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Executioner's Calling
#1
Quote:Total cost: 1350
Item Prerequisites: Vampiric Scepter, Brawler's Glove

[COLOR="#008000"]+18% Life Steal
+15% Critical Strike Chance[/COLOR]

UNIQUE Passive: Your basic attacks apply a mark to the target that deals 4 bonus magic damage each second for 8 seconds.

UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds (20 second cooldown).

This item, afaik, has been virtually unchanged since I joined League of Legends (it might have been built from a rice blade before, don't recall). With the direction the game is headed to atm, I'm thinking this item would actually be more viable than people give it credit for, and I would be interested in trying it out in some of my future games.

PROS:
-- Retardedly high lifesteal for its cost. Reasonable lane sustain levels.
-- Healing reduction at a spammable rate!

CONS:
-- The DoT trolls you if you're trying to tower dive someone for a kill.
-- It has very low stats for an unupgradeable item.
-- Early crit chance? Really?
-- Wriggle's Lantern is arguably a better item for the stats it gives, and for the long term, at only 250 more gold.

Thoughts?
#2
Only use it if there's an enemy Mundo and we have 0-1 ignites on our team.
#3
I can't imagine the DoT stacks, does it?
If it does, then someone who attacks stupidly fast (like Fiora, especially with her ult) would be broken with it.
#4
I believe the Healing reduction could see some uses in Top, where is usually a war of people with sustain, having this would possibly mean that everytime they try to regain health via minion smashing you can reduce their effectivity.

The item its quite cheap and could be sold when its utility its no longer necessary, but i admit going the hexdrinker path with it would not be bad.
#5
wayyyyyyyyyy back when.... this item was infinitely better. the lifesteal and crit havent changed. however, its active has gone through a couple alterations. it used to be a passive. people complained healing was useless (to the point of you would see 1 every game, often on like sorakas or something dumb), it got changed into an active like gunblade with low cd and it was completely useless. this is the 2nd iteration of the active, and the item is still barely buyable. im bitter Sad

the stats are great for some bruisers, but its a hard item to place anywhere else. it offers nothing a support would want, its too small for ranged ad. especially if the enemy team comp doesnt include massive healing/regen.

pro: dot trolls enemies too, it stops their b
#6
That item trolls self healers so hard... it's one of those "awesome as hell when it works, and pretty shitty when it doesn't" items.
#7
I've seen Wickd get it on a few solo top champions.
It's starting to slowly increase in popularity from the looks of it.

That and Hexdrinker.
#8
Not this arguement again.
#9
Chaz Wrote:Not this arguement again.

whos arguing?
#10
modular Wrote:whos arguing?

debate, arguement w/e. I seen this discussion or whatever you want to call it on atleast 3-4 different forums.

On Topic: Depends on the situation.
#11
Chaz Wrote:debate, arguement w/e. I seen this discussion or whatever you want to call it on atleast 3-4 different forums.

On Topic: Depends on the situation.

You don't have to enter the thread.
It's merely a thread with people talking about the uses of the item and what their thoughts of it is.
#12
modular Wrote:wayyyyyyyyyy back when.... this item was infinitely better. the lifesteal and crit havent changed. however, its active has gone through a couple alterations. it used to be a passive. people complained healing was useless (to the point of you would see 1 every game, often on like sorakas or something dumb), it got changed into an active like gunblade with low cd and it was completely useless. this is the 2nd iteration of the active, and the item is still barely buyable. im bitter Sad

pro: dot trolls enemies too, it stops their b

Oh yeah, I remember that. I was too much of a newbie player at the time to have actually known what it did though xD

Also, confirmed. DoT prevents backing, which is unusual, since most player DoTs allow you to back (including Ignite).

Chaz Wrote:Not this arguement again.

Not this bullshyt again. This is the first time in recent memory that something like this has happened.
#13
I've only gotten it once.

It was a random 1v1 vs my friend and he got Kennen, and i got Nocturne (who was free, and i have never played) I just kept spamming the active on him lol.
#14
KajitiSouls Wrote:Oh yeah, I remember that. I was too much of a newbie player at the time to have actually known what it did though xD

Also, confirmed. DoT prevents backing, which is unusual, since most player DoTs allow you to back (including Ignite).



Not this bullshyt again. This is the first time in recent memory that something like this has happened.

I lurk a lot of forums, So i see all the debates/arguements. Both are good items. Just EC is so underrated by the community.
#15
Chaz Wrote:I lurk a lot of forums, So i see all the debates/arguements. Both are good items. Just EC is so underrated by the community.

>both
????
#16
Raul Wrote:>both
????

Hexdrinker and Executioner Calling.
#17
Raul Wrote:I can't imagine the DoT stacks, does it?
If it does, then someone who attacks stupidly fast (like Fiora, especially with her ult) would be broken with it.

[COLOR="#cc8899"]4x8 = 32 damage hit proc
Meanwhile, Wit's End = 40 damage per hit outright

The damage is there as another way to deal with regen, not for the raw damage. Anyone with 20+ hp/5 won't really notice the 4 damage tick per second. At any rate, it probably works like most DoT - stacking to a cap (probably 4-5 stacks) then refreshing or simply refreshing each hit like Teemo's.[/COLOR]
#18
MasPan Wrote:[COLOR="#cc8899"]4x8 = 32 damage hit proc
Meanwhile, Wit's End = 40 damage per hit outright

The damage is there as another way to deal with regen, not for the raw damage. Anyone with 20+ hp/5 won't really notice the 4 damage tick per second. At any rate, it probably works like most DoT - stacking to a cap (probably 4-5 stacks) then refreshing or simply refreshing each hit like Teemo's.[/COLOR]

IMO DoT damage is far more potent than simple straight-up damage, because of its ability to seem insignificant but to be actually very damaging.
I might try this item out to check stacks if I can get in-game on Rammus or Fiora any time soon. If it does stack to any decent amount, then it serves the same function as Malefic Visions or Ignite: to kill people when they try to run. This and something like Black Cleaver or Malady seems like it would be deadly to a runner.
#19
Raul Wrote:IMO DoT damage is far more potent than simple straight-up damage, because of its ability to seem insignificant but to be actually very damaging.
I might try this item out to check stacks if I can get in-game on Rammus or Fiora any time soon. If it does stack to any decent amount, then it serves the same function as Malefic Visions or Ignite: to kill people when they try to run. This and something like Black Cleaver or Malady seems like it would be deadly to a runner.
Wait... Rammus? Executioners calling? Why?
F6
#20
Raul Wrote:IMO DoT damage is far more potent than simple straight-up damage, because of its ability to seem insignificant but to be actually very damaging.
I might try this item out to check stacks if I can get in-game on Rammus or Fiora any time soon. If it does stack to any decent amount, then it serves the same function as Malefic Visions or Ignite: to kill people when they try to run. This and something like Black Cleaver or Malady seems like it would be deadly to a runner.

[COLOR="#cc8899"]That's an entirely counterintuitive way of thinking. Less damage is better because people underestimate it? Most players worth their salt recognize a threat regardless of the source, so you're generally going to want to go with whatever's outright stronger if the only stat you're looking at is the damage on-hit. And Malefic Visions is designed to sit there for a bit to make killing creeps easier and efficient, since it bounces from one to the next. It does the same damage to a player standing still as it does to one running away. It also makes for a really efficient spell vamp ability, given that it is single target but will eventually rack up a lot of damage if given the chance.

Again, the damage over time is there to harass people and further mitigate healing effects, not to kill anyone.[/COLOR]


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