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They could have a slinger class that uses slings to throw various types of ammo.
Who knows it could turn out pretty badass if they did it right.
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So much Cygnus banter.
Allowing CK to get past 120 would mean nexon would also have to revamp everything else about those classes. Their EXP gain, AP gain, UA, skillset; It would be far more likely that nexon just creates a new class subset with sixteen new separate cash shop inventories and calls it a day. Cygnus serve their purpose, whining that they should instead serve a different purpose that is already covered by Adventurers is silly.
So yeah, Cygnus remake 2013? Nexon makes a business out of doing stupid  , it's probably about time they kill the uniqueness that CK have.
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lorx Wrote:Cygnus remake 2013? Nexon makes a business out of doing stupid , it's probably about time they kill the uniqueness that CK have.
They did it with Buccs, why not?
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lorx Wrote:So yeah, Cygnus remake 2013? Nexon makes a business out of doing stupid , it's probably about time they kill the uniqueness that CK have.
Well they moved the signature move of the dawan warriors to 110(100),i won't be surprised if they get more damaged on their uniqueness.
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I'm dropping this argument but not before saying I don't see how some of you find it easier to create a whole new branch of classes or overall hard to adjust CK for a revamp. They get more SP than regular jobs? that can be easily adjusted. They get 4th job skills in 3rd job? They can be replaced. They can rebirth when they reach the cap? The posibilty of choosing wether you keep going or rebirth could be added. There is no need for it, but there's never been a real need for the majority of the updates.
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So I had this thought for the bowman third class. What if they used, not a new weapon, but a combination of weapons that we already have. I was thinking Dual bowguns and blades. How it would work is when you equip a bowgun it would only equip one in the hand closest to the screen. Then you equip a blade in the shield slot. I would call this class "hunter" but thats what the 2nd BM name is so how about... Huntsman? So instead of being the traditional slash and shoot class they would get skills like double shot for the bowgun(normal archer stuff), but for the blade instead of mostly slashing you would throw the blade. For instance in 1st job you would get a skill called "blade throw" when used you would throw your blade and the first monster it hits takes major damage. However theirs a catch in order to use the skill again you have to go to were the monster died and pick up your blade(this would be marked with a marker like in the tutorial that teaches you how to pick stuff up). Now what if the monster doesn't die? Then you have to chase after him until you either catch him or kill him. In 3rd job they would get lightning skills.
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ElTwice Wrote:Mercedes this and demon slayers that, on kms you can't make one right now and who knows when you can re-make them, stop using the mercedes and demons are quite fast for a cyggy knight, maybe (and prolly) they will be stay 100% here on gms but on korea there's no need to upgrade them (cyggy knights). I find it amusing that they announced that the Legend classes would be limited in GMS a few hours after he made this post.
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I think archers may get a hand-thrown weapon. Kinda like darts or knives, as runescape did.
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Arrg Wrote:I think archers may get a hand-thrown weapon. Kinda like darts or knives, as runescape did.
Will they get Triple Throw, Shadow Partner, and Flash Jump?
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The new Archer Explorer will most likely be a "special" explorer class similar to DBs and Cannoneers. What weapon they'll use will be anyone's guess but since xbows are already used between WHs and MMs, bows may be a possibility. They'll probably pull off a Ragnarok Online and make a Bard/Dancer class (they use bows)... But who knows... they'll probably use some ridiculous weapon...
Also, the poster art for the new archer explorer will most definitely be female. Korea's best Olympic-level archers are all women  (Gold medal every 4 years yo~). Also, every Bowman job instructor and any NPC notable for being good with a bow is female (Rellik is an exception... or is it? L> Rellik w/o specs).
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I'm hoping Pirate Legend swings around a giant anchor as a weapon. They'll probably be female too if it follows the current legends trend.
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Thief Resistance... Spy? One-man infiltration CQC Solid Snake style? It certainly fits the resistance theme but the thief resistance will most likely be an "outsider" like DS and not really -part- of the resistance but is represented by them storywise.
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Sephie Wrote:I'm hoping Pirate Legend swings around a giant anchor as a weapon. They'll probably be female too if it follows the current legends trend. Swings around a giant anchor. Check
Pirate. Check
Female. Check
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SGJin Wrote:Swings around a giant anchor. Check
Pirate. Check
Female. Check
That looks awesome. It'd be great if Nexon' copies it
But no, I hope the Pirate legend uses Knuckles or its fists and I hope they make it as flashy and fast paced as Mercedes/Phantom. There is so much potential on creating a fighting class that the only reason I see for why Nexon is restraining itself is they wanna carry all those ideas with the Pirate legend. (Or just most legends like with Phantom's Ultimate Drive and Mercedes' Aereal Barrage)
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TheThunderBandit Wrote:So I had this thought for the bowman third class. What if they used, not a new weapon, but a combination of weapons that we already have. I was thinking Dual bowguns and blades. How it would work is when you equip a bowgun it would only equip one in the hand closest to the screen. Then you equip a blade in the shield slot. I would call this class "hunter" but thats what the 2nd BM name is so how about... Huntsman? So instead of being the traditional slash and shoot class they would get skills like double shot for the bowgun(normal archer stuff), but for the blade instead of mostly slashing you would throw the blade. For instance in 1st job you would get a skill called "blade throw" when used you would throw your blade and the first monster it hits takes major damage. However theirs a catch in order to use the skill again you have to go to were the monster died and pick up your blade(this would be marked with a marker like in the tutorial that teaches you how to pick stuff up). Now what if the monster doesn't die? Then you have to chase after him until you either catch him or kill him. In 3rd job they would get lightning skills.
As I was browsing through all the post, I remember someone saying something about a bladed boomerang, but reading this one helped finish sparking my thought on this.
Okay guys bare with me on this one, how about, a bowblade? Where you can have melee attacks when the monster is up close and ranged attacks when they are far? Something like a mini fusion between archer and bandit. The best I can describe how it looks in my head(and it looks cool) is like a bladed boomerang with a string, I know it sounds lame but that is the best way I can describe what it looks like.
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The archer could use a sort of long bow which has longer range than other archers/thieves atm...also skills that could hit platforms at the top of the map while you're still at the bottom. They would probably have lower movement speed or attack or something like tat.
As for the pirate hero... dual guns of course ^_^
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Wouldn't dual guns be too close to dual bows?
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SGJin Wrote:Swings around a giant anchor. Check
Pirate. Check
Female. Check
Guilty Gear style yes  .
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hernando Wrote:The archer could use a sort of long bow which has longer range than other archers/thieves atm...also skills that could hit platforms at the top of the map while you're still at the bottom. They would probably have lower movement speed or attack or something like tat.
As for the pirate hero... dual guns of course ^_^
can't be dual guns! They didn't have gun tech back in the hero days! (at least it wouldn't make any sense. Plus Nexon likes to have some unique-ness to their heroes and 2 guns is pretty much the same as two dualbowGUNS).
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Wouldn't it be awesome if the archer branch was a melee one? It'd feel like a paradox.
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What if they go for a more robotic way, if you said that back there the technology was on the making, then move the legend up to date, as in make checky testonen(or the last hero) on disguise and have lived like anakin all of these years, and well go for a succesor and bang better machinery for a wep.
Uff no more allucigens for me.
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Alloy Wrote:Wouldn't it be awesome if the archer branch was a melee one? It'd feel like a paradox. Regardless of your personal evaluation of yourself,
I feel like a melee Archer would be kinda like a Mercedes.
Worthyness Wrote:can't be dual guns! They didn't have gun tech back in the hero days! (at least it wouldn't make any sense. Plus Nexon likes to have some unique-ness to their heroes and 2 guns is pretty much the same as two dualbowGUNS). Back in what days? The fictional history of Maplestory that hasn't been expounded upon nearly enough to reach a conclusion as to what technologies they had?
All we know is that they, at minimum, had flying boats.
Plus, I could list tens of fictional series in which technology has actually regressed.
TeknoForce Wrote:As I was browsing through all the post, I remember someone saying something about a bladed boomerang, but reading this one helped finish sparking my thought on this.
Okay guys bare with me on this one, how about, a bowblade? Where you can have melee attacks when the monster is up close and ranged attacks when they are far? Something like a mini fusion between archer and bandit. The best I can describe how it looks in my head(and it looks cool) is like a bladed boomerang with a string, I know it sounds lame but that is the best way I can describe what it looks like. Already been suggested in this thread in at least one way.
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