Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+]
#61
Dark Link Wrote:The problem is PvP Gear. Allowing said gear to make you do MORE damage without any kind of "Damage Reduction" mechanic in the game is beyond retarded and I guarantee you that was the main reason why they took PvP down in KMS.
Having FULL PvP gear, with the "Legendary Maple" or "Silent Crusade" medal, allows you to do +67% more damage in PvP. There's no reason why people should be able to do that much extra damage in a game like Maple, where the damage is already ridiculous to begin with.

you can reach well beyond 67% actually

pvp battle manual =+3%
crescent moon ring=+2%
larson epaulette=+1%
larson ring+1%
larson 2 set bonus=+1%
so that's 75%

and if you have dual pendants
larson pendant +1%
larson 3 set bonus+2%

for a maximum of 78% PVP damage.

(...+10% from my maxed ambition, o-hohoho.)
Reply
#62
ShinkuDragon Wrote:you can reach well beyond 67% actually

pvp battle manual =+3%
crescent moon ring=+2%
larson epaulette=+1%
larson ring+1%
larson 2 set bonus=+1%
so that's 75%

and if you have dual pendants
larson pendant +1%
larson 3 set bonus+2%

for a maximum of 78% PVP damage.

(...+10% from my maxed ambition, o-hohoho.)

Well I'll be. I totally forgot about set stacking and Ambition.
Reply
#63
Dark Link Wrote:Well I'll be. I totally forgot about set stacking and Ambition.

dont forget the less than 20% hp and do 400% dmg LOL i can kill up to 5+ ppl in a row when im low on health
Reply
#64
Liteness Wrote:dont forget the less than 20% hp and do 400% dmg LOL i can kill up to 5+ ppl in a row when im low on health

people are lucky i can't ultimate under 20% hp lol.
the 5-death-buff also helps a bit.
Reply
#65
Devil Wrote:It's not about points, its about survival.

Some classes only die a few times during a PvP round, while others have to respawn for about 30 times, which is retarded...

Sure I get a lot of points on a mech, but dieing every 3 seconds when you start getting hit is plain dumb, while other classes flash jump away like they weren't even there.

But ok, this crap is most likely the reason Nexon removed PvP and why hardly anyone is playing it.

It's not fun seeing your char dead for 5 secs, respawning and casting buffs for 5 seconds, and die again in 3 seconds when you jump down...
Kms's pvp was the same as gms's?

Last time I checked, gms's exclusive "Capture the Flag" fucked up the hp balance for every mode. It wasn't like this when it first came out.
Reply
#66
Kizo Wrote:Kms's pvp was the same as gms's?

Last time I checked, gms's exclusive "Capture the Flag" pineappleed up the hp balance for every mode. It wasn't like this when it first came out.

They fixed it after a few months. PvP is actually played by a few now, instead of none at all.
Reply
#67
Thomas Wrote:They fixed it after a few months. PvP is actually played by a few now, instead of none at all.

fixed what? because if you mean GMS, it's nothing like how PVP was when it first came.
Reply
#68
Well FFA is an incredibly stupid room... FFA in any game is incredibly stupid (at least in the competitive sense). I consider the FFA rooms as "just for fun" because it's obvious how much more some classes benefit more than others.

Teams, however, changes a lot of things simply because there's an actual penalty to dying. A lot of your usefulness and how well you do as a class comes from your kill/death ratio, party (de)buffs, and mobility (which is a biggy) and not solely based on how much damage you can do before you die. There is a place for Mechs, Buccs, and BMs, and MMs in Teams but not so much in FFA.

-

I did some testing with some friends and found out a couple things:

1) MW does nothing to your damage.
2) IS, DI, and ACB all have the same hitbox horizontally and vertically
3) Paladin's Threaten lowers damage of all types of attacks, including Mages (accuracy debuff doesn't affect Mages though)
4) Shields are roughly 10% damage reduction (at least, based on comparison).
5) HP equips do infact give you more HP so it's not a set amount for everyone. We haven't tested Regular vs HP-Washed though.
6) DoT effect does all its damage immediately on the very first tick of damage and the rest of the "Hit, Hit, Hit, Hit" afterwards does nothing.
7) MATK actually does affect how much damage Mages do and greatly affects how much HP Bishops can Heal; WATK does absolutely nothing.

-

I'm hoping the revamp will include a room where everyone has 0 BATT regardless of equips and everyone has set HP based on class. Or a custom room feature would be nice too...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)