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Warrior %/s (KMS You & I + GMS Unleashed)
Rolling Spin spam! >_>
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ShinkuDragon Wrote:i wouldn't say "easily", but yes.

The reason i don't assume it will happen that i believe nexon will raise the dmg cap (for all skills) by the time.
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misamisa Wrote:The reason i don't assume it will happen that i believe nexon will raise the dmg cap (for all skills) by the time.

Why they haven't yet, I don't know...
Just make the cap 2.1bil already FFS!
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I have done my own calculations, and for some reason OSFB is still better DPS than FT. I've been a strong supporter of FT since I discovered it at 120 and it let me train super fast without the need for overpriced skill books.

I really would like to believe you when you say FT does better damage than OSFB.

Could you point out how your calculations differ from mine?


I was calculating Sudden Strike bonus additively, and you assure me it's multiplicative. I have updated the table below to be accurate.


AttackTime/attackDamage/attack# Hits/attackAFA procs/attackAFA Damage/attackTotal Damage/attackTOTAL DPS
FT0.33640%10.6150%790%2370%
OS1.331880%31.8450%2330%1748%
OSFB1.892945%42.4600%3545%1878%

I do not calculate crits or PDR.
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Final Toss does 400% * 1.6 damage = 640% per attack.
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JoeTang Wrote:Final Toss does 400% * 1.6 damage = 640% per attack.

SS damage increase is multiplicative? I've heard this argued over and over, and I've never seen proof.

How sure are you?
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Unless they changed it since it was first introduced, I am 100% sure.
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JoeTang Wrote:Unless they changed it since it was first introduced, I am 100% sure.

Okay, thank you. I will edit my post to reflect that, and continue to preach FT to the stubborn basil noobs ._.

I have another open question (and I might probably just do the math by myself later this evening):

Does having Combat Orders (+2) help OSFB compete with FT spam? This would be more applicable on bosses, too, where one is likely to meet a Paladin party member and make better use of FB's bonuses and the swing range increase.
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phoenix23 Wrote:Okay, thank you. I will edit my post to reflect that, and continue to preach FT to the stubborn basil noobs ._.

I have another open question (and I might probably just do the math by myself later this evening):

Does having Combat Orders (+2) help OSFB compete with FT spam? This would be more applicable on bosses, too, where one is likely to meet a Paladin party member and make better use of FB's bonuses and the swing range increase.

Combat Orders would help Final Toss more since it gains a 1.7/1.6x increase over the miniscule 365/355 for Final Blow etc.
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Irrelevant.
Ignore this post.
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ZeroGravity Wrote:I really wish they could give a paladin the option to go either one handed or two handed and give
each weapon type (Sword/Blunt weapon) its own animation. And I mean with ''giving the option''
that there should be something that would benefit you instead of losing out on:

- Guardian.
- 200% Defence.

And really... two handed blunt weapons are COMPLETELY obsolete now. (Well they've always been like that but still...)
I mean one handed BW's are used aswell by DemonSlayers aswell. So 2 handed bw's are by far the most useless weapons in existance.

The only class that actually CAN use a 2 handed bw is a Paladin but there is NO beneficial from using one.
As like I mentioned above you'd lose on a great amount of def and a pretty usefull skill. Destroying the entire point of this class.
And BW's are known for being slower. They do give more base attack but you cant compare like what.. 3 att to 1 weapon speed.
Not to mention using a 2 handed bw looks ugly as pineapple. Come on... a stabbing sword animation while wacking your massive
blunt weapon around? Yeah no... Blast is not even that bad but still a little odd. But oh well..

Using the 2 handed Empress mace nontheless.
I'll show em... I'm not giving up on my favorite weapon type in the game.
Even though i'm one of the weakests classes using the worst weapon possible.
I'm still enjoying it a lot. <3

inb4 a new class using 2 handed bw's will be released.
I'LL BE PREPARED.

Not the thread for your balance whining.
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JoeTang Wrote:Not the thread for your balance whining.

I apologize.
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I'm bored and BGA/BGB are boring, so I decided to find my empirical %/s.
ranges: 23390~24883 / 27153~28886 (when DS is on)

Fire vs. Fire-weak boss, 400mil HP, 25% PDR.
8:36:33 - 8:46:41
= 10 minutes 8 seconds
Assuming 90% DS, 10% non - average range is 27631.
So in 608 seconds, 400,000,000 damage: 657,894 damage per second, 2381.00%

Ice vs. Ice-weak boss, 500mil HP, 25% PDR.
8:46:45 - 8:59:24
= 12 minutes 39 seconds
So in 759 seconds, 500,000,000 damage: 658,761 damage per second, 2384.14%

Result: Despite being 120% vs. 130% charges I did pretty much exactly the same damage on each.
I don't know what the expected 1vs.1 %/s is, though, given 1.5% ignore def from ambition, 30% from threaten. I'm using a weapon speed this thread doesn't have (slow 7, 5 with booster)

Hrm. Flame Charge + Fast 4 = 2614%/s, fast 4 to fast 5 is 14/15 as much, so 2440% is about what I'd expect. On the other hand Ice Charge is supposed to be about 7.7% weaker, ie. 2264% which is less than my actual damage.
If I assume 100% DS, average is 28019 and %s is still 2350%, 85% higher than expected.


This is not what I expected to see at all. I was thinking I'd get maybe 80-90% of the %/s listed, not 104% of it.
So what's the deal with that? Are the tables listing without elemental weakness? If I assume not, I get ~70% of expected %/s.


Less interesting
Fire vs. Fire-weak The Boss - 150m hp, 25% pdr, 9 level difference
8:59:25 - 9:03:42
4 minutes 7 seconds = 247 secs for 150m hp = 607287 damage per sec = 7.7% less than on BGA, 14% less than BGB = 2169%/s (2645% adjusted for 18% miss rate)
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None of the tables account for elemental weakness. I've been considering changing adjusted mastery to be a pure multiplier against maximum damage as opposed to a ratio of 4th job mastery vs 2nd job mastery. It will show a lower %/s, but the original intent was for it to exist to compare the improvement in damage when considering mastery, and comparing between two characters that do not have the same mastery.

Here's the tables including Fast (5) and Normal (6). Do Paladins still experience the less than completely random criticals on Blast too?
Paladin:
 Divine + Lightning Charge
 Flame + Lightning Charge
 Sharp Eyes
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Yeah, on these bosses, once it crits, the rest of the hits display the exact same damage. I still haven't got around to testing for sure whether it's legitimately doing all the crits.

[Image: 2a0rH.jpg]
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Stereo Wrote:Result: Despite being 120% vs. 130% charges I did pretty much exactly the same damage on each.
I don't know what the expected 1vs.1 %/s is, though, given 1.5% ignore def from ambition, 30% from threaten. I'm using a weapon speed this thread doesn't have (slow 7, 5 with booster)

The only thing to consider about this is that, if BGA is anything like he currently is in JMS, he Stuns like crazy. Now I don't know if you have any Stun Resistance, but it seriously hampers your time. ShiKage and I have been doing BGA for about a week now (daily), and we spend a lot of time on BGA because he just spams the crap out of Stun (There's a lot of time we're sitting there for 30-45 seconds just stunned after stunned, we get a single attack in then are stunned again).

It would explain why you do the same amount of damage between Fire and Ice charges, because you're actually taking longer to deal with A due to the Stun.

About the same numbers thing: That's been a weird glitch that's been around since the original Big Bang patch (even in KMS, I remember seeing it on my Paladin back then). I'm not exactly sure how it's dealt with though...if you're truly doing exactly the same damage three times, or if it's just a display glitch. An idea (I could attempt as well), would be to use Blast on enemies you miss frequently (Like something 5-10 levels above you), but NOT a boss. Watch the Health, and we can see if, when the damage shows the same, if the Health bar goes down by a normal amount. If there's misses involved and it's a display glitch, then the Health of the enemy wouldn't go down nearly as much as it should.

You say in your post you've only seen it on bosses....did they fix it for normal enemies? My idea wouldn't work then. Back when I experienced this in KMS it occurred on everything. I haven't leveled Blast much on my JMS Paladin, and as a result I don't use it so I have no idea if it's only present on bosses now.
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Polantaris Wrote:The only thing to consider about this is that, if BGA is anything like he currently is in JMS, he Stuns like crazy. Now I don't know if you have any Stun Resistance, but it seriously hampers your time. ShiKage and I have been doing BGA for about a week now (daily), and we spend a lot of time on BGA because he just spams the crap out of Stun (There's a lot of time we're sitting there for 30-45 seconds just stunned after stunned, we get a single attack in then are stunned again).

It would explain why you do the same amount of damage between Fire and Ice charges, because you're actually taking longer to deal with A due to the Stun.

About the same numbers thing: That's been a weird glitch that's been around since the original Big Bang patch (even in KMS, I remember seeing it on my Paladin back then). I'm not exactly sure how it's dealt with though...if you're truly doing exactly the same damage three times, or if it's just a display glitch. An idea (I could attempt as well), would be to use Blast on enemies you miss frequently (Like something 5-10 levels above you), but NOT a boss. Watch the Health, and we can see if, when the damage shows the same, if the Health bar goes down by a normal amount. If there's misses involved and it's a display glitch, then the Health of the enemy wouldn't go down nearly as much as it should.

Mobile bosses in GMS are currently glitched so they do not attack. BGA will never stun
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VerrKol Wrote:Mobile bosses in GMS are currently glitched so they do not attack. BGA will never stun

Oh, I did not know that hadn't been fixed in GMS yet.

Then I have no idea.

Enjoy BGA when they fix it...that stun is annoying.
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Polantaris Wrote:Oh, I did not know that hadn't been fixed in GMS yet.

Then I have no idea.

Enjoy BGA when they fix it...that stun is annoying.

Don't remind me of that stun...
Playing the waiting game is annoying as hell with that guy...
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Polantaris Wrote:You say in your post you've only seen it on bosses....did they fix it for normal enemies? My idea wouldn't work then. Back when I experienced this in KMS it occurred on everything. I haven't leveled Blast much on my JMS Paladin, and as a result I don't use it so I have no idea if it's only present on bosses now.

I was more mentioning I see it specifically on these bosses... it happens on some mobs too. Others just get 2 the same.
eg.
[Image: VGrKV.jpg]


BGA and BGB are pretty close to ideal conditions for DPS tests, they don't use any attacks atm. I'm not just standing attacking though because DS requires touching the boss to reactivate, and with all the buffs I can't pin them on my own (esp. threaten takes like 3-6 casts -_-).
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