accuracy: +108
19
Sword and Axe Mastery: +48%, Accuracy: +114
20
Sword and Axe Mastery: +50%, Accuracy: +120
Weapon Booster
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or axe equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Crusader
Self Recovery
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
1
+20 HP and +3 MP every 4 sec
2
+40 HP and +6 MP every 4 sec
3
+60 HP and +9 MP every 4 sec
4
+80 HP and +12 MP every 4 sec
5
+100 HP and +15 MP every 4 sec
6
+120 HP and +18 MP every 4 sec
7
+140 HP and +21 MP every 4 sec
8
+160 HP and +24 MP every 4 sec
9
+180 HP and +27 MP every 4 sec
10
+200 HP and +30 MP every 4 sec
11
+220 HP and +33 MP every 4 sec
12
+240 HP and +36 MP every 4 sec
13
+260 HP and +39 MP every 4 sec
14
+280 HP and +42 MP every 4 sec
15
+300 HP and +45 MP every 4 sec
16
+320 HP and +48 MP every 4 sec
17
+340 HP and +51 MP every 4 sec
18
+360 HP and +54 MP every 4 sec
19
+380 HP and +57 MP every 4 sec
20
+400 HP and +60 MP every 4 sec
Endure
Endure Description: Improve your status effect resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect Resistance: +1%
2
Status Effect Resistance: +2%
3
Status Effect Resistance: +3%
4
Status Effect Resistance: +4%
5
Status Effect Resistance: +5%
6
Status Effect Resistance: +6%
7
Status Effect Resistance: +7%
8
Status Effect Resistance: +8%
9
Status Effect Resistance: +9%
10
Status Effect Resistance: +10%
11
Status Effect Resistance: +11%
12
Status Effect Resistance: +12%
13
Status Effect Resistance: +13%
14
Status Effect Resistance: +14%
15
Status Effect Resistance: +15%
16
Status Effect Resistance: +16%
17
Status Effect Resistance: +17%
18
Status Effect Resistance: +18%
19
Status Effect Resistance: +19%
20
Status Effect Resistance: +20%
21
Status Effect Resistance: +21%
22
Status Effect Resistance: +22%
Shout
Shout Description: Shouts at enemies, dealing damage and possibly Stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:230% Animations:effect, hit.0, mob Maximum Level: 20
Brave Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4
21
MP Cost: 20, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 4
22
MP Cost: 20, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 4
Combo Attack
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 22, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb
2
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
3
MP Cost: 22, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
4
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb
5
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb
6
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
7
MP Cost: 26, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
8
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +2% per Orb
9
MP Cost: 26, Duration: 140 sec, Max Combo Orbs: 4, Damage: +3% per Orb
10
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
11
MP Cost: 30, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
12
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb
13
MP Cost: 30, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb
14
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
15
MP Cost: 30, Duration: 170 sec, Max Combo Orbs: 5, Damage: +4% per Orb
16
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +4% per Orb
17
MP Cost: 34, Duration: 180 sec, Max Combo Orbs: 5, Damage: +5% per Orb
18
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
19
MP Cost: 34, Duration: 190 sec, Max Combo Orbs: 5, Damage: +5% per Orb
20
MP Cost: 34, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shout Animations:effect, effect0, mob Maximum Level: 20
Coma Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used. Info: type = 1, rangeAttack = 1, requireSkill = 1111002, mes = stun, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: type = 1, requireSkill = 1111002, mes = darkness, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
Raging Blow Description: Deal many consecutive attacks on multiple enemies in front of you. The final hit is guaranteed to be a critical hit. Info: type = 1, areaAttack = 1 Delays: ragingBlow1 - 840 ms, ragingBlow2 - 840 ms, ragingBlow3 - 840 ms, ragingBlow4 - 840 ms Range:200% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0 Maximum Level: 30
1
MP Cost: 22, Damage: 133%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
2
MP Cost: 22, Damage: 136%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
3
MP Cost: 22, Damage: 139%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
4
MP Cost: 24, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
5
MP Cost: 24, Damage: 145%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
6
MP Cost: 24, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
7
MP Cost: 26, Damage: 151%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
8
MP Cost: 26, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
9
MP Cost: 26, Damage: 157%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
10
MP Cost: 28, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
11
MP Cost: 28, Damage: 163%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
12
MP Cost: 28, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
13
MP Cost: 30, Damage: 169%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
14
MP Cost: 30, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
15
MP Cost: 30, Damage: 175%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
16
MP Cost: 32, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
17
MP Cost: 32, Damage: 181%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
18
MP Cost: 32, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
19
MP Cost: 34, Damage: 187%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
20
MP Cost: 34, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
21
MP Cost: 34, Damage: 193%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
22
MP Cost: 36, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
23
MP Cost: 36, Damage: 199%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
24
MP Cost: 36, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
25
MP Cost: 38, Damage: 205%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
26
MP Cost: 38, Damage: 208%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
27
MP Cost: 38, Damage: 211%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
28
MP Cost: 40, Damage: 214%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
29
MP Cost: 40, Damage: 217%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
30
MP Cost: 40, Damage: 220%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
31
MP Cost: 42, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
32
MP Cost: 42, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 6, Final Hit Critical Hit Rate: 100%
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Enrage Description: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs. Info: type = 10 Pre-requisite: Level 30 Advanced Combo Attack Animations:effect Maximum Level: 30
1
MP Cost: 30, Uses 10 orbs, Duration: 66 sec, Damage: +2%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
2
MP Cost: 30, Uses 10 orbs, Duration: 72 sec, Damage: +4%, Critical Hit Rate: +11%, Minimum Critical Damage: +1%, Max Enemies Hit For All Skills: 1
3
MP Cost: 32, Uses 10 orbs, Duration: 78 sec, Damage: +6%, Critical Hit Rate: +11%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
4
MP Cost: 32, Uses 10 orbs, Duration: 84 sec, Damage: +8%, Critical Hit Rate: +12%, Minimum Critical Damage: +2%, Max Enemies Hit For All Skills: 1
5
MP Cost: 32, Uses 10 orbs, Duration: 90 sec, Damage: +10%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
6
MP Cost: 34, Uses 10 orbs, Duration: 96 sec, Damage: +12%, Critical Hit Rate: +12%, Minimum Critical Damage: +3%, Max Enemies Hit For All Skills: 1
7
MP Cost: 34, Uses 10 orbs, Duration: 102 sec, Damage: +14%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
8
MP Cost: 34, Uses 10 orbs, Duration: 108 sec, Damage: +16%, Critical Hit Rate: +13%, Minimum Critical Damage: +4%, Max Enemies Hit For All Skills: 1
9
MP Cost: 36, Uses 10 orbs, Duration: 114 sec, Damage: +18%, Critical Hit Rate: +13%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
10
MP Cost: 36, Uses 10 orbs, Duration: 120 sec, Damage: +20%, Critical Hit Rate: +14%, Minimum Critical Damage: +5%, Max Enemies Hit For All Skills: 1
11
MP Cost: 36, Uses 10 orbs, Duration: 126 sec, Damage: +22%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
12
MP Cost: 38, Uses 10 orbs, Duration: 132 sec, Damage: +24%, Critical Hit Rate: +14%, Minimum Critical Damage: +6%, Max Enemies Hit For All Skills: 1
13
MP Cost: 38, Uses 10 orbs, Duration: 138 sec, Damage: +26%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
14
MP Cost: 38, Uses 10 orbs, Duration: 144 sec, Damage: +28%, Critical Hit Rate: +15%, Minimum Critical Damage: +7%, Max Enemies Hit For All Skills: 1
15
MP Cost: 40, Uses 10 orbs, Duration: 150 sec, Damage: +30%, Critical Hit Rate: +15%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
16
MP Cost: 40, Uses 10 orbs, Duration: 156 sec, Damage: +32%, Critical Hit Rate: +16%, Minimum Critical Damage: +8%, Max Enemies Hit For All Skills: 1
17
MP Cost: 40, Uses 10 orbs, Duration: 162 sec, Damage: +34%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
18
MP Cost: 42, Uses 10 orbs, Duration: 168 sec, Damage: +36%, Critical Hit Rate: +16%, Minimum Critical Damage: +9%, Max Enemies Hit For All Skills: 1
19
MP Cost: 42, Uses 10 orbs, Duration: 174 sec, Damage: +38%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
20
MP Cost: 42, Uses 10 orbs, Duration: 180 sec, Damage: +40%, Critical Hit Rate: +17%, Minimum Critical Damage: +10%, Max Enemies Hit For All Skills: 1
21
MP Cost: 44, Uses 10 orbs, Duration: 186 sec, Damage: +42%, Critical Hit Rate: +17%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
22
MP Cost: 44, Uses 10 orbs, Duration: 192 sec, Damage: +44%, Critical Hit Rate: +18%, Minimum Critical Damage: +11%, Max Enemies Hit For All Skills: 1
23
MP Cost: 44, Uses 10 orbs, Duration: 198 sec, Damage: +46%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
24
MP Cost: 46, Uses 10 orbs, Duration: 204 sec, Damage: +48%, Critical Hit Rate: +18%, Minimum Critical Damage: +12%, Max Enemies Hit For All Skills: 1
25
MP Cost: 46, Uses 10 orbs, Duration: 210 sec, Damage: +50%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
26
MP Cost: 46, Uses 10 orbs, Duration: 216 sec, Damage: +52%, Critical Hit Rate: +19%, Minimum Critical Damage: +13%, Max Enemies Hit For All Skills: 1
27
MP Cost: 48, Uses 10 orbs, Duration: 222 sec, Damage: +54%, Critical Hit Rate: +19%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
28
MP Cost: 48, Uses 10 orbs, Duration: 228 sec, Damage: +56%, Critical Hit Rate: +20%, Minimum Critical Damage: +14%, Max Enemies Hit For All Skills: 1
29
MP Cost: 48, Uses 10 orbs, Duration: 234 sec, Damage: +58%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
30
MP Cost: 50, Uses 10 orbs, Duration: 240 sec, Damage: +60%, Critical Hit Rate: +20%, Minimum Critical Damage: +15%, Max Enemies Hit For All Skills: 1
31
MP Cost: 50, Uses 10 orbs, Duration: 246 sec, Damage: +62%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
32
MP Cost: 50, Uses 10 orbs, Duration: 252 sec, Damage: +64%, Critical Hit Rate: +21%, Minimum Critical Damage: +16%, Max Enemies Hit For All Skills: 1
Rush
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Advanced Combo Attack
Advanced Combo Attack Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 30 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 30
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%
4
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 28%
5
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 30%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%
8
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 36%
9
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 38%
10
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 40%
11
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 42%
12
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 44%
13
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 46%
14
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 48%
15
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 50%
16
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 52%
17
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 54%
18
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 56%
19
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 58%
20
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 60%
21
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 62%
22
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 64%
23
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 66%
24
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 68%
25
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 70%
26
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 72%
27
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 74%
28
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 76%
29
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 78%
30
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 80%
31
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 82%
32
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 84%
Combat Mastery
Combat Mastery Description: Ignores a portion of a monster's defense while attacking. Info: type = 50 Maximum Level: 10
1
Defense Ignored: 5%
2
Defense Ignored: 10%
3
Defense Ignored: 15%
4
Defense Ignored: 20%
5
Defense Ignored: 25%
6
Defense Ignored: 30%
7
Defense Ignored: 35%
8
Defense Ignored: 40%
9
Defense Ignored: 45%
10
Defense Ignored: 50%
11
Defense Ignored: 55%
12
Defense Ignored: 60%
Advanced Final Attack
Advanced Final Attack Description: Permanently increases physical attack, accuracy, and Final Attack damage and Activation Rate. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 20 Final Attack Animations:hit.0 Maximum Level: 30
1
Activation Rate: 46%, Damage: 163%, Number of Hits: 2, Weapon ATT: +1, Accuracy: +1%
2
Activation Rate: 46%, Damage: 166%, Number of Hits: 2, Weapon ATT: +2, Accuracy: +1%
3
Activation Rate: 47%, Damage: 169%, Number of Hits: 2, Weapon ATT: +3, Accuracy: +1%
4
Activation Rate: 47%, Damage: 172%, Number of Hits: 2, Weapon ATT: +4, Accuracy: +2%
5
Activation Rate: 48%, Damage: 175%, Number of Hits: 2, Weapon ATT: +5, Accuracy: +2%
6
Activation Rate: 48%, Damage: 178%, Number of Hits: 2, Weapon ATT: +6, Accuracy: +2%
7
Activation Rate: 49%, Damage: 181%, Number of Hits: 2, Weapon ATT: +7, Accuracy: +3%
8
Activation Rate: 49%, Damage: 184%, Number of Hits: 2, Weapon ATT: +8, Accuracy: +3%
9
Activation Rate: 50%, Damage: 187%, Number of Hits: 2, Weapon ATT: +9, Accuracy: +3%
10
Activation Rate: 50%, Damage: 190%, Number of Hits: 2, Weapon ATT: +10, Accuracy: +4%
11
Activation Rate: 51%, Damage: 193%, Number of Hits: 2, Weapon ATT: +11, Accuracy: +4%
12
Activation Rate: 51%, Damage: 196%, Number of Hits: 2, Weapon ATT: +12, Accuracy: +4%
13
Activation Rate: 52%, Damage: 199%, Number of Hits: 2, Weapon ATT: +13, Accuracy: +5%
14
Activation Rate: 52%, Damage: 202%, Number of Hits: 2, Weapon ATT: +14, Accuracy: +5%
15
Activation Rate: 53%, Damage: 205%, Number of Hits: 2, Weapon ATT: +15, Accuracy: +5%
16
Activation Rate: 53%, Damage: 208%, Number of Hits: 2, Weapon ATT: +16, Accuracy: +6%
17
Activation Rate: 54%, Damage: 211%, Number of Hits: 2, Weapon ATT: +17, Accuracy: +6%
18
Activation Rate: 54%, Damage: 214%, Number of Hits: 2, Weapon ATT: +18, Accuracy: +6%
19
Activation Rate: 55%, Damage: 217%, Number of Hits: 2, Weapon ATT: +19, Accuracy: +7%
20
Activation Rate: 55%, Damage: 220%, Number of Hits: 2, Weapon ATT: +20, Accuracy: +7%
21
Activation Rate: 56%, Damage: 223%, Number of Hits: 2, Weapon ATT: +21, Accuracy: +7%
22
Activation Rate: 56%, Damage: 226%, Number of Hits: 2, Weapon ATT: +22, Accuracy: +8%
23
Activation Rate: 57%, Damage: 229%, Number of Hits: 2, Weapon ATT: +23, Accuracy: +8%
24
Activation Rate: 57%, Damage: 232%, Number of Hits: 2, Weapon ATT: +24, Accuracy: +8%
25
Activation Rate: 58%, Damage: 235%, Number of Hits: 2, Weapon ATT: +25, Accuracy: +9%
26
Activation Rate: 58%, Damage: 238%, Number of Hits: 2, Weapon ATT: +26, Accuracy: +9%
27
Activation Rate: 59%, Damage: 241%, Number of Hits: 2, Weapon ATT: +27, Accuracy: +9%
28
Activation Rate: 59%, Damage: 244%, Number of Hits: 2, Weapon ATT: +28, Accuracy: +10%
29
Activation Rate: 60%, Damage: 247%, Number of Hits: 2, Weapon ATT: +29, Accuracy: +10%
30
Activation Rate: 60%, Damage: 250%, Number of Hits: 2, Weapon ATT: +30, Accuracy: +10%
31
Activation Rate: 61%, Damage: 253%, Number of Hits: 2, Weapon ATT: +31, Accuracy: +11%
32
Activation Rate: 61%, Damage: 256%, Number of Hits: 2, Weapon ATT: +32, Accuracy: +11%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Page
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of swords and blunt weapons. Info: type = 50 Maximum Level: 20
1
Sword and Blunt Weapon Mastery: +12%, Accuracy: +6
2
Sword and Blunt Weapon Mastery: +14%, Accuracy: +12
3
Sword and Blunt Weapon Mastery: +16%, Accuracy: +18
4
Sword and Blunt Weapon Mastery: +18%, Accuracy: +24
5
Sword and Blunt Weapon Mastery: +20%, Accuracy: +30
6
Sword and Blunt Weapon Mastery: +22%, Accuracy: +36
7
Sword and Blunt Weapon Mastery: +24%, Accuracy: +42
8
Sword and Blunt Weapon Mastery: +26%, Accuracy: +48
9
Sword and Blunt Weapon Mastery: +28%, Accuracy: +54
10
Sword and Blunt Weapon Mastery: +30%, Accuracy: +60
11
Sword and Blunt Weapon Mastery: +32%, Accuracy: +66
12
Sword and Blunt Weapon Mastery: +34%, Accuracy: +72
13
Sword and Blunt Weapon Mastery: +36%, Accuracy: +78
14
Sword and Blunt Weapon Mastery: +38%, Accuracy: +84
15
Sword and Blunt Weapon Mastery: +40%, Accuracy: +90
16
Sword and Blunt Weapon Mastery: +42%, Accuracy: +96
17
Sword and Blunt Weapon Mastery: +44%, Accuracy: +102
18
Sword and Blunt Weapon Mastery: +46%, Accuracy: +108
19
Sword and Blunt Weapon Mastery: +48%, Accuracy: +114
20
Sword and Blunt Weapon Mastery: +50%, Accuracy: +120
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:200% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Power Guard
Power Guard Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Threaten Animations:effect, effect0 Maximum Level: 20
Threaten Description: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy. Info: type = 32, massSpell = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP&&reduceTargetACC Delays: alert2 - 600 ms Range:300% Animations:mob, effect Maximum Level: 20
Weapon Booster Description: Increases the attack speed of your weapon. Must have a sword or blunt weapon equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
White Knight
Lightning Charge
Lightning Charge Description: Imbue your weapon with Lightning damage. Can be used with other attribute charge skills. When used with Charge Blow, there is a chance to Stun the enemy temporarily. Note: Elemental disadvantage is ignored against bosses. If a monster is resistant to one of two elements when dual-charging, disadvantage is ignored. Info: type = 10, magicSteal = 1, pvp = 0 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, Stun Rate: 14%, Stun Duration: 1 sec
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, Stun Rate: 18%, Stun Duration: 1 sec
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, Stun Rate: 22%, Stun Duration: 1 sec
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, Stun Rate: 26%, Stun Duration: 1 sec
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, Stun Rate: 30%, Stun Duration: 1 sec
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, Stun Rate: 34%, Stun Duration: 1 sec
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, Stun Rate: 38%, Stun Duration: 1 sec
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, Stun Rate: 42%, Stun Duration: 1 sec
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, Stun Rate: 46%, Stun Duration: 1 sec
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, Stun Rate: 50%, Stun Duration: 1 sec
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, Stun Rate: 54%, Stun Duration: 2 sec
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, Stun Rate: 58%, Stun Duration: 2 sec
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, Stun Rate: 62%, Stun Duration: 2 sec
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, Stun Rate: 66%, Stun Duration: 2 sec
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, Stun Rate: 70%, Stun Duration: 2 sec
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, Stun Rate: 74%, Stun Duration: 2 sec
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, Stun Rate: 78%, Stun Duration: 2 sec
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, Stun Rate: 82%, Stun Duration: 2 sec
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, Stun Rate: 86%, Stun Duration: 2 sec
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, Stun Rate: 90%, Stun Duration: 2 sec
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Charged Blow Animations:effect, effect0, mob Maximum Level: 20
Charged Blow Description: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged, and has a chance to apply a status effect from the charge onto the enemy. Using Charged Blow does not deactivate the charge. Info: type = 1, areaAttack = 1, mes = stun Delays: chargeBlow - 810 ms Range:255% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect.1, effect.2, effect.3, effect.5, hit.0.1, hit.0.2, hit.0.3, hit.0.5, mob Maximum Level: 30
1
MP Cost: 12, Damage: 405%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
2
MP Cost: 12, Damage: 410%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
3
MP Cost: 12, Damage: 415%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
4
MP Cost: 14, Damage: 420%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
5
MP Cost: 14, Damage: 425%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
6
MP Cost: 14, Damage: 430%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
7
MP Cost: 16, Damage: 435%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
8
MP Cost: 16, Damage: 440%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
9
MP Cost: 16, Damage: 445%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
10
MP Cost: 18, Damage: 450%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
11
MP Cost: 18, Damage: 455%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
12
MP Cost: 18, Damage: 460%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
13
MP Cost: 20, Damage: 465%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
14
MP Cost: 20, Damage: 470%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
15
MP Cost: 20, Damage: 475%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
16
MP Cost: 22, Damage: 480%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
17
MP Cost: 22, Damage: 485%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
18
MP Cost: 22, Damage: 490%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
19
MP Cost: 24, Damage: 495%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
20
MP Cost: 24, Damage: 500%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
21
MP Cost: 24, Damage: 505%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
22
MP Cost: 26, Damage: 510%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
23
MP Cost: 26, Damage: 515%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
24
MP Cost: 26, Damage: 520%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
25
MP Cost: 28, Damage: 525%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
26
MP Cost: 28, Damage: 530%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
27
MP Cost: 28, Damage: 535%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
28
MP Cost: 30, Damage: 540%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
29
MP Cost: 30, Damage: 545%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
30
MP Cost: 30, Damage: 550%, Max Enemies Hit: 4, chance to apply the current charge's status effect on the enemy.
Combat Orders
Combat Orders Description: Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can surpass the master level. Exceptions: Beginner skills and Combat Orders cannot be increased. Info: type = 10, massSpell = 1 Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 5 HP Recovery Animations:effect, affected Maximum Level: 20
1
MP Cost: 24, Duration: 66 sec, All Skill Levels: +1
2
MP Cost: 24, Duration: 72 sec, All Skill Levels: +1
3
MP Cost: 24, Duration: 78 sec, All Skill Levels: +1
4
MP Cost: 24, Duration: 84 sec, All Skill Levels: +1
5
MP Cost: 24, Duration: 90 sec, All Skill Levels: +1
6
MP Cost: 28, Duration: 96 sec, All Skill Levels: +1
7
MP Cost: 28, Duration: 102 sec, All Skill Levels: +1
8
MP Cost: 28, Duration: 108 sec, All Skill Levels: +1
9
MP Cost: 28, Duration: 114 sec, All Skill Levels: +1
10
MP Cost: 28, Duration: 120 sec, All Skill Levels: +1
11
MP Cost: 32, Duration: 126 sec, All Skill Levels: +1
12
MP Cost: 32, Duration: 132 sec, All Skill Levels: +1
13
MP Cost: 32, Duration: 138 sec, All Skill Levels: +1
14
MP Cost: 32, Duration: 144 sec, All Skill Levels: +1
15
MP Cost: 32, Duration: 150 sec, All Skill Levels: +1
16
MP Cost: 36, Duration: 156 sec, All Skill Levels: +1
17
MP Cost: 36, Duration: 162 sec, All Skill Levels: +1
18
MP Cost: 36, Duration: 168 sec, All Skill Levels: +1
19
MP Cost: 36, Duration: 174 sec, All Skill Levels: +1
20
MP Cost: 36, Duration: 180 sec, All Skill Levels: +2
Blizzard Charge
Blizzard Charge Description: Imbue your weapon with Ice damage. When used with Charge Blow, there is a chance to freeze the enemy temporarily, stopping their movements completely. Note: Elemental disadvantage is ignored against bosses. Info: type = 11, condition = attack, mes = freeze, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to freeze the enemy for 1 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to freeze the enemy for 1 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to freeze the enemy for 1 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to freeze the enemy for 1 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to freeze the enemy for 1 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to freeze the enemy for 1 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to freeze the enemy for 1 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to freeze the enemy for 1 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to freeze the enemy for 1 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to freeze the enemy for 1 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to freeze the enemy for 2 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to freeze the enemy for 2 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to freeze the enemy for 2 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to freeze the enemy for 2 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to freeze the enemy for 2 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to freeze the enemy for 2 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to freeze the enemy for 2 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to freeze the enemy for 2 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to freeze the enemy for 2 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to freeze the enemy for 2 seconds
HP Recovery
HP Recovery Description: Instantly restores some of your HP. Info: type = 31 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 10
1
MP Cost: 24, HP Recovered: 22%, Cooldown Time: 42 sec
2
MP Cost: 24, HP Recovered: 24%, Cooldown Time: 39 sec
3
MP Cost: 28, HP Recovered: 26%, Cooldown Time: 36 sec
4
MP Cost: 28, HP Recovered: 28%, Cooldown Time: 33 sec
5
MP Cost: 32, HP Recovered: 30%, Cooldown Time: 30 sec
6
MP Cost: 32, HP Recovered: 32%, Cooldown Time: 27 sec
7
MP Cost: 36, HP Recovered: 34%, Cooldown Time: 24 sec
8
MP Cost: 36, HP Recovered: 36%, Cooldown Time: 21 sec
9
MP Cost: 40, HP Recovered: 38%, Cooldown Time: 18 sec
10
MP Cost: 40, HP Recovered: 40%, Cooldown Time: 15 sec
Flame Charge
Flame Charge Description: Imbue your weapon with Fire damage. When used with Charge Blow, there is a chance to burn the enemy temporarily, damaging them over time. Note: Elemental disadvantage is ignored against bosses. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:55% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 10 sec, Damage: 121%, when used with Charge Blow, 14% chance to apply 43% damage over time for 3 seconds
2
MP Cost: 25, Duration: 20 sec, Damage: 122%, when used with Charge Blow, 18% chance to apply 46% damage over time for 3 seconds
3
MP Cost: 25, Duration: 30 sec, Damage: 123%, when used with Charge Blow, 22% chance to apply 49% damage over time for 3 seconds
4
MP Cost: 25, Duration: 40 sec, Damage: 124%, when used with Charge Blow, 26% chance to apply 52% damage over time for 3 seconds
5
MP Cost: 25, Duration: 50 sec, Damage: 125%, when used with Charge Blow, 30% chance to apply 55% damage over time for 3 seconds
6
MP Cost: 25, Duration: 60 sec, Damage: 126%, when used with Charge Blow, 34% chance to apply 58% damage over time for 4 seconds
7
MP Cost: 25, Duration: 70 sec, Damage: 127%, when used with Charge Blow, 38% chance to apply 61% damage over time for 4 seconds
8
MP Cost: 30, Duration: 80 sec, Damage: 128%, when used with Charge Blow, 42% chance to apply 64% damage over time for 4 seconds
9
MP Cost: 30, Duration: 90 sec, Damage: 129%, when used with Charge Blow, 46% chance to apply 67% damage over time for 4 seconds
10
MP Cost: 30, Duration: 100 sec, Damage: 130%, when used with Charge Blow, 50% chance to apply 70% damage over time for 4 seconds
11
MP Cost: 30, Duration: 110 sec, Damage: 131%, when used with Charge Blow, 54% chance to apply 73% damage over time for 5 seconds
12
MP Cost: 30, Duration: 120 sec, Damage: 132%, when used with Charge Blow, 58% chance to apply 76% damage over time for 5 seconds
13
MP Cost: 30, Duration: 130 sec, Damage: 133%, when used with Charge Blow, 62% chance to apply 79% damage over time for 5 seconds
14
MP Cost: 30, Duration: 140 sec, Damage: 134%, when used with Charge Blow, 66% chance to apply 82% damage over time for 5 seconds
15
MP Cost: 35, Duration: 150 sec, Damage: 135%, when used with Charge Blow, 70% chance to apply 85% damage over time for 5 seconds
16
MP Cost: 35, Duration: 160 sec, Damage: 136%, when used with Charge Blow, 74% chance to apply 88% damage over time for 6 seconds
17
MP Cost: 35, Duration: 170 sec, Damage: 137%, when used with Charge Blow, 78% chance to apply 91% damage over time for 6 seconds
18
MP Cost: 35, Duration: 180 sec, Damage: 138%, when used with Charge Blow, 82% chance to apply 94% damage over time for 6 seconds
19
MP Cost: 35, Duration: 190 sec, Damage: 139%, when used with Charge Blow, 86% chance to apply 97% damage over time for 6 seconds
20
MP Cost: 35, Duration: 200 sec, Damage: 140%, when used with Charge Blow, 90% chance to apply 100% damage over time for 6 seconds
Shield Mastery
Shield Mastery Description: Increases Weapon Defense and Magic Defense when a shield is equipped, and provides a chance to guard enemy attacks, negating all damage. Info: type = 50 Maximum Level: 20
1
Weapon Defense and Magic Defense: +10%, Guard Rate: +1%
2
Weapon Defense and Magic Defense: +20%, Guard Rate: +2%
3
Weapon Defense and Magic Defense: +30%, Guard Rate: +3%
4
Weapon Defense and Magic Defense: +40%, Guard Rate: +4%
5
Weapon Defense and Magic Defense: +50%, Guard Rate: +5%
6
Weapon Defense and Magic Defense: +60%, Guard Rate: +6%
7
Weapon Defense and Magic Defense: +70%, Guard Rate: +7%
8
Weapon Defense and Magic Defense: +80%, Guard Rate: +8%
9
Weapon Defense and Magic Defense: +90%, Guard Rate: +9%
10
Weapon Defense and Magic Defense: +100%, Guard Rate: +10%
11
Weapon Defense and Magic Defense: +110%, Guard Rate: +11%
12
Weapon Defense and Magic Defense: +120%, Guard Rate: +12%
13
Weapon Defense and Magic Defense: +130%, Guard Rate: +13%
14
Weapon Defense and Magic Defense: +140%, Guard Rate: +14%
15
Weapon Defense and Magic Defense: +150%, Guard Rate: +15%
16
Weapon Defense and Magic Defense: +160%, Guard Rate: +16%
17
Weapon Defense and Magic Defense: +170%, Guard Rate: +17%
18
Weapon Defense and Magic Defense: +180%, Guard Rate: +18%
19
Weapon Defense and Magic Defense: +190%, Guard Rate: +19%
20
Weapon Defense and Magic Defense: +200%, Guard Rate: +20%
Paladin
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Guardian Description: Increases your tolerance to elemental attacks and abnormal statuses. Also has a chance to Guard enemy attacks when you're equipped with a shield. When you Guard close-range attacks, you Stun the attacker. Info: type = 51, mes = stun, condition = damaged Animations:special, mob Maximum Level: 30
1
Elemental Resistance: +1%, Abnormal Status Resistance: +1%, Guard Rate: +11%, Stun Duration: 2 sec.
2
Elemental Resistance: +2%, Abnormal Status Resistance: +2%, Guard Rate: +12%, Stun Duration: 2 sec.
3
Elemental Resistance: +3%, Abnormal Status Resistance: +3%, Guard Rate: +13%, Stun Duration: 2 sec.
4
Elemental Resistance: +4%, Abnormal Status Resistance: +4%, Guard Rate: +14%, Stun Duration: 2 sec.
5
Elemental Resistance: +5%, Abnormal Status Resistance: +5%, Guard Rate: +15%, Stun Duration: 2 sec.
6
Elemental Resistance: +6%, Abnormal Status Resistance: +6%, Guard Rate: +16%, Stun Duration: 2 sec.
7
Elemental Resistance: +7%, Abnormal Status Resistance: +7%, Guard Rate: +17%, Stun Duration: 2 sec.
8
Elemental Resistance: +8%, Abnormal Status Resistance: +8%, Guard Rate: +18%, Stun Duration: 2 sec.
9
Elemental Resistance: +9%, Abnormal Status Resistance: +9%, Guard Rate: +19%, Stun Duration: 2 sec.
10
Elemental Resistance: +10%, Abnormal Status Resistance: +10%, Guard Rate: +20%, Stun Duration: 2 sec.
11
Elemental Resistance: +11%, Abnormal Status Resistance: +11%, Guard Rate: +21%, Stun Duration: 4 sec.
12
Elemental Resistance: +12%, Abnormal Status Resistance: +12%, Guard Rate: +22%, Stun Duration: 4 sec.
13
Elemental Resistance: +13%, Abnormal Status Resistance: +13%, Guard Rate: +23%, Stun Duration: 4 sec.
14
Elemental Resistance: +14%, Abnormal Status Resistance: +14%, Guard Rate: +24%, Stun Duration: 4 sec.
15
Elemental Resistance: +15%, Abnormal Status Resistance: +15%, Guard Rate: +25%, Stun Duration: 4 sec.
16
Elemental Resistance: +16%, Abnormal Status Resistance: +16%, Guard Rate: +26%, Stun Duration: 4 sec.
17
Elemental Resistance: +17%, Abnormal Status Resistance: +17%, Guard Rate: +27%, Stun Duration: 4 sec.
18
Elemental Resistance: +18%, Abnormal Status Resistance: +18%, Guard Rate: +28%, Stun Duration: 4 sec.
19
Elemental Resistance: +19%, Abnormal Status Resistance: +19%, Guard Rate: +29%, Stun Duration: 4 sec.
20
Elemental Resistance: +20%, Abnormal Status Resistance: +20%, Guard Rate: +30%, Stun Duration: 4 sec.
21
Elemental Resistance: +21%, Abnormal Status Resistance: +21%, Guard Rate: +31%, Stun Duration: 6 sec.
22
Elemental Resistance: +22%, Abnormal Status Resistance: +22%, Guard Rate: +32%, Stun Duration: 6 sec.
23
Elemental Resistance: +23%, Abnormal Status Resistance: +23%, Guard Rate: +33%, Stun Duration: 6 sec.
24
Elemental Resistance: +24%, Abnormal Status Resistance: +24%, Guard Rate: +34%, Stun Duration: 6 sec.
25
Elemental Resistance: +25%, Abnormal Status Resistance: +25%, Guard Rate: +35%, Stun Duration: 6 sec.
26
Elemental Resistance: +26%, Abnormal Status Resistance: +26%, Guard Rate: +36%, Stun Duration: 6 sec.
27
Elemental Resistance: +27%, Abnormal Status Resistance: +27%, Guard Rate: +37%, Stun Duration: 6 sec.
28
Elemental Resistance: +28%, Abnormal Status Resistance: +28%, Guard Rate: +38%, Stun Duration: 6 sec.
29
Elemental Resistance: +29%, Abnormal Status Resistance: +29%, Guard Rate: +39%, Stun Duration: 6 sec.
30
Elemental Resistance: +30%, Abnormal Status Resistance: +30%, Guard Rate: +40%, Stun Duration: 6 sec.
31
Elemental Resistance: +31%, Abnormal Status Resistance: +31%, Guard Rate: +41%, Stun Duration: 8 sec.
32
Elemental Resistance: +32%, Abnormal Status Resistance: +32%, Guard Rate: +42%, Stun Duration: 8 sec.
Achilles
Achilles Description: Permanently increases your defensive abilities so you take less damage from enemies. Info: type = 50 Maximum Level: 30
1
Damage Taken: -5.5%
2
Damage Taken: -6.0%
3
Damage Taken: -6.5%
4
Damage Taken: -7.0%
5
Damage Taken: -7.5%
6
Damage Taken: -8.0%
7
Damage Taken: -8.5%
8
Damage Taken: -9.0%
9
Damage Taken: -9.5%
10
Damage Taken: -10.0%
11
Damage Taken: -10.5%
12
Damage Taken: -11.0%
13
Damage Taken: -11.5%
14
Damage Taken: -12.0%
15
Damage Taken: -12.5%
16
Damage Taken: -13.0%
17
Damage Taken: -13.5%
18
Damage Taken: -14.0%
19
Damage Taken: -14.5%
20
Damage Taken: -15.0%
21
Damage Taken: -15.5%
22
Damage Taken: -16.0%
23
Damage Taken: -16.5%
24
Damage Taken: -17.0%
25
Damage Taken: -17.5%
26
Damage Taken: -18.0%
27
Damage Taken: -18.5%
28
Damage Taken: -19.0%
29
Damage Taken: -19.5%
30
Damage Taken: -20.0%
31
Damage Taken: -20.5%
32
Damage Taken: -21.0%
Divine Charge
Divine Charge Description: Imbue your weapon with Holy damage. When used with Charge Blow, there is a chance to seal the enemy temporarily, preventing them from using any skills. Note: Elemental disadvantage is ignored against bosses. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Range:50% Animations:effect, mob Maximum Level: 20
1
MP Cost: 25, Duration: 15 sec, Damage: +131%, when used with Charge Blow, 14% chance to seal the enemy for 2 seconds
2
MP Cost: 25, Duration: 30 sec, Damage: +132%, when used with Charge Blow, 18% chance to seal the enemy for 2 seconds
3
MP Cost: 25, Duration: 45 sec, Damage: +133%, when used with Charge Blow, 22% chance to seal the enemy for 2 seconds
4
MP Cost: 25, Duration: 60 sec, Damage: +134%, when used with Charge Blow, 26% chance to seal the enemy for 2 seconds
5
MP Cost: 25, Duration: 75 sec, Damage: +135%, when used with Charge Blow, 30% chance to seal the enemy for 3 seconds
6
MP Cost: 25, Duration: 90 sec, Damage: +136%, when used with Charge Blow, 34% chance to seal the enemy for 3 seconds
7
MP Cost: 25, Duration: 105 sec, Damage: +137%, when used with Charge Blow, 38% chance to seal the enemy for 3 seconds
8
MP Cost: 30, Duration: 120 sec, Damage: +138%, when used with Charge Blow, 42% chance to seal the enemy for 3 seconds
9
MP Cost: 30, Duration: 135 sec, Damage: +139%, when used with Charge Blow, 46% chance to seal the enemy for 3 seconds
10
MP Cost: 30, Duration: 150 sec, Damage: +140%, when used with Charge Blow, 50% chance to seal the enemy for 4 seconds
11
MP Cost: 30, Duration: 165 sec, Damage: +141%, when used with Charge Blow, 54% chance to seal the enemy for 4 seconds
12
MP Cost: 30, Duration: 180 sec, Damage: +142%, when used with Charge Blow, 58% chance to seal the enemy for 4 seconds
13
MP Cost: 30, Duration: 195 sec, Damage: +143%, when used with Charge Blow, 62% chance to seal the enemy for 4 seconds
14
MP Cost: 30, Duration: 210 sec, Damage: +144%, when used with Charge Blow, 66% chance to seal the enemy for 4 seconds
15
MP Cost: 35, Duration: 225 sec, Damage: +145%, when used with Charge Blow, 70% chance to seal the enemy for 5 seconds
16
MP Cost: 35, Duration: 240 sec, Damage: +146%, when used with Charge Blow, 74% chance to seal the enemy for 5 seconds
17
MP Cost: 35, Duration: 255 sec, Damage: +147%, when used with Charge Blow, 78% chance to seal the enemy for 5 seconds
18
MP Cost: 35, Duration: 270 sec, Damage: +148%, when used with Charge Blow, 82% chance to seal the enemy for 5 seconds
19
MP Cost: 35, Duration: 285 sec, Damage: +149%, when used with Charge Blow, 86% chance to seal the enemy for 5 seconds
20
MP Cost: 35, Duration: 300 sec, Damage: +150%, when used with Charge Blow, 90% chance to seal the enemy for 6 seconds
21
MP Cost: 35, Duration: 315 sec, Damage: +151%, when used with Charge Blow, 94% chance to seal the enemy for 6 seconds
22
MP Cost: 40, Duration: 330 sec, Damage: +152%, when used with Charge Blow, 98% chance to seal the enemy for 6 seconds
Rush
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush2 - 600 ms Range:350% Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Blast
Blast Description: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster. Info: type = 1, suddenDeath = 1 Delays: blast - 840 ms Final Attack: 1H Sword, 1H BW, 2H Sword, 2H BW Animations:hit.0.0, hit.0.1, hit.0.2, hit.0.3, hit.0.5, effect.0, effect.1, effect.2, effect.3, effect.5 Maximum Level: 30
1
MP Cost: 15, Damage: 142%, Number of Hits: 6, Defense Ignored: 16%, Critical Hit Rate: +21%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
2
MP Cost: 15, Damage: 144%, Number of Hits: 6, Defense Ignored: 16%, Critical Hit Rate: +22%, Minimum Critical Damage: +6%, Instant Death Chance: 1%
3
MP Cost: 15, Damage: 146%, Number of Hits: 6, Defense Ignored: 17%, Critical Hit Rate: +23%, Minimum Critical Damage: +7%, Instant Death Chance: 1%
4
MP Cost: 16, Damage: 148%, Number of Hits: 6, Defense Ignored: 17%, Critical Hit Rate: +24%, Minimum Critical Damage: +7%, Instant Death Chance: 2%
5
MP Cost: 16, Damage: 150%, Number of Hits: 6, Defense Ignored: 18%, Critical Hit Rate: +25%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
6
MP Cost: 16, Damage: 152%, Number of Hits: 6, Defense Ignored: 18%, Critical Hit Rate: +26%, Minimum Critical Damage: +8%, Instant Death Chance: 2%
7
MP Cost: 17, Damage: 154%, Number of Hits: 6, Defense Ignored: 19%, Critical Hit Rate: +27%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
8
MP Cost: 17, Damage: 156%, Number of Hits: 6, Defense Ignored: 19%, Critical Hit Rate: +28%, Minimum Critical Damage: +9%, Instant Death Chance: 3%
9
MP Cost: 17, Damage: 158%, Number of Hits: 6, Defense Ignored: 20%, Critical Hit Rate: +29%, Minimum Critical Damage: +10%, Instant Death Chance: 3%
10
MP Cost: 18, Damage: 160%, Number of Hits: 6, Defense Ignored: 20%, Critical Hit Rate: +30%, Minimum Critical Damage: +10%, Instant Death Chance: 4%
11
MP Cost: 18, Damage: 162%, Number of Hits: 6, Defense Ignored: 21%, Critical Hit Rate: +31%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
12
MP Cost: 18, Damage: 164%, Number of Hits: 6, Defense Ignored: 21%, Critical Hit Rate: +32%, Minimum Critical Damage: +11%, Instant Death Chance: 4%
13
MP Cost: 19, Damage: 166%, Number of Hits: 6, Defense Ignored: 22%, Critical Hit Rate: +33%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
14
MP Cost: 19, Damage: 168%, Number of Hits: 6, Defense Ignored: 22%, Critical Hit Rate: +34%, Minimum Critical Damage: +12%, Instant Death Chance: 5%
15
MP Cost: 19, Damage: 170%, Number of Hits: 6, Defense Ignored: 23%, Critical Hit Rate: +35%, Minimum Critical Damage: +13%, Instant Death Chance: 5%
16
MP Cost: 20, Damage: 172%, Number of Hits: 6, Defense Ignored: 23%, Critical Hit Rate: +36%, Minimum Critical Damage: +13%, Instant Death Chance: 6%
17
MP Cost: 20, Damage: 174%, Number of Hits: 6, Defense Ignored: 24%, Critical Hit Rate: +37%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
18
MP Cost: 20, Damage: 176%, Number of Hits: 6, Defense Ignored: 24%, Critical Hit Rate: +38%, Minimum Critical Damage: +14%, Instant Death Chance: 6%
19
MP Cost: 21, Damage: 178%, Number of Hits: 6, Defense Ignored: 25%, Critical Hit Rate: +39%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
20
MP Cost: 21, Damage: 180%, Number of Hits: 6, Defense Ignored: 25%, Critical Hit Rate: +40%, Minimum Critical Damage: +15%, Instant Death Chance: 7%
21
MP Cost: 21, Damage: 182%, Number of Hits: 6, Defense Ignored: 26%, Critical Hit Rate: +41%, Minimum Critical Damage: +16%, Instant Death Chance: 7%
22
MP Cost: 22, Damage: 184%, Number of Hits: 6, Defense Ignored: 26%, Critical Hit Rate: +42%, Minimum Critical Damage: +16%, Instant Death Chance: 8%
23
MP Cost: 22, Damage: 186%, Number of Hits: 6, Defense Ignored: 27%, Critical Hit Rate: +43%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
24
MP Cost: 22, Damage: 188%, Number of Hits: 6, Defense Ignored: 27%, Critical Hit Rate: +44%, Minimum Critical Damage: +17%, Instant Death Chance: 8%
25
MP Cost: 23, Damage: 190%, Number of Hits: 6, Defense Ignored: 28%, Critical Hit Rate: +45%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
26
MP Cost: 23, Damage: 192%, Number of Hits: 6, Defense Ignored: 28%, Critical Hit Rate: +46%, Minimum Critical Damage: +18%, Instant Death Chance: 9%
27
MP Cost: 23, Damage: 194%, Number of Hits: 6, Defense Ignored: 29%, Critical Hit Rate: +47%, Minimum Critical Damage: +19%, Instant Death Chance: 9%
28
MP Cost: 24, Damage: 196%, Number of Hits: 6, Defense Ignored: 29%, Critical Hit Rate: +48%, Minimum Critical Damage: +19%, Instant Death Chance: 10%
29
MP Cost: 24, Damage: 198%, Number of Hits: 6, Defense Ignored: 30%, Critical Hit Rate: +49%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
30
MP Cost: 24, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
31
MP Cost: 25, Damage: 202%, Number of Hits: 6, Defense Ignored: 31%, Critical Hit Rate: +51%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
32
MP Cost: 25, Damage: 204%, Number of Hits: 6, Defense Ignored: 31%, Critical Hit Rate: +52%, Minimum Critical Damage: +21%, Instant Death Chance: 11%
Hero's Will
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Heaven's Hammer
Heaven's Hammer Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Info: type = 1, areaAttack = 1, deadlyAttack = 1 Delays: sanctuary - 2520 ms Range:400% Element: Holy Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 31, Damage to Boss: 338%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 330 sec
2
MP Cost: 32, Damage to Boss: 341%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 320 sec
3
MP Cost: 33, Damage to Boss: 344%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 310 sec
4
MP Cost: 34, Damage to Boss: 347%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 300 sec
5
MP Cost: 35, Damage to Boss: 350%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 290 sec
6
MP Cost: 36, Damage to Boss: 353%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 280 sec
7
MP Cost: 37, Damage to Boss: 356%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 270 sec
8
MP Cost: 38, Damage to Boss: 359%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 260 sec
9
MP Cost: 39, Damage to Boss: 362%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 250 sec
10
MP Cost: 40, Damage to Boss: 365%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 240 sec
11
MP Cost: 41, Damage to Boss: 368%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 230 sec
12
MP Cost: 42, Damage to Boss: 371%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 220 sec
13
MP Cost: 43, Damage to Boss: 374%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 210 sec
14
MP Cost: 44, Damage to Boss: 377%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 200 sec
15
MP Cost: 45, Damage to Boss: 380%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 190 sec
16
MP Cost: 46, Damage to Boss: 383%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
17
MP Cost: 47, Damage to Boss: 386%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 170 sec
18
MP Cost: 48, Damage to Boss: 389%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 160 sec
19
MP Cost: 49, Damage to Boss: 392%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 150 sec
20
MP Cost: 50, Damage to Boss: 395%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 140 sec
21
MP Cost: 51, Damage to Boss: 398%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 130 sec
22
MP Cost: 52, Damage to Boss: 401%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 120 sec
23
MP Cost: 53, Damage to Boss: 404%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 110 sec
24
MP Cost: 54, Damage to Boss: 407%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 100 sec
25
MP Cost: 55, Damage to Boss: 410%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 90 sec
26
MP Cost: 56, Damage to Boss: 413%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 80 sec
27
MP Cost: 57, Damage to Boss: 416%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 70 sec
28
MP Cost: 58, Damage to Boss: 419%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 60 sec
29
MP Cost: 59, Damage to Boss: 422%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 50 sec
30
MP Cost: 60, Damage to Boss: 425%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 40 sec
31
MP Cost: 61, Damage to Boss: 428%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 62, Damage to Boss: 431%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
Power Stance
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Advanced Charge Blow Description: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged. Provides a chance to cause instant death. Info: type = 50, affectedSkill = 1211002 Pre-requisite: Level 30 Charged Blow Maximum Level: 10
1
Damage: 310%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +52%, Instant Death Chance: #x%
2
Damage: 320%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +54%, Instant Death Chance: %
3
Damage: 330%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +56%, Instant Death Chance: %
4
Damage: 340%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +58%, Instant Death Chance: %
5
Damage: 350%, Number of Hits: 2, Max Enemies Hit: 5 Weapon Mastery: +60%, Instant Death Chance: %
6
Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +62%, Instant Death Chance: %
7
Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +64%, Instant Death Chance: %
8
Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +66%, Instant Death Chance: %
9
Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +68%, Instant Death Chance: %
10
Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6 Weapon Mastery: +70%, Instant Death Chance: %
11
Damage: 410%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +72%, Instant Death Chance: %
12
Damage: 420%, Number of Hits: 2, Max Enemies Hit: 7 Weapon Mastery: +74%, Instant Death Chance: %
Divine Shield
Divine Shield Description: Generates a protective shield when hit that absorbs damage up to 10 times and increases Weapon Attack. The protective shield lasts for 90 seconds and cannot be generated again for a fixed period of time once activated. Note: Divine Shields weapon attack buff stacks with other weapon attack buffes Info: type = 51, blessingArmor = 1, condition = damaged Animations:repeat Maximum Level: 10
1
Activation Rate: 5% when hit, Duration: 90 sec, Weapon ATT: +12, Number of Hits Absorbed: 1, Cooldown Time: 30 sec
2
Activation Rate: 10% when hit, Duration: 90 sec, Weapon ATT: +14, Number of Hits Absorbed: 2, Cooldown Time: 30 sec
3
Activation Rate: 15% when hit, Duration: 90 sec, Weapon ATT: +16, Number of Hits Absorbed: 3, Cooldown Time: 30 sec
4
Activation Rate: 20% when hit, Duration: 90 sec, Weapon ATT: +18, Number of Hits Absorbed: 4, Cooldown Time: 30 sec
5
Activation Rate: 25% when hit, Duration: 90 sec, Weapon ATT: +20, Number of Hits Absorbed: 5, Cooldown Time: 30 sec
6
Activation Rate: 30% when hit, Duration: 90 sec, Weapon ATT: +22, Number of Hits Absorbed: 6, Cooldown Time: 30 sec
7
Activation Rate: 35% when hit, Duration: 90 sec, Weapon ATT: +24, Number of Hits Absorbed: 7, Cooldown Time: 30 sec
8
Activation Rate: 40% when hit, Duration: 90 sec, Weapon ATT: +26, Number of Hits Absorbed: 8, Cooldown Time: 30 sec
9
Activation Rate: 45% when hit, Duration: 90 sec, Weapon ATT: +28, Number of Hits Absorbed: 9, Cooldown Time: 30 sec
10
Activation Rate: 50% when hit, Duration: 90 sec, Weapon ATT: +30, Number of Hits Absorbed: 10, Cooldown Time: 30 sec
11
Activation Rate: 55% when hit, Duration: 90 sec, Weapon ATT: +32, Number of Hits Absorbed: 11, Cooldown Time: 30 sec
12
Activation Rate: 60% when hit, Duration: 90 sec, Weapon ATT: +34, Number of Hits Absorbed: 12, Cooldown Time: 30 sec
Spearman
Ground Smash
Ground Smash Description: Sends forth a shockwave to attack up to 4 enemies. Info: type = 1, areaAttack = 1 Range:220% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 6, Damage: 218%, Max Enemies Hit: 4
2
MP Cost: 7, Damage: 236%, Max Enemies Hit: 4
3
MP Cost: 8, Damage: 254%, Max Enemies Hit: 4
4
MP Cost: 9, Damage: 272%, Max Enemies Hit: 4
5
MP Cost: 10, Damage: 290%, Max Enemies Hit: 4
6
MP Cost: 11, Damage: 308%, Max Enemies Hit: 4
7
MP Cost: 12, Damage: 326%, Max Enemies Hit: 4
8
MP Cost: 13, Damage: 344%, Max Enemies Hit: 4
9
MP Cost: 14, Damage: 362%, Max Enemies Hit: 4
10
MP Cost: 15, Damage: 380%, Max Enemies Hit: 4
Weapon Booster
Weapon Booster Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Weapon Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Iron Will
Iron Will Description: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:effect, affected Maximum Level: 20
Hyper Body Description: Increases the Max HP and Max MP of party members for a fixed period of time. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Pre-requisite: Level 3 Iron Will Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 20, Duration: 15 sec, Max HP and MP: +3%
2
MP Cost: 20, Duration: 30 sec, Max HP and MP: +6%
3
MP Cost: 20, Duration: 45 sec, Max HP and MP: +9%
4
MP Cost: 20, Duration: 60 sec, Max HP and MP: +12%
5
MP Cost: 20, Duration: 75 sec, Max HP and MP: +15%
6
MP Cost: 20, Duration: 90 sec, Max HP and MP: +18%
7
MP Cost: 20, Duration: 105 sec, Max HP and MP: +21%
8
MP Cost: 40, Duration: 120 sec, Max HP and MP: +24%
9
MP Cost: 40, Duration: 135 sec, Max HP and MP: +27%
10
MP Cost: 40, Duration: 150 sec, Max HP and MP: +30%
11
MP Cost: 40, Duration: 165 sec, Max HP and MP: +33%
12
MP Cost: 40, Duration: 180 sec, Max HP and MP: +36%
13
MP Cost: 40, Duration: 195 sec, Max HP and MP: +39%
14
MP Cost: 40, Duration: 210 sec, Max HP and MP: +42%
15
MP Cost: 60, Duration: 225 sec, Max HP and MP: +45%
16
MP Cost: 60, Duration: 240 sec, Max HP and MP: +48%
17
MP Cost: 60, Duration: 255 sec, Max HP and MP: +51%
18
MP Cost: 60, Duration: 270 sec, Max HP and MP: +54%
19
MP Cost: 60, Duration: 285 sec, Max HP and MP: +57%
20
MP Cost: 60, Duration: 300 sec, Max HP and MP: +60%
Rush
Rush Description: Gather up your energy to jump a far distance. Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, jumps a certain distance
2
MP Cost: 55, jumps a certain distance
3
MP Cost: 50, jumps a certain distance
4
MP Cost: 45, jumps a certain distance
5
MP Cost: 40, jumps a certain distance
6
MP Cost: 35, jumps a certain distance
7
MP Cost: 30, jumps a certain distance
8
MP Cost: 25, jumps a certain distance
9
MP Cost: 20, jumps a certain distance
10
MP Cost: 15, jumps a certain distance
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Info: type = 53, finalAttack = 1, condition = attack Pre-requisite: Level 3 Weapon Mastery Animations:hit.0 Maximum Level: 20
1
Activation Rate: 2%, Damage: 100%
2
Activation Rate: 4%, Damage: 105%
3
Activation Rate: 6%, Damage: 105%
4
Activation Rate: 8%, Damage: 110%
5
Activation Rate: 10%, Damage: 110%
6
Activation Rate: 12%, Damage: 115%
7
Activation Rate: 14%, Damage: 115%
8
Activation Rate: 16%, Damage: 120%
9
Activation Rate: 18%, Damage: 120%
10
Activation Rate: 20%, Damage: 125%
11
Activation Rate: 22%, Damage: 125%
12
Activation Rate: 24%, Damage: 130%
13
Activation Rate: 26%, Damage: 130%
14
Activation Rate: 28%, Damage: 135%
15
Activation Rate: 30%, Damage: 135%
16
Activation Rate: 32%, Damage: 140%
17
Activation Rate: 34%, Damage: 140%
18
Activation Rate: 36%, Damage: 145%
19
Activation Rate: 38%, Damage: 145%
20
Activation Rate: 40%, Damage: 150%
Weapon Mastery
Weapon Mastery Description: Increases the weapon mastery and accuracy of spears and polearms. Info: type = 50 Maximum Level: 20
1
Spear and Polearm Mastery: +12%, Accuracy: +6
2
Spear and Polearm Mastery: +14%, Accuracy: +12
3
Spear and Polearm Mastery: +16%, Accuracy: +18
4
Spear and Polearm Mastery: +18%, Accuracy: +24
5
Spear and Polearm Mastery: +20%, Accuracy: +30
6
Spear and Polearm Mastery: +22%, Accuracy: +36
7
Spear and Polearm Mastery: +24%, Accuracy: +42
8
Spear and Polearm Mastery: +26%, Accuracy: +48
9
Spear and Polearm Mastery: +28%, Accuracy: +54
10
Spear and Polearm Mastery: +30%, Accuracy: +60
11
Spear and Polearm Mastery: +32%, Accuracy: +66
12
Spear and Polearm Mastery: +34%, Accuracy: +72
13
Spear and Polearm Mastery: +36%, Accuracy: +78
14
Spear and Polearm Mastery: +38%, Accuracy: +84
15
Spear and Polearm Mastery: +40%, Accuracy: +90
16
Spear and Polearm Mastery: +42%, Accuracy: +96
17
Spear and Polearm Mastery: +44%, Accuracy: +102
18
Spear and Polearm Mastery: +46%, Accuracy: +108
19
Spear and Polearm Mastery: +48%, Accuracy: +114
20
Spear and Polearm Mastery: +50%, Accuracy: +120
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
Sacrifice Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy's Defense by sacrificing your own HP. Ignores defense on all enemies including bosses. Can only be used when your HP is 20% or above. Info: type = 1, ignoreTargetPDP = 1 Final Attack: Spear, Polearm Animations:effect Maximum Level: 20
1
MP Cost: 12, HP Cost: HP 24%, Damage: 125%, Number of Hits: 4
2
MP Cost: 12, HP Cost: HP 23%, Damage: 130%, Number of Hits: 4
3
MP Cost: 12, HP Cost: HP 22%, Damage: 135%, Number of Hits: 4
4
MP Cost: 13, HP Cost: HP 21%, Damage: 140%, Number of Hits: 4
5
MP Cost: 13, HP Cost: HP 20%, Damage: 145%, Number of Hits: 4
6
MP Cost: 13, HP Cost: HP 19%, Damage: 150%, Number of Hits: 4
7
MP Cost: 14, HP Cost: HP 18%, Damage: 155%, Number of Hits: 4
8
MP Cost: 14, HP Cost: HP 17%, Damage: 160%, Number of Hits: 4
9
MP Cost: 14, HP Cost: HP 16%, Damage: 165%, Number of Hits: 4
10
MP Cost: 15, HP Cost: HP 15%, Damage: 170%, Number of Hits: 4
11
MP Cost: 15, HP Cost: HP 14%, Damage: 175%, Number of Hits: 4
12
MP Cost: 15, HP Cost: HP 13%, Damage: 180%, Number of Hits: 4
13
MP Cost: 16, HP Cost: HP 12%, Damage: 185%, Number of Hits: 4
14
MP Cost: 16, HP Cost: HP 11%, Damage: 190%, Number of Hits: 4
15
MP Cost: 16, HP Cost: HP 10%, Damage: 195%, Number of Hits: 4
16
MP Cost: 17, HP Cost: HP 9%, Damage: 200%, Number of Hits: 4
17
MP Cost: 17, HP Cost: HP 8%, Damage: 205%, Number of Hits: 4
18
MP Cost: 17, HP Cost: HP 7%, Damage: 210%, Number of Hits: 4
19
MP Cost: 18, HP Cost: HP 6%, Damage: 215%, Number of Hits: 4
20
MP Cost: 18, HP Cost: HP 5%, Damage: 220%, Number of Hits: 4
Elemental Resistance
Elemental Resistance Description: Increases your resistance to Elemental Attacks. Info: type = 50 Maximum Level: 20
1
Elemental Resistance: +12%
2
Elemental Resistance: +14%
3
Elemental Resistance: +16%
4
Elemental Resistance: +18%
5
Elemental Resistance: +20%
6
Elemental Resistance: +22%
7
Elemental Resistance: +24%
8
Elemental Resistance: +26%
9
Elemental Resistance: +28%
10
Elemental Resistance: +30%
11
Elemental Resistance: +32%
12
Elemental Resistance: +34%
13
Elemental Resistance: +36%
14
Elemental Resistance: +38%
15
Elemental Resistance: +40%
16
Elemental Resistance: +42%
17
Elemental Resistance: +44%
18
Elemental Resistance: +46%
19
Elemental Resistance: +48%
20
Elemental Resistance: +50%
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = mes=buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Dragon Strength Animations:effect, effect0, mob Maximum Level: 20
Dragon Roar Description: Let out an enourmous dragon's roar to attack multiple enemies with a chance of stunning them. Info: type = 1, areaAttack = 1, mes = stun Delays: alert3 - 1500 ms Range:400% Pre-requisite: Level 3 Sacrifice Animations:effect, hit.0, mob Maximum Level: 30
1
MP Cost: 20, HP Cost: 20%, Damage: 408%, Max Enemies Hit: 15, Stun Rate: 3%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec
2
MP Cost: 20, HP Cost: 20%, Damage: 416%, Max Enemies Hit: 15, Stun Rate: 6%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
3
MP Cost: 20, HP Cost: 19%, Damage: 424%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 24 sec
4
MP Cost: 20, HP Cost: 19%, Damage: 432%, Max Enemies Hit: 15, Stun Rate: 12%, Stun Duration: 2 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
5
MP Cost: 20, HP Cost: 19%, Damage: 440%, Max Enemies Hit: 15, Stun Rate: 15%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 23 sec
6
MP Cost: 20, HP Cost: 18%, Damage: 448%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
7
MP Cost: 20, HP Cost: 18%, Damage: 456%, Max Enemies Hit: 15, Stun Rate: 21%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec
8
MP Cost: 20, HP Cost: 18%, Damage: 464%, Max Enemies Hit: 15, Stun Rate: 24%, Stun Duration: 3 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
9
MP Cost: 20, HP Cost: 17%, Damage: 472%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 21 sec
10
MP Cost: 20, HP Cost: 17%, Damage: 480%, Max Enemies Hit: 15, Stun Rate: 30%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
11
MP Cost: 20, HP Cost: 17%, Damage: 488%, Max Enemies Hit: 15, Stun Rate: 33%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 20 sec
12
MP Cost: 20, HP Cost: 16%, Damage: 496%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
13
MP Cost: 20, HP Cost: 16%, Damage: 504%, Max Enemies Hit: 15, Stun Rate: 39%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec
14
MP Cost: 20, HP Cost: 16%, Damage: 512%, Max Enemies Hit: 15, Stun Rate: 42%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
15
MP Cost: 20, HP Cost: 15%, Damage: 520%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 18 sec
16
MP Cost: 20, HP Cost: 15%, Damage: 528%, Max Enemies Hit: 15, Stun Rate: 48%, Stun Duration: 5 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
17
MP Cost: 20, HP Cost: 15%, Damage: 536%, Max Enemies Hit: 15, Stun Rate: 51%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 17 sec
18
MP Cost: 20, HP Cost: 14%, Damage: 544%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
19
MP Cost: 20, HP Cost: 14%, Damage: 552%, Max Enemies Hit: 15, Stun Rate: 57%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec
20
MP Cost: 20, HP Cost: 14%, Damage: 560%, Max Enemies Hit: 15, Stun Rate: 60%, Stun Duration: 6 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
21
MP Cost: 20, HP Cost: 13%, Damage: 568%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 15 sec
22
MP Cost: 20, HP Cost: 13%, Damage: 576%, Max Enemies Hit: 15, Stun Rate: 66%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
23
MP Cost: 20, HP Cost: 13%, Damage: 584%, Max Enemies Hit: 15, Stun Rate: 69%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 14 sec
24
MP Cost: 20, HP Cost: 12%, Damage: 592%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
25
MP Cost: 20, HP Cost: 12%, Damage: 600%, Max Enemies Hit: 15, Stun Rate: 75%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec
26
MP Cost: 20, HP Cost: 12%, Damage: 608%, Max Enemies Hit: 15, Stun Rate: 78%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
27
MP Cost: 20, HP Cost: 11%, Damage: 616%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 12 sec
28
MP Cost: 20, HP Cost: 11%, Damage: 624%, Max Enemies Hit: 15, Stun Rate: 84%, Stun Duration: 8 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
29
MP Cost: 20, HP Cost: 11%, Damage: 632%, Max Enemies Hit: 15, Stun Rate: 87%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 11 sec
30
MP Cost: 20, HP Cost: 10%, Damage: 640%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 9 sec, Minimum HP Required: 20%, Cooldown Time: 10 sec
Dragon Strength
Dragon Strength Description: Temporarily increases Strength. Info: type = 10 Delays: alert2 - 600 ms Animations:effect, special Maximum Level: 20
1
MP Cost: 12, Duration: 48 sec, Strength: +3
2
MP Cost: 12, Duration: 56 sec, Strength: +6
3
MP Cost: 12, Duration: 64 sec, Strength: +9
4
MP Cost: 14, Duration: 72 sec, Strength: +12
5
MP Cost: 14, Duration: 80 sec, Strength: +15
6
MP Cost: 14, Duration: 88 sec, Strength: +18
7
MP Cost: 16, Duration: 96 sec, Strength: +21
8
MP Cost: 16, Duration: 104 sec, Strength: +24
9
MP Cost: 16, Duration: 112 sec, Strength: +27
10
MP Cost: 18, Duration: 120 sec, Strength: +30
11
MP Cost: 18, Duration: 128 sec, Strength: +33
12
MP Cost: 18, Duration: 136 sec, Strength: +36
13
MP Cost: 20, Duration: 144 sec, Strength: +39
14
MP Cost: 20, Duration: 152 sec, Strength: +42
15
MP Cost: 20, Duration: 160 sec, Strength: +45
16
MP Cost: 22, Duration: 168 sec, Strength: +48
17
MP Cost: 22, Duration: 176 sec, Strength: +51
18
MP Cost: 22, Duration: 184 sec, Strength: +54
19
MP Cost: 24, Duration: 192 sec, Strength: +57
20
MP Cost: 24, Duration: 200 sec, Strength: +60
Dragon Judgement
Dragon Judgement Description: Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP for up to half of your HP. Info: type = 51, hpDrain = 1, condition = attack Maximum Level: 10
1
Critical Hit Rate: +12%, Minimum Critical Damage: +6%, 11% chance to recover 1% damage as HP
2
Critical Hit Rate: +14%, Minimum Critical Damage: +7%, 12% chance to recover 2% damage as HP
3
Critical Hit Rate: +16%, Minimum Critical Damage: +8%, 13% chance to recover 3% damage as HP
4
Critical Hit Rate: +18%, Minimum Critical Damage: +9%, 14% chance to recover 4% damage as HP
5
Critical Hit Rate: +20%, Minimum Critical Damage: +10%, 15% chance to recover 5% damage as HP
6
Critical Hit Rate: +22%, Minimum Critical Damage: +11%, 16% chance to recover 6% damage as HP
7
Critical Hit Rate: +24%, Minimum Critical Damage: +12%, 17% chance to recover 7% damage as HP
8
Critical Hit Rate: +26%, Minimum Critical Damage: +13%, 18% chance to recover 8% damage as HP
9
Critical Hit Rate: +28%, Minimum Critical Damage: +14%, 19% chance to recover 9% damage as HP
10
Critical Hit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to recover 10% damage as HP
Endure
Endure Description: Improve your status effect resistance. Info: type = 51, mes = stun, condition = damaged Maximum Level: 20
1
Status Effect Resistance: +1%
2
Status Effect Resistance: +2%
3
Status Effect Resistance: +3%
4
Status Effect Resistance: +4%
5
Status Effect Resistance: +5%
6
Status Effect Resistance: +6%
7
Status Effect Resistance: +7%
8
Status Effect Resistance: +8%
9
Status Effect Resistance: +9%
10
Status Effect Resistance: +10%
11
Status Effect Resistance: +11%
12
Status Effect Resistance: +12%
13
Status Effect Resistance: +13%
14
Status Effect Resistance: +14%
15
Status Effect Resistance: +15%
16
Status Effect Resistance: +16%
17
Status Effect Resistance: +17%
18
Status Effect Resistance: +18%
19
Status Effect Resistance: +19%
20
Status Effect Resistance: +20%
21
Status Effect Resistance: +21%
22
Status Effect Resistance: +22%
Dark Knight
Dark Impale
Dark Impale Description: Attack the enemy five times at high speed. Ignores a certain amount of the enemy's defense, and has a chance to cause instant death. Info: type = 1, areaAttack = 1 Delays: darkImpale - 840 ms Range:270% Final Attack: Spear, Polearm Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 23, Damage: 142%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
2
MP Cost: 23, Damage: 144%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 6%
3
MP Cost: 23, Damage: 146%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 1%, Defense Ignored: 7%
4
MP Cost: 26, Damage: 148%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 7%
5
MP Cost: 26, Damage: 150%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
6
MP Cost: 26, Damage: 152%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 2%, Defense Ignored: 8%
7
MP Cost: 29, Damage: 154%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
8
MP Cost: 29, Damage: 156%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 9%
9
MP Cost: 29, Damage: 158%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 3%, Defense Ignored: 10%
10
MP Cost: 32, Damage: 160%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 10%
11
MP Cost: 32, Damage: 162%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
12
MP Cost: 32, Damage: 164%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 4%, Defense Ignored: 11%
13
MP Cost: 35, Damage: 166%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
14
MP Cost: 35, Damage: 168%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 12%
15
MP Cost: 35, Damage: 170%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 5%, Defense Ignored: 13%
16
MP Cost: 38, Damage: 172%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 13%
17
MP Cost: 38, Damage: 174%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
18
MP Cost: 38, Damage: 176%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 6%, Defense Ignored: 14%
19
MP Cost: 41, Damage: 178%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
20
MP Cost: 41, Damage: 180%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 15%
21
MP Cost: 41, Damage: 182%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 7%, Defense Ignored: 16%
22
MP Cost: 44, Damage: 184%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 16%
23
MP Cost: 44, Damage: 186%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
24
MP Cost: 44, Damage: 188%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 8%, Defense Ignored: 17%
25
MP Cost: 47, Damage: 190%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
26
MP Cost: 47, Damage: 192%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 18%
27
MP Cost: 47, Damage: 194%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 9%, Defense Ignored: 19%
28
MP Cost: 50, Damage: 196%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 19%
29
MP Cost: 50, Damage: 198%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
30
MP Cost: 50, Damage: 200%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 10%, Defense Ignored: 20%
31
MP Cost: 53, Damage: 202%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
32
MP Cost: 53, Damage: 204%, Number of Hits: 5, Max Enemies Hit: 6, Instant Death Chance: 11%, Defense Ignored: 21%
Power Stance
Power Stance Description: With great concentration, you hold your ground when struck, resisting knock-back effects. Info: type = 10, magicSteal = 1 Delays: alert4 - 900 ms Animations:effect, special Maximum Level: 30
Rush Description: Dash forward and push back multiple monsters. Note: Rush is written as the Korean word with the meaning "Rush" Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = slow Delays: rush - 600 ms Range:350% Final Attack: Spear, Polearm Animations:effect, effect0 Maximum Level: 30
1
MP Cost: 20, Damage: 355%, Max Enemies Hit: 15
2
MP Cost: 20, Damage: 360%, Max Enemies Hit: 15
3
MP Cost: 20, Damage: 365%, Max Enemies Hit: 15
4
MP Cost: 23, Damage: 370%, Max Enemies Hit: 15
5
MP Cost: 23, Damage: 375%, Max Enemies Hit: 15
6
MP Cost: 23, Damage: 380%, Max Enemies Hit: 15
7
MP Cost: 26, Damage: 385%, Max Enemies Hit: 15
8
MP Cost: 26, Damage: 390%, Max Enemies Hit: 15
9
MP Cost: 26, Damage: 395%, Max Enemies Hit: 15
10
MP Cost: 29, Damage: 400%, Max Enemies Hit: 15
11
MP Cost: 29, Damage: 405%, Max Enemies Hit: 15
12
MP Cost: 29, Damage: 410%, Max Enemies Hit: 15
13
MP Cost: 32, Damage: 415%, Max Enemies Hit: 15
14
MP Cost: 32, Damage: 420%, Max Enemies Hit: 15
15
MP Cost: 32, Damage: 425%, Max Enemies Hit: 15
16
MP Cost: 35, Damage: 430%, Max Enemies Hit: 15
17
MP Cost: 35, Damage: 435%, Max Enemies Hit: 15
18
MP Cost: 35, Damage: 440%, Max Enemies Hit: 15
19
MP Cost: 38, Damage: 445%, Max Enemies Hit: 15
20
MP Cost: 38, Damage: 450%, Max Enemies Hit: 15
21
MP Cost: 38, Damage: 455%, Max Enemies Hit: 15
22
MP Cost: 41, Damage: 460%, Max Enemies Hit: 15
23
MP Cost: 41, Damage: 465%, Max Enemies Hit: 15
24
MP Cost: 41, Damage: 470%, Max Enemies Hit: 15
25
MP Cost: 44, Damage: 475%, Max Enemies Hit: 15
26
MP Cost: 44, Damage: 480%, Max Enemies Hit: 15
27
MP Cost: 44, Damage: 485%, Max Enemies Hit: 15
28
MP Cost: 47, Damage: 490%, Max Enemies Hit: 15
29
MP Cost: 47, Damage: 495%, Max Enemies Hit: 15
30
MP Cost: 47, Damage: 500%, Max Enemies Hit: 15
31
MP Cost: 50, Damage: 505%, Max Enemies Hit: 15
32
MP Cost: 50, Damage: 510%, Max Enemies Hit: 15
Maple Warrior
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Monster Magnet
Monster Magnet Description: Pull multiple monsters towards you as you attack them. Pulled monsters are stunned temporarily. Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun Range:370% Animations:effect, hit.0, mob Maximum Level: 30
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Dark Force
Dark Force Description: When your HP is above a certain point, unleash the power from your soul to increase damage, speed, critical hit rate, and minimum critical damage. Info: type = 50, showFromTheOrigin = 1 Animations:effect, CharLevel.150.effect Maximum Level: 30
1
Minimum HP Requirement: 78%, Damage: +31%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
2
Minimum HP Requirement: 76%, Damage: +32%, Critical Hit Rate: +1%, Minimum Critical Damage: +1%, Max Speed: +6
3
Minimum HP Requirement: 74%, Damage: +33%, Critical Hit Rate: +1%, Minimum Critical Damage: +2%, Max Speed: +7
4
Minimum HP Requirement: 72%, Damage: +34%, Critical Hit Rate: +2%, Minimum Critical Damage: +2%, Max Speed: +7
5
Minimum HP Requirement: 70%, Damage: +35%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
6
Minimum HP Requirement: 68%, Damage: +36%, Critical Hit Rate: +2%, Minimum Critical Damage: +3%, Max Speed: +8
7
Minimum HP Requirement: 66%, Damage: +37%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
8
Minimum HP Requirement: 64%, Damage: +38%, Critical Hit Rate: +3%, Minimum Critical Damage: +4%, Max Speed: +9
9
Minimum HP Requirement: 62%, Damage: +39%, Critical Hit Rate: +3%, Minimum Critical Damage: +5%, Max Speed: +10
10
Minimum HP Requirement: 60%, Damage: +40%, Critical Hit Rate: +4%, Minimum Critical Damage: +5%, Max Speed: +10
11
Minimum HP Requirement: 58%, Damage: +41%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
12
Minimum HP Requirement: 56%, Damage: +42%, Critical Hit Rate: +4%, Minimum Critical Damage: +6%, Max Speed: +11
13
Minimum HP Requirement: 54%, Damage: +43%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
14
Minimum HP Requirement: 52%, Damage: +44%, Critical Hit Rate: +5%, Minimum Critical Damage: +7%, Max Speed: +12
15
Minimum HP Requirement: 50%, Damage: +45%, Critical Hit Rate: +5%, Minimum Critical Damage: +8%, Max Speed: +13
16
Minimum HP Requirement: 48%, Damage: +46%, Critical Hit Rate: +6%, Minimum Critical Damage: +8%, Max Speed: +13
17
Minimum HP Requirement: 46%, Damage: +47%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
18
Minimum HP Requirement: 44%, Damage: +48%, Critical Hit Rate: +6%, Minimum Critical Damage: +9%, Max Speed: +14
19
Minimum HP Requirement: 42%, Damage: +49%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
20
Minimum HP Requirement: 40%, Damage: +50%, Critical Hit Rate: +7%, Minimum Critical Damage: +10%, Max Speed: +15
21
Minimum HP Requirement: 38%, Damage: +51%, Critical Hit Rate: +7%, Minimum Critical Damage: +11%, Max Speed: +16
22
Minimum HP Requirement: 36%, Damage: +52%, Critical Hit Rate: +8%, Minimum Critical Damage: +11%, Max Speed: +16
23
Minimum HP Requirement: 34%, Damage: +53%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
24
Minimum HP Requirement: 32%, Damage: +54%, Critical Hit Rate: +8%, Minimum Critical Damage: +12%, Max Speed: +17
25
Minimum HP Requirement: 30%, Damage: +55%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
26
Minimum HP Requirement: 28%, Damage: +56%, Critical Hit Rate: +9%, Minimum Critical Damage: +13%, Max Speed: +18
27
Minimum HP Requirement: 26%, Damage: +57%, Critical Hit Rate: +9%, Minimum Critical Damage: +14%, Max Speed: +19
28
Minimum HP Requirement: 24%, Damage: +58%, Critical Hit Rate: +10%, Minimum Critical Damage: +14%, Max Speed: +19
29
Minimum HP Requirement: 22%, Damage: +59%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
30
Minimum HP Requirement: 20%, Damage: +60%, Critical Hit Rate: +10%, Minimum Critical Damage: +15%, Max Speed: +20
31
Minimum HP Requirement: 18%, Damage: +61%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
32
Minimum HP Requirement: 16%, Damage: +62%, Critical Hit Rate: +11%, Minimum Critical Damage: +16%, Max Speed: +21
Revenge of the Beholder
Revenge of the Beholder Description: When hit, Beholder has a chance to deal a counterattack that recovers some of the Dark Knight's HP, and has a chance to cause instant death to an enemy. Max HP recovered cannot exceed 5% of your max HP. Info: type = 54, requireSkill = 1321007, minionAttack = normal, condition = damaged, hpDrain = 1 Pre-requisite: Level 1 Beholder Animations:hit.0 Maximum Level: 10
1
Activation Rate: 100%, Damage: 570%, Instant Death Chance: 1%, 1% Damage converted to HP. Cooldown Time: 8 sec.
2
Activation Rate: 100%, Damage: 590%, Instant Death Chance: 2%, 1% Damage converted to HP. Cooldown Time: 8 sec.
3
Activation Rate: 100%, Damage: 610%, Instant Death Chance: 3%, 2% Damage converted to HP. Cooldown Time: 7 sec.
4
Activation Rate: 100%, Damage: 630%, Instant Death Chance: 4%, 2% Damage converted to HP. Cooldown Time: 7 sec.
5
Activation Rate: 100%, Damage: 650%, Instant Death Chance: 5%, 3% Damage converted to HP. Cooldown Time: 6 sec.
6
Activation Rate: 100%, Damage: 670%, Instant Death Chance: 6%, 3% Damage converted to HP. Cooldown Time: 6 sec.
7
Activation Rate: 100%, Damage: 690%, Instant Death Chance: 7%, 4% Damage converted to HP. Cooldown Time: 5 sec.
8
Activation Rate: 100%, Damage: 710%, Instant Death Chance: 8%, 4% Damage converted to HP. Cooldown Time: 5 sec.
9
Activation Rate: 100%, Damage: 730%, Instant Death Chance: 9%, 5% Damage converted to HP. Cooldown Time: 4 sec.
10
Activation Rate: 100%, Damage: 750%, Instant Death Chance: 10%, 5% Damage converted to HP. Cooldown Time: 4 sec.
11
Activation Rate: 100%, Damage: 770%, Instant Death Chance: 11%, 6% Damage converted to HP. Cooldown Time: 3 sec.
12
Activation Rate: 100%, Damage: 790%, Instant Death Chance: 12%, 6% Damage converted to HP. Cooldown Time: 3 sec.
Hex of the Beholder
Hex of the Beholder Description: The black spirit periodically buffs the you. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
Aura of the Beholder Description: The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases. Info: type = 54, requireSkill = 1321007 Pre-requisite: Level 1 Beholder Maximum Level: 20
Iron Body Description: Increases your Weapon Defense for a fixed amount of time. Info: type = 10, magicSteal = 1 Delays: alert2 - 600 ms Maximum Level: 10
Slash Blast Description: Consumes MP to attack up to 6 nearby enemies simultaneously. Info: type = 1, rangeAttack = 1 Pre-requisite: Level 1 Power Strike Final Attack: 1H Sword, 2H Sword Animations:effect, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 6, Damage: 125%, Max Enemies Hit: 6
2
MP Cost: 6, Damage: 130%, Max Enemies Hit: 6
3
MP Cost: 6, Damage: 135%, Max Enemies Hit: 6
4
MP Cost: 6, Damage: 140%, Max Enemies Hit: 6
5
MP Cost: 8, Damage: 145%, Max Enemies Hit: 6
6
MP Cost: 8, Damage: 150%, Max Enemies Hit: 6
7
MP Cost: 8, Damage: 155%, Max Enemies Hit: 6
8
MP Cost: 8, Damage: 160%, Max Enemies Hit: 6
9
MP Cost: 8, Damage: 165%, Max Enemies Hit: 6
10
MP Cost: 10, Damage: 170%, Max Enemies Hit: 6
11
MP Cost: 10, Damage: 175%, Max Enemies Hit: 6
12
MP Cost: 10, Damage: 180%, Max Enemies Hit: 6
13
MP Cost: 10, Damage: 185%, Max Enemies Hit: 6
14
MP Cost: 10, Damage: 190%, Max Enemies Hit: 6
15
MP Cost: 12, Damage: 195%, Max Enemies Hit: 6
16
MP Cost: 12, Damage: 200%, Max Enemies Hit: 6
17
MP Cost: 12, Damage: 205%, Max Enemies Hit: 6
18
MP Cost: 12, Damage: 210%, Max Enemies Hit: 6
19
MP Cost: 12, Damage: 215%, Max Enemies Hit: 6
20
MP Cost: 14, Damage: 220%, Max Enemies Hit: 6
Power Strike
Power Strike Description: Consumes MP to deliver powerful damage to enemies. Info: type = 1 Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, effect Maximum Level: 20
1
MP Cost: 5, Damage: 185%
2
MP Cost: 5, Damage: 190%
3
MP Cost: 5, Damage: 195%
4
MP Cost: 5, Damage: 200%
5
MP Cost: 5, Damage: 205%
6
MP Cost: 7, Damage: 210%
7
MP Cost: 7, Damage: 215%
8
MP Cost: 7, Damage: 220%
9
MP Cost: 7, Damage: 225%
10
MP Cost: 7, Damage: 230%
11
MP Cost: 9, Damage: 235%
12
MP Cost: 9, Damage: 240%
13
MP Cost: 9, Damage: 245%
14
MP Cost: 9, Damage: 250%
15
MP Cost: 9, Damage: 255%
16
MP Cost: 11, Damage: 260%
17
MP Cost: 11, Damage: 265%
18
MP Cost: 11, Damage: 270%
19
MP Cost: 11, Damage: 275%
20
MP Cost: 11, Damage: 280%
HP Boost
HP Boost Description: Permanently increases Max HP. Info: type = 50 Maximum Level: 10
1
Max HP: +2%
2
Max HP: +4%
3
Max HP: +6%
4
Max HP: +8%
5
Max HP: +10%
6
Max HP: +12%
7
Max HP: +14%
8
Max HP: +16%
9
Max HP: +18%
10
Max HP: +20%
Dawn Warrior (II)
Final Attack
Final Attack Description: Grants a chance to deal additional damage after an attack. Must have a sword equipped. Info: type = 11, finalAttack = 1, condition = attack Delays: alert2 - 600 ms Pre-requisite: Level 3 Sword Mastery Animations:effect, hit.0 Maximum Level: 20
Rage Description: Improves the Weapon ATT of party members. Can be used with other buffs. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert2 - 600 ms Range:300% Animations:affected, effect Maximum Level: 20
1
MP Cost: 12, Duration: 66 sec, Weapon ATT: +11
2
MP Cost: 12, Duration: 72 sec, Weapon ATT: +12
3
MP Cost: 12, Duration: 78 sec, Weapon ATT: +13
4
MP Cost: 12, Duration: 84 sec, Weapon ATT: +14
5
MP Cost: 12, Duration: 90 sec, Weapon ATT: +15
6
MP Cost: 12, Duration: 96 sec, Weapon ATT: +16
7
MP Cost: 12, Duration: 102 sec, Weapon ATT: +17
8
MP Cost: 12, Duration: 108 sec, Weapon ATT: +18
9
MP Cost: 12, Duration: 114 sec, Weapon ATT: +19
10
MP Cost: 12, Duration: 120 sec, Weapon ATT: +20
11
MP Cost: 20, Duration: 126 sec, Weapon ATT: +21
12
MP Cost: 20, Duration: 132 sec, Weapon ATT: +22
13
MP Cost: 20, Duration: 138 sec, Weapon ATT: +23
14
MP Cost: 20, Duration: 144 sec, Weapon ATT: +24
15
MP Cost: 20, Duration: 150 sec, Weapon ATT: +25
16
MP Cost: 20, Duration: 156 sec, Weapon ATT: +26
17
MP Cost: 20, Duration: 162 sec, Weapon ATT: +27
18
MP Cost: 20, Duration: 168 sec, Weapon ATT: +28
19
MP Cost: 20, Duration: 174 sec, Weapon ATT: +29
20
MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Sword Booster
Sword Booster Description: Increases the attack speed of your weapon. Must have a sword equipped. Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Sword Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Power Reflection
Power Reflection Description: Absorbs a certain amount of damage taken, and reflects the rest back on an enemy. Cannot reflect more than half of the enemy's Max HP at once. Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1 Delays: alert2 - 600 ms Pre-requisite: Level 3 Rage Animations:effect, effect0 Maximum Level: 20
Soul Blade Description: Summons and gives form to invisible Soul power to inflict damage to enemies. The higher the skill level, the more enemies you can hit at once with this skill. Info: type = 2, piercing = 1 Delays: blade - 990 ms Final Attack: 1H Sword, 2H Sword Animations:effect, effect1, ball, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 265%, Max Enemies Hit: 5
2
MP Cost: 15, Damage: 270%, Max Enemies Hit: 5
3
MP Cost: 16, Damage: 275%, Max Enemies Hit: 5
4
MP Cost: 16, Damage: 280%, Max Enemies Hit: 5
5
MP Cost: 16, Damage: 285%, Max Enemies Hit: 5
6
MP Cost: 17, Damage: 290%, Max Enemies Hit: 5
7
MP Cost: 17, Damage: 295%, Max Enemies Hit: 5
8
MP Cost: 17, Damage: 300%, Max Enemies Hit: 5
9
MP Cost: 18, Damage: 305%, Max Enemies Hit: 5
10
MP Cost: 18, Damage: 310%, Max Enemies Hit: 5
11
MP Cost: 18, Damage: 315%, Max Enemies Hit: 5
12
MP Cost: 19, Damage: 320%, Max Enemies Hit: 5
13
MP Cost: 19, Damage: 325%, Max Enemies Hit: 5
14
MP Cost: 19, Damage: 330%, Max Enemies Hit: 5
15
MP Cost: 20, Damage: 335%, Max Enemies Hit: 5
16
MP Cost: 20, Damage: 340%, Max Enemies Hit: 5
17
MP Cost: 20, Damage: 345%, Max Enemies Hit: 5
18
MP Cost: 21, Damage: 350%, Max Enemies Hit: 5
19
MP Cost: 21, Damage: 355%, Max Enemies Hit: 5
20
MP Cost: 21, Damage: 360%, Max Enemies Hit: 5
Soul Rush
Soul Rush Description: The power of Soul allows you to move quicker than the eye can follow. Info: type = 41 Maximum Level: 10
1
MP Cost: 60, pushes you forward a set distance
2
MP Cost: 55, pushes you forward a set distance
3
MP Cost: 50, pushes you forward a set distance
4
MP Cost: 45, pushes you forward a set distance
5
MP Cost: 40, pushes you forward a set distance
6
MP Cost: 35, pushes you forward a set distance
7
MP Cost: 30, pushes you forward a set distance
8
MP Cost: 25, pushes you forward a set distance
9
MP Cost: 20, pushes you forward a set distance
10
MP Cost: 15, pushes you forward a set distance
Brandish
Brandish Description: Perform a double attack on enemies in front of you. Info: type = 1, areaAttack = 1 Delays: brandish1 - 840 ms, brandish2 - 840 ms Range:150% Final Attack: 1H Sword, 2H Sword Animations:effect.0, effect.1, hit.0 Maximum Level: 20
1
MP Cost: 10, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 3
2
MP Cost: 10, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 3
3
MP Cost: 11, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 3
4
MP Cost: 11, Damage: 178%, Number of Hits: 2, Max Enemies Hit: 3
5
MP Cost: 11, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 3
6
MP Cost: 12, Damage: 182%, Number of Hits: 2, Max Enemies Hit: 3
7
MP Cost: 12, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 3
8
MP Cost: 12, Damage: 186%, Number of Hits: 2, Max Enemies Hit: 3
9
MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 3
10
MP Cost: 13, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 3
11
MP Cost: 13, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 3
12
MP Cost: 14, Damage: 194%, Number of Hits: 2, Max Enemies Hit: 3
13
MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 3
14
MP Cost: 14, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 3
15
MP Cost: 15, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 3
16
MP Cost: 15, Damage: 202%, Number of Hits: 2, Max Enemies Hit: 3
17
MP Cost: 15, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 3
18
MP Cost: 16, Damage: 206%, Number of Hits: 2, Max Enemies Hit: 3
19
MP Cost: 16, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 3
20
MP Cost: 16, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 3
21
MP Cost: 17, Damage: 212%, Number of Hits: 2, Max Enemies Hit: 3
22
MP Cost: 17, Damage: 214%, Number of Hits: 2, Max Enemies Hit: 3
Sword Mastery
Sword Mastery Description: Increases the weapon mastery and accuracy of swords. Info: type = 50 Maximum Level: 20
1
Sword Mastery: +12%, Accuracy: +6
2
Sword Mastery: +14%, Accuracy: +12
3
Sword Mastery: +16%, Accuracy: +18
4
Sword Mastery: +18%, Accuracy: +24
5
Sword Mastery: +20%, Accuracy: +30
6
Sword Mastery: +22%, Accuracy: +36
7
Sword Mastery: +24%, Accuracy: +42
8
Sword Mastery: +26%, Accuracy: +48
9
Sword Mastery: +28%, Accuracy: +54
10
Sword Mastery: +30%, Accuracy: +60
11
Sword Mastery: +32%, Accuracy: +66
12
Sword Mastery: +34%, Accuracy: +72
13
Sword Mastery: +36%, Accuracy: +78
14
Sword Mastery: +38%, Accuracy: +84
15
Sword Mastery: +40%, Accuracy: +90
16
Sword Mastery: +42%, Accuracy: +96
17
Sword Mastery: +44%, Accuracy: +102
18
Sword Mastery: +46%, Accuracy: +108
19
Sword Mastery: +48%, Accuracy: +114
20
Sword Mastery: +50%, Accuracy: +120
Physical Training
Physical Training Description: Permanently increases Strength and Dexterity Info: type = 50 Maximum Level: 10
1
Strength: +3, Dexterity: +3
2
Strength: +6, Dexterity: +6
3
Strength: +9, Dexterity: +9
4
Strength: +12, Dexterity: +12
5
Strength: +15, Dexterity: +15
6
Strength: +18, Dexterity: +18
7
Strength: +21, Dexterity: +21
8
Strength: +24, Dexterity: +24
9
Strength: +27, Dexterity: +27
10
Strength: +30, Dexterity: +30
Dawn Warrior (III)
Shining Charge
Shining Charge Description: Temporarily increases your damage. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 10
1
MP Cost: 25, Duration: 30 sec, Damage: 12%
2
MP Cost: 25, Duration: 60 sec, Damage: 14%
3
MP Cost: 25, Duration: 90 sec, Damage: 16%
4
MP Cost: 30, Duration: 120 sec, Damage: 18%
5
MP Cost: 30, Duration: 150 sec, Damage: 20%
6
MP Cost: 30, Duration: 180 sec, Damage: 22%
7
MP Cost: 35, Duration: 210 sec, Damage: 24%
8
MP Cost: 35, Duration: 240 sec, Damage: 26%
9
MP Cost: 35, Duration: 270 sec, Damage: 28%
10
MP Cost: 40, Duration: 300 sec, Damage: 30%
11
MP Cost: 40, Duration: 330 sec, Damage: 32%
12
MP Cost: 40, Duration: 360 sec, Damage: 34%
Soul Driver
Soul Driver Description: Uses Soul power to attack multiple enemies four times. Info: type = 1, areaAttack = 1 Delays: souldriver - 1081 ms Range:200% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 15, Damage: 123%, Number of Hits: 4, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 129%, Number of Hits: 4, Max Enemies Hit: 4
4
MP Cost: 17, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 4
5
MP Cost: 17, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 4
6
MP Cost: 17, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 4
8
MP Cost: 19, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 4
9
MP Cost: 19, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 4
10
MP Cost: 19, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 5
11
MP Cost: 19, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 5
12
MP Cost: 21, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 5
13
MP Cost: 21, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 5
14
MP Cost: 21, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 5
15
MP Cost: 21, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 5
16
MP Cost: 23, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 5
17
MP Cost: 23, Damage: 171%, Number of Hits: 4, Max Enemies Hit: 5
18
MP Cost: 23, Damage: 174%, Number of Hits: 4, Max Enemies Hit: 5
19
MP Cost: 23, Damage: 177%, Number of Hits: 4, Max Enemies Hit: 5
20
MP Cost: 25, Damage: 180%, Number of Hits: 4, Max Enemies Hit: 6
21
MP Cost: 25, Damage: 183%, Number of Hits: 4, Max Enemies Hit: 6
22
MP Cost: 25, Damage: 186%, Number of Hits: 4, Max Enemies Hit: 6
Brave Slash
Brave Slash Description: Deal 3 consecutive attacks on multiple enemies in front of you. Info: type = 1, areaAttack = 1 Delays: braveslash1 - 840 ms, braveslash2 - 840 ms, braveslash3 - 840 ms, braveslash4 - 840 ms Range:175% Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe Animations:effect.0, effect.1, effect.2, effect.3, hit.0, hit.1, hit.2 Maximum Level: 20
1
MP Cost: 15, Damage: 202%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 15, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 15, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 210%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 16, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 214%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 17, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 17, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 17, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 17, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 18, Damage: 226%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 18, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 18, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 18, Damage: 232%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 19, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 19, Damage: 238%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 19, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 4
21
MP Cost: 20, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 4
22
MP Cost: 20, Damage: 244%, Number of Hits: 3, Max Enemies Hit: 4
Coma
Coma Description: Deals damage to many enemies and has a chance to stun targets. Requires at least 1 Combo Orb charged to be used. Info: type = 1, rangeAttack = 1, mes = stun, requireSkill = 11111001, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:hit.0, hit.1, finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, mob Maximum Level: 20
Panic Description: Deals damage to many enemies, reducing their attack power, and has a chance to apply Darkness, decreasing target's hit rate. Requires at least 2 Combo Orbs charged to be used. Darkness can be afflicted on any monster, but the duration is halved on boss monsters. Info: requireSkill = 11111001, mes = darkness, type = 1, areaAttack = 1 Range:200% Pre-requisite: Level 1 Combo Attack Final Attack: 1H Sword, 2H Sword Animations:finish.1, finish.2, finish.3, finish.4, finish.5, finish.6, finish.7, finish.8, finish.9, finish.10, hit.0, hit.1, mob Maximum Level: 20
Combo Attack Description: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal. Info: type = 10 Delays: alert4 - 900 ms Animations:state, effect Maximum Level: 20
1
MP Cost: 20, Duration: 100 sec, Max Combo Orbs: 3, Damage: +1% per Orb
2
MP Cost: 20, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
3
MP Cost: 20, Duration: 110 sec, Max Combo Orbs: 3, Damage: +1% per Orb
4
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +1% per Orb
5
MP Cost: 22, Duration: 120 sec, Max Combo Orbs: 3, Damage: +2% per Orb
6
MP Cost: 22, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
7
MP Cost: 24, Duration: 130 sec, Max Combo Orbs: 3, Damage: +2% per Orb
8
MP Cost: 24, Duration: 140 sec, Max Combo Orbs: 3, Damage: +2% per Orb
9
MP Cost: 24, Duration: 140 sec, Max Combo Orbs: 3, Damage: +3% per Orb
10
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
11
MP Cost: 26, Duration: 150 sec, Max Combo Orbs: 4, Damage: +3% per Orb
12
MP Cost: 26, Duration: 160 sec, Max Combo Orbs: 4, Damage: +3% per Orb
13
MP Cost: 28, Duration: 160 sec, Max Combo Orbs: 4, Damage: +4% per Orb
14
MP Cost: 28, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
15
MP Cost: 28, Duration: 170 sec, Max Combo Orbs: 4, Damage: +4% per Orb
16
MP Cost: 30, Duration: 180 sec, Max Combo Orbs: 4, Damage: +4% per Orb
17
MP Cost: 30, Duration: 180 sec, Max Combo Orbs: 4, Damage: +5% per Orb
18
MP Cost: 30, Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per Orb
19
MP Cost: 32, Duration: 190 sec, Max Combo Orbs: 4, Damage: +5% per Orb
20
MP Cost: 32, Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per Orb
21
MP Cost: 32, Duration: 200 sec, Max Combo Orbs: 5, Damage: +6% per Orb
22
MP Cost: 34, Duration: 210 sec, Max Combo Orbs: 5, Damage: +6% per Orb
Magic Crash
Magic Crash Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min] Info: type = 34, massSpell = 1, debuff = 1, mes = buffLimit Delays: alert3 - 1500 ms Range:300% Pre-requisite: Level 3 Shining Charge Animations:effect, effect0, mob Maximum Level: 1
Advanced combo Description: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Info: type = 50 Pre-requisite: Level 20 Combo Attack Animations:state Maximum Level: 20
1
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 22%
2
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 24%
3
Damage: +5% per Orb, Max Combo Orbs: 5, Double Charge Chance: 26%
4
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 28%
5
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 30%
6
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 32%
7
Damage: +6% per Orb, Max Combo Orbs: 6, Double Charge Chance: 34%
8
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 36%
9
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 38%
10
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 40%
11
Damage: +7% per Orb, Max Combo Orbs: 7, Double Charge Chance: 42%
12
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 44%
13
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 46%
14
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 48%
15
Damage: +8% per Orb, Max Combo Orbs: 8, Double Charge Chance: 50%
16
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 52%
17
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 54%
18
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 56%
19
Damage: +9% per Orb, Max Combo Orbs: 9, Double Charge Chance: 58%
20
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 60%
21
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 62%
22
Damage: +10% per Orb, Max Combo Orbs: 10, Double Charge Chance: 64%
Self Recovery
Self Recovery Description: Restores HP and MP every 4 seconds, even in combat. Info: type = 50 Maximum Level: 20
Paladins still seem to need another hit or two on ACB. One more hit at the same damage and they're still weaker than the other Warriors at multitarget, only saved by the possibility of elemental advantage. More severely, they're significantly held back by the damage cap once again, further aggravated by the high base damage on each hit from elemental advantage.
Is it really tremendously hard to update skill animations? Mikhail's Rush could be used perfectly, not the sword but the propulsive wave. Not that the looks substantially matters... but Heros got a proper 4th job looking grace, YNOTDAREST?
Blast:
MP Cost: 24, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%, Critical Hit Rate: +50%, Minimum Critical Damage: +20%, Instant Death Chance: 10%
I'm actually happy for a change*.. o_o
They needa change Blast animation into a multi stab one like Dragon Crusher or Ultimate Drive, unless they are pulling a shonnen and say "the paladin moves so freaking fast he does 6 stabs while it looks he only moved once"
If the purpose of more hits in all attacks is avoiding characters from reaching the damage cap with potential, I don't really get why not just increasing the damage cap
byakugan Wrote:They needa change Blast animation into a multi stab one like Dragon Crusher or Ultimate Drive, unless they are pulling a shonnen and say "the paladin moves so freaking fast he does 6 stabs while it looks he only moved once"
If the purpose of more hits in all attacks is avoiding characters from reaching the damage cap with potential, I don't really get why not just increasing the damage cap
My guess is it would look TOOO much like a private server then.
byakugan Wrote:They needa change Blast animation into a multi stab one like Dragon Crusher or Ultimate Drive, unless they are pulling a shonnen and say "the paladin moves so freaking fast he does 6 stabs while it looks he only moved once"
If the purpose of more hits in all attacks is avoiding characters from reaching the damage cap with potential, I don't really get why not just increasing the damage cap
While they´re at it please give us a FREAKING BLUNT WEAPON ANIMATION.
I´m like the only Paladin in the world it seems (Besides Stereo) Who uses a two handed mace.
raging blow-> 220% 5 times on 6 monsters.
combat mastery: 40->50% ignore
heroes can go fuc'k themselves.
at least sacrifice got a very nice boost in a 4th hit while gaining some power, but still, when a hero can get passive 80% ignore from just mastery+leafre set, it makes no freaking difference.
I feel like Paladin's have become the top original warrior in the endgame for sure after this patch. It's pretty easy to hit cap nowadays on both, but adding more hits for Paladin on top of their invincibility makes them crazy good. Only on a Paladin can you pretty much stand in front of empress all day, and now you get pretty much equivalent 1v1 damage with a Hero, not bad.
If I had to remake my Hero, I'd probably make a Paladin/DS (even now) because a Hero can't really do pomegranate in empress alone.