2011-12-17, 03:56 AM
Credit to JoeTang for these translations.
Pirate
![[Image: Justice.5000000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
![[Image: Justice.5001002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
![[Image: Justice.5001003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001003.png)
Double Shot
Description: Fires two consecutive bullets to the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
![[Image: Justice.5001005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡æ¡æ or ¡ç¡ç with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
![[Image: Justice.5000007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
![[Image: Justice.5000000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5000000.png)
Bullet Time
Description: Permanently increases Accuracy, Maximum Speed, and Jump
Info: type = 50
Maximum Level: 10
| 1 | Accuracy: +22, Speed: +2%, Jump: +1% |
| 2 | Accuracy: +44, Speed: +4%, Jump: +2% |
| 3 | Accuracy: +66, Speed: +6%, Jump: +3% |
| 4 | Accuracy: +88, Speed: +8%, Jump: +4% |
| 5 | Accuracy: +110, Speed: +10%, Jump: +5% |
| 6 | Accuracy: +132, Speed: +12%, Jump: +6% |
| 7 | Accuracy: +154, Speed: +14%, Jump: +7% |
| 8 | Accuracy: +176, Speed: +16%, Jump: +8% |
| 9 | Accuracy: +198, Speed: +18%, Jump: +9% |
| 10 | Accuracy: +220, Speed: +20%, Jump: +10% |
![[Image: Justice.5001002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001002.png)
Sommersault Kick
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.
Info: type = 1, areaAttack = 1
Delays: somersault - 840 ms
Range: 110%
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.15.hit.0, CharLevel.15.effect, CharLevel.20.hit.0, CharLevel.20.effect, CharLevel.25.hit.0, CharLevel.25.effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 229%, Max Enemies Hit: 6 |
| 2 | MP Cost: 8, Damage: 233%, Max Enemies Hit: 6 |
| 3 | MP Cost: 8, Damage: 237%, Max Enemies Hit: 6 |
| 4 | MP Cost: 8, Damage: 241%, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 245%, Max Enemies Hit: 6 |
| 6 | MP Cost: 10, Damage: 249%, Max Enemies Hit: 6 |
| 7 | MP Cost: 10, Damage: 253%, Max Enemies Hit: 6 |
| 8 | MP Cost: 10, Damage: 257%, Max Enemies Hit: 6 |
| 9 | MP Cost: 10, Damage: 261%, Max Enemies Hit: 6 |
| 10 | MP Cost: 12, Damage: 265%, Max Enemies Hit: 6 |
| 11 | MP Cost: 12, Damage: 269%, Max Enemies Hit: 6 |
| 12 | MP Cost: 12, Damage: 273%, Max Enemies Hit: 6 |
| 13 | MP Cost: 12, Damage: 277%, Max Enemies Hit: 6 |
| 14 | MP Cost: 12, Damage: 281%, Max Enemies Hit: 6 |
| 15 | MP Cost: 14, Damage: 285%, Max Enemies Hit: 6 |
| 16 | MP Cost: 14, Damage: 289%, Max Enemies Hit: 6 |
| 17 | MP Cost: 14, Damage: 293%, Max Enemies Hit: 6 |
| 18 | MP Cost: 14, Damage: 297%, Max Enemies Hit: 6 |
| 19 | MP Cost: 14, Damage: 301%, Max Enemies Hit: 6 |
| 20 | MP Cost: 16, Damage: 305%, Max Enemies Hit: 6 |
![[Image: Justice.5001003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001003.png)
Double Shot
Description: Fires two consecutive bullets to the enemy.
Info: type = 2
Delays: doublefire - 450 ms
Final Attack: Gun
Animations: effect, ball, hit.0, CharLevel.10.hit.0, CharLevel.10.hit.1, CharLevel.10.effect, CharLevel.10.ball, CharLevel.15.hit.0, CharLevel.15.hit.1, CharLevel.15.effect, CharLevel.15.ball, CharLevel.20.hit.0, CharLevel.20.hit.1, CharLevel.20.effect, CharLevel.20.ball, CharLevel.25.hit.0, CharLevel.25.hit.1, CharLevel.25.effect, CharLevel.25.ball
Maximum Level: 20
| 1 | MP Cost: 4, Damage: 127%, Number of Hits: 2, Range: 380 |
| 2 | MP Cost: 4, Damage: 129%, Number of Hits: 2, Range: 380 |
| 3 | MP Cost: 4, Damage: 131%, Number of Hits: 2, Range: 380 |
| 4 | MP Cost: 4, Damage: 133%, Number of Hits: 2, Range: 380 |
| 5 | MP Cost: 4, Damage: 135%, Number of Hits: 2, Range: 380 |
| 6 | MP Cost: 5, Damage: 137%, Number of Hits: 2, Range: 380 |
| 7 | MP Cost: 5, Damage: 139%, Number of Hits: 2, Range: 380 |
| 8 | MP Cost: 5, Damage: 141%, Number of Hits: 2, Range: 380 |
| 9 | MP Cost: 5, Damage: 143%, Number of Hits: 2, Range: 380 |
| 10 | MP Cost: 5, Damage: 145%, Number of Hits: 2, Range: 380 |
| 11 | MP Cost: 5, Damage: 147%, Number of Hits: 2, Range: 380 |
| 12 | MP Cost: 6, Damage: 149%, Number of Hits: 2, Range: 380 |
| 13 | MP Cost: 6, Damage: 151%, Number of Hits: 2, Range: 380 |
| 14 | MP Cost: 6, Damage: 153%, Number of Hits: 2, Range: 380 |
| 15 | MP Cost: 6, Damage: 155%, Number of Hits: 2, Range: 380 |
| 16 | MP Cost: 6, Damage: 157%, Number of Hits: 2, Range: 380 |
| 17 | MP Cost: 6, Damage: 159%, Number of Hits: 2, Range: 380 |
| 18 | MP Cost: 7, Damage: 161%, Number of Hits: 2, Range: 380 |
| 19 | MP Cost: 7, Damage: 163%, Number of Hits: 2, Range: 380 |
| 20 | MP Cost: 7, Damage: 165%, Number of Hits: 2, Range: 380 |
![[Image: Justice.5001005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5001005.png)
Dash
Description: Press left or right arrow twice to temporarily boost Speed and Jump, and receive 100% knock-back prevention. [Dash activation: ¡æ¡æ or ¡ç¡ç with the arrow keys.] While using Dash, Corkscrew Blow and Triple Fire's damage will be increased.
Info: type = 10
Animations: effect, effect0, special
Maximum Level: 10
| 1 | MP Cost: 9, Duration: 4 sec, Speed: +5, Jump: +2, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 2 | MP Cost: 8, Duration: 4 sec, Speed: +10, Jump: +4, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 3 | MP Cost: 7, Duration: 8 sec, Speed: +15, Jump: +6, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 4 | MP Cost: 6, Duration: 8 sec, Speed: +20, Jump: +8, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 5 | MP Cost: 5, Duration: 12 sec, Speed: +25, Jump: +10, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 6 | MP Cost: 4, Duration: 12 sec, Speed: +30, Jump: +12, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 7 | MP Cost: 3, Duration: 16 sec, Speed: +35, Jump: +14, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 8 | MP Cost: 2, Duration: 16 sec, Speed: +40, Jump: +16, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 9 | MP Cost: 1, Duration: 20 sec, Speed: +45, Jump: +18, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
| 10 | MP Cost: 0, Duration: 20 sec, Speed: +50, Jump: +20, Triple Fire and Corkscrew Blow Damage: +100% while Dash is active |
![[Image: Justice.5000007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5000007.png)
Critical Rower
Description: Increases critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 10
| 1 | Critical Hit Rate: +2%, Critical Minimum Damage: +1% |
| 2 | Critical Hit Rate: +4%, Critical Minimum Damage: +2% |
| 3 | Critical Hit Rate: +6%, Critical Minimum Damage: +3% |
| 4 | Critical Hit Rate: +8%, Critical Minimum Damage: +4% |
| 5 | Critical Hit Rate: +10%, Critical Minimum Damage: +5% |
| 6 | Critical Hit Rate: +12%, Critical Minimum Damage: +6% |
| 7 | Critical Hit Rate: +14%, Critical Minimum Damage: +7% |
| 8 | Critical Hit Rate: +16%, Critical Minimum Damage: +8% |
| 9 | Critical Hit Rate: +18%, Critical Minimum Damage: +9% |
| 10 | Critical Hit Rate: +20%, Critical Minimum Damage: +10% |
Brawler
![[Image: Justice.5100001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 20
![[Image: Justice.5101004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
![[Image: Justice.5101006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 20
![[Image: Justice.5100009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
![[Image: Justice.5100010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
![[Image: Justice.5101011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
![[Image: Justice.5101012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
![[Image: Justice.5100013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
![[Image: Justice.5100001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100001.png)
Knuckle Mastery
Description: Increases the weapon mastery and accuracy of Knuckles
Info: type = 50
Maximum Level: 20
| 1 | Knuckler Mastery: +12%, Accuracy: +6 |
| 2 | Knuckler Mastery: +14%, Accuracy: +12 |
| 3 | Knuckler Mastery: +16%, Accuracy: +18 |
| 4 | Knuckler Mastery: +18%, Accuracy: +24 |
| 5 | Knuckler Mastery: +20%, Accuracy: +30 |
| 6 | Knuckler Mastery: +22%, Accuracy: +36 |
| 7 | Knuckler Mastery: +24%, Accuracy: +42 |
| 8 | Knuckler Mastery: +26%, Accuracy: +48 |
| 9 | Knuckler Mastery: +28%, Accuracy: +54 |
| 10 | Knuckler Mastery: +30%, Accuracy: +60 |
| 11 | Knuckler Mastery: +32%, Accuracy: +66 |
| 12 | Knuckler Mastery: +34%, Accuracy: +72 |
| 13 | Knuckler Mastery: +36%, Accuracy: +78 |
| 14 | Knuckler Mastery: +38%, Accuracy: +84 |
| 15 | Knuckler Mastery: +40%, Accuracy: +90 |
| 16 | Knuckler Mastery: +42%, Accuracy: +96 |
| 17 | Knuckler Mastery: +44%, Accuracy: +102 |
| 18 | Knuckler Mastery: +46%, Accuracy: +108 |
| 19 | Knuckler Mastery: +48%, Accuracy: +114 |
| 20 | Knuckler Mastery: +50%, Accuracy: +120 |
![[Image: Justice.5101004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101004.png)
Corkscrew Blow
Description: Rush forward wildly, taking a quick opportunity to many enemies.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: screw - 810 ms
Range: 200%
Animations: hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 284%, Max Enemies Hit: 6 |
| 2 | MP Cost: 11, Damage: 288%, Max Enemies Hit: 6 |
| 3 | MP Cost: 11, Damage: 292%, Max Enemies Hit: 6 |
| 4 | MP Cost: 12, Damage: 296%, Max Enemies Hit: 6 |
| 5 | MP Cost: 12, Damage: 300%, Max Enemies Hit: 6 |
| 6 | MP Cost: 13, Damage: 304%, Max Enemies Hit: 6 |
| 7 | MP Cost: 13, Damage: 308%, Max Enemies Hit: 6 |
| 8 | MP Cost: 14, Damage: 312%, Max Enemies Hit: 6 |
| 9 | MP Cost: 14, Damage: 316%, Max Enemies Hit: 6 |
| 10 | MP Cost: 15, Damage: 320%, Max Enemies Hit: 6 |
| 11 | MP Cost: 15, Damage: 324%, Max Enemies Hit: 6 |
| 12 | MP Cost: 16, Damage: 328%, Max Enemies Hit: 6 |
| 13 | MP Cost: 16, Damage: 332%, Max Enemies Hit: 6 |
| 14 | MP Cost: 17, Damage: 336%, Max Enemies Hit: 6 |
| 15 | MP Cost: 17, Damage: 340%, Max Enemies Hit: 6 |
| 16 | MP Cost: 18, Damage: 344%, Max Enemies Hit: 6 |
| 17 | MP Cost: 18, Damage: 348%, Max Enemies Hit: 6 |
| 18 | MP Cost: 19, Damage: 352%, Max Enemies Hit: 6 |
| 19 | MP Cost: 19, Damage: 356%, Max Enemies Hit: 6 |
| 20 | MP Cost: 20, Damage: 360%, Max Enemies Hit: 6 |
![[Image: Justice.5101006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101006.png)
Knuckle Booster
Description: Increases the attack speed of your weapon. Must have Knuckles equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Knuckle Mastery
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 10 sec |
| 2 | MP Cost: 29, Duration: 20 sec |
| 3 | MP Cost: 28, Duration: 30 sec |
| 4 | MP Cost: 27, Duration: 40 sec |
| 5 | MP Cost: 26, Duration: 50 sec |
| 6 | MP Cost: 25, Duration: 60 sec |
| 7 | MP Cost: 24, Duration: 70 sec |
| 8 | MP Cost: 23, Duration: 80 sec |
| 9 | MP Cost: 22, Duration: 90 sec |
| 10 | MP Cost: 21, Duration: 100 sec |
| 11 | MP Cost: 20, Duration: 110 sec |
| 12 | MP Cost: 19, Duration: 120 sec |
| 13 | MP Cost: 18, Duration: 130 sec |
| 14 | MP Cost: 17, Duration: 140 sec |
| 15 | MP Cost: 16, Duration: 150 sec |
| 16 | MP Cost: 15, Duration: 160 sec |
| 17 | MP Cost: 14, Duration: 170 sec |
| 18 | MP Cost: 13, Duration: 180 sec |
| 19 | MP Cost: 12, Duration: 190 sec |
| 20 | MP Cost: 11, Duration: 200 sec |
![[Image: Justice.5100009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100009.png)
HP Boost
Description: Permanently increases maximum HP.
Info: type = 50
Maximum Level: 10
| 1 | Max HP: +2% |
| 2 | Max HP: +4% |
| 3 | Max HP: +6% |
| 4 | Max HP: +8% |
| 5 | Max HP: +10% |
| 6 | Max HP: +12% |
| 7 | Max HP: +14% |
| 8 | Max HP: +16% |
| 9 | Max HP: +18% |
| 10 | Max HP: +20% |
![[Image: Justice.5100010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100010.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
| 1 | Strength: +3, Dexterity: +3 |
| 2 | Strength: +6, Dexterity: +6 |
| 3 | Strength: +9, Dexterity: +9 |
| 4 | Strength: +12, Dexterity: +12 |
| 5 | Strength: +15, Dexterity: +15 |
| 6 | Strength: +18, Dexterity: +18 |
| 7 | Strength: +21, Dexterity: +21 |
| 8 | Strength: +24, Dexterity: +24 |
| 9 | Strength: +27, Dexterity: +27 |
| 10 | Strength: +30, Dexterity: +30 |
![[Image: Justice.5101011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101011.png)
Mental Clarity
Description: Clear your mind to temporarily improve your weapon attack and accuracy.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 20
| 1 | MP Cost: 15, Weapon ATT: +1, Accuracy: +84 |
| 2 | MP Cost: 15, Weapon ATT: +3, Accuracy: +88 |
| 3 | MP Cost: 16, Weapon ATT: +4, Accuracy: +92 |
| 4 | MP Cost: 16, Weapon ATT: +6, Accuracy: +96 |
| 5 | MP Cost: 17, Weapon ATT: +7, Accuracy: +100 |
| 6 | MP Cost: 17, Weapon ATT: +9, Accuracy: +104 |
| 7 | MP Cost: 18, Weapon ATT: +10, Accuracy: +108 |
| 8 | MP Cost: 18, Weapon ATT: +12, Accuracy: +112 |
| 9 | MP Cost: 19, Weapon ATT: +13, Accuracy: +116 |
| 10 | MP Cost: 19, Weapon ATT: +15, Accuracy: +120 |
| 11 | MP Cost: 20, Weapon ATT: +16, Accuracy: +124 |
| 12 | MP Cost: 20, Weapon ATT: +18, Accuracy: +128 |
| 13 | MP Cost: 21, Weapon ATT: +19, Accuracy: +132 |
| 14 | MP Cost: 21, Weapon ATT: +21, Accuracy: +136 |
| 15 | MP Cost: 22, Weapon ATT: +22, Accuracy: +140 |
| 16 | MP Cost: 22, Weapon ATT: +24, Accuracy: +144 |
| 17 | MP Cost: 23, Weapon ATT: +25, Accuracy: +148 |
| 18 | MP Cost: 23, Weapon ATT: +27, Accuracy: +152 |
| 19 | MP Cost: 24, Weapon ATT: +28, Accuracy: +156 |
| 20 | MP Cost: 24, Weapon ATT: +30, Accuracy: +160 |
![[Image: Justice.5101012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5101012.png)
Tornado Upper
Description: Using a strong uppercut, form a fierce tornado to attack the enemy
Info: type = 2, areaAttack = 1
Delays: tornadoUpper - 1080 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
| 1 | MP Cost: 18, Damage: 318%, Max Enemies Hit: 6 |
| 2 | MP Cost: 18, Damage: 321%, Max Enemies Hit: 6 |
| 3 | MP Cost: 18, Damage: 324%, Max Enemies Hit: 6 |
| 4 | MP Cost: 18, Damage: 327%, Max Enemies Hit: 6 |
| 5 | MP Cost: 18, Damage: 330%, Max Enemies Hit: 6 |
| 6 | MP Cost: 20, Damage: 333%, Max Enemies Hit: 6 |
| 7 | MP Cost: 20, Damage: 336%, Max Enemies Hit: 6 |
| 8 | MP Cost: 20, Damage: 339%, Max Enemies Hit: 6 |
| 9 | MP Cost: 20, Damage: 342%, Max Enemies Hit: 6 |
| 10 | MP Cost: 20, Damage: 345%, Max Enemies Hit: 6 |
| 11 | MP Cost: 22, Damage: 348%, Max Enemies Hit: 6 |
| 12 | MP Cost: 22, Damage: 351%, Max Enemies Hit: 6 |
| 13 | MP Cost: 22, Damage: 354%, Max Enemies Hit: 6 |
| 14 | MP Cost: 22, Damage: 357%, Max Enemies Hit: 6 |
| 15 | MP Cost: 22, Damage: 360%, Max Enemies Hit: 6 |
| 16 | MP Cost: 24, Damage: 363%, Max Enemies Hit: 6 |
| 17 | MP Cost: 24, Damage: 366%, Max Enemies Hit: 6 |
| 18 | MP Cost: 24, Damage: 369%, Max Enemies Hit: 6 |
| 19 | MP Cost: 24, Damage: 372%, Max Enemies Hit: 6 |
| 20 | MP Cost: 24, Damage: 375%, Max Enemies Hit: 6 |
![[Image: Justice.5100013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5100013.png)
Endurance
Description: Periodically heal HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 10
| 1 | Recover 1% HP and MP every 14 seconds. |
| 2 | Recover 1% HP and MP every 13 seconds. |
| 3 | Recover 2% HP and MP every 12 seconds. |
| 4 | Recover 2% HP and MP every 11 seconds. |
| 5 | Recover 3% HP and MP every 10 seconds. |
| 6 | Recover 3% HP and MP every 9 seconds. |
| 7 | Recover 4% HP and MP every 8 seconds. |
| 8 | Recover 4% HP and MP every 7 seconds. |
| 9 | Recover 5% HP and MP every 6 seconds. |
| 10 | Recover 5% HP and MP every 5 seconds. |
Marauder
![[Image: Justice.5110000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 20
![[Image: Justice.5110001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110001.png)
Energy Charge
Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
![[Image: Justice.5111002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111002.png)
Energy Blast
Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies.
Note: Called Energy Buster in KMS. Despite having an #mpCon variable, Energy Blast does not consume MP.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: Justice.5111007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: Justice.5111009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be used linked with Corkscrew Blow.
Note: Description presumably means that if you use this skill after using Corkscrew Blow, you will execute it faster, likely negating some of Corkscrew's delay.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
![[Image: Justice.5111010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 20
![[Image: Justice.5110011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5111012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
![[Image: Justice.5110000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110000.png)
Stun Mastery
Description: Increase your critical hit rate against enemies that are stunned. In addition to this, all attacks have an additional chance to stun enemies.
Info: type = 51, incDamToStunTarget = 1
Animations: mob
Maximum Level: 20
| 1 | Critical Hit Rate when attacking Stunned enemies: +22%, Stun Rate: +22% |
| 2 | Critical Hit Rate when attacking Stunned enemies: +24%, Stun Rate: +24% |
| 3 | Critical Hit Rate when attacking Stunned enemies: +26%, Stun Rate: +26% |
| 4 | Critical Hit Rate when attacking Stunned enemies: +28%, Stun Rate: +28% |
| 5 | Critical Hit Rate when attacking Stunned enemies: +30%, Stun Rate: +30% |
| 6 | Critical Hit Rate when attacking Stunned enemies: +32%, Stun Rate: +32% |
| 7 | Critical Hit Rate when attacking Stunned enemies: +34%, Stun Rate: +34% |
| 8 | Critical Hit Rate when attacking Stunned enemies: +36%, Stun Rate: +36% |
| 9 | Critical Hit Rate when attacking Stunned enemies: +38%, Stun Rate: +38% |
| 10 | Critical Hit Rate when attacking Stunned enemies: +40%, Stun Rate: +40% |
| 11 | Critical Hit Rate when attacking Stunned enemies: +42%, Stun Rate: +42% |
| 12 | Critical Hit Rate when attacking Stunned enemies: +44%, Stun Rate: +44% |
| 13 | Critical Hit Rate when attacking Stunned enemies: +46%, Stun Rate: +46% |
| 14 | Critical Hit Rate when attacking Stunned enemies: +48%, Stun Rate: +48% |
| 15 | Critical Hit Rate when attacking Stunned enemies: +50%, Stun Rate: +50% |
| 16 | Critical Hit Rate when attacking Stunned enemies: +52%, Stun Rate: +52% |
| 17 | Critical Hit Rate when attacking Stunned enemies: +54%, Stun Rate: +54% |
| 18 | Critical Hit Rate when attacking Stunned enemies: +56%, Stun Rate: +56% |
| 19 | Critical Hit Rate when attacking Stunned enemies: +58%, Stun Rate: +58% |
| 20 | Critical Hit Rate when attacking Stunned enemies: +60%, Stun Rate: +60% |
![[Image: Justice.5110001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110001.png)
Energy Charge
Description: Charge energy when you attack enemies. When Energy Charge is active, you will receive bonus Accuracy, Attack, Defense, Speed, and Stance effect, and Energy Skills will be available. When attacking bosses, you will charge at twice the normal rate.
Info: type = 51, energyCharge = 1, condition = attack, fullChargeEffect = bodyAttack
Animations: effect.0, effect.1, effect.2, hit.0, special, affected
Maximum Level: 20
| 1 | Energy per Attack: 205 Energy, Duration: 22 sec, Accuracy: +15, Weapon ATT: +1, Physical Defense: +15, Magical Defense: +15, Speed: +12%, Knock-back Resistance: +52%. Energy per Attack (vs Bosses): 205 Energy |
| 2 | Energy per Attack: 210 Energy, Duration: 24 sec, Accuracy: +30, Weapon ATT: +3, Physical Defense: +30, Magical Defense: +30, Speed: +14%, Knock-back Resistance: +54%. Energy per Attack (vs Bosses): 210 Energy |
| 3 | Energy per Attack: 215 Energy, Duration: 26 sec, Accuracy: +45, Weapon ATT: +4, Physical Defense: +45, Magical Defense: +45, Speed: +16%, Knock-back Resistance: +56%. Energy per Attack (vs Bosses): 215 Energy |
| 4 | Energy per Attack: 220 Energy, Duration: 28 sec, Accuracy: +60, Weapon ATT: +6, Physical Defense: +60, Magical Defense: +60, Speed: +18%, Knock-back Resistance: +58%. Energy per Attack (vs Bosses): 220 Energy |
| 5 | Energy per Attack: 225 Energy, Duration: 30 sec, Accuracy: +75, Weapon ATT: +7, Physical Defense: +75, Magical Defense: +75, Speed: +20%, Knock-back Resistance: +60%. Energy per Attack (vs Bosses): 225 Energy |
| 6 | Energy per Attack: 230 Energy, Duration: 32 sec, Accuracy: +90, Weapon ATT: +9, Physical Defense: +90, Magical Defense: +90, Speed: +22%, Knock-back Resistance: +62%. Energy per Attack (vs Bosses): 230 Energy |
| 7 | Energy per Attack: 235 Energy, Duration: 34 sec, Accuracy: +105, Weapon ATT: +10, Physical Defense: +105, Magical Defense: +105, Speed: +24%, Knock-back Resistance: +64%. Energy per Attack (vs Bosses): 235 Energy |
| 8 | Energy per Attack: 240 Energy, Duration: 36 sec, Accuracy: +120, Weapon ATT: +12, Physical Defense: +120, Magical Defense: +120, Speed: +26%, Knock-back Resistance: +66%. Energy per Attack (vs Bosses): 240 Energy |
| 9 | Energy per Attack: 245 Energy, Duration: 38 sec, Accuracy: +135, Weapon ATT: +13, Physical Defense: +135, Magical Defense: +135, Speed: +28%, Knock-back Resistance: +68%. Energy per Attack (vs Bosses): 245 Energy |
| 10 | Energy per Attack: 250 Energy, Duration: 40 sec, Accuracy: +150, Weapon ATT: +15, Physical Defense: +150, Magical Defense: +150, Speed: +30%, Knock-back Resistance: +70%. Energy per Attack (vs Bosses): 250 Energy |
| 11 | Energy per Attack: 255 Energy, Duration: 42 sec, Accuracy: +165, Weapon ATT: +16, Physical Defense: +165, Magical Defense: +165, Speed: +32%, Knock-back Resistance: +72%. Energy per Attack (vs Bosses): 255 Energy |
| 12 | Energy per Attack: 260 Energy, Duration: 44 sec, Accuracy: +180, Weapon ATT: +18, Physical Defense: +180, Magical Defense: +180, Speed: +34%, Knock-back Resistance: +74%. Energy per Attack (vs Bosses): 260 Energy |
| 13 | Energy per Attack: 265 Energy, Duration: 46 sec, Accuracy: +195, Weapon ATT: +19, Physical Defense: +195, Magical Defense: +195, Speed: +36%, Knock-back Resistance: +76%. Energy per Attack (vs Bosses): 265 Energy |
| 14 | Energy per Attack: 270 Energy, Duration: 48 sec, Accuracy: +210, Weapon ATT: +21, Physical Defense: +210, Magical Defense: +210, Speed: +38%, Knock-back Resistance: +78%. Energy per Attack (vs Bosses): 270 Energy |
| 15 | Energy per Attack: 275 Energy, Duration: 50 sec, Accuracy: +225, Weapon ATT: +22, Physical Defense: +225, Magical Defense: +225, Speed: +40%, Knock-back Resistance: +80%. Energy per Attack (vs Bosses): 275 Energy |
| 16 | Energy per Attack: 280 Energy, Duration: 52 sec, Accuracy: +240, Weapon ATT: +24, Physical Defense: +240, Magical Defense: +240, Speed: +42%, Knock-back Resistance: +82%. Energy per Attack (vs Bosses): 280 Energy |
| 17 | Energy per Attack: 285 Energy, Duration: 54 sec, Accuracy: +255, Weapon ATT: +25, Physical Defense: +255, Magical Defense: +255, Speed: +44%, Knock-back Resistance: +84%. Energy per Attack (vs Bosses): 285 Energy |
| 18 | Energy per Attack: 290 Energy, Duration: 56 sec, Accuracy: +270, Weapon ATT: +27, Physical Defense: +270, Magical Defense: +270, Speed: +46%, Knock-back Resistance: +86%. Energy per Attack (vs Bosses): 290 Energy |
| 19 | Energy per Attack: 295 Energy, Duration: 58 sec, Accuracy: +285, Weapon ATT: +28, Physical Defense: +285, Magical Defense: +285, Speed: +48%, Knock-back Resistance: +88%. Energy per Attack (vs Bosses): 295 Energy |
| 20 | Energy per Attack: 300 Energy, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Physical Defense: +300, Magical Defense: +300, Speed: +50%, Knock-back Resistance: +90%. Energy per Attack (vs Bosses): 300 Energy |
![[Image: Justice.5111002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111002.png)
Energy Blast
Description: Blast your energy at nearby enemies. Can only be used while Energy Charge is active. Chance to stun enemies.
Note: Called Energy Buster in KMS. Despite having an #mpCon variable, Energy Blast does not consume MP.
Info: type = 1, areaAttack = 1, mes = stun
Delays: eburster - 1020 ms
Range: 150%
Pre-requisite: Level 1 Energy Charge
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Damage: 343%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 31%, Stun Duration: 5 sec |
| 2 | Damage: 346%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 32%, Stun Duration: 5 sec |
| 3 | Damage: 349%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 33%, Stun Duration: 5 sec |
| 4 | Damage: 352%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 34%, Stun Duration: 5 sec |
| 5 | Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 35%, Stun Duration: 5 sec |
| 6 | Damage: 358%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 36%, Stun Duration: 5 sec |
| 7 | Damage: 361%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 37%, Stun Duration: 5 sec |
| 8 | Damage: 364%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 38%, Stun Duration: 5 sec |
| 9 | Damage: 367%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 39%, Stun Duration: 5 sec |
| 10 | Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 40%, Stun Duration: 6 sec |
| 11 | Damage: 373%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 41%, Stun Duration: 6 sec |
| 12 | Damage: 376%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 42%, Stun Duration: 6 sec |
| 13 | Damage: 379%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 43%, Stun Duration: 6 sec |
| 14 | Damage: 382%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 44%, Stun Duration: 6 sec |
| 15 | Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 45%, Stun Duration: 6 sec |
| 16 | Damage: 388%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 46%, Stun Duration: 6 sec |
| 17 | Damage: 391%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 47%, Stun Duration: 6 sec |
| 18 | Damage: 394%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 48%, Stun Duration: 6 sec |
| 19 | Damage: 397%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 49%, Stun Duration: 6 sec |
| 20 | Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Stun Rate: 50%, Stun Duration: 7 sec |
![[Image: Justice.5111007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: Justice.5111009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111009.png)
Double Spiral
Description: Summon the strength of the Super Transform to charge through your enemies and push them forward. Can be used linked with Corkscrew Blow.
Note: Description presumably means that if you use this skill after using Corkscrew Blow, you will execute it faster, likely negating some of Corkscrew's delay.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: doubleSpiral - 900 ms
Range: 350%
Animations: effect, hit
Maximum Level: 20
| 1 | MP Cost: 22, Damage: 268%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 2 | MP Cost: 22, Damage: 271%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 3 | MP Cost: 24, Damage: 274%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 4 | MP Cost: 24, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 5 | MP Cost: 24, Damage: 280%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 6 | MP Cost: 26, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 7 | MP Cost: 26, Damage: 286%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 8 | MP Cost: 26, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 9 | MP Cost: 28, Damage: 292%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 10 | MP Cost: 28, Damage: 295%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 11 | MP Cost: 28, Damage: 298%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 12 | MP Cost: 30, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 13 | MP Cost: 30, Damage: 304%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 14 | MP Cost: 30, Damage: 307%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 15 | MP Cost: 32, Damage: 310%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 16 | MP Cost: 32, Damage: 313%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 17 | MP Cost: 32, Damage: 316%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 18 | MP Cost: 34, Damage: 319%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 19 | MP Cost: 34, Damage: 322%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
| 20 | MP Cost: 34, Damage: 325%, Number of Hits: 2, Max Enemies Hit: 6, Rushes Targets |
![[Image: Justice.5111010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111010.png)
Willow Defense
Description: Temporarily reduce the amount of damage taken from enemies by concentrating your mind.
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Animations: repeat, effect
Maximum Level: 20
| 1 | MP Cost: 18, Duration: 66 sec, Damage Taken: -10% |
| 2 | MP Cost: 18, Duration: 72 sec, Damage Taken: -11% |
| 3 | MP Cost: 20, Duration: 78 sec, Damage Taken: -11% |
| 4 | MP Cost: 20, Duration: 84 sec, Damage Taken: -12% |
| 5 | MP Cost: 20, Duration: 90 sec, Damage Taken: -12% |
| 6 | MP Cost: 22, Duration: 96 sec, Damage Taken: -13% |
| 7 | MP Cost: 22, Duration: 102 sec, Damage Taken: -13% |
| 8 | MP Cost: 22, Duration: 108 sec, Damage Taken: -14% |
| 9 | MP Cost: 24, Duration: 114 sec, Damage Taken: -14% |
| 10 | MP Cost: 24, Duration: 120 sec, Damage Taken: -15% |
| 11 | MP Cost: 24, Duration: 126 sec, Damage Taken: -15% |
| 12 | MP Cost: 26, Duration: 132 sec, Damage Taken: -16% |
| 13 | MP Cost: 26, Duration: 138 sec, Damage Taken: -16% |
| 14 | MP Cost: 26, Duration: 144 sec, Damage Taken: -17% |
| 15 | MP Cost: 28, Duration: 150 sec, Damage Taken: -17% |
| 16 | MP Cost: 28, Duration: 156 sec, Damage Taken: -18% |
| 17 | MP Cost: 28, Duration: 162 sec, Damage Taken: -18% |
| 18 | MP Cost: 30, Duration: 168 sec, Damage Taken: -19% |
| 19 | MP Cost: 30, Duration: 174 sec, Damage Taken: -19% |
| 20 | MP Cost: 30, Duration: 180 sec, Damage Taken: -20% |
![[Image: Justice.5110011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5110011.png)
Critical Rage
Description: Increase hit rate and critical damage, and critical hit rate against bosses.
Info: type = 50
Maximum Level: 20
| 1 | Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +1% |
| 2 | Critical Hit Rate: +6%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +2% |
| 3 | Critical Hit Rate: +7%, Minimum Critical Damage: +4%, Critical Hit Rate vs Bosses: +3% |
| 4 | Critical Hit Rate: +7%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +4% |
| 5 | Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +5% |
| 6 | Critical Hit Rate: +8%, Minimum Critical Damage: +5%, Critical Hit Rate vs Bosses: +6% |
| 7 | Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +7% |
| 8 | Critical Hit Rate: +9%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +8% |
| 9 | Critical Hit Rate: +10%, Minimum Critical Damage: +6%, Critical Hit Rate vs Bosses: +9% |
| 10 | Critical Hit Rate: +10%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +10% |
| 11 | Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +11% |
| 12 | Critical Hit Rate: +11%, Minimum Critical Damage: +7%, Critical Hit Rate vs Bosses: +12% |
| 13 | Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +13% |
| 14 | Critical Hit Rate: +12%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +14% |
| 15 | Critical Hit Rate: +13%, Minimum Critical Damage: +8%, Critical Hit Rate vs Bosses: +15% |
| 16 | Critical Hit Rate: +13%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +16% |
| 17 | Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +17% |
| 18 | Critical Hit Rate: +14%, Minimum Critical Damage: +9%, Critical Hit Rate vs Bosses: +18% |
| 19 | Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +19% |
| 20 | Critical Hit Rate: +15%, Minimum Critical Damage: +10%, Critical Hit Rate vs Bosses: +20% |
![[Image: Justice.5111012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5111012.png)
Shockwave
Description: Strike the earth in front of you to raise a shockwave. The shockwave is able to go through many enemies.
Info: type = 1, areaAttack = 1
Delays: shockwave - 1260 ms
Range: 330%
Animations: hit.0, effect, effect0, effect1, effect2, effect3, effect4
Maximum Level: 20
| 1 | MP Cost: 18, Damage: 655%, Max Enemies Hit: 6 |
| 2 | MP Cost: 18, Damage: 660%, Max Enemies Hit: 6 |
| 3 | MP Cost: 18, Damage: 665%, Max Enemies Hit: 6 |
| 4 | MP Cost: 20, Damage: 670%, Max Enemies Hit: 6 |
| 5 | MP Cost: 20, Damage: 675%, Max Enemies Hit: 6 |
| 6 | MP Cost: 20, Damage: 680%, Max Enemies Hit: 6 |
| 7 | MP Cost: 20, Damage: 685%, Max Enemies Hit: 6 |
| 8 | MP Cost: 22, Damage: 690%, Max Enemies Hit: 6 |
| 9 | MP Cost: 22, Damage: 695%, Max Enemies Hit: 6 |
| 10 | MP Cost: 22, Damage: 700%, Max Enemies Hit: 6 |
| 11 | MP Cost: 22, Damage: 705%, Max Enemies Hit: 6 |
| 12 | MP Cost: 24, Damage: 710%, Max Enemies Hit: 6 |
| 13 | MP Cost: 24, Damage: 715%, Max Enemies Hit: 6 |
| 14 | MP Cost: 24, Damage: 720%, Max Enemies Hit: 6 |
| 15 | MP Cost: 24, Damage: 725%, Max Enemies Hit: 6 |
| 16 | MP Cost: 26, Damage: 730%, Max Enemies Hit: 6 |
| 17 | MP Cost: 26, Damage: 735%, Max Enemies Hit: 6 |
| 18 | MP Cost: 26, Damage: 740%, Max Enemies Hit: 6 |
| 19 | MP Cost: 26, Damage: 745%, Max Enemies Hit: 6 |
| 20 | MP Cost: 28, Damage: 750%, Max Enemies Hit: 6 |
Buccanneer
![[Image: Justice.5121000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: Justice.5121001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
![[Image: Justice.5121007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121007.png)
Fist Enrage
Description: Unleach a rain of punches with the Super Transform on your enemy.
Note: Barrage is originally named Fist in KMS.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: Justice.5121008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: Justice.5121009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 20 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
![[Image: Justice.5121010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 37, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
![[Image: Justice.5120011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: Justice.5120012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
![[Image: Justice.5121013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: Justice.5120014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5121015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121015.png)
Vipersition
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Position.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Knuckle Mastery
Animations: effect
Maximum Level: 30
![[Image: Justice.5121016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: Justice.5121000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
![[Image: Justice.5121001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121001.png)
Dragon Strike
Description: Summon the soul of a sleeping dragon to attack your enemies
Info: type = 1, areaAttack = 1, showFromTheOrigin = 1
Delays: dragonstrike - 1080 ms
Range: 400%
Animations: effect, hit.0, hit.1, hit.2, tile.0, tile.1, tile.2, tile.3
Maximum Level: 30
| 1 | MP Cost: 23, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6 |
| 2 | MP Cost: 23, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6 |
| 3 | MP Cost: 25, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6 |
| 4 | MP Cost: 25, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6 |
| 5 | MP Cost: 25, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6 |
| 6 | MP Cost: 27, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6 |
| 7 | MP Cost: 27, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6 |
| 8 | MP Cost: 27, Damage: 612%, Number of Hits: 2, Max Enemies Hit: 6 |
| 9 | MP Cost: 29, Damage: 616%, Number of Hits: 2, Max Enemies Hit: 6 |
| 10 | MP Cost: 29, Damage: 620%, Number of Hits: 2, Max Enemies Hit: 6 |
| 11 | MP Cost: 29, Damage: 624%, Number of Hits: 2, Max Enemies Hit: 6 |
| 12 | MP Cost: 31, Damage: 628%, Number of Hits: 2, Max Enemies Hit: 6 |
| 13 | MP Cost: 31, Damage: 632%, Number of Hits: 2, Max Enemies Hit: 6 |
| 14 | MP Cost: 31, Damage: 636%, Number of Hits: 2, Max Enemies Hit: 6 |
| 15 | MP Cost: 33, Damage: 640%, Number of Hits: 2, Max Enemies Hit: 6 |
| 16 | MP Cost: 33, Damage: 644%, Number of Hits: 2, Max Enemies Hit: 6 |
| 17 | MP Cost: 33, Damage: 648%, Number of Hits: 2, Max Enemies Hit: 6 |
| 18 | MP Cost: 35, Damage: 652%, Number of Hits: 2, Max Enemies Hit: 6 |
| 19 | MP Cost: 35, Damage: 656%, Number of Hits: 2, Max Enemies Hit: 6 |
| 20 | MP Cost: 35, Damage: 660%, Number of Hits: 2, Max Enemies Hit: 6 |
| 21 | MP Cost: 37, Damage: 664%, Number of Hits: 2, Max Enemies Hit: 6 |
| 22 | MP Cost: 37, Damage: 668%, Number of Hits: 2, Max Enemies Hit: 6 |
| 23 | MP Cost: 37, Damage: 672%, Number of Hits: 2, Max Enemies Hit: 6 |
| 24 | MP Cost: 39, Damage: 676%, Number of Hits: 2, Max Enemies Hit: 6 |
| 25 | MP Cost: 39, Damage: 680%, Number of Hits: 2, Max Enemies Hit: 6 |
| 26 | MP Cost: 39, Damage: 684%, Number of Hits: 2, Max Enemies Hit: 6 |
| 27 | MP Cost: 41, Damage: 688%, Number of Hits: 2, Max Enemies Hit: 6 |
| 28 | MP Cost: 41, Damage: 692%, Number of Hits: 2, Max Enemies Hit: 6 |
| 29 | MP Cost: 41, Damage: 696%, Number of Hits: 2, Max Enemies Hit: 6 |
| 30 | MP Cost: 43, Damage: 700%, Number of Hits: 2, Max Enemies Hit: 6 |
| 31 | MP Cost: 43, Damage: 704%, Number of Hits: 2, Max Enemies Hit: 6 |
| 32 | MP Cost: 43, Damage: 708%, Number of Hits: 2, Max Enemies Hit: 6 |
![[Image: Justice.5121007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121007.png)
Fist Enrage
Description: Unleach a rain of punches with the Super Transform on your enemy.
Note: Barrage is originally named Fist in KMS.
Info: type = 1, invincible = 1
Delays: fistEnrage - 900 ms
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 20, Damage: 192%, Number of Hits: 8 |
| 2 | MP Cost: 20, Damage: 194%, Number of Hits: 8 |
| 3 | MP Cost: 20, Damage: 196%, Number of Hits: 8 |
| 4 | MP Cost: 20, Damage: 198%, Number of Hits: 8 |
| 5 | MP Cost: 22, Damage: 200%, Number of Hits: 8 |
| 6 | MP Cost: 22, Damage: 202%, Number of Hits: 8 |
| 7 | MP Cost: 22, Damage: 204%, Number of Hits: 8 |
| 8 | MP Cost: 22, Damage: 206%, Number of Hits: 8 |
| 9 | MP Cost: 22, Damage: 208%, Number of Hits: 8 |
| 10 | MP Cost: 24, Damage: 210%, Number of Hits: 8 |
| 11 | MP Cost: 24, Damage: 212%, Number of Hits: 8 |
| 12 | MP Cost: 24, Damage: 214%, Number of Hits: 8 |
| 13 | MP Cost: 24, Damage: 216%, Number of Hits: 8 |
| 14 | MP Cost: 24, Damage: 218%, Number of Hits: 8 |
| 15 | MP Cost: 26, Damage: 220%, Number of Hits: 8 |
| 16 | MP Cost: 26, Damage: 222%, Number of Hits: 8 |
| 17 | MP Cost: 26, Damage: 224%, Number of Hits: 8 |
| 18 | MP Cost: 26, Damage: 226%, Number of Hits: 8 |
| 19 | MP Cost: 26, Damage: 228%, Number of Hits: 8 |
| 20 | MP Cost: 28, Damage: 230%, Number of Hits: 8 |
| 21 | MP Cost: 28, Damage: 232%, Number of Hits: 8 |
| 22 | MP Cost: 28, Damage: 234%, Number of Hits: 8 |
| 23 | MP Cost: 28, Damage: 236%, Number of Hits: 8 |
| 24 | MP Cost: 28, Damage: 238%, Number of Hits: 8 |
| 25 | MP Cost: 30, Damage: 240%, Number of Hits: 8 |
| 26 | MP Cost: 30, Damage: 242%, Number of Hits: 8 |
| 27 | MP Cost: 30, Damage: 244%, Number of Hits: 8 |
| 28 | MP Cost: 30, Damage: 246%, Number of Hits: 8 |
| 29 | MP Cost: 30, Damage: 248%, Number of Hits: 8 |
| 30 | MP Cost: 32, Damage: 250%, Number of Hits: 8 |
| 31 | MP Cost: 32, Damage: 252%, Number of Hits: 8 |
| 32 | MP Cost: 32, Damage: 254%, Number of Hits: 8 |
![[Image: Justice.5121008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121008.png)
Pirate's Rage
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
![[Image: Justice.5121009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121009.png)
Speed Infusion
Description: Use HP and MP to temporarily improve your party member's attack speed by 2. Can be used with other Boosters.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert4 - 900 ms
Range: 250%
Pre-requisite: Level 20 Knuckle Booster
Animations: effect, affected
Maximum Level: 20
| 1 | HP Cost: 78, MP Cost: 78, Duration: 110 sec |
| 2 | HP Cost: 76, MP Cost: 76, Duration: 120 sec |
| 3 | HP Cost: 74, MP Cost: 74, Duration: 130 sec |
| 4 | HP Cost: 72, MP Cost: 72, Duration: 140 sec |
| 5 | HP Cost: 70, MP Cost: 70, Duration: 150 sec |
| 6 | HP Cost: 68, MP Cost: 68, Duration: 160 sec |
| 7 | HP Cost: 66, MP Cost: 66, Duration: 170 sec |
| 8 | HP Cost: 64, MP Cost: 64, Duration: 180 sec |
| 9 | HP Cost: 62, MP Cost: 62, Duration: 190 sec |
| 10 | HP Cost: 60, MP Cost: 60, Duration: 200 sec |
| 11 | HP Cost: 58, MP Cost: 58, Duration: 210 sec |
| 12 | HP Cost: 56, MP Cost: 56, Duration: 220 sec |
| 13 | HP Cost: 54, MP Cost: 54, Duration: 230 sec |
| 14 | HP Cost: 52, MP Cost: 52, Duration: 240 sec |
| 15 | HP Cost: 50, MP Cost: 50, Duration: 250 sec |
| 16 | HP Cost: 48, MP Cost: 48, Duration: 260 sec |
| 17 | HP Cost: 46, MP Cost: 46, Duration: 270 sec |
| 18 | HP Cost: 44, MP Cost: 44, Duration: 280 sec |
| 19 | HP Cost: 42, MP Cost: 42, Duration: 290 sec |
| 20 | HP Cost: 40, MP Cost: 40, Duration: 300 sec |
| 21 | HP Cost: 38, MP Cost: 38, Duration: 310 sec |
| 22 | HP Cost: 36, MP Cost: 36, Duration: 320 sec |
![[Image: Justice.5121010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121010.png)
Time Leap
Description: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.
Info: type = 37, massSpell = 1
Delays: timeleap - 1440 ms
Range: 400%
Animations: effect, affected
Maximum Level: 5
| 1 | MP Cost: 465, Cooldown Time: 45 minutes |
| 2 | MP Cost: 450, Cooldown Time: 40 minutes |
| 3 | MP Cost: 435, Cooldown Time: 35 minutes |
| 4 | MP Cost: 420, Cooldown Time: 30 minutes |
| 5 | MP Cost: 405, Cooldown Time: 25 minutes |
| 6 | MP Cost: 390, Cooldown Time: 20 minutes |
| 7 | MP Cost: 375, Cooldown Time: 15 minutes |
![[Image: Justice.5120011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120011.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
![[Image: Justice.5120012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120012.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
![[Image: Justice.5121013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Note: Battleship refers to the literal class of ship.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: Justice.5120014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5120014.png)
Guard Crash
Description: When attacking, have a chance to completely ignore an enemy's defense, including bosses.
Info: type = 50
Maximum Level: 20
| 1 | 2% chance to ignore 100% of a monster's defense |
| 2 | 4% chance to ignore 100% of a monster's defense |
| 3 | 6% chance to ignore 100% of a monster's defense |
| 4 | 8% chance to ignore 100% of a monster's defense |
| 5 | 10% chance to ignore 100% of a monster's defense |
| 6 | 12% chance to ignore 100% of a monster's defense |
| 7 | 14% chance to ignore 100% of a monster's defense |
| 8 | 16% chance to ignore 100% of a monster's defense |
| 9 | 18% chance to ignore 100% of a monster's defense |
| 10 | 20% chance to ignore 100% of a monster's defense |
| 11 | 22% chance to ignore 100% of a monster's defense |
| 12 | 24% chance to ignore 100% of a monster's defense |
| 13 | 26% chance to ignore 100% of a monster's defense |
| 14 | 28% chance to ignore 100% of a monster's defense |
| 15 | 30% chance to ignore 100% of a monster's defense |
| 16 | 32% chance to ignore 100% of a monster's defense |
| 17 | 34% chance to ignore 100% of a monster's defense |
| 18 | 36% chance to ignore 100% of a monster's defense |
| 19 | 38% chance to ignore 100% of a monster's defense |
| 20 | 40% chance to ignore 100% of a monster's defense |
| 21 | 42% chance to ignore 100% of a monster's defense |
| 22 | 44% chance to ignore 100% of a monster's defense |
![[Image: Justice.5121015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121015.png)
Vipersition
Description: Summon the spirit of a forgotten serpent to temporarily improve your attack, and passively improves your elemental and status resistance, and your weapon mastery with Knuckles.
Note: I believe the name is a pun on Viper (KMS name for Buccaneers) and Position.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Knuckle Mastery
Animations: effect
Maximum Level: 30
| 1 | MP Cost: 30, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +1%, Status Effect Resistance: +1% |
| 2 | MP Cost: 31, Weapon ATT: +1%, Passive Effect - Knuckle Mastery: +56%, Elemental Resistance: +2%, Status Effect Resistance: +2% |
| 3 | MP Cost: 31, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +3%, Status Effect Resistance: +3% |
| 4 | MP Cost: 32, Weapon ATT: +2%, Passive Effect - Knuckle Mastery: +57%, Elemental Resistance: +4%, Status Effect Resistance: +4% |
| 5 | MP Cost: 32, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +5%, Status Effect Resistance: +5% |
| 6 | MP Cost: 33, Weapon ATT: +3%, Passive Effect - Knuckle Mastery: +58%, Elemental Resistance: +6%, Status Effect Resistance: +6% |
| 7 | MP Cost: 33, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +7%, Status Effect Resistance: +7% |
| 8 | MP Cost: 34, Weapon ATT: +4%, Passive Effect - Knuckle Mastery: +59%, Elemental Resistance: +8%, Status Effect Resistance: +8% |
| 9 | MP Cost: 34, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +9%, Status Effect Resistance: +9% |
| 10 | MP Cost: 35, Weapon ATT: +5%, Passive Effect - Knuckle Mastery: +60%, Elemental Resistance: +10%, Status Effect Resistance: +10% |
| 11 | MP Cost: 35, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +11%, Status Effect Resistance: +11% |
| 12 | MP Cost: 36, Weapon ATT: +6%, Passive Effect - Knuckle Mastery: +61%, Elemental Resistance: +12%, Status Effect Resistance: +12% |
| 13 | MP Cost: 36, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +13%, Status Effect Resistance: +13% |
| 14 | MP Cost: 37, Weapon ATT: +7%, Passive Effect - Knuckle Mastery: +62%, Elemental Resistance: +14%, Status Effect Resistance: +14% |
| 15 | MP Cost: 37, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +15%, Status Effect Resistance: +15% |
| 16 | MP Cost: 38, Weapon ATT: +8%, Passive Effect - Knuckle Mastery: +63%, Elemental Resistance: +16%, Status Effect Resistance: +16% |
| 17 | MP Cost: 38, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +17%, Status Effect Resistance: +17% |
| 18 | MP Cost: 39, Weapon ATT: +9%, Passive Effect - Knuckle Mastery: +64%, Elemental Resistance: +18%, Status Effect Resistance: +18% |
| 19 | MP Cost: 39, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +19%, Status Effect Resistance: +19% |
| 20 | MP Cost: 40, Weapon ATT: +10%, Passive Effect - Knuckle Mastery: +65%, Elemental Resistance: +20%, Status Effect Resistance: +20% |
| 21 | MP Cost: 40, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +21%, Status Effect Resistance: +21% |
| 22 | MP Cost: 41, Weapon ATT: +11%, Passive Effect - Knuckle Mastery: +66%, Elemental Resistance: +22%, Status Effect Resistance: +22% |
| 23 | MP Cost: 41, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +23%, Status Effect Resistance: +23% |
| 24 | MP Cost: 42, Weapon ATT: +12%, Passive Effect - Knuckle Mastery: +67%, Elemental Resistance: +24%, Status Effect Resistance: +24% |
| 25 | MP Cost: 42, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +25%, Status Effect Resistance: +25% |
| 26 | MP Cost: 43, Weapon ATT: +13%, Passive Effect - Knuckle Mastery: +68%, Elemental Resistance: +26%, Status Effect Resistance: +26% |
| 27 | MP Cost: 43, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +27%, Status Effect Resistance: +27% |
| 28 | MP Cost: 44, Weapon ATT: +14%, Passive Effect - Knuckle Mastery: +69%, Elemental Resistance: +28%, Status Effect Resistance: +28% |
| 29 | MP Cost: 44, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +29%, Status Effect Resistance: +29% |
| 30 | MP Cost: 45, Weapon ATT: +15%, Passive Effect - Knuckle Mastery: +70%, Elemental Resistance: +30%, Status Effect Resistance: +30% |
| 31 | MP Cost: 45, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +31%, Status Effect Resistance: +31% |
| 32 | MP Cost: 46, Weapon ATT: +16%, Passive Effect - Knuckle Mastery: +71%, Elemental Resistance: +32%, Status Effect Resistance: +32% |
![[Image: Justice.5121016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5121016.png)
Energy Blast
Description: Collect a powerful amount of energy with the Super Transform to shoot down enemies in front of you. Can only be used while Energy Charge is active. Passively improves the amount of energy charged per attack.
Info: type = 1, areaAttack = 1
Delays: energyBlast - 1560 ms
Range: 695%
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +42 Energy |
| 2 | Damage: 410%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +44 Energy |
| 3 | Damage: 415%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +46 Energy |
| 4 | Damage: 420%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +48 Energy |
| 5 | Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +50 Energy |
| 6 | Damage: 430%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +52 Energy |
| 7 | Damage: 435%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +54 Energy |
| 8 | Damage: 440%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +56 Energy |
| 9 | Damage: 445%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +58 Energy |
| 10 | Damage: 450%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +60 Energy |
| 11 | Damage: 455%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +62 Energy |
| 12 | Damage: 460%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +64 Energy |
| 13 | Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +66 Energy |
| 14 | Damage: 470%, Number of Hits: 4, Max Enemies Hit: 8, Passive Effect - Energy Per Attack: +68 Energy |
| 15 | Damage: 475%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +70 Energy |
| 16 | Damage: 480%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +72 Energy |
| 17 | Damage: 485%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +74 Energy |
| 18 | Damage: 490%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +76 Energy |
| 19 | Damage: 495%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +78 Energy |
| 20 | Damage: 500%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +80 Energy |
| 21 | Damage: 505%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +82 Energy |
| 22 | Damage: 510%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +84 Energy |
| 23 | Damage: 515%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +86 Energy |
| 24 | Damage: 520%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +88 Energy |
| 25 | Damage: 525%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +90 Energy |
| 26 | Damage: 530%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +92 Energy |
| 27 | Damage: 535%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +94 Energy |
| 28 | Damage: 540%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +96 Energy |
| 29 | Damage: 545%, Number of Hits: 4, Max Enemies Hit: 9, Passive Effect - Energy Per Attack: +98 Energy |
| 30 | Damage: 550%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +100 Energy |
| 31 | Damage: 555%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +102 Energy |
| 32 | Damage: 560%, Number of Hits: 4, Max Enemies Hit: 10, Passive Effect - Energy Per Attack: +104 Energy |
Gunslinger
![[Image: Justice.5200000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5201001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201001.png)
Invisible Shot
Description: Shoot three bullets at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
![[Image: Justice.5201003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
![[Image: Justice.5201005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201005.png)
Wings
Description: Allows you to jump longer and further.
Note: This is used in the slow falling portion of the new Wings skill
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
![[Image: Justice.5201006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Maximum Level: 20
![[Image: Justice.5201008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
![[Image: Justice.5200009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
![[Image: Justice.5200010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200010.png)
Triple Fire
Description: When using Double Fire, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
![[Image: Justice.5201011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201011.png)
Wings
Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed.
Info: type = 40, casterMove = 1, pvp = 0
Delays: wings - 810 ms
Animations: effect
Maximum Level: 5
![[Image: Justice.5200000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200000.png)
Gun Mastery
Description: Increases the weapon mastery and accuracy of Guns, and enhances the maximum number of bullets that can be carried.
Info: type = 50
Maximum Level: 20
| 1 | Gun Mastery: +12%, Accuracy: +6, Bullet Capacity: +10 |
| 2 | Gun Mastery: +14%, Accuracy: +12, Bullet Capacity: +20 |
| 3 | Gun Mastery: +16%, Accuracy: +18, Bullet Capacity: +30 |
| 4 | Gun Mastery: +18%, Accuracy: +24, Bullet Capacity: +40 |
| 5 | Gun Mastery: +20%, Accuracy: +30, Bullet Capacity: +50 |
| 6 | Gun Mastery: +22%, Accuracy: +36, Bullet Capacity: +60 |
| 7 | Gun Mastery: +24%, Accuracy: +42, Bullet Capacity: +70 |
| 8 | Gun Mastery: +26%, Accuracy: +48, Bullet Capacity: +80 |
| 9 | Gun Mastery: +28%, Accuracy: +54, Bullet Capacity: +90 |
| 10 | Gun Mastery: +30%, Accuracy: +60, Bullet Capacity: +100 |
| 11 | Gun Mastery: +32%, Accuracy: +66, Bullet Capacity: +110 |
| 12 | Gun Mastery: +34%, Accuracy: +72, Bullet Capacity: +120 |
| 13 | Gun Mastery: +36%, Accuracy: +78, Bullet Capacity: +130 |
| 14 | Gun Mastery: +38%, Accuracy: +84, Bullet Capacity: +140 |
| 15 | Gun Mastery: +40%, Accuracy: +90, Bullet Capacity: +150 |
| 16 | Gun Mastery: +42%, Accuracy: +96, Bullet Capacity: +160 |
| 17 | Gun Mastery: +44%, Accuracy: +102, Bullet Capacity: +170 |
| 18 | Gun Mastery: +46%, Accuracy: +108, Bullet Capacity: +180 |
| 19 | Gun Mastery: +48%, Accuracy: +114, Bullet Capacity: +190 |
| 20 | Gun Mastery: +50%, Accuracy: +120, Bullet Capacity: +200 |
![[Image: Justice.5201001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201001.png)
Invisible Shot
Description: Shoot three bullets at your enemies at an incredible speed.
Info: type = 1, areaAttack = 1
Delays: shot - 780 ms
Range: 250%
Final Attack: Gun
Animations: hit.0, hit.1, effect
Maximum Level: 20
| 1 | MP Cost: 8, Damage: 93%, Number of Hits: 3, Max Enemies Hit: 4 |
| 2 | MP Cost: 8, Damage: 95%, Number of Hits: 3, Max Enemies Hit: 4 |
| 3 | MP Cost: 10, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 4 |
| 4 | MP Cost: 10, Damage: 99%, Number of Hits: 3, Max Enemies Hit: 4 |
| 5 | MP Cost: 10, Damage: 101%, Number of Hits: 3, Max Enemies Hit: 4 |
| 6 | MP Cost: 12, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 4 |
| 7 | MP Cost: 12, Damage: 105%, Number of Hits: 3, Max Enemies Hit: 4 |
| 8 | MP Cost: 12, Damage: 107%, Number of Hits: 3, Max Enemies Hit: 4 |
| 9 | MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 4 |
| 10 | MP Cost: 14, Damage: 111%, Number of Hits: 3, Max Enemies Hit: 4 |
| 11 | MP Cost: 14, Damage: 113%, Number of Hits: 3, Max Enemies Hit: 4 |
| 12 | MP Cost: 16, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 4 |
| 13 | MP Cost: 16, Damage: 117%, Number of Hits: 3, Max Enemies Hit: 4 |
| 14 | MP Cost: 16, Damage: 119%, Number of Hits: 3, Max Enemies Hit: 4 |
| 15 | MP Cost: 18, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 4 |
| 16 | MP Cost: 18, Damage: 123%, Number of Hits: 3, Max Enemies Hit: 4 |
| 17 | MP Cost: 18, Damage: 125%, Number of Hits: 3, Max Enemies Hit: 4 |
| 18 | MP Cost: 20, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 4 |
| 19 | MP Cost: 20, Damage: 129%, Number of Hits: 3, Max Enemies Hit: 4 |
| 20 | MP Cost: 20, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4 |
![[Image: Justice.5201003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201003.png)
Gun Booster
Description: Increases the attack speed of your weapon. Must have a Gun equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Gun Mastery
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 10 sec |
| 2 | MP Cost: 29, Duration: 20 sec |
| 3 | MP Cost: 28, Duration: 30 sec |
| 4 | MP Cost: 27, Duration: 40 sec |
| 5 | MP Cost: 26, Duration: 50 sec |
| 6 | MP Cost: 25, Duration: 60 sec |
| 7 | MP Cost: 24, Duration: 70 sec |
| 8 | MP Cost: 23, Duration: 80 sec |
| 9 | MP Cost: 22, Duration: 90 sec |
| 10 | MP Cost: 21, Duration: 100 sec |
| 11 | MP Cost: 20, Duration: 110 sec |
| 12 | MP Cost: 19, Duration: 120 sec |
| 13 | MP Cost: 18, Duration: 130 sec |
| 14 | MP Cost: 17, Duration: 140 sec |
| 15 | MP Cost: 16, Duration: 150 sec |
| 16 | MP Cost: 15, Duration: 160 sec |
| 17 | MP Cost: 14, Duration: 170 sec |
| 18 | MP Cost: 13, Duration: 180 sec |
| 19 | MP Cost: 12, Duration: 190 sec |
| 20 | MP Cost: 11, Duration: 200 sec |
![[Image: Justice.5201005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201005.png)
Wings
Description: Allows you to jump longer and further.
Note: This is used in the slow falling portion of the new Wings skill
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1, pvp = 0
Animations: special, finish
Maximum Level: 5
| 1 | MP Cost: , Falling Speed: 200 |
| 2 | MP Cost: , Falling Speed: 200 |
| 3 | MP Cost: , Falling Speed: 200 |
| 4 | MP Cost: , Falling Speed: 200 |
| 5 | MP Cost: , Falling Speed: 200 |
![[Image: Justice.5201006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201006.png)
Recoil Shot
Description: Uses the recoil of the gun to retreat after firing
Info: type = 2, casterMove = 1, delay = 1200
Delays: backstep - 300 ms
Pre-requisite: Level 5 Wings
Final Attack: Gun
Maximum Level: 20
| 1 | MP Cost: 12, Damage: 186% |
| 2 | MP Cost: 12, Damage: 192% |
| 3 | MP Cost: 12, Damage: 198% |
| 4 | MP Cost: 12, Damage: 204% |
| 5 | MP Cost: 15, Damage: 210% |
| 6 | MP Cost: 15, Damage: 216% |
| 7 | MP Cost: 15, Damage: 222% |
| 8 | MP Cost: 15, Damage: 228% |
| 9 | MP Cost: 15, Damage: 234% |
| 10 | MP Cost: 18, Damage: 240% |
| 11 | MP Cost: 18, Damage: 246% |
| 12 | MP Cost: 18, Damage: 252% |
| 13 | MP Cost: 18, Damage: 258% |
| 14 | MP Cost: 18, Damage: 264% |
| 15 | MP Cost: 21, Damage: 270% |
| 16 | MP Cost: 21, Damage: 276% |
| 17 | MP Cost: 21, Damage: 282% |
| 18 | MP Cost: 21, Damage: 288% |
| 19 | MP Cost: 21, Damage: 294% |
| 20 | MP Cost: 24, Damage: 300% |
![[Image: Justice.5201008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201008.png)
Infinite Bullets
Description: Consume some bullets to temporarily have infinite bullets.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 10
| 1 | MP Cost: 10, Duration: 108 sec, Bullets Consumed: 190 |
| 2 | MP Cost: 12, Duration: 116 sec, Bullets Consumed: 180 |
| 3 | MP Cost: 12, Duration: 124 sec, Bullets Consumed: 170 |
| 4 | MP Cost: 14, Duration: 132 sec, Bullets Consumed: 160 |
| 5 | MP Cost: 14, Duration: 140 sec, Bullets Consumed: 150 |
| 6 | MP Cost: 16, Duration: 148 sec, Bullets Consumed: 140 |
| 7 | MP Cost: 16, Duration: 156 sec, Bullets Consumed: 130 |
| 8 | MP Cost: 18, Duration: 164 sec, Bullets Consumed: 120 |
| 9 | MP Cost: 18, Duration: 172 sec, Bullets Consumed: 110 |
| 10 | MP Cost: 20, Duration: 180 sec, Bullets Consumed: 100 |
![[Image: Justice.5200009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200009.png)
Pirate Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
| 1 | Strength: +3, Dexterity: +3 |
| 2 | Strength: +6, Dexterity: +6 |
| 3 | Strength: +9, Dexterity: +9 |
| 4 | Strength: +12, Dexterity: +12 |
| 5 | Strength: +15, Dexterity: +15 |
| 6 | Strength: +18, Dexterity: +18 |
| 7 | Strength: +21, Dexterity: +21 |
| 8 | Strength: +24, Dexterity: +24 |
| 9 | Strength: +27, Dexterity: +27 |
| 10 | Strength: +30, Dexterity: +30 |
![[Image: Justice.5200010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5200010.png)
Triple Fire
Description: When using Double Fire, fire one more bullet with extra power.
Info: type = 2
Delays: triplefire - 810 ms
Pre-requisite: Level 20 Double Shot
Final Attack: Gun
Animations: effect, ball, hit.0, hit.1
Maximum Level: 20
| 1 | MP Cost: 10, Damage: 124%, Number of Hits: 3 |
| 2 | MP Cost: 10, Damage: 127%, Number of Hits: 3 |
| 3 | MP Cost: 11, Damage: 130%, Number of Hits: 3 |
| 4 | MP Cost: 11, Damage: 133%, Number of Hits: 3 |
| 5 | MP Cost: 11, Damage: 136%, Number of Hits: 3 |
| 6 | MP Cost: 12, Damage: 139%, Number of Hits: 3 |
| 7 | MP Cost: 12, Damage: 142%, Number of Hits: 3 |
| 8 | MP Cost: 12, Damage: 145%, Number of Hits: 3 |
| 9 | MP Cost: 13, Damage: 148%, Number of Hits: 3 |
| 10 | MP Cost: 13, Damage: 151%, Number of Hits: 3 |
| 11 | MP Cost: 13, Damage: 154%, Number of Hits: 3 |
| 12 | MP Cost: 14, Damage: 157%, Number of Hits: 3 |
| 13 | MP Cost: 14, Damage: 160%, Number of Hits: 3 |
| 14 | MP Cost: 14, Damage: 163%, Number of Hits: 3 |
| 15 | MP Cost: 15, Damage: 166%, Number of Hits: 3 |
| 16 | MP Cost: 15, Damage: 169%, Number of Hits: 3 |
| 17 | MP Cost: 15, Damage: 172%, Number of Hits: 3 |
| 18 | MP Cost: 16, Damage: 175%, Number of Hits: 3 |
| 19 | MP Cost: 16, Damage: 178%, Number of Hits: 3 |
| 20 | MP Cost: 16, Damage: 181%, Number of Hits: 3 |
![[Image: Justice.5201011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5201011.png)
Wings
Description: Jump even higher than normally possible. Hold down the skill key after jumping to fall slowly. Release the skill key to fall at normal speed.
Info: type = 40, casterMove = 1, pvp = 0
Delays: wings - 810 ms
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 26 |
| 2 | MP Cost: 22 |
| 3 | MP Cost: 18 |
| 4 | MP Cost: 14 |
| 5 | MP Cost: 10 |
Outlaw
![[Image: Justice.5211007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: Justice.5211008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 400%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: Justice.5211009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets. Creates a limited number of bullets available.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: Justice.5211010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
![[Image: Justice.5211011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211011.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Muirhat summon.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 20
![[Image: Justice.5210012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 20
![[Image: Justice.5210013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5211014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 20
![[Image: Justice.5211015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211015.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Valerie summon.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
![[Image: Justice.5211016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211016.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Jack summon.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
![[Image: Justice.5211007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211007.png)
Roll of the Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: Justice.5211008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211008.png)
Double-barrel Shot
Description: Fire buckshot forward to hit many enemies.
Info: type = 1
Delays: doubleBarrel - 1230 ms
Range: 400%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 20, Damage: 355%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 2 | MP Cost: 20, Damage: 360%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 3 | MP Cost: 22, Damage: 365%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 4 | MP Cost: 22, Damage: 370%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 5 | MP Cost: 22, Damage: 375%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 6 | MP Cost: 24, Damage: 380%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 7 | MP Cost: 24, Damage: 385%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 8 | MP Cost: 24, Damage: 390%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 9 | MP Cost: 26, Damage: 395%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 10 | MP Cost: 26, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 11 | MP Cost: 26, Damage: 405%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 12 | MP Cost: 28, Damage: 410%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 13 | MP Cost: 28, Damage: 415%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 14 | MP Cost: 28, Damage: 420%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 15 | MP Cost: 30, Damage: 425%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 16 | MP Cost: 30, Damage: 430%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 17 | MP Cost: 30, Damage: 435%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 18 | MP Cost: 32, Damage: 440%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 19 | MP Cost: 32, Damage: 445%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
| 20 | MP Cost: 32, Damage: 450%, Number of Hits: 2, Max Enemies Hit: 6, Bullets Consumed: 2 |
![[Image: Justice.5211009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211009.png)
Hollow Point Bullets
Description: Use more powerful wounding bullets. Creates a limited number of bullets available.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 20, Weapon ATT: +11, 510 Hollow Point Bullets |
| 2 | MP Cost: 20, Weapon ATT: +12, 520 Hollow Point Bullets |
| 3 | MP Cost: 20, Weapon ATT: +13, 530 Hollow Point Bullets |
| 4 | MP Cost: 23, Weapon ATT: +14, 540 Hollow Point Bullets |
| 5 | MP Cost: 23, Weapon ATT: +15, 550 Hollow Point Bullets |
| 6 | MP Cost: 23, Weapon ATT: +16, 560 Hollow Point Bullets |
| 7 | MP Cost: 23, Weapon ATT: +17, 570 Hollow Point Bullets |
| 8 | MP Cost: 26, Weapon ATT: +18, 580 Hollow Point Bullets |
| 9 | MP Cost: 26, Weapon ATT: +19, 590 Hollow Point Bullets |
| 10 | MP Cost: 26, Weapon ATT: +20, 600 Hollow Point Bullets |
| 11 | MP Cost: 26, Weapon ATT: +21, 610 Hollow Point Bullets |
| 12 | MP Cost: 29, Weapon ATT: +22, 620 Hollow Point Bullets |
| 13 | MP Cost: 29, Weapon ATT: +23, 630 Hollow Point Bullets |
| 14 | MP Cost: 29, Weapon ATT: +24, 640 Hollow Point Bullets |
| 15 | MP Cost: 29, Weapon ATT: +25, 650 Hollow Point Bullets |
| 16 | MP Cost: 32, Weapon ATT: +26, 660 Hollow Point Bullets |
| 17 | MP Cost: 32, Weapon ATT: +27, 670 Hollow Point Bullets |
| 18 | MP Cost: 32, Weapon ATT: +28, 680 Hollow Point Bullets |
| 19 | MP Cost: 32, Weapon ATT: +29, 690 Hollow Point Bullets |
| 20 | MP Cost: 35, Weapon ATT: +30, 700 Hollow Point Bullets |
![[Image: Justice.5211010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211010.png)
Bullet Smash
Description: Fire a large bullet, pushing enemies away and damaging them.
Info: type = 1, areaAttack = 1, pushTarget = 1
Delays: bulletSmash - 870 ms
Range: 380%
Final Attack: Gun
Animations: effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 23, Damage: 658%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 2 | MP Cost: 23, Damage: 662%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 3 | MP Cost: 25, Damage: 666%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 4 | MP Cost: 25, Damage: 670%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 5 | MP Cost: 25, Damage: 674%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 6 | MP Cost: 27, Damage: 678%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 7 | MP Cost: 27, Damage: 682%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 8 | MP Cost: 27, Damage: 686%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 9 | MP Cost: 29, Damage: 690%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 10 | MP Cost: 29, Damage: 694%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 11 | MP Cost: 29, Damage: 698%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 12 | MP Cost: 31, Damage: 702%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 13 | MP Cost: 31, Damage: 706%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 14 | MP Cost: 31, Damage: 710%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 15 | MP Cost: 33, Damage: 714%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 16 | MP Cost: 33, Damage: 718%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 17 | MP Cost: 33, Damage: 722%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 18 | MP Cost: 35, Damage: 726%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 19 | MP Cost: 35, Damage: 730%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
| 20 | MP Cost: 35, Damage: 734%, Max Enemies Hit: 6, Distance Knocked Back: 400 |
![[Image: Justice.5211011.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211011.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Muirhat summon.
Info: type = 33, condition = attack, summonMinion = 1
Delays: assembleCrew - 1440 ms
Summon Range: attack1 = 130%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.stand, summon.move, summon.attack1, summon.die, hit.0, effect
Maximum Level: 20
| 1 | MP Cost: 25, Duration: 63 sec, Damage: 253%, Cooldown Time: 87 sec |
| 2 | MP Cost: 25, Duration: 66 sec, Damage: 256%, Cooldown Time: 84 sec |
| 3 | MP Cost: 25, Duration: 69 sec, Damage: 259%, Cooldown Time: 81 sec |
| 4 | MP Cost: 28, Duration: 72 sec, Damage: 262%, Cooldown Time: 78 sec |
| 5 | MP Cost: 28, Duration: 75 sec, Damage: 265%, Cooldown Time: 75 sec |
| 6 | MP Cost: 28, Duration: 78 sec, Damage: 268%, Cooldown Time: 72 sec |
| 7 | MP Cost: 28, Duration: 81 sec, Damage: 271%, Cooldown Time: 69 sec |
| 8 | MP Cost: 31, Duration: 84 sec, Damage: 274%, Cooldown Time: 66 sec |
| 9 | MP Cost: 31, Duration: 87 sec, Damage: 277%, Cooldown Time: 63 sec |
| 10 | MP Cost: 31, Duration: 90 sec, Damage: 280%, Cooldown Time: 60 sec |
| 11 | MP Cost: 31, Duration: 93 sec, Damage: 283%, Cooldown Time: 57 sec |
| 12 | MP Cost: 34, Duration: 96 sec, Damage: 286%, Cooldown Time: 54 sec |
| 13 | MP Cost: 34, Duration: 99 sec, Damage: 289%, Cooldown Time: 51 sec |
| 14 | MP Cost: 34, Duration: 102 sec, Damage: 292%, Cooldown Time: 48 sec |
| 15 | MP Cost: 34, Duration: 105 sec, Damage: 295%, Cooldown Time: 45 sec |
| 16 | MP Cost: 37, Duration: 108 sec, Damage: 298%, Cooldown Time: 42 sec |
| 17 | MP Cost: 37, Duration: 111 sec, Damage: 301%, Cooldown Time: 39 sec |
| 18 | MP Cost: 37, Duration: 114 sec, Damage: 304%, Cooldown Time: 36 sec |
| 19 | MP Cost: 37, Duration: 117 sec, Damage: 307%, Cooldown Time: 33 sec |
| 20 | MP Cost: 40, Duration: 120 sec, Damage: 310%, Cooldown Time: 30 sec |
![[Image: Justice.5210012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5210012.png)
Valkyrie Patience
Description: Gain the stamina of a valkyrie to permanently increase your defense, and maximum HP and MP
Info: type = 50
Maximum Level: 20
| 1 | Physical Defense: +2%, Magical Defense: +2%, Max HP and MP: +30 |
| 2 | Physical Defense: +3%, Magical Defense: +3%, Max HP and MP: +60 |
| 3 | Physical Defense: +5%, Magical Defense: +5%, Max HP and MP: +90 |
| 4 | Physical Defense: +6%, Magical Defense: +6%, Max HP and MP: +120 |
| 5 | Physical Defense: +8%, Magical Defense: +8%, Max HP and MP: +150 |
| 6 | Physical Defense: +9%, Magical Defense: +9%, Max HP and MP: +180 |
| 7 | Physical Defense: +11%, Magical Defense: +11%, Max HP and MP: +210 |
| 8 | Physical Defense: +12%, Magical Defense: +12%, Max HP and MP: +240 |
| 9 | Physical Defense: +14%, Magical Defense: +14%, Max HP and MP: +270 |
| 10 | Physical Defense: +15%, Magical Defense: +15%, Max HP and MP: +300 |
| 11 | Physical Defense: +17%, Magical Defense: +17%, Max HP and MP: +330 |
| 12 | Physical Defense: +18%, Magical Defense: +18%, Max HP and MP: +360 |
| 13 | Physical Defense: +20%, Magical Defense: +20%, Max HP and MP: +390 |
| 14 | Physical Defense: +21%, Magical Defense: +21%, Max HP and MP: +420 |
| 15 | Physical Defense: +23%, Magical Defense: +23%, Max HP and MP: +450 |
| 16 | Physical Defense: +24%, Magical Defense: +24%, Max HP and MP: +480 |
| 17 | Physical Defense: +26%, Magical Defense: +26%, Max HP and MP: +510 |
| 18 | Physical Defense: +27%, Magical Defense: +27%, Max HP and MP: +540 |
| 19 | Physical Defense: +29%, Magical Defense: +29%, Max HP and MP: +570 |
| 20 | Physical Defense: +30%, Magical Defense: +30%, Max HP and MP: +600 |
![[Image: Justice.5210013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5210013.png)
Full Metal Jacket
Description: Master the art of casing bullets to improve your critical hit rate and pierce through enemy defenses.
Info: type = 50
Maximum Level: 20
| 1 | Critical Hit Rate: +11%, Defense Ignored: 1% |
| 2 | Critical Hit Rate: +12%, Defense Ignored: 2% |
| 3 | Critical Hit Rate: +13%, Defense Ignored: 3% |
| 4 | Critical Hit Rate: +14%, Defense Ignored: 4% |
| 5 | Critical Hit Rate: +15%, Defense Ignored: 5% |
| 6 | Critical Hit Rate: +16%, Defense Ignored: 6% |
| 7 | Critical Hit Rate: +17%, Defense Ignored: 7% |
| 8 | Critical Hit Rate: +18%, Defense Ignored: 8% |
| 9 | Critical Hit Rate: +19%, Defense Ignored: 9% |
| 10 | Critical Hit Rate: +20%, Defense Ignored: 10% |
| 11 | Critical Hit Rate: +21%, Defense Ignored: 11% |
| 12 | Critical Hit Rate: +22%, Defense Ignored: 12% |
| 13 | Critical Hit Rate: +23%, Defense Ignored: 13% |
| 14 | Critical Hit Rate: +24%, Defense Ignored: 14% |
| 15 | Critical Hit Rate: +25%, Defense Ignored: 15% |
| 16 | Critical Hit Rate: +26%, Defense Ignored: 16% |
| 17 | Critical Hit Rate: +27%, Defense Ignored: 17% |
| 18 | Critical Hit Rate: +28%, Defense Ignored: 18% |
| 19 | Critical Hit Rate: +29%, Defense Ignored: 19% |
| 20 | Critical Hit Rate: +30%, Defense Ignored: 20% |
![[Image: Justice.5211014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211014.png)
Octopus Quarterdeck
Description: Summon an even more upgraded octopus. For its duration, the octopus will fire indescriminately on enemies with its gatling gun.
Info: type = 33, minionAttack = normal
Delays: octopus - 810 ms
Summon Range: attack1 = 380%
Summon Mob Count: attack1 = 1
Animations: summon.summoned, summon.move, summon.stand, summon.attack1.info.ball, summon.attack1, summon.die, hit.0
Maximum Level: 20
| 1 | MP Cost: 10, Duration: 20 sec, Damage: 83%, Cooldown Time: 29 sec |
| 2 | MP Cost: 10, Duration: 21 sec, Damage: 86%, Cooldown Time: 28 sec |
| 3 | MP Cost: 10, Duration: 21 sec, Damage: 89%, Cooldown Time: 27 sec |
| 4 | MP Cost: 10, Duration: 22 sec, Damage: 92%, Cooldown Time: 26 sec |
| 5 | MP Cost: 10, Duration: 22 sec, Damage: 95%, Cooldown Time: 25 sec |
| 6 | MP Cost: 10, Duration: 23 sec, Damage: 98%, Cooldown Time: 24 sec |
| 7 | MP Cost: 10, Duration: 23 sec, Damage: 101%, Cooldown Time: 23 sec |
| 8 | MP Cost: 10, Duration: 24 sec, Damage: 104%, Cooldown Time: 22 sec |
| 9 | MP Cost: 10, Duration: 24 sec, Damage: 107%, Cooldown Time: 21 sec |
| 10 | MP Cost: 10, Duration: 25 sec, Damage: 110%, Cooldown Time: 20 sec |
| 11 | MP Cost: 10, Duration: 25 sec, Damage: 113%, Cooldown Time: 19 sec |
| 12 | MP Cost: 10, Duration: 26 sec, Damage: 116%, Cooldown Time: 18 sec |
| 13 | MP Cost: 10, Duration: 26 sec, Damage: 119%, Cooldown Time: 17 sec |
| 14 | MP Cost: 10, Duration: 27 sec, Damage: 122%, Cooldown Time: 16 sec |
| 15 | MP Cost: 18, Duration: 27 sec, Damage: 125%, Cooldown Time: 15 sec |
| 16 | MP Cost: 18, Duration: 28 sec, Damage: 128%, Cooldown Time: 14 sec |
| 17 | MP Cost: 18, Duration: 28 sec, Damage: 131%, Cooldown Time: 13 sec |
| 18 | MP Cost: 18, Duration: 29 sec, Damage: 134%, Cooldown Time: 12 sec |
| 19 | MP Cost: 18, Duration: 29 sec, Damage: 137%, Cooldown Time: 11 sec |
| 20 | MP Cost: 18, Duration: 30 sec, Damage: 140%, Cooldown Time: 10 sec |
![[Image: Justice.5211015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211015.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Valerie summon.
Info: type = 33, minionAttack = normal, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
| 1 | MP Cost: 25, Duration: 63 sec, Damage: 243%, Cooldown Time: 87 sec |
| 2 | MP Cost: 25, Duration: 66 sec, Damage: 246%, Cooldown Time: 84 sec |
| 3 | MP Cost: 25, Duration: 69 sec, Damage: 249%, Cooldown Time: 81 sec |
| 4 | MP Cost: 28, Duration: 72 sec, Damage: 252%, Cooldown Time: 78 sec |
| 5 | MP Cost: 28, Duration: 75 sec, Damage: 255%, Cooldown Time: 75 sec |
| 6 | MP Cost: 28, Duration: 78 sec, Damage: 258%, Cooldown Time: 72 sec |
| 7 | MP Cost: 28, Duration: 81 sec, Damage: 261%, Cooldown Time: 69 sec |
| 8 | MP Cost: 31, Duration: 84 sec, Damage: 264%, Cooldown Time: 66 sec |
| 9 | MP Cost: 31, Duration: 87 sec, Damage: 267%, Cooldown Time: 63 sec |
| 10 | MP Cost: 31, Duration: 90 sec, Damage: 270%, Cooldown Time: 60 sec |
| 11 | MP Cost: 31, Duration: 93 sec, Damage: 273%, Cooldown Time: 57 sec |
| 12 | MP Cost: 34, Duration: 96 sec, Damage: 276%, Cooldown Time: 54 sec |
| 13 | MP Cost: 34, Duration: 99 sec, Damage: 279%, Cooldown Time: 51 sec |
| 14 | MP Cost: 34, Duration: 102 sec, Damage: 282%, Cooldown Time: 48 sec |
| 15 | MP Cost: 34, Duration: 105 sec, Damage: 285%, Cooldown Time: 45 sec |
| 16 | MP Cost: 37, Duration: 108 sec, Damage: 288%, Cooldown Time: 42 sec |
| 17 | MP Cost: 37, Duration: 111 sec, Damage: 291%, Cooldown Time: 39 sec |
| 18 | MP Cost: 37, Duration: 114 sec, Damage: 294%, Cooldown Time: 36 sec |
| 19 | MP Cost: 37, Duration: 117 sec, Damage: 297%, Cooldown Time: 33 sec |
| 20 | MP Cost: 40, Duration: 120 sec, Damage: 300%, Cooldown Time: 30 sec |
![[Image: Justice.5211016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5211016.png)
Assemble Crew
Description: Summon a random crew member from the Nautilus to assist you in battle.
Note: Skill data for Jack summon.
Info: type = 33, minionAttack = normal, showFromTheOrigin = 1, condition = attack
Delays: revive - 1200 ms
Summon Range: attack1 = 10%
Summon Mob Count: attack1 = 3
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 20
| 1 | MP Cost: 25, Duration: 63 sec, Damage: 183%, Cooldown Time: 87 sec |
| 2 | MP Cost: 25, Duration: 66 sec, Damage: 186%, Cooldown Time: 84 sec |
| 3 | MP Cost: 25, Duration: 69 sec, Damage: 189%, Cooldown Time: 81 sec |
| 4 | MP Cost: 28, Duration: 72 sec, Damage: 192%, Cooldown Time: 78 sec |
| 5 | MP Cost: 28, Duration: 75 sec, Damage: 195%, Cooldown Time: 75 sec |
| 6 | MP Cost: 28, Duration: 78 sec, Damage: 198%, Cooldown Time: 72 sec |
| 7 | MP Cost: 28, Duration: 81 sec, Damage: 201%, Cooldown Time: 69 sec |
| 8 | MP Cost: 31, Duration: 84 sec, Damage: 204%, Cooldown Time: 66 sec |
| 9 | MP Cost: 31, Duration: 87 sec, Damage: 207%, Cooldown Time: 63 sec |
| 10 | MP Cost: 31, Duration: 90 sec, Damage: 210%, Cooldown Time: 60 sec |
| 11 | MP Cost: 31, Duration: 93 sec, Damage: 213%, Cooldown Time: 57 sec |
| 12 | MP Cost: 34, Duration: 96 sec, Damage: 216%, Cooldown Time: 54 sec |
| 13 | MP Cost: 34, Duration: 99 sec, Damage: 219%, Cooldown Time: 51 sec |
| 14 | MP Cost: 34, Duration: 102 sec, Damage: 222%, Cooldown Time: 48 sec |
| 15 | MP Cost: 34, Duration: 105 sec, Damage: 225%, Cooldown Time: 45 sec |
| 16 | MP Cost: 37, Duration: 108 sec, Damage: 228%, Cooldown Time: 42 sec |
| 17 | MP Cost: 37, Duration: 111 sec, Damage: 231%, Cooldown Time: 39 sec |
| 18 | MP Cost: 37, Duration: 114 sec, Damage: 234%, Cooldown Time: 36 sec |
| 19 | MP Cost: 37, Duration: 117 sec, Damage: 237%, Cooldown Time: 33 sec |
| 20 | MP Cost: 40, Duration: 120 sec, Damage: 240%, Cooldown Time: 30 sec |
Corsair
![[Image: Justice.5221000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: Justice.5221004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
![[Image: Justice.5221010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: Justice.5220012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
![[Image: Justice.5221013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: Justice.5220014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
![[Image: Justice.5221015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Info: type = 50
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
![[Image: Justice.5221016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
![[Image: Justice.5221017.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1710 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
![[Image: Justice.5221018.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
![[Image: Justice.5220019.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 20 Assemble Crew
Animations: repeat
Maximum Level: 10
![[Image: Justice.5220020.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Gun Mastery
Animations: hit.0
Maximum Level: 30
![[Image: Justice.5221000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221000.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
![[Image: Justice.5221004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221004.png)
Rapid Fire
Description: Fire bullets rapidly. Hold down the skill key to continuously attack.
Info: type = 2, rapidAttack = 1, knockbackLimit = 90
Delays: rapidfire - 120 ms
Pre-requisite: Level 20 Triple Fire
Final Attack: Gun
Animations: prepare, keydown, keydown0, hit.0, keydownend
Maximum Level: 30
| 1 | MP Cost: 6, Damage: 243% |
| 2 | MP Cost: 6, Damage: 246% |
| 3 | MP Cost: 6, Damage: 249% |
| 4 | MP Cost: 6, Damage: 252% |
| 5 | MP Cost: 6, Damage: 255% |
| 6 | MP Cost: 6, Damage: 258% |
| 7 | MP Cost: 6, Damage: 261% |
| 8 | MP Cost: 6, Damage: 264% |
| 9 | MP Cost: 6, Damage: 267% |
| 10 | MP Cost: 7, Damage: 270% |
| 11 | MP Cost: 7, Damage: 273% |
| 12 | MP Cost: 7, Damage: 276% |
| 13 | MP Cost: 7, Damage: 279% |
| 14 | MP Cost: 7, Damage: 282% |
| 15 | MP Cost: 7, Damage: 285% |
| 16 | MP Cost: 7, Damage: 288% |
| 17 | MP Cost: 7, Damage: 291% |
| 18 | MP Cost: 7, Damage: 294% |
| 19 | MP Cost: 7, Damage: 297% |
| 20 | MP Cost: 8, Damage: 300% |
| 21 | MP Cost: 8, Damage: 303% |
| 22 | MP Cost: 8, Damage: 306% |
| 23 | MP Cost: 8, Damage: 309% |
| 24 | MP Cost: 8, Damage: 312% |
| 25 | MP Cost: 8, Damage: 315% |
| 26 | MP Cost: 8, Damage: 318% |
| 27 | MP Cost: 8, Damage: 321% |
| 28 | MP Cost: 8, Damage: 324% |
| 29 | MP Cost: 8, Damage: 327% |
| 30 | MP Cost: 9, Damage: 330% |
| 31 | MP Cost: 9, Damage: 333% |
| 32 | MP Cost: 9, Damage: 336% |
![[Image: Justice.5221010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221010.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
![[Image: Justice.5220012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220012.png)
Pirate's Revenge
Description: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.
Info: type = 51, incDam = 1, condition = attack
Animations: affected
Maximum Level: 10
| 1 | Activation Rate: 4%, Duration: 18 sec, Damage: +6% |
| 2 | Activation Rate: 8%, Duration: 21 sec, Damage: +7% |
| 3 | Activation Rate: 12%, Duration: 24 sec, Damage: +8% |
| 4 | Activation Rate: 16%, Duration: 27 sec, Damage: +9% |
| 5 | Activation Rate: 20%, Duration: 30 sec, Damage: +10% |
| 6 | Activation Rate: 24%, Duration: 33 sec, Damage: +11% |
| 7 | Activation Rate: 28%, Duration: 36 sec, Damage: +12% |
| 8 | Activation Rate: 32%, Duration: 39 sec, Damage: +13% |
| 9 | Activation Rate: 36%, Duration: 42 sec, Damage: +14% |
| 10 | Activation Rate: 40%, Duration: 45 sec, Damage: +15% |
| 11 | Activation Rate: 44%, Duration: 48 sec, Damage: +16% |
| 12 | Activation Rate: 48%, Duration: 51 sec, Damage: +17% |
![[Image: Justice.5221013.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221013.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: Justice.5220014.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220014.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Roll of the Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |
![[Image: Justice.5221015.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221015.png)
Continual Aiming
Description: Concentrate fire on an enemy by marking it with a parrot. Afterwards, all of your attacks will focus on the target marked with the parrot, and the target will take extra damage.
Info: type = 50
Delays: homing - 960 ms
Animations: effect, hit.0, mob, ball
Maximum Level: 20
| 1 | MPCost: 25, Damage: 458%, Bonus Damage: +1% |
| 2 | MPCost: 25, Damage: 466%, Bonus Damage: +2% |
| 3 | MPCost: 25, Damage: 474%, Bonus Damage: +3% |
| 4 | MPCost: 25, Damage: 482%, Bonus Damage: +4% |
| 5 | MPCost: 28, Damage: 490%, Bonus Damage: +5% |
| 6 | MPCost: 28, Damage: 498%, Bonus Damage: +6% |
| 7 | MPCost: 28, Damage: 506%, Bonus Damage: +7% |
| 8 | MPCost: 28, Damage: 514%, Bonus Damage: +8% |
| 9 | MPCost: 28, Damage: 522%, Bonus Damage: +9% |
| 10 | MPCost: 31, Damage: 530%, Bonus Damage: +10% |
| 11 | MPCost: 31, Damage: 538%, Bonus Damage: +11% |
| 12 | MPCost: 31, Damage: 546%, Bonus Damage: +12% |
| 13 | MPCost: 31, Damage: 554%, Bonus Damage: +13% |
| 14 | MPCost: 31, Damage: 562%, Bonus Damage: +14% |
| 15 | MPCost: 34, Damage: 570%, Bonus Damage: +15% |
| 16 | MPCost: 34, Damage: 578%, Bonus Damage: +16% |
| 17 | MPCost: 34, Damage: 586%, Bonus Damage: +17% |
| 18 | MPCost: 34, Damage: 594%, Bonus Damage: +18% |
| 19 | MPCost: 34, Damage: 602%, Bonus Damage: +19% |
| 20 | MPCost: 37, Damage: 610%, Bonus Damage: +20% |
| 21 | MPCost: 37, Damage: 618%, Bonus Damage: +21% |
| 22 | MPCost: 37, Damage: 626%, Bonus Damage: +22% |
![[Image: Justice.5221016.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221016.png)
Head Shot
Description: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage.
Info: type = 2, suddenDeath = 1
Delays: headShot - 1710 ms
Final Attack: Gun
Animations: effect, hit.0, mob, ball
Maximum Level: 30
| 1 | MP Cost: 10, Instant Death, vs Bosses: Damage: 510%, Number of Hits: 4, Defense Ignored: 11%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 2 | MP Cost: 10, Instant Death, vs Bosses: Damage: 520%, Number of Hits: 4, Defense Ignored: 12%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 3 | MP Cost: 10, Instant Death, vs Bosses: Damage: 530%, Number of Hits: 4, Defense Ignored: 13%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 4 | MP Cost: 10, Instant Death, vs Bosses: Damage: 540%, Number of Hits: 4, Defense Ignored: 14%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 5 | MP Cost: 10, Instant Death, vs Bosses: Damage: 550%, Number of Hits: 4, Defense Ignored: 15%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 10 sec |
| 6 | MP Cost: 14, Instant Death, vs Bosses: Damage: 560%, Number of Hits: 4, Defense Ignored: 16%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 7 | MP Cost: 14, Instant Death, vs Bosses: Damage: 570%, Number of Hits: 4, Defense Ignored: 17%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 8 | MP Cost: 14, Instant Death, vs Bosses: Damage: 580%, Number of Hits: 4, Defense Ignored: 18%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 9 | MP Cost: 14, Instant Death, vs Bosses: Damage: 590%, Number of Hits: 4, Defense Ignored: 19%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 10 | MP Cost: 14, Instant Death, vs Bosses: Damage: 600%, Number of Hits: 4, Defense Ignored: 20%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 11 | MP Cost: 14, Instant Death, vs Bosses: Damage: 610%, Number of Hits: 4, Defense Ignored: 21%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 9 sec |
| 12 | MP Cost: 18, Instant Death, vs Bosses: Damage: 620%, Number of Hits: 4, Defense Ignored: 22%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 13 | MP Cost: 18, Instant Death, vs Bosses: Damage: 630%, Number of Hits: 4, Defense Ignored: 23%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 14 | MP Cost: 18, Instant Death, vs Bosses: Damage: 640%, Number of Hits: 4, Defense Ignored: 24%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 15 | MP Cost: 18, Instant Death, vs Bosses: Damage: 650%, Number of Hits: 4, Defense Ignored: 25%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 16 | MP Cost: 18, Instant Death, vs Bosses: Damage: 660%, Number of Hits: 4, Defense Ignored: 26%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 17 | MP Cost: 18, Instant Death, vs Bosses: Damage: 670%, Number of Hits: 4, Defense Ignored: 27%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 8 sec |
| 18 | MP Cost: 22, Instant Death, vs Bosses: Damage: 680%, Number of Hits: 4, Defense Ignored: 28%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 19 | MP Cost: 22, Instant Death, vs Bosses: Damage: 690%, Number of Hits: 4, Defense Ignored: 29%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 20 | MP Cost: 22, Instant Death, vs Bosses: Damage: 700%, Number of Hits: 4, Defense Ignored: 30%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 21 | MP Cost: 22, Instant Death, vs Bosses: Damage: 710%, Number of Hits: 4, Defense Ignored: 31%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 22 | MP Cost: 22, Instant Death, vs Bosses: Damage: 720%, Number of Hits: 4, Defense Ignored: 32%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 23 | MP Cost: 22, Instant Death, vs Bosses: Damage: 730%, Number of Hits: 4, Defense Ignored: 33%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 7 sec |
| 24 | MP Cost: 26, Instant Death, vs Bosses: Damage: 740%, Number of Hits: 4, Defense Ignored: 34%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 25 | MP Cost: 26, Instant Death, vs Bosses: Damage: 750%, Number of Hits: 4, Defense Ignored: 35%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 26 | MP Cost: 26, Instant Death, vs Bosses: Damage: 760%, Number of Hits: 4, Defense Ignored: 36%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 27 | MP Cost: 26, Instant Death, vs Bosses: Damage: 770%, Number of Hits: 4, Defense Ignored: 37%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 28 | MP Cost: 26, Instant Death, vs Bosses: Damage: 780%, Number of Hits: 4, Defense Ignored: 38%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 29 | MP Cost: 26, Instant Death, vs Bosses: Damage: 790%, Number of Hits: 4, Defense Ignored: 39%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 6 sec |
| 30 | MP Cost: 30, Instant Death, vs Bosses: Damage: 800%, Number of Hits: 4, Defense Ignored: 40%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 31 | MP Cost: 30, Instant Death, vs Bosses: Damage: 810%, Number of Hits: 4, Defense Ignored: 41%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
| 32 | MP Cost: 30, Instant Death, vs Bosses: Damage: 820%, Number of Hits: 4, Defense Ignored: 42%, Critical Hit Rate: 100%, Range: 600, Cooldown Time: 5 sec |
![[Image: Justice.5221017.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221017.png)
Fusillade
Description: Summon an expert marksman octopus to fusillade the enemy.
Note: Definition: Continuous discharge of firearms.
Info: type = 1, areaAttack = 1, knockbackLimit = 100
Delays: fusillade - 1710 ms
Range: 400%
Final Attack: Gun
Animations: effect, effect0, hit.0
Maximum Level: 30
| 1 | MP Cost: 25, Bullets Consumed: 4, Damage: 474%, Number of Hits: 4, Max Enemies Hit: 6 |
| 2 | MP Cost: 25, Bullets Consumed: 4, Damage: 478%, Number of Hits: 4, Max Enemies Hit: 6 |
| 3 | MP Cost: 28, Bullets Consumed: 4, Damage: 482%, Number of Hits: 4, Max Enemies Hit: 6 |
| 4 | MP Cost: 28, Bullets Consumed: 4, Damage: 486%, Number of Hits: 4, Max Enemies Hit: 6 |
| 5 | MP Cost: 28, Bullets Consumed: 4, Damage: 490%, Number of Hits: 4, Max Enemies Hit: 6 |
| 6 | MP Cost: 31, Bullets Consumed: 4, Damage: 494%, Number of Hits: 4, Max Enemies Hit: 6 |
| 7 | MP Cost: 31, Bullets Consumed: 4, Damage: 498%, Number of Hits: 4, Max Enemies Hit: 6 |
| 8 | MP Cost: 31, Bullets Consumed: 4, Damage: 502%, Number of Hits: 4, Max Enemies Hit: 6 |
| 9 | MP Cost: 34, Bullets Consumed: 4, Damage: 506%, Number of Hits: 4, Max Enemies Hit: 6 |
| 10 | MP Cost: 34, Bullets Consumed: 4, Damage: 510%, Number of Hits: 4, Max Enemies Hit: 6 |
| 11 | MP Cost: 34, Bullets Consumed: 4, Damage: 514%, Number of Hits: 4, Max Enemies Hit: 6 |
| 12 | MP Cost: 37, Bullets Consumed: 4, Damage: 518%, Number of Hits: 4, Max Enemies Hit: 6 |
| 13 | MP Cost: 37, Bullets Consumed: 4, Damage: 522%, Number of Hits: 4, Max Enemies Hit: 6 |
| 14 | MP Cost: 37, Bullets Consumed: 4, Damage: 526%, Number of Hits: 4, Max Enemies Hit: 6 |
| 15 | MP Cost: 40, Bullets Consumed: 4, Damage: 530%, Number of Hits: 4, Max Enemies Hit: 6 |
| 16 | MP Cost: 40, Bullets Consumed: 4, Damage: 534%, Number of Hits: 4, Max Enemies Hit: 6 |
| 17 | MP Cost: 40, Bullets Consumed: 4, Damage: 538%, Number of Hits: 4, Max Enemies Hit: 6 |
| 18 | MP Cost: 43, Bullets Consumed: 4, Damage: 542%, Number of Hits: 4, Max Enemies Hit: 6 |
| 19 | MP Cost: 43, Bullets Consumed: 4, Damage: 546%, Number of Hits: 4, Max Enemies Hit: 6 |
| 20 | MP Cost: 43, Bullets Consumed: 4, Damage: 550%, Number of Hits: 4, Max Enemies Hit: 6 |
| 21 | MP Cost: 46, Bullets Consumed: 4, Damage: 554%, Number of Hits: 4, Max Enemies Hit: 6 |
| 22 | MP Cost: 46, Bullets Consumed: 4, Damage: 558%, Number of Hits: 4, Max Enemies Hit: 6 |
| 23 | MP Cost: 46, Bullets Consumed: 4, Damage: 562%, Number of Hits: 4, Max Enemies Hit: 6 |
| 24 | MP Cost: 49, Bullets Consumed: 4, Damage: 566%, Number of Hits: 4, Max Enemies Hit: 6 |
| 25 | MP Cost: 49, Bullets Consumed: 4, Damage: 570%, Number of Hits: 4, Max Enemies Hit: 6 |
| 26 | MP Cost: 49, Bullets Consumed: 4, Damage: 574%, Number of Hits: 4, Max Enemies Hit: 6 |
| 27 | MP Cost: 52, Bullets Consumed: 4, Damage: 578%, Number of Hits: 4, Max Enemies Hit: 6 |
| 28 | MP Cost: 52, Bullets Consumed: 4, Damage: 582%, Number of Hits: 4, Max Enemies Hit: 6 |
| 29 | MP Cost: 52, Bullets Consumed: 4, Damage: 586%, Number of Hits: 4, Max Enemies Hit: 6 |
| 30 | MP Cost: 55, Bullets Consumed: 4, Damage: 590%, Number of Hits: 4, Max Enemies Hit: 6 |
| 31 | MP Cost: 55, Bullets Consumed: 4, Damage: 594%, Number of Hits: 4, Max Enemies Hit: 6 |
| 32 | MP Cost: 55, Bullets Consumed: 4, Damage: 598%, Number of Hits: 4, Max Enemies Hit: 6 |
![[Image: Justice.5221018.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5221018.png)
Pirate Style
Description: Improve your attacks with the attitude of a pirate who does not fear death, and gain resistance towards knock-back, status effects, and elements. As a pirate who does not fear death, you shouldn't bother with dodging attacks as often.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 20
| 1 | Damage: +%, Elemental and Status Effect Resistance: +11%, Knock-back Resistance: +22%, Avoidability: --15 |
| 2 | Damage: +%, Elemental and Status Effect Resistance: +12%, Knock-back Resistance: +24%, Avoidability: --30 |
| 3 | Damage: +%, Elemental and Status Effect Resistance: +13%, Knock-back Resistance: +26%, Avoidability: --45 |
| 4 | Damage: +%, Elemental and Status Effect Resistance: +14%, Knock-back Resistance: +28%, Avoidability: --60 |
| 5 | Damage: +%, Elemental and Status Effect Resistance: +15%, Knock-back Resistance: +30%, Avoidability: --75 |
| 6 | Damage: +%, Elemental and Status Effect Resistance: +16%, Knock-back Resistance: +32%, Avoidability: --90 |
| 7 | Damage: +%, Elemental and Status Effect Resistance: +17%, Knock-back Resistance: +34%, Avoidability: --105 |
| 8 | Damage: +%, Elemental and Status Effect Resistance: +18%, Knock-back Resistance: +36%, Avoidability: --120 |
| 9 | Damage: +%, Elemental and Status Effect Resistance: +19%, Knock-back Resistance: +38%, Avoidability: --135 |
| 10 | Damage: +%, Elemental and Status Effect Resistance: +20%, Knock-back Resistance: +40%, Avoidability: --150 |
| 11 | Damage: +%, Elemental and Status Effect Resistance: +21%, Knock-back Resistance: +42%, Avoidability: --165 |
| 12 | Damage: +%, Elemental and Status Effect Resistance: +22%, Knock-back Resistance: +44%, Avoidability: --180 |
| 13 | Damage: +%, Elemental and Status Effect Resistance: +23%, Knock-back Resistance: +46%, Avoidability: --195 |
| 14 | Damage: +%, Elemental and Status Effect Resistance: +24%, Knock-back Resistance: +48%, Avoidability: --210 |
| 15 | Damage: +%, Elemental and Status Effect Resistance: +25%, Knock-back Resistance: +50%, Avoidability: --225 |
| 16 | Damage: +%, Elemental and Status Effect Resistance: +26%, Knock-back Resistance: +52%, Avoidability: --240 |
| 17 | Damage: +%, Elemental and Status Effect Resistance: +27%, Knock-back Resistance: +54%, Avoidability: --255 |
| 18 | Damage: +%, Elemental and Status Effect Resistance: +28%, Knock-back Resistance: +56%, Avoidability: --270 |
| 19 | Damage: +%, Elemental and Status Effect Resistance: +29%, Knock-back Resistance: +58%, Avoidability: --285 |
| 20 | Damage: +%, Elemental and Status Effect Resistance: +30%, Knock-back Resistance: +60%, Avoidability: --300 |
| 21 | Damage: +%, Elemental and Status Effect Resistance: +31%, Knock-back Resistance: +62%, Avoidability: --315 |
| 22 | Damage: +%, Elemental and Status Effect Resistance: +32%, Knock-back Resistance: +64%, Avoidability: --330 |
![[Image: Justice.5220019.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220019.png)
Crew Ship Commander
Description: With a captain's leadership, improve Assemble Crew's damage, as well as receive buffs from different crew members.
Info: type = 50
Pre-requisite: Level 20 Assemble Crew
Animations: repeat
Maximum Level: 10
| 1 | Assemble Crew Damage: +1%, All Crew - Weapon ATT: +3, Muirhat - Critical Damage: +1%, Valerie - Critical Hit Rate: +1%, Jack - HP and MP: +2%, Speed: +2% |
| 2 | Assemble Crew Damage: +2%, All Crew - Weapon ATT: +6, Muirhat - Critical Damage: +2%, Valerie - Critical Hit Rate: +2%, Jack - HP and MP: +4%, Speed: +4% |
| 3 | Assemble Crew Damage: +3%, All Crew - Weapon ATT: +9, Muirhat - Critical Damage: +3%, Valerie - Critical Hit Rate: +3%, Jack - HP and MP: +6%, Speed: +6% |
| 4 | Assemble Crew Damage: +4%, All Crew - Weapon ATT: +12, Muirhat - Critical Damage: +4%, Valerie - Critical Hit Rate: +4%, Jack - HP and MP: +8%, Speed: +8% |
| 5 | Assemble Crew Damage: +5%, All Crew - Weapon ATT: +15, Muirhat - Critical Damage: +5%, Valerie - Critical Hit Rate: +5%, Jack - HP and MP: +10%, Speed: +10% |
| 6 | Assemble Crew Damage: +6%, All Crew - Weapon ATT: +18, Muirhat - Critical Damage: +6%, Valerie - Critical Hit Rate: +6%, Jack - HP and MP: +12%, Speed: +12% |
| 7 | Assemble Crew Damage: +7%, All Crew - Weapon ATT: +21, Muirhat - Critical Damage: +7%, Valerie - Critical Hit Rate: +7%, Jack - HP and MP: +14%, Speed: +14% |
| 8 | Assemble Crew Damage: +8%, All Crew - Weapon ATT: +24, Muirhat - Critical Damage: +8%, Valerie - Critical Hit Rate: +8%, Jack - HP and MP: +16%, Speed: +16% |
| 9 | Assemble Crew Damage: +9%, All Crew - Weapon ATT: +27, Muirhat - Critical Damage: +9%, Valerie - Critical Hit Rate: +9%, Jack - HP and MP: +18%, Speed: +18% |
| 10 | Assemble Crew Damage: +10%, All Crew - Weapon ATT: +30, Muirhat - Critical Damage: +10%, Valerie - Critical Hit Rate: +10%, Jack - HP and MP: +20%, Speed: +20% |
| 11 | Assemble Crew Damage: +11%, All Crew - Weapon ATT: +33, Muirhat - Critical Damage: +11%, Valerie - Critical Hit Rate: +11%, Jack - HP and MP: +22%, Speed: +22% |
| 12 | Assemble Crew Damage: +12%, All Crew - Weapon ATT: +36, Muirhat - Critical Damage: +12%, Valerie - Critical Hit Rate: +12%, Jack - HP and MP: +24%, Speed: +24% |
![[Image: Justice.5220020.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5220020.png)
Captain's Dignity
Description: With a captain's dignity, improve your mastery and accuracy with guns. When attacking, your bullets will do additonal explosive damage.
Note: Final Attack tags for Corsairs should be linked with this skill, which has a 100% activation Rate.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Gun Mastery
Animations: hit.0
Maximum Level: 30
| 1 | Gun Mastery: +56%, Explosive Damage: 41% |
| 2 | Gun Mastery: +56%, Explosive Damage: 42% |
| 3 | Gun Mastery: +57%, Explosive Damage: 43% |
| 4 | Gun Mastery: +57%, Explosive Damage: 44% |
| 5 | Gun Mastery: +58%, Explosive Damage: 45% |
| 6 | Gun Mastery: +58%, Explosive Damage: 46% |
| 7 | Gun Mastery: +59%, Explosive Damage: 47% |
| 8 | Gun Mastery: +59%, Explosive Damage: 48% |
| 9 | Gun Mastery: +60%, Explosive Damage: 49% |
| 10 | Gun Mastery: +60%, Explosive Damage: 50% |
| 11 | Gun Mastery: +61%, Explosive Damage: 51% |
| 12 | Gun Mastery: +61%, Explosive Damage: 52% |
| 13 | Gun Mastery: +62%, Explosive Damage: 53% |
| 14 | Gun Mastery: +62%, Explosive Damage: 54% |
| 15 | Gun Mastery: +63%, Explosive Damage: 55% |
| 16 | Gun Mastery: +63%, Explosive Damage: 56% |
| 17 | Gun Mastery: +64%, Explosive Damage: 57% |
| 18 | Gun Mastery: +64%, Explosive Damage: 58% |
| 19 | Gun Mastery: +65%, Explosive Damage: 59% |
| 20 | Gun Mastery: +65%, Explosive Damage: 60% |
| 21 | Gun Mastery: +66%, Explosive Damage: 61% |
| 22 | Gun Mastery: +66%, Explosive Damage: 62% |
| 23 | Gun Mastery: +67%, Explosive Damage: 63% |
| 24 | Gun Mastery: +67%, Explosive Damage: 64% |
| 25 | Gun Mastery: +68%, Explosive Damage: 65% |
| 26 | Gun Mastery: +68%, Explosive Damage: 66% |
| 27 | Gun Mastery: +69%, Explosive Damage: 67% |
| 28 | Gun Mastery: +69%, Explosive Damage: 68% |
| 29 | Gun Mastery: +70%, Explosive Damage: 69% |
| 30 | Gun Mastery: +70%, Explosive Damage: 70% |
| 31 | Gun Mastery: +71%, Explosive Damage: 71% |
| 32 | Gun Mastery: +71%, Explosive Damage: 72% |
Cannon Shooter (I)
![[Image: Justice.5011000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011000.png)
Cannon Splash
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
![[Image: Justice.5011002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011002.png)
Gigantic Backstep
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
![[Image: Justice.5011001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011001.png)
Cannon Punch
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
![[Image: Justice.5010003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5010003.png)
Cannon Buildup
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
![[Image: Justice.5011000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011000.png)
Cannon Splash
Description: Shoots a fireball out, hitting up to three enemies.
Info: type = 2, splash = 1, rectBasedOnTarget = 1
Delays: flamesplash - 810 ms
Range: 170%
Animations: effect, effect0, hit.0, mob
Maximum Level: 20
| 1 | MP Cost: 7, Damage: 187%, Max Enemies Hit: 3 |
| 2 | MP Cost: 7, Damage: 189%, Max Enemies Hit: 3 |
| 3 | MP Cost: 7, Damage: 191%, Max Enemies Hit: 3 |
| 4 | MP Cost: 7, Damage: 193%, Max Enemies Hit: 3 |
| 5 | MP Cost: 8, Damage: 195%, Max Enemies Hit: 3 |
| 6 | MP Cost: 8, Damage: 197%, Max Enemies Hit: 3 |
| 7 | MP Cost: 8, Damage: 199%, Max Enemies Hit: 3 |
| 8 | MP Cost: 8, Damage: 201%, Max Enemies Hit: 3 |
| 9 | MP Cost: 9, Damage: 203%, Max Enemies Hit: 3 |
| 10 | MP Cost: 9, Damage: 205%, Max Enemies Hit: 3 |
| 11 | MP Cost: 9, Damage: 207%, Max Enemies Hit: 3 |
| 12 | MP Cost: 9, Damage: 209%, Max Enemies Hit: 3 |
| 13 | MP Cost: 10, Damage: 211%, Max Enemies Hit: 3 |
| 14 | MP Cost: 10, Damage: 213%, Max Enemies Hit: 3 |
| 15 | MP Cost: 10, Damage: 215%, Max Enemies Hit: 3 |
| 16 | MP Cost: 10, Damage: 217%, Max Enemies Hit: 3 |
| 17 | MP Cost: 11, Damage: 219%, Max Enemies Hit: 3 |
| 18 | MP Cost: 11, Damage: 221%, Max Enemies Hit: 3 |
| 19 | MP Cost: 11, Damage: 223%, Max Enemies Hit: 3 |
| 20 | MP Cost: 11, Damage: 225%, Max Enemies Hit: 3 |
![[Image: Justice.5011002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011002.png)
Gigantic Backstep
Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds.
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow
Delays: giganticBackstep - 300 ms
Range: 150%
Animations: mob, ball, hit.0
Maximum Level: 15
| 1 | MP Cost: 45, Damage: 154%, Max Enemies Hit: 3, Slow Chance: 28%, Slow Duration: 2, Enemy Speed: --18 |
| 2 | MP Cost: 45, Damage: 158%, Max Enemies Hit: 3, Slow Chance: 31%, Slow Duration: 2, Enemy Speed: --21 |
| 3 | MP Cost: 40, Damage: 162%, Max Enemies Hit: 3, Slow Chance: 34%, Slow Duration: 2, Enemy Speed: --24 |
| 4 | MP Cost: 40, Damage: 166%, Max Enemies Hit: 3, Slow Chance: 37%, Slow Duration: 2, Enemy Speed: --27 |
| 5 | MP Cost: 40, Damage: 170%, Max Enemies Hit: 3, Slow Chance: 40%, Slow Duration: 3, Enemy Speed: --30 |
| 6 | MP Cost: 35, Damage: 174%, Max Enemies Hit: 3, Slow Chance: 43%, Slow Duration: 3, Enemy Speed: --33 |
| 7 | MP Cost: 35, Damage: 178%, Max Enemies Hit: 3, Slow Chance: 46%, Slow Duration: 3, Enemy Speed: --36 |
| 8 | MP Cost: 35, Damage: 182%, Max Enemies Hit: 3, Slow Chance: 49%, Slow Duration: 3, Enemy Speed: --39 |
| 9 | MP Cost: 30, Damage: 186%, Max Enemies Hit: 3, Slow Chance: 52%, Slow Duration: 3, Enemy Speed: --42 |
| 10 | MP Cost: 30, Damage: 190%, Max Enemies Hit: 3, Slow Chance: 55%, Slow Duration: 4, Enemy Speed: --45 |
| 11 | MP Cost: 30, Damage: 194%, Max Enemies Hit: 3, Slow Chance: 58%, Slow Duration: 4, Enemy Speed: --48 |
| 12 | MP Cost: 25, Damage: 198%, Max Enemies Hit: 3, Slow Chance: 61%, Slow Duration: 4, Enemy Speed: --51 |
| 13 | MP Cost: 25, Damage: 202%, Max Enemies Hit: 3, Slow Chance: 64%, Slow Duration: 4, Enemy Speed: --54 |
| 14 | MP Cost: 25, Damage: 206%, Max Enemies Hit: 3, Slow Chance: 67%, Slow Duration: 4, Enemy Speed: --57 |
| 15 | MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Slow Chance: 70%, Slow Duration: 5, Enemy Speed: --60 |
![[Image: Justice.5011001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5011001.png)
Cannon Punch
Description: Fire a cannon punch at a single enemy.
Info: type = 1, areaAttack = 1
Delays: cannonSmash - 900 ms
Range: 250%
Animations: effect, effect0, hit.0
Maximum Level: 20
| 1 | MP Cost: 7, Damage; 76%, Number of Hits: 3 |
| 2 | MP Cost: 7, Damage; 77%, Number of Hits: 3 |
| 3 | MP Cost: 7, Damage; 78%, Number of Hits: 3 |
| 4 | MP Cost: 7, Damage; 79%, Number of Hits: 3 |
| 5 | MP Cost: 7, Damage; 80%, Number of Hits: 3 |
| 6 | MP Cost: 7, Damage; 81%, Number of Hits: 3 |
| 7 | MP Cost: 7, Damage; 82%, Number of Hits: 3 |
| 8 | MP Cost: 7, Damage; 83%, Number of Hits: 3 |
| 9 | MP Cost: 7, Damage; 84%, Number of Hits: 3 |
| 10 | MP Cost: 7, Damage; 85%, Number of Hits: 3 |
| 11 | MP Cost: 9, Damage; 86%, Number of Hits: 3 |
| 12 | MP Cost: 9, Damage; 87%, Number of Hits: 3 |
| 13 | MP Cost: 9, Damage; 88%, Number of Hits: 3 |
| 14 | MP Cost: 9, Damage; 89%, Number of Hits: 3 |
| 15 | MP Cost: 9, Damage; 90%, Number of Hits: 3 |
| 16 | MP Cost: 9, Damage; 91%, Number of Hits: 3 |
| 17 | MP Cost: 9, Damage; 92%, Number of Hits: 3 |
| 18 | MP Cost: 9, Damage; 93%, Number of Hits: 3 |
| 19 | MP Cost: 9, Damage; 94%, Number of Hits: 3 |
| 20 | MP Cost: 9, Damage; 95%, Number of Hits: 3 |
![[Image: Justice.5010003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5010003.png)
Cannon Buildup
Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense.
Info: type = 50
Maximum Level: 10
| 1 | Weapon ATT: +2, Physical Defense: +25, Magical Defense: +25 |
| 2 | Weapon ATT: +4, Physical Defense: +50, Magical Defense: +50 |
| 3 | Weapon ATT: +6, Physical Defense: +75, Magical Defense: +75 |
| 4 | Weapon ATT: +8, Physical Defense: +100, Magical Defense: +100 |
| 5 | Weapon ATT: +10, Physical Defense: +125, Magical Defense: +125 |
| 6 | Weapon ATT: +12, Physical Defense: +150, Magical Defense: +150 |
| 7 | Weapon ATT: +14, Physical Defense: +175, Magical Defense: +175 |
| 8 | Weapon ATT: +16, Physical Defense: +200, Magical Defense: +200 |
| 9 | Weapon ATT: +18, Physical Defense: +225, Magical Defense: +225 |
| 10 | Weapon ATT: +20, Physical Defense: +250, Magical Defense: +250 |
Cannon Shooter (II)
![[Image: Justice.5301000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301000.png)
Slug Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
![[Image: Justice.5301001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301001.png)
Monkey Bomb Rush
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
![[Image: Justice.5301002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301002.png)
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 20
![[Image: Justice.5301003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301003.png)
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
![[Image: Justice.5300005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300005.png)
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5300004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300004.png)
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 15
![[Image: Justice.5300008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300008.png)
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
![[Image: Justice.5301000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301000.png)
Slug Shot
Description: Shoot many small shells forward
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: swiftShot - 840 ms
Range: 100%
Animations: effect, ball, hit.0
Maximum Level: 20
| 1 | MP Cost: 16, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 4 |
| 2 | MP Cost: 16, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4 |
| 3 | MP Cost: 16, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 4 |
| 4 | MP Cost: 16, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4 |
| 5 | MP Cost: 18, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 4 |
| 6 | MP Cost: 18, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4 |
| 7 | MP Cost: 18, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4 |
| 8 | MP Cost: 18, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4 |
| 9 | MP Cost: 18, Damage: 147%, Number of Hits: 2, Max Enemies Hit: 4 |
| 10 | MP Cost: 20, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4 |
| 11 | MP Cost: 20, Damage: 153%, Number of Hits: 2, Max Enemies Hit: 4 |
| 12 | MP Cost: 20, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4 |
| 13 | MP Cost: 20, Damage: 159%, Number of Hits: 2, Max Enemies Hit: 4 |
| 14 | MP Cost: 20, Damage: 162%, Number of Hits: 2, Max Enemies Hit: 4 |
| 15 | MP Cost: 22, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 4 |
| 16 | MP Cost: 22, Damage: 168%, Number of Hits: 2, Max Enemies Hit: 4 |
| 17 | MP Cost: 22, Damage: 171%, Number of Hits: 2, Max Enemies Hit: 4 |
| 18 | MP Cost: 22, Damage: 174%, Number of Hits: 2, Max Enemies Hit: 4 |
| 19 | MP Cost: 22, Damage: 177%, Number of Hits: 2, Max Enemies Hit: 4 |
| 20 | MP Cost: 24, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 4 |
![[Image: Justice.5301001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301001.png)
Monkey Bomb Rush
Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding.
Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: rushBoom - 930 ms
Range: 45%
Animations: effect, ball, hit.0
Maximum Level: 20
| 1 | MP Cost: 20, Damage; 21%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 193% |
| 2 | MP Cost: 20, Damage; 22%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 196% |
| 3 | MP Cost: 20, Damage; 23%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 199% |
| 4 | MP Cost: 20, Damage; 24%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 202% |
| 5 | MP Cost: 22, Damage; 25%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 205% |
| 6 | MP Cost: 22, Damage; 26%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 208% |
| 7 | MP Cost: 22, Damage; 27%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 211% |
| 8 | MP Cost: 22, Damage; 28%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 214% |
| 9 | MP Cost: 22, Damage; 29%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 217% |
| 10 | MP Cost: 24, Damage; 30%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 220% |
| 11 | MP Cost: 24, Damage; 31%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 223% |
| 12 | MP Cost: 24, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 226% |
| 13 | MP Cost: 24, Damage; 33%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 229% |
| 14 | MP Cost: 24, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 232% |
| 15 | MP Cost: 26, Damage; 35%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 235% |
| 16 | MP Cost: 26, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 238% |
| 17 | MP Cost: 26, Damage; 37%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 241% |
| 18 | MP Cost: 26, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 244% |
| 19 | MP Cost: 26, Damage; 39%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 247% |
| 20 | MP Cost: 28, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 250% |
![[Image: Justice.5301002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301002.png)
Cannon Booster
Description: Increases the attack speed of your weapon. Must have a Cannon equipped.
Info: type = 10
Delays: cannonBooster - 600 ms
Pre-requisite: Level 5 Cannon Mastery
Animations: effect
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 10 sec |
| 2 | MP Cost: 29, Duration: 20 sec |
| 3 | MP Cost: 28, Duration: 30 sec |
| 4 | MP Cost: 27, Duration: 40 sec |
| 5 | MP Cost: 26, Duration: 50 sec |
| 6 | MP Cost: 25, Duration: 60 sec |
| 7 | MP Cost: 24, Duration: 70 sec |
| 8 | MP Cost: 23, Duration: 80 sec |
| 9 | MP Cost: 22, Duration: 90 sec |
| 10 | MP Cost: 21, Duration: 100 sec |
| 11 | MP Cost: 20, Duration: 110 sec |
| 12 | MP Cost: 19, Duration: 120 sec |
| 13 | MP Cost: 18, Duration: 130 sec |
| 14 | MP Cost: 17, Duration: 140 sec |
| 15 | MP Cost: 16, Duration: 150 sec |
| 16 | MP Cost: 15, Duration: 160 sec |
| 17 | MP Cost: 14, Duration: 170 sec |
| 18 | MP Cost: 13, Duration: 180 sec |
| 19 | MP Cost: 12, Duration: 190 sec |
| 20 | MP Cost: 11, Duration: 200 sec |
![[Image: Justice.5301003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5301003.png)
Monkey Magic
Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Animations: effect, effect0, affected
Maximum Level: 20
| 1 | MP Cost: 30, Duration: 15 sec, Max HP: +15, Max MP: +15, All Stats: +1, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8 |
| 2 | MP Cost: 30, Duration: 30 sec, Max HP: +30, Max MP: +30, All Stats: +2, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16 |
| 3 | MP Cost: 30, Duration: 45 sec, Max HP: +45, Max MP: +45, All Stats: +3, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24 |
| 4 | MP Cost: 35, Duration: 60 sec, Max HP: +60, Max MP: +60, All Stats: +4, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32 |
| 5 | MP Cost: 35, Duration: 75 sec, Max HP: +75, Max MP: +75, All Stats: +5, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40 |
| 6 | MP Cost: 35, Duration: 90 sec, Max HP: +90, Max MP: +90, All Stats: +6, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48 |
| 7 | MP Cost: 35, Duration: 105 sec, Max HP: +105, Max MP: +105, All Stats: +7, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56 |
| 8 | MP Cost: 40, Duration: 120 sec, Max HP: +120, Max MP: +120, All Stats: +8, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64 |
| 9 | MP Cost: 40, Duration: 135 sec, Max HP: +135, Max MP: +135, All Stats: +9, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72 |
| 10 | MP Cost: 40, Duration: 150 sec, Max HP: +150, Max MP: +150, All Stats: +10, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80 |
| 11 | MP Cost: 40, Duration: 165 sec, Max HP: +165, Max MP: +165, All Stats: +11, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88 |
| 12 | MP Cost: 45, Duration: 180 sec, Max HP: +180, Max MP: +180, All Stats: +12, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96 |
| 13 | MP Cost: 45, Duration: 195 sec, Max HP: +195, Max MP: +195, All Stats: +13, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104 |
| 14 | MP Cost: 45, Duration: 210 sec, Max HP: +210, Max MP: +210, All Stats: +14, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112 |
| 15 | MP Cost: 45, Duration: 225 sec, Max HP: +225, Max MP: +225, All Stats: +15, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120 |
| 16 | MP Cost: 50, Duration: 240 sec, Max HP: +240, Max MP: +240, All Stats: +16, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128 |
| 17 | MP Cost: 50, Duration: 255 sec, Max HP: +255, Max MP: +255, All Stats: +17, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136 |
| 18 | MP Cost: 50, Duration: 270 sec, Max HP: +270, Max MP: +270, All Stats: +18, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144 |
| 19 | MP Cost: 50, Duration: 285 sec, Max HP: +285, Max MP: +285, All Stats: +19, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152 |
| 20 | MP Cost: 55, Duration: 300 sec, Max HP: +300, Max MP: +300, All Stats: +20, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160 |
![[Image: Justice.5300005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300005.png)
Cannon Mastery
Description: Increases the weapon mastery and accuracy of Cannons.
Info: type = 50
Maximum Level: 20
| 1 | Cannon Mastery: +12%, Accuracy: + |
| 2 | Cannon Mastery: +14%, Accuracy: + |
| 3 | Cannon Mastery: +16%, Accuracy: + |
| 4 | Cannon Mastery: +18%, Accuracy: + |
| 5 | Cannon Mastery: +20%, Accuracy: + |
| 6 | Cannon Mastery: +22%, Accuracy: + |
| 7 | Cannon Mastery: +24%, Accuracy: + |
| 8 | Cannon Mastery: +26%, Accuracy: + |
| 9 | Cannon Mastery: +28%, Accuracy: + |
| 10 | Cannon Mastery: +30%, Accuracy: + |
| 11 | Cannon Mastery: +32%, Accuracy: + |
| 12 | Cannon Mastery: +34%, Accuracy: + |
| 13 | Cannon Mastery: +36%, Accuracy: + |
| 14 | Cannon Mastery: +38%, Accuracy: + |
| 15 | Cannon Mastery: +40%, Accuracy: + |
| 16 | Cannon Mastery: +42%, Accuracy: + |
| 17 | Cannon Mastery: +44%, Accuracy: + |
| 18 | Cannon Mastery: +46%, Accuracy: + |
| 19 | Cannon Mastery: +48%, Accuracy: + |
| 20 | Cannon Mastery: +50%, Accuracy: + |
![[Image: Justice.5300004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300004.png)
Critical Fire
Description: Passively improve your critical hit rate and minimum critical damage.
Info: type = 50
Maximum Level: 15
| 1 | Critical Hit Rate: +6%, Minimum Critical Damage: +6% |
| 2 | Critical Hit Rate: +7%, Minimum Critical Damage: +6% |
| 3 | Critical Hit Rate: +8%, Minimum Critical Damage: +6% |
| 4 | Critical Hit Rate: +9%, Minimum Critical Damage: +7% |
| 5 | Critical Hit Rate: +10%, Minimum Critical Damage: +7% |
| 6 | Critical Hit Rate: +11%, Minimum Critical Damage: +7% |
| 7 | Critical Hit Rate: +12%, Minimum Critical Damage: +8% |
| 8 | Critical Hit Rate: +13%, Minimum Critical Damage: +8% |
| 9 | Critical Hit Rate: +14%, Minimum Critical Damage: +8% |
| 10 | Critical Hit Rate: +15%, Minimum Critical Damage: +9% |
| 11 | Critical Hit Rate: +16%, Minimum Critical Damage: +9% |
| 12 | Critical Hit Rate: +17%, Minimum Critical Damage: +9% |
| 13 | Critical Hit Rate: +18%, Minimum Critical Damage: +10% |
| 14 | Critical Hit Rate: +19%, Minimum Critical Damage: +10% |
| 15 | Critical Hit Rate: +20%, Minimum Critical Damage: +10% |
![[Image: Justice.5300008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5300008.png)
Physical Training
Description: Permanently increases Strength and Dexterity
Info: type = 50
Maximum Level: 10
| 1 | Strength: +3, Dexterity: +3 |
| 2 | Strength: +6, Dexterity: +6 |
| 3 | Strength: +9, Dexterity: +9 |
| 4 | Strength: +12, Dexterity: +12 |
| 5 | Strength: +15, Dexterity: +15 |
| 6 | Strength: +18, Dexterity: +18 |
| 7 | Strength: +21, Dexterity: +21 |
| 8 | Strength: +24, Dexterity: +24 |
| 9 | Strength: +27, Dexterity: +27 |
| 10 | Strength: +30, Dexterity: +30 |
Cannon Shooter (III)
![[Image: Justice.5311000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311000.png)
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
![[Image: Justice.5311001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311001.png)
Monkey Power Bomb
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
![[Image: Justice.5311003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311003.png)
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does not improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 15
![[Image: Justice.5311002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311002.png)
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
![[Image: Justice.5311004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311004.png)
Oak Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
![[Image: Justice.5311005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311005.png)
Lucky Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
![[Image: Justice.5310006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310006.png)
Cannon Reinforce
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 15
![[Image: Justice.5310007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310007.png)
Extreme Vital
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 20
![[Image: Justice.5310009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310009.png)
Cannon Counter
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 15
![[Image: Justice.5311000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311000.png)
Cannon Spike
Description: Pierce through many enemies with a sharp cannon shot.
Info: type = 2, piercing = 1
Delays: cannonSpike - 960 ms
Range: 450%
Animations: ball, effect, hit.0
Maximum Level: 20
| 1 | MP Cost: 28, Damage: 132%, Number of Hits: 3, Max Enemies Hit: 6 |
| 2 | MP Cost: 28, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 6 |
| 3 | MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6 |
| 4 | MP Cost: 28, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6 |
| 5 | MP Cost: 30, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 6 |
| 6 | MP Cost: 30, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6 |
| 7 | MP Cost: 30, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 6 |
| 8 | MP Cost: 30, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 6 |
| 9 | MP Cost: 30, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 6 |
| 10 | MP Cost: 32, Damage: 150%, Number of Hits: 3, Max Enemies Hit: 6 |
| 11 | MP Cost: 32, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 6 |
| 12 | MP Cost: 32, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6 |
| 13 | MP Cost: 32, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 6 |
| 14 | MP Cost: 32, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 6 |
| 15 | MP Cost: 34, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6 |
| 16 | MP Cost: 34, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 6 |
| 17 | MP Cost: 34, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 6 |
| 18 | MP Cost: 34, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 6 |
| 19 | MP Cost: 34, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 6 |
| 20 | MP Cost: 36, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 6 |
![[Image: Justice.5311001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311001.png)
Monkey Power Bomb
Description: Detonate several special explosives, damaging enemies in all directions with a chance of stunning them. Permanently improves Monkey Rush Bomb's damage.
Info: type = 1, areaAttack = 1, mes = stun
Delays: cannonSlam - 1530 ms
Range: 250%
Animations: effect, hit.0, mob
Maximum Level: 20
| 1 | Active Effect - MP Cost: 30, Damage: 223%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 45%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% |
| 2 | Active Effect - MP Cost: 30, Damage: 226%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +3% |
| 3 | Active Effect - MP Cost: 30, Damage: 229%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 50%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% |
| 4 | Active Effect - MP Cost: 30, Damage: 232%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +6% |
| 5 | Active Effect - MP Cost: 34, Damage: 235%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 55%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% |
| 6 | Active Effect - MP Cost: 34, Damage: 238%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +9% |
| 7 | Active Effect - MP Cost: 34, Damage: 241%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 60%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% |
| 8 | Active Effect - MP Cost: 34, Damage: 244%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +12% |
| 9 | Active Effect - MP Cost: 34, Damage: 247%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 65%, Stun Duration: 2 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% |
| 10 | Active Effect - MP Cost: 38, Damage: 250%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +15% |
| 11 | Active Effect - MP Cost: 38, Damage: 253%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 70%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% |
| 12 | Active Effect - MP Cost: 38, Damage: 256%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +18% |
| 13 | Active Effect - MP Cost: 38, Damage: 259%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 75%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% |
| 14 | Active Effect - MP Cost: 38, Damage: 262%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +21% |
| 15 | Active Effect - MP Cost: 42, Damage: 265%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 80%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% |
| 16 | Active Effect - MP Cost: 42, Damage: 268%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +24% |
| 17 | Active Effect - MP Cost: 42, Damage: 271%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 85%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% |
| 18 | Active Effect - MP Cost: 42, Damage: 274%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +27% |
| 19 | Active Effect - MP Cost: 42, Damage: 277%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 90%, Stun Duration: 3 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% |
| 20 | Active Effect - MP Cost: 46, Damage: 280%, Number of Hits: 5, Max Enemies Hit: 10, Stun Rate: 95%, Stun Duration: 4 sec, Cooldown Time: 5 sec Passive Effect - Monkey Rush Bomb Damage: +30% |
![[Image: Justice.5311003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311003.png)
Cannon Jump
Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion.
Note: The height jumped does not improve with more points.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: cannonJump - 480 ms
Range: 60%
Animations: effect, special, hit.0
Maximum Level: 15
| 1 | MP Cost: 60, Damage: 168%, Max Enemies Hit: 6 |
| 2 | MP Cost: 60, Damage: 171%, Max Enemies Hit: 6 |
| 3 | MP Cost: 55, Damage: 174%, Max Enemies Hit: 6 |
| 4 | MP Cost: 55, Damage: 177%, Max Enemies Hit: 6 |
| 5 | MP Cost: 55, Damage: 180%, Max Enemies Hit: 6 |
| 6 | MP Cost: 50, Damage: 183%, Max Enemies Hit: 6 |
| 7 | MP Cost: 50, Damage: 186%, Max Enemies Hit: 6 |
| 8 | MP Cost: 50, Damage: 189%, Max Enemies Hit: 6 |
| 9 | MP Cost: 45, Damage: 192%, Max Enemies Hit: 6 |
| 10 | MP Cost: 45, Damage: 195%, Max Enemies Hit: 6 |
| 11 | MP Cost: 45, Damage: 198%, Max Enemies Hit: 6 |
| 12 | MP Cost: 40, Damage: 201%, Max Enemies Hit: 6 |
| 13 | MP Cost: 40, Damage: 204%, Max Enemies Hit: 6 |
| 14 | MP Cost: 40, Damage: 207%, Max Enemies Hit: 6 |
| 15 | MP Cost: 35, Damage: 210%, Max Enemies Hit: 6 |
![[Image: Justice.5311002.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311002.png)
Monkey Wave
Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage.
Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical.
Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1
Delays: noiseWave - 1080 ms
Range: 500%
Animations: prepare, keydown, effect, hit.0, mob
Maximum Level: 20
| 1 | MP Cost: 35, Damage: 380%, Stun Rate: 45%, Activation Rate: 2% |
| 2 | MP Cost: 35, Damage: 400%, Stun Rate: 50%, Activation Rate: 2% |
| 3 | MP Cost: 35, Damage: 420%, Stun Rate: 50%, Activation Rate: 4% |
| 4 | MP Cost: 35, Damage: 440%, Stun Rate: 55%, Activation Rate: 4% |
| 5 | MP Cost: 40, Damage: 460%, Stun Rate: 55%, Activation Rate: 6% |
| 6 | MP Cost: 40, Damage: 480%, Stun Rate: 60%, Activation Rate: 6% |
| 7 | MP Cost: 40, Damage: 500%, Stun Rate: 60%, Activation Rate: 8% |
| 8 | MP Cost: 40, Damage: 520%, Stun Rate: 65%, Activation Rate: 8% |
| 9 | MP Cost: 40, Damage: 540%, Stun Rate: 65%, Activation Rate: 10% |
| 10 | MP Cost: 45, Damage: 560%, Stun Rate: 70%, Activation Rate: 10% |
| 11 | MP Cost: 45, Damage: 580%, Stun Rate: 70%, Activation Rate: 12% |
| 12 | MP Cost: 45, Damage: 600%, Stun Rate: 75%, Activation Rate: 12% |
| 13 | MP Cost: 45, Damage: 620%, Stun Rate: 75%, Activation Rate: 14% |
| 14 | MP Cost: 45, Damage: 640%, Stun Rate: 80%, Activation Rate: 14% |
| 15 | MP Cost: 50, Damage: 660%, Stun Rate: 80%, Activation Rate: 16% |
| 16 | MP Cost: 50, Damage: 680%, Stun Rate: 85%, Activation Rate: 16% |
| 17 | MP Cost: 50, Damage: 700%, Stun Rate: 85%, Activation Rate: 18% |
| 18 | MP Cost: 50, Damage: 720%, Stun Rate: 90%, Activation Rate: 18% |
| 19 | MP Cost: 50, Damage: 740%, Stun Rate: 90%, Activation Rate: 20% |
| 20 | MP Cost: 55, Damage: 760%, Stun Rate: 95%, Activation Rate: 20% |
![[Image: Justice.5311004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311004.png)
Oak Roulette
Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies.
Note: Oak Roulette does not affect bosses.
Info: type = 10
Delays: monkeyBoomboom - 2400 ms
Animations: effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4
Maximum Level: 10
| 1 | MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 57 sec |
| 2 | MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 54 sec |
| 3 | MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 51 sec |
| 4 | MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 48 sec |
| 5 | MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 45 sec |
| 6 | MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 42 sec |
| 7 | MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 39 sec |
| 8 | MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 36 sec |
| 9 | MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 33 sec |
| 10 | MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack, Cooldown Time: 30 sec |
![[Image: Justice.5311005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5311005.png)
Lucky Dice
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP
Info: type = 10
Delays: alert3 - 1500 ms
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6
Maximum Level: 20
| 1 | MP Cost: 40, Duration: 66 sec, Cooldown Time: 480 sec |
| 2 | MP Cost: 40, Duration: 72 sec, Cooldown Time: 450 sec |
| 3 | MP Cost: 40, Duration: 78 sec, Cooldown Time: 450 sec |
| 4 | MP Cost: 40, Duration: 84 sec, Cooldown Time: 420 sec |
| 5 | MP Cost: 45, Duration: 90 sec, Cooldown Time: 420 sec |
| 6 | MP Cost: 45, Duration: 96 sec, Cooldown Time: 390 sec |
| 7 | MP Cost: 45, Duration: 102 sec, Cooldown Time: 390 sec |
| 8 | MP Cost: 45, Duration: 108 sec, Cooldown Time: 360 sec |
| 9 | MP Cost: 45, Duration: 114 sec, Cooldown Time: 360 sec |
| 10 | MP Cost: 50, Duration: 120 sec, Cooldown Time: 330 sec |
| 11 | MP Cost: 50, Duration: 126 sec, Cooldown Time: 330 sec |
| 12 | MP Cost: 50, Duration: 132 sec, Cooldown Time: 300 sec |
| 13 | MP Cost: 50, Duration: 138 sec, Cooldown Time: 300 sec |
| 14 | MP Cost: 50, Duration: 144 sec, Cooldown Time: 270 sec |
| 15 | MP Cost: 55, Duration: 150 sec, Cooldown Time: 270 sec |
| 16 | MP Cost: 55, Duration: 156 sec, Cooldown Time: 240 sec |
| 17 | MP Cost: 55, Duration: 162 sec, Cooldown Time: 240 sec |
| 18 | MP Cost: 55, Duration: 168 sec, Cooldown Time: 210 sec |
| 19 | MP Cost: 55, Duration: 174 sec, Cooldown Time: 210 sec |
| 20 | MP Cost: 60, Duration: 180 sec, Cooldown Time: 180 sec |
![[Image: Justice.5310006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310006.png)
Cannon Reinforce
Description: Permanently enhance your cannon, improving weapon attack and attack speed.
Info: type = 50
Maximum Level: 15
| 1 | Weapon ATT: +2, Weapon Speed: -1 |
| 2 | Weapon ATT: +4, Weapon Speed: -1 |
| 3 | Weapon ATT: +6, Weapon Speed: -1 |
| 4 | Weapon ATT: +8, Weapon Speed: -1 |
| 5 | Weapon ATT: +10, Weapon Speed: -1 |
| 6 | Weapon ATT: +12, Weapon Speed: -1 |
| 7 | Weapon ATT: +14, Weapon Speed: -1 |
| 8 | Weapon ATT: +16, Weapon Speed: -1 |
| 9 | Weapon ATT: +18, Weapon Speed: -1 |
| 10 | Weapon ATT: +20, Weapon Speed: -1 |
| 11 | Weapon ATT: +22, Weapon Speed: -1 |
| 12 | Weapon ATT: +24, Weapon Speed: -1 |
| 13 | Weapon ATT: +26, Weapon Speed: -1 |
| 14 | Weapon ATT: +28, Weapon Speed: -1 |
| 15 | Weapon ATT: +30, Weapon Speed: -1 |
![[Image: Justice.5310007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310007.png)
Extreme Vital
Description: Permanently improve your stamina, defense, and resistance to status effects.
Info: type = 50
Maximum Level: 20
| 1 | Max HP: +1%, Physical Defense: +12%, Status Effect Resistance: +1% |
| 2 | Max HP: +2%, Physical Defense: +14%, Status Effect Resistance: +2% |
| 3 | Max HP: +3%, Physical Defense: +16%, Status Effect Resistance: +3% |
| 4 | Max HP: +4%, Physical Defense: +18%, Status Effect Resistance: +4% |
| 5 | Max HP: +5%, Physical Defense: +20%, Status Effect Resistance: +5% |
| 6 | Max HP: +6%, Physical Defense: +22%, Status Effect Resistance: +6% |
| 7 | Max HP: +7%, Physical Defense: +24%, Status Effect Resistance: +7% |
| 8 | Max HP: +8%, Physical Defense: +26%, Status Effect Resistance: +8% |
| 9 | Max HP: +9%, Physical Defense: +28%, Status Effect Resistance: +9% |
| 10 | Max HP: +10%, Physical Defense: +30%, Status Effect Resistance: +10% |
| 11 | Max HP: +11%, Physical Defense: +32%, Status Effect Resistance: +11% |
| 12 | Max HP: +12%, Physical Defense: +34%, Status Effect Resistance: +12% |
| 13 | Max HP: +13%, Physical Defense: +36%, Status Effect Resistance: +13% |
| 14 | Max HP: +14%, Physical Defense: +38%, Status Effect Resistance: +14% |
| 15 | Max HP: +15%, Physical Defense: +40%, Status Effect Resistance: +15% |
| 16 | Max HP: +16%, Physical Defense: +42%, Status Effect Resistance: +16% |
| 17 | Max HP: +17%, Physical Defense: +44%, Status Effect Resistance: +17% |
| 18 | Max HP: +18%, Physical Defense: +46%, Status Effect Resistance: +18% |
| 19 | Max HP: +19%, Physical Defense: +48%, Status Effect Resistance: +19% |
| 20 | Max HP: +20%, Physical Defense: +50%, Status Effect Resistance: +20% |
![[Image: Justice.5310009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5310009.png)
Cannon Counter
Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own
Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations.
Info: type = 51, condition = damaged, counter = damaged
Delays: counterCannon - 420 ms
Maximum Level: 15
| 1 | Activation Rate: 6%, Damage: 104% |
| 2 | Activation Rate: 7%, Damage: 108% |
| 3 | Activation Rate: 8%, Damage: 112% |
| 4 | Activation Rate: 9%, Damage: 116% |
| 5 | Activation Rate: 10%, Damage: 120% |
| 6 | Activation Rate: 11%, Damage: 124% |
| 7 | Activation Rate: 12%, Damage: 128% |
| 8 | Activation Rate: 13%, Damage: 132% |
| 9 | Activation Rate: 14%, Damage: 136% |
| 10 | Activation Rate: 15%, Damage: 140% |
| 11 | Activation Rate: 16%, Damage: 144% |
| 12 | Activation Rate: 17%, Damage: 148% |
| 13 | Activation Rate: 18%, Damage: 152% |
| 14 | Activation Rate: 19%, Damage: 156% |
| 15 | Activation Rate: 20%, Damage: 160% |
Cannon Shooter (IV)
![[Image: Justice.5321000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321000.png)
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1440 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
![[Image: Justice.5321012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321012.png)
Cannon Buster
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 30
![[Image: Justice.5321001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321001.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
![[Image: Justice.5321010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321010.png)
Pirate Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
![[Image: Justice.5321003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321003.png)
Magnetic Anchor
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
![[Image: Justice.5321004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321004.png)
Twin Monkey Support
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
![[Image: Justice.5321005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321005.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
![[Image: Justice.5321006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321006.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
![[Image: Justice.5320009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320009.png)
Cannon Overburn
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Maximum Level: 30
![[Image: Justice.5320008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320008.png)
Hyper Monkey Spell
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
![[Image: Justice.5320007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320007.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Lucky Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
![[Image: Justice.5321000.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321000.png)
Cannon Bazooka
Description: Shoot a powerful cannon at multiple enemies.
Info: type = 1, areaAttack = 1
Delays: superCannon - 1440 ms
Range: 695%
Animations: effect, hit.0
Maximum Level: 30
| 1 | MP Cost: 50, Damage: 484%, Number of Hits: 2, Max Enemies Hit: 6 |
| 2 | MP Cost: 50, Damage: 488%, Number of Hits: 2, Max Enemies Hit: 6 |
| 3 | MP Cost: 50, Damage: 492%, Number of Hits: 2, Max Enemies Hit: 6 |
| 4 | MP Cost: 50, Damage: 496%, Number of Hits: 2, Max Enemies Hit: 6 |
| 5 | MP Cost: 50, Damage: 500%, Number of Hits: 2, Max Enemies Hit: 6 |
| 6 | MP Cost: 55, Damage: 504%, Number of Hits: 2, Max Enemies Hit: 6 |
| 7 | MP Cost: 55, Damage: 508%, Number of Hits: 2, Max Enemies Hit: 6 |
| 8 | MP Cost: 55, Damage: 512%, Number of Hits: 2, Max Enemies Hit: 6 |
| 9 | MP Cost: 55, Damage: 516%, Number of Hits: 2, Max Enemies Hit: 6 |
| 10 | MP Cost: 55, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 6 |
| 11 | MP Cost: 55, Damage: 524%, Number of Hits: 2, Max Enemies Hit: 6 |
| 12 | MP Cost: 60, Damage: 528%, Number of Hits: 2, Max Enemies Hit: 6 |
| 13 | MP Cost: 60, Damage: 532%, Number of Hits: 2, Max Enemies Hit: 6 |
| 14 | MP Cost: 60, Damage: 536%, Number of Hits: 2, Max Enemies Hit: 6 |
| 15 | MP Cost: 60, Damage: 540%, Number of Hits: 2, Max Enemies Hit: 6 |
| 16 | MP Cost: 60, Damage: 544%, Number of Hits: 2, Max Enemies Hit: 6 |
| 17 | MP Cost: 60, Damage: 548%, Number of Hits: 2, Max Enemies Hit: 6 |
| 18 | MP Cost: 65, Damage: 552%, Number of Hits: 2, Max Enemies Hit: 6 |
| 19 | MP Cost: 65, Damage: 556%, Number of Hits: 2, Max Enemies Hit: 6 |
| 20 | MP Cost: 65, Damage: 560%, Number of Hits: 2, Max Enemies Hit: 6 |
| 21 | MP Cost: 65, Damage: 564%, Number of Hits: 2, Max Enemies Hit: 6 |
| 22 | MP Cost: 65, Damage: 568%, Number of Hits: 2, Max Enemies Hit: 6 |
| 23 | MP Cost: 65, Damage: 572%, Number of Hits: 2, Max Enemies Hit: 6 |
| 24 | MP Cost: 70, Damage: 576%, Number of Hits: 2, Max Enemies Hit: 6 |
| 25 | MP Cost: 70, Damage: 580%, Number of Hits: 2, Max Enemies Hit: 6 |
| 26 | MP Cost: 70, Damage: 584%, Number of Hits: 2, Max Enemies Hit: 6 |
| 27 | MP Cost: 70, Damage: 588%, Number of Hits: 2, Max Enemies Hit: 6 |
| 28 | MP Cost: 70, Damage: 592%, Number of Hits: 2, Max Enemies Hit: 6 |
| 29 | MP Cost: 70, Damage: 596%, Number of Hits: 2, Max Enemies Hit: 6 |
| 30 | MP Cost: 75, Damage: 600%, Number of Hits: 2, Max Enemies Hit: 6 |
| 31 | MP Cost: 75, Damage: 604%, Number of Hits: 2, Max Enemies Hit: 6 |
| 32 | MP Cost: 75, Damage: 608%, Number of Hits: 2, Max Enemies Hit: 6 |
![[Image: Justice.5321012.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321012.png)
Cannon Buster
Description: Unleash concentrated fire on the enemy ahead.
Info: type = 2
Delays: immolation - 990 ms
Animations: effect, ball, hit.0
Maximum Level: 30
| 1 | MP Cost: 45, Damage: 198%, Number of Hits: 5, Critical Hit Rate: +1% |
| 2 | MP Cost: 45, Damage: 201%, Number of Hits: 5, Critical Hit Rate: +1% |
| 3 | MP Cost: 45, Damage: 204%, Number of Hits: 5, Critical Hit Rate: +2% |
| 4 | MP Cost: 45, Damage: 207%, Number of Hits: 5, Critical Hit Rate: +2% |
| 5 | MP Cost: 48, Damage: 210%, Number of Hits: 5, Critical Hit Rate: +3% |
| 6 | MP Cost: 48, Damage: 213%, Number of Hits: 5, Critical Hit Rate: +3% |
| 7 | MP Cost: 48, Damage: 216%, Number of Hits: 5, Critical Hit Rate: +4% |
| 8 | MP Cost: 48, Damage: 219%, Number of Hits: 5, Critical Hit Rate: +4% |
| 9 | MP Cost: 48, Damage: 222%, Number of Hits: 5, Critical Hit Rate: +5% |
| 10 | MP Cost: 51, Damage: 225%, Number of Hits: 5, Critical Hit Rate: +5% |
| 11 | MP Cost: 51, Damage: 228%, Number of Hits: 5, Critical Hit Rate: +6% |
| 12 | MP Cost: 51, Damage: 231%, Number of Hits: 5, Critical Hit Rate: +6% |
| 13 | MP Cost: 51, Damage: 234%, Number of Hits: 5, Critical Hit Rate: +7% |
| 14 | MP Cost: 51, Damage: 237%, Number of Hits: 5, Critical Hit Rate: +7% |
| 15 | MP Cost: 54, Damage: 240%, Number of Hits: 5, Critical Hit Rate: +8% |
| 16 | MP Cost: 54, Damage: 243%, Number of Hits: 5, Critical Hit Rate: +8% |
| 17 | MP Cost: 54, Damage: 246%, Number of Hits: 5, Critical Hit Rate: +9% |
| 18 | MP Cost: 54, Damage: 249%, Number of Hits: 5, Critical Hit Rate: +9% |
| 19 | MP Cost: 54, Damage: 252%, Number of Hits: 5, Critical Hit Rate: +10% |
| 20 | MP Cost: 57, Damage: 255%, Number of Hits: 5, Critical Hit Rate: +10% |
| 21 | MP Cost: 57, Damage: 258%, Number of Hits: 5, Critical Hit Rate: +11% |
| 22 | MP Cost: 57, Damage: 261%, Number of Hits: 5, Critical Hit Rate: +11% |
| 23 | MP Cost: 57, Damage: 264%, Number of Hits: 5, Critical Hit Rate: +12% |
| 24 | MP Cost: 57, Damage: 267%, Number of Hits: 5, Critical Hit Rate: +12% |
| 25 | MP Cost: 60, Damage: 270%, Number of Hits: 5, Critical Hit Rate: +13% |
| 26 | MP Cost: 60, Damage: 273%, Number of Hits: 5, Critical Hit Rate: +13% |
| 27 | MP Cost: 60, Damage: 276%, Number of Hits: 5, Critical Hit Rate: +14% |
| 28 | MP Cost: 60, Damage: 279%, Number of Hits: 5, Critical Hit Rate: +14% |
| 29 | MP Cost: 60, Damage: 282%, Number of Hits: 5, Critical Hit Rate: +15% |
| 30 | MP Cost: 63, Damage: 285%, Number of Hits: 5, Critical Hit Rate: +15% |
| 31 | MP Cost: 63, Damage: 288%, Number of Hits: 5, Critical Hit Rate: +16% |
| 32 | MP Cost: 63, Damage: 291%, Number of Hits: 5, Critical Hit Rate: +16% |
![[Image: Justice.5321001.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321001.png)
Battleship Nautilus
Description: Sortie the Battleship Nautilus to rain ordnance on your foes.
Info: type = 1, areaAttack = 1
Delays: bombExplosion - 3420 ms
Range: 400%
Animations: effect, screen, special, hit.0
Maximum Level: 30
| 1 | MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec |
| 2 | MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 3 | MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec |
| 4 | MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 5 | MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec |
| 6 | MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 7 | MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec |
| 8 | MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 9 | MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec |
| 10 | MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 11 | MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec |
| 12 | MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 13 | MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec |
| 14 | MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 15 | MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec |
| 16 | MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 17 | MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec |
| 18 | MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 19 | MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec |
| 20 | MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 21 | MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec |
| 22 | MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 23 | MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec |
| 24 | MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 25 | MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec |
| 26 | MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 27 | MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec |
| 28 | MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 29 | MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec |
| 30 | MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 31 | MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec |
| 32 | MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec |
![[Image: Justice.5321010.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321010.png)
Pirate Spirit
Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck.
Info: type = 10, magicSteal = 1
Delays: pirateSpirit - 990 ms
Animations: effect, special
Maximum Level: 30
| 1 | Active Effect - MP Cost: 50, Duration: 10 sec, Knock-back Resistance: +22%, Passive Effect - Cannon Counter Rate: +1% |
| 2 | Active Effect - MP Cost: 50, Duration: 20 sec, Knock-back Resistance: +24%, Passive Effect - Cannon Counter Rate: +1% |
| 3 | Active Effect - MP Cost: 50, Duration: 30 sec, Knock-back Resistance: +26%, Passive Effect - Cannon Counter Rate: +2% |
| 4 | Active Effect - MP Cost: 50, Duration: 40 sec, Knock-back Resistance: +28%, Passive Effect - Cannon Counter Rate: +2% |
| 5 | Active Effect - MP Cost: 55, Duration: 50 sec, Knock-back Resistance: +30%, Passive Effect - Cannon Counter Rate: +3% |
| 6 | Active Effect - MP Cost: 55, Duration: 60 sec, Knock-back Resistance: +32%, Passive Effect - Cannon Counter Rate: +3% |
| 7 | Active Effect - MP Cost: 55, Duration: 70 sec, Knock-back Resistance: +34%, Passive Effect - Cannon Counter Rate: +4% |
| 8 | Active Effect - MP Cost: 55, Duration: 80 sec, Knock-back Resistance: +36%, Passive Effect - Cannon Counter Rate: +4% |
| 9 | Active Effect - MP Cost: 55, Duration: 90 sec, Knock-back Resistance: +38%, Passive Effect - Cannon Counter Rate: +5% |
| 10 | Active Effect - MP Cost: 60, Duration: 100 sec, Knock-back Resistance: +40%, Passive Effect - Cannon Counter Rate: +5% |
| 11 | Active Effect - MP Cost: 60, Duration: 110 sec, Knock-back Resistance: +42%, Passive Effect - Cannon Counter Rate: +6% |
| 12 | Active Effect - MP Cost: 60, Duration: 120 sec, Knock-back Resistance: +44%, Passive Effect - Cannon Counter Rate: +6% |
| 13 | Active Effect - MP Cost: 60, Duration: 130 sec, Knock-back Resistance: +46%, Passive Effect - Cannon Counter Rate: +7% |
| 14 | Active Effect - MP Cost: 60, Duration: 140 sec, Knock-back Resistance: +48%, Passive Effect - Cannon Counter Rate: +7% |
| 15 | Active Effect - MP Cost: 65, Duration: 150 sec, Knock-back Resistance: +50%, Passive Effect - Cannon Counter Rate: +8% |
| 16 | Active Effect - MP Cost: 65, Duration: 160 sec, Knock-back Resistance: +52%, Passive Effect - Cannon Counter Rate: +8% |
| 17 | Active Effect - MP Cost: 65, Duration: 170 sec, Knock-back Resistance: +54%, Passive Effect - Cannon Counter Rate: +9% |
| 18 | Active Effect - MP Cost: 65, Duration: 180 sec, Knock-back Resistance: +56%, Passive Effect - Cannon Counter Rate: +9% |
| 19 | Active Effect - MP Cost: 65, Duration: 190 sec, Knock-back Resistance: +58%, Passive Effect - Cannon Counter Rate: +10% |
| 20 | Active Effect - MP Cost: 70, Duration: 200 sec, Knock-back Resistance: +60%, Passive Effect - Cannon Counter Rate: +10% |
| 21 | Active Effect - MP Cost: 70, Duration: 210 sec, Knock-back Resistance: +62%, Passive Effect - Cannon Counter Rate: +11% |
| 22 | Active Effect - MP Cost: 70, Duration: 220 sec, Knock-back Resistance: +64%, Passive Effect - Cannon Counter Rate: +11% |
| 23 | Active Effect - MP Cost: 70, Duration: 230 sec, Knock-back Resistance: +66%, Passive Effect - Cannon Counter Rate: +12% |
| 24 | Active Effect - MP Cost: 70, Duration: 240 sec, Knock-back Resistance: +68%, Passive Effect - Cannon Counter Rate: +12% |
| 25 | Active Effect - MP Cost: 75, Duration: 250 sec, Knock-back Resistance: +70%, Passive Effect - Cannon Counter Rate: +13% |
| 26 | Active Effect - MP Cost: 75, Duration: 260 sec, Knock-back Resistance: +72%, Passive Effect - Cannon Counter Rate: +13% |
| 27 | Active Effect - MP Cost: 75, Duration: 270 sec, Knock-back Resistance: +74%, Passive Effect - Cannon Counter Rate: +14% |
| 28 | Active Effect - MP Cost: 75, Duration: 280 sec, Knock-back Resistance: +76%, Passive Effect - Cannon Counter Rate: +14% |
| 29 | Active Effect - MP Cost: 75, Duration: 290 sec, Knock-back Resistance: +78%, Passive Effect - Cannon Counter Rate: +15% |
| 30 | Active Effect - MP Cost: 80, Duration: 300 sec, Knock-back Resistance: +80%, Passive Effect - Cannon Counter Rate: +15% |
| 31 | Active Effect - MP Cost: 80, Duration: 310 sec, Knock-back Resistance: +82%, Passive Effect - Cannon Counter Rate: +16% |
| 32 | Active Effect - MP Cost: 80, Duration: 320 sec, Knock-back Resistance: +84%, Passive Effect - Cannon Counter Rate: +16% |
![[Image: Justice.5321003.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321003.png)
Magnetic Anchor
Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage.
Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms.
Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1
Delays: magneticCannon - 900 ms
Range: 350%
Summon Range: attack1 = 350%, attack2 = 350%, die = 350%
Summon Mob Count: attack1 = 8, attack2 = 8, die = 8
Animations: hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect
Maximum Level: 15
| 1 | MP Cost: 62, Duration: 6 sec, Damage: 160%, Self-destruct Damage: 308% |
| 2 | MP Cost: 62, Duration: 7 sec, Damage: 170%, Self-destruct Damage: 316% |
| 3 | MP Cost: 62, Duration: 8 sec, Damage: 180%, Self-destruct Damage: 324% |
| 4 | MP Cost: 62, Duration: 9 sec, Damage: 190%, Self-destruct Damage: 332% |
| 5 | MP Cost: 62, Duration: 10 sec, Damage: 200%, Self-destruct Damage: 340% |
| 6 | MP Cost: 74, Duration: 11 sec, Damage: 210%, Self-destruct Damage: 348% |
| 7 | MP Cost: 74, Duration: 12 sec, Damage: 220%, Self-destruct Damage: 356% |
| 8 | MP Cost: 74, Duration: 13 sec, Damage: 230%, Self-destruct Damage: 364% |
| 9 | MP Cost: 74, Duration: 14 sec, Damage: 240%, Self-destruct Damage: 372% |
| 10 | MP Cost: 74, Duration: 15 sec, Damage: 250%, Self-destruct Damage: 380% |
| 11 | MP Cost: 86, Duration: 16 sec, Damage: 260%, Self-destruct Damage: 388% |
| 12 | MP Cost: 86, Duration: 17 sec, Damage: 270%, Self-destruct Damage: 396% |
| 13 | MP Cost: 86, Duration: 18 sec, Damage: 280%, Self-destruct Damage: 404% |
| 14 | MP Cost: 86, Duration: 19 sec, Damage: 290%, Self-destruct Damage: 412% |
| 15 | MP Cost: 86, Duration: 20 sec, Damage: 300%, Self-destruct Damage: 420% |
| 16 | MP Cost: 98, Duration: 21 sec, Damage: 310%, Self-destruct Damage: 428% |
| 17 | MP Cost: 98, Duration: 22 sec, Damage: 320%, Self-destruct Damage: 436% |
![[Image: Justice.5321004.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321004.png)
Twin Monkey Support
Description: Summon a pair of elite monkey gunners to assist you in battle.
Info: type = 33, minionAttack = normal
Summon Range: attack1 = 350%
Animations: summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0
Maximum Level: 15
| 1 | MP Cost: 40, Duration: 32 sec, Damage: 280%, Cooldown Time: 10 sec |
| 2 | MP Cost: 40, Duration: 34 sec, Damage: 285%, Cooldown Time: 10 sec |
| 3 | MP Cost: 40, Duration: 36 sec, Damage: 290%, Cooldown Time: 10 sec |
| 4 | MP Cost: 40, Duration: 38 sec, Damage: 295%, Cooldown Time: 10 sec |
| 5 | MP Cost: 50, Duration: 40 sec, Damage: 300%, Cooldown Time: 10 sec |
| 6 | MP Cost: 50, Duration: 42 sec, Damage: 305%, Cooldown Time: 10 sec |
| 7 | MP Cost: 50, Duration: 44 sec, Damage: 310%, Cooldown Time: 10 sec |
| 8 | MP Cost: 50, Duration: 46 sec, Damage: 315%, Cooldown Time: 10 sec |
| 9 | MP Cost: 50, Duration: 48 sec, Damage: 320%, Cooldown Time: 10 sec |
| 10 | MP Cost: 60, Duration: 50 sec, Damage: 325%, Cooldown Time: 10 sec |
| 11 | MP Cost: 60, Duration: 52 sec, Damage: 330%, Cooldown Time: 10 sec |
| 12 | MP Cost: 60, Duration: 54 sec, Damage: 335%, Cooldown Time: 10 sec |
| 13 | MP Cost: 60, Duration: 56 sec, Damage: 340%, Cooldown Time: 10 sec |
| 14 | MP Cost: 60, Duration: 58 sec, Damage: 345%, Cooldown Time: 10 sec |
| 15 | MP Cost: 70, Duration: 60 sec, Damage: 350%, Cooldown Time: 10 sec |
| 16 | MP Cost: 70, Duration: 62 sec, Damage: 355%, Cooldown Time: 10 sec |
| 17 | MP Cost: 70, Duration: 64 sec, Damage: 360%, Cooldown Time: 10 sec |
![[Image: Justice.5321005.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321005.png)
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
| 1 | MP Cost: 10, Duration: 30 sec, All Stats: +1% |
| 2 | MP Cost: 10, Duration: 60 sec, All Stats: +1% |
| 3 | MP Cost: 10, Duration: 90 sec, All Stats: +2% |
| 4 | MP Cost: 10, Duration: 120 sec, All Stats: +2% |
| 5 | MP Cost: 20, Duration: 150 sec, All Stats: +3% |
| 6 | MP Cost: 20, Duration: 180 sec, All Stats: +3% |
| 7 | MP Cost: 20, Duration: 210 sec, All Stats: +4% |
| 8 | MP Cost: 20, Duration: 240 sec, All Stats: +4% |
| 9 | MP Cost: 20, Duration: 270 sec, All Stats: +5% |
| 10 | MP Cost: 30, Duration: 300 sec, All Stats: +5% |
| 11 | MP Cost: 30, Duration: 330 sec, All Stats: +6% |
| 12 | MP Cost: 30, Duration: 360 sec, All Stats: +6% |
| 13 | MP Cost: 30, Duration: 390 sec, All Stats: +7% |
| 14 | MP Cost: 30, Duration: 420 sec, All Stats: +7% |
| 15 | MP Cost: 40, Duration: 450 sec, All Stats: +8% |
| 16 | MP Cost: 40, Duration: 480 sec, All Stats: +8% |
| 17 | MP Cost: 40, Duration: 510 sec, All Stats: +9% |
| 18 | MP Cost: 40, Duration: 540 sec, All Stats: +9% |
| 19 | MP Cost: 40, Duration: 570 sec, All Stats: +10% |
| 20 | MP Cost: 50, Duration: 600 sec, All Stats: +10% |
| 21 | MP Cost: 50, Duration: 630 sec, All Stats: +11% |
| 22 | MP Cost: 50, Duration: 660 sec, All Stats: +11% |
| 23 | MP Cost: 50, Duration: 690 sec, All Stats: +12% |
| 24 | MP Cost: 50, Duration: 720 sec, All Stats: +12% |
| 25 | MP Cost: 60, Duration: 750 sec, All Stats: +13% |
| 26 | MP Cost: 60, Duration: 780 sec, All Stats: +13% |
| 27 | MP Cost: 60, Duration: 810 sec, All Stats: +14% |
| 28 | MP Cost: 60, Duration: 840 sec, All Stats: +14% |
| 29 | MP Cost: 60, Duration: 870 sec, All Stats: +15% |
| 30 | MP Cost: 70, Duration: 900 sec, All Stats: +15% |
| 31 | MP Cost: 70, Duration: 930 sec, All Stats: +16% |
| 32 | MP Cost: 70, Duration: 960 sec, All Stats: +16% |
![[Image: Justice.5321006.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5321006.png)
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
| 1 | MP Cost: 30, Cooldown Time: 600 sec |
| 2 | MP Cost: 30, Cooldown Time: 540 sec |
| 3 | MP Cost: 30, Cooldown Time: 480 sec |
| 4 | MP Cost: 30, Cooldown Time: 420 sec |
| 5 | MP Cost: 30, Cooldown Time: 360 sec |
| 6 | MP Cost: 30, Cooldown Time: 300 sec |
| 7 | MP Cost: 30, Cooldown Time: 240 sec |
![[Image: Justice.5320009.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320009.png)
Cannon Overburn
Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense.
Info: type = 50
Maximum Level: 30
| 1 | Damage: +11%, Defense Ignored: +5% |
| 2 | Damage: +12%, Defense Ignored: +6% |
| 3 | Damage: +13%, Defense Ignored: +6% |
| 4 | Damage: +14%, Defense Ignored: +7% |
| 5 | Damage: +15%, Defense Ignored: +7% |
| 6 | Damage: +16%, Defense Ignored: +8% |
| 7 | Damage: +17%, Defense Ignored: +8% |
| 8 | Damage: +18%, Defense Ignored: +9% |
| 9 | Damage: +19%, Defense Ignored: +9% |
| 10 | Damage: +20%, Defense Ignored: +10% |
| 11 | Damage: +21%, Defense Ignored: +10% |
| 12 | Damage: +22%, Defense Ignored: +11% |
| 13 | Damage: +23%, Defense Ignored: +11% |
| 14 | Damage: +24%, Defense Ignored: +12% |
| 15 | Damage: +25%, Defense Ignored: +12% |
| 16 | Damage: +26%, Defense Ignored: +13% |
| 17 | Damage: +27%, Defense Ignored: +13% |
| 18 | Damage: +28%, Defense Ignored: +14% |
| 19 | Damage: +29%, Defense Ignored: +14% |
| 20 | Damage: +30%, Defense Ignored: +15% |
| 21 | Damage: +31%, Defense Ignored: +15% |
| 22 | Damage: +32%, Defense Ignored: +16% |
| 23 | Damage: +33%, Defense Ignored: +16% |
| 24 | Damage: +34%, Defense Ignored: +17% |
| 25 | Damage: +35%, Defense Ignored: +17% |
| 26 | Damage: +36%, Defense Ignored: +18% |
| 27 | Damage: +37%, Defense Ignored: +18% |
| 28 | Damage: +38%, Defense Ignored: +19% |
| 29 | Damage: +39%, Defense Ignored: +19% |
| 30 | Damage: +40%, Defense Ignored: +20% |
| 31 | Damage: +41%, Defense Ignored: +20% |
| 32 | Damage: +42%, Defense Ignored: +21% |
![[Image: Justice.5320008.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320008.png)
Hyper Monkey Spell
Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: piratebless - 1350 ms
Range: 512%
Pre-requisite: Level 20 Monkey Magic
Animations: effect, affected, effect0
Maximum Level: 30
| 1 | MP Cost: 60, Duration: 300 sec, Max HP: +323, Max MP: +323, All Stats: +25, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163 |
| 2 | MP Cost: 60, Duration: 300 sec, Max HP: +336, Max MP: +336, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166 |
| 3 | MP Cost: 60, Duration: 300 sec, Max HP: +349, Max MP: +349, All Stats: +26, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169 |
| 4 | MP Cost: 60, Duration: 300 sec, Max HP: +362, Max MP: +362, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172 |
| 5 | MP Cost: 60, Duration: 300 sec, Max HP: +375, Max MP: +375, All Stats: +27, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175 |
| 6 | MP Cost: 60, Duration: 300 sec, Max HP: +388, Max MP: +388, All Stats: +28, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178 |
| 7 | MP Cost: 65, Duration: 300 sec, Max HP: +401, Max MP: +401, All Stats: +28, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181 |
| 8 | MP Cost: 65, Duration: 300 sec, Max HP: +414, Max MP: +414, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184 |
| 9 | MP Cost: 65, Duration: 300 sec, Max HP: +427, Max MP: +427, All Stats: +29, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187 |
| 10 | MP Cost: 65, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190 |
| 11 | MP Cost: 65, Duration: 300 sec, Max HP: +453, Max MP: +453, All Stats: +30, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193 |
| 12 | MP Cost: 65, Duration: 300 sec, Max HP: +466, Max MP: +466, All Stats: +31, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196 |
| 13 | MP Cost: 70, Duration: 300 sec, Max HP: +479, Max MP: +479, All Stats: +31, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199 |
| 14 | MP Cost: 70, Duration: 300 sec, Max HP: +492, Max MP: +492, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202 |
| 15 | MP Cost: 70, Duration: 300 sec, Max HP: +505, Max MP: +505, All Stats: +32, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205 |
| 16 | MP Cost: 70, Duration: 300 sec, Max HP: +518, Max MP: +518, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208 |
| 17 | MP Cost: 70, Duration: 300 sec, Max HP: +531, Max MP: +531, All Stats: +33, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211 |
| 18 | MP Cost: 70, Duration: 300 sec, Max HP: +544, Max MP: +544, All Stats: +34, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214 |
| 19 | MP Cost: 75, Duration: 300 sec, Max HP: +557, Max MP: +557, All Stats: +34, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217 |
| 20 | MP Cost: 75, Duration: 300 sec, Max HP: +570, Max MP: +570, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220 |
| 21 | MP Cost: 75, Duration: 300 sec, Max HP: +583, Max MP: +583, All Stats: +35, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223 |
| 22 | MP Cost: 75, Duration: 300 sec, Max HP: +596, Max MP: +596, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226 |
| 23 | MP Cost: 75, Duration: 300 sec, Max HP: +609, Max MP: +609, All Stats: +36, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229 |
| 24 | MP Cost: 75, Duration: 300 sec, Max HP: +622, Max MP: +622, All Stats: +37, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232 |
| 25 | MP Cost: 80, Duration: 300 sec, Max HP: +635, Max MP: +635, All Stats: +37, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235 |
| 26 | MP Cost: 80, Duration: 300 sec, Max HP: +648, Max MP: +648, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238 |
| 27 | MP Cost: 80, Duration: 300 sec, Max HP: +661, Max MP: +661, All Stats: +38, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241 |
| 28 | MP Cost: 80, Duration: 300 sec, Max HP: +674, Max MP: +674, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244 |
| 29 | MP Cost: 80, Duration: 300 sec, Max HP: +687, Max MP: +687, All Stats: +39, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247 |
| 30 | MP Cost: 80, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +40, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250 |
| 31 | MP Cost: 85, Duration: 300 sec, Max HP: +713, Max MP: +713, All Stats: +40, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253 |
| 32 | MP Cost: 85, Duration: 300 sec, Max HP: +726, Max MP: +726, All Stats: +41, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256 |
![[Image: Justice.5320007.png]](http://www.happychinchilla.info/Southperry/patch/skill/Justice.5320007.png)
Double Lucky Dice
Description: Chance to roll two dice to test your luck. If the dice are matching, you get a strengthened buff.
Note: 1/1: Nothing, 2/2: +40% Defense, 3/3: Critical Hit Rate: +25%, 5/5: Damage: +30%, 6/6: EXP: +40%
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 20 Lucky Dice
Animations: affected.1, affected.2, affected.3, affected.4, affected.5, affected.6, specialAffected.1, specialAffected.2, specialAffected.3, specialAffected.4, specialAffected.5, specialAffected.6, affected0.1, affected0.2, affected0.3, affected0.4, affected0.5, affected0.6
Maximum Level: 5
| 1 | MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec |
| 2 | MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec |
| 3 | MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec |
| 4 | MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec |
| 5 | MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec |
| 6 | MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec |
| 7 | MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec |

