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ShiKage's Infighter Build
Kaasoljoyyx Wrote:Res really only happens during tail/legs + when dispel happens. Other than that, it's usually rare. They aren't really gonna need time leap unless a particular run is low on bishops/res, which rarely happens. I don't think any current HT squads ever run out of res during their runs so it's not essential to bring one. Besides at 12x, it would prolly be better to bring another bishop or ranged as your damage would be considerably low and idk if you can live. I think you would be able to though.

extra smokescreen always helps
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Not always. If instead of the Buccaneer, we brought another Night Lord it'd be faster to kill HT lessening the time to kill it. Less chance you'd need another res or smokescreen right?
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^Yep. It is a good skill, but it's not an essential skill like hyperbody.
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Kaasoljoyyx Wrote:^Yep. It is a good skill, but it's not an essential skill like hyperbody.

Nope, that would be wind booster.
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So would you suggest this 4th job build or no =\? I was thinking at least level 9 MW before 14x...
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NoWaizMatt Wrote:So would you suggest this 4th job build or no =\? I was thinking at least level 9 MW before 14x...

I wouldn't. At least not past the Fist/Dragon Strike.
In fourth job, you can't just try to max one skill at a time, your points will have to be all over the place. Not just because of book availability, but because levels are so much harder to gain, you need to find a stopping point of one skill, to work on another, and another, and over again.

ShiKage does seem to prioritize the untransformed Pirate more than the transformed one (which is a good thing, it's smart). But I'd imagine that everyone would want to be in their Transformed state as much as they can, dealing as much damage as possible in that state.
As for the rest of his build, I gave my criticism earlier. :x
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Takebacker Wrote:Nope, that would be wind booster.

bingo
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Kurtle Wrote:ShiKage you are one of the previous xPlicit Story GM's that stole money from us along with jimmy and mateo is still pissed at you.

Too bad it was Mateo and Allen who were the thieves. They were getting Jimmy to buy a new $900 dedicated server and then they were going to ban him the day they got the server set up on the dedicated. Jimmy and Andy countered their plan by locking them out of the dedicated, only stealing the server files. Please don't try talking crap about something you have no idea about. >_>


As for the fourth job build: It's a build I set up for myself on JMS. The economy is completely out of wack (10 attack WG for 1 bil, Maple Hero 20 for 2bil [or higher]) and certain skill books are a LOT harder to get than most other skill books (Rapid Fists 20 is 2 billion meru). As I said in the guide, it's merely a blueprint. You can change whatever you want when you build your own character.
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Hey Shikage i have a question...
Does Energy charge stack with attk pots and onyx apple?
Ty in advance!Smile
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KingDragonXT Wrote:Hey Shikage i have a question...
Does Energy charge stack with attk pots and onyx apple?
Ty in advance!Smile
Its Pot Smart.

If you have a Warrior Elixir active (gives +12 attack) and Energy Charge activates and only gives +11 attack (Levels 4 to 7), then you keep the attack bonus from the Warrior Elixir, and not Energy Charge. But, if Energy Charge activates and gives more attack than a current pot, the pot wont disappear. Instead while Energy Charge is active, its +attack overrides the +attack from the pot. Once Energy Charge runs out of time, the +attack from the pot comes back into play. Why they didnt do this with the Beholder for Dragon Knights is beyond me.... but hey its Nexon
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0mgP1r4tes Wrote:Its Pot Smart.

If you have a Warrior Elixir active (gives +12 attack) and Energy Charge activates and only gives +11 attack (Levels 4 to 7), then you keep the attack bonus from the Warrior Elixir, and not Energy Charge. But, if Energy Charge activates and gives more attack than a current pot, the pot wont disappear. Instead while Energy Charge is active, its +attack overrides the +attack from the pot. Once Energy Charge runs out of time, the +attack from the pot comes back into play. Why they didnt do this with the Beholder for Dragon Knights is beyond me.... but hey its Nexon

Ok....Thanks
Well i thought they would stack with the pot and brawlers would do insane damage....oh well...
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0mgP1r4tes Wrote:Its Pot Smart.

If you have a Warrior Elixir active (gives +12 attack) and Energy Charge activates and only gives +11 attack (Levels 4 to 7), then you keep the attack bonus from the Warrior Elixir, and not Energy Charge. But, if Energy Charge activates and gives more attack than a current pot, the pot wont disappear. Instead while Energy Charge is active, its +attack overrides the +attack from the pot. Once Energy Charge runs out of time, the +attack from the pot comes back into play. Why they didnt do this with the Beholder for Dragon Knights is beyond me.... but hey its Nexon

Devil Wrote:I talked with Spadow on IRC, and he tested his KMS pirate for the Energy Charge watt effect. This is what he said:

- If you use an 8 att potion first -> +8 watt
- If Energy Charge gets activated -> +20 watt
- If Energy Charge ends it falls back to the potion -> +8 watt

So I guess this is the same thing that would happen when you're using Onyx Apples in gMS... Unless Nexon America fixed it...

- If you use an Onyx Apple first -> +100 watt
- If Energy Charge gets activated -> +20 watt (-80 watt NERF...lol?)
- If Energy Charge ends it falls back to the Onyx Apple -> +100 watt


If this is really the way Buccaneers will work in gMS, then the class fails totally...

Unless Nexon America has already seen this and fixed it somehow... :o
.
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@Above post : What's in the bold is incorrect. If you're using an Onyx Apple and Energy Charge's effects activate, it doesn't kill the attack of the previous attack boost. If you're using a potion with +100 weapon attack and Energy Charge is fully charged, it'll STAY at +100 weapon attack. It does NOT change. If Spadow says it is through KMS, then something is seriously wrong with the way KMS works, because it never happens in JMS.
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ShiKage Wrote:@Above post : What's in the bold is incorrect. If you're using an Onyx Apple and Energy Charge's effects activate, it doesn't kill the attack of the previous attack boost. If you're using a potion with +100 weapon attack and Energy Charge is fully charged, it'll STAY at +100 weapon attack. It does NOT change. If Spadow says it is through KMS, then something is seriously wrong with the way KMS works, because it never happens in JMS.

KMS doesn't have apples AFAIK... I think Devil was assuming (possibly incorrectly) that buffs took priority based on activation time, rather than whichever effect had the higher value.
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Lerk Wrote:KMS doesn't have apples AFAIK... I think Devil was assuming (possibly incorrectly) that buffs took priority based on activation time, rather than whichever effect had the higher value.

JMS doesn't have Onyx Apples either.
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ShiKage Wrote:JMS doesn't have Onyx Apples either.

o_O

I think you're misunderstanding what I said; Devil's taking the info Spadow provided (using a 8 attack pot with 20 attack Energy Charge) and just replacing the attack pot using Global's Onyx Apples (resulting in his numbers with the -80 attack nerf.)

All I've said is how I think he arrived at those numbers, and what I think he did wrong. I don't know how I implied at all that JMS had Apples...
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I knew your point, I was just stating that JMS doesn't have apples in the same sense that KMS doesn't. However, I did prove the point of the fact that you do not lose attack when Energy Charge is activated with 25 attack event potions that JMS had.
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White boy playing JMS? lolwut
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Eh, seems as if the Pirate Database link doesn't work. I'll just have to find the information elsewhere...
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ShiKage Wrote:Too bad it was Mateo and Allen who were the thieves. They were getting Jimmy to buy a new $900 dedicated server and then they were going to ban him the day they got the server set up on the dedicated. Jimmy and Andy countered their plan by locking them out of the dedicated, only stealing the server files. Please don't try talking crap about something you have no idea about. >_>


As for the fourth job build: It's a build I set up for myself on JMS. The economy is completely out of wack (10 attack WG for 1 bil, Maple Hero 20 for 2bil [or higher]) and certain skill books are a LOT harder to get than most other skill books (Rapid Fists 20 is 2 billion meru). As I said in the guide, it's merely a blueprint. You can change whatever you want when you build your own character.

http://fmsforums.com/forums/showthread.php?t=1801 HotheadHotheadHothead

and wtp LOL 10 atk wg for 1bil... wouldnt that mean nubs can get money easier?
is it me or is my wtp turning my f into a p o_o
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