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KMST[1.2.412] Lv.140 Night Lord Huntng at Path Of Time
#1
http://v.youku.com/v_show/id_XMzMyMjk3ODI4.html

lol~~~~The skills become cooler and cooler,Heart

maybe i will be ready to make an id(NIGHT LORD),

it is amazing.Biggrin
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#2
I hate seeing my BoT being used by NL! It just doesn't fit the style at all. Otherwise, nice one.
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#3
Even after a variety of skills is given, NL still lack variety in gameplay.
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#4
Oh BoT. I'll miss you.
If only I like Phantom could steal a Skill so I can steal Shadow Split from NL's.
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#5
Ormykka Wrote:I hate seeing my BoT being used by NL!
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#6
DeanNim Wrote:Even after a variety of skills is given, NL still lack variety in gameplay.

Not really, as far as I can see, the exploding stars reach further than shade split, but deal slightly less damage thanks to throwing star mastery. Add that wind thing to the mix, and you get new stuff...

You now get to choose if you push them first to make a bigger mob, if you are far enough, and want to stay far, explosions, if not, flash jump, shade split. But what's even better, is that with the removal of drain, vampire, the cygnus skill, now has an use. You have to earn that one, though. And of course, x4throw, to pick whenever you should focus on one instead of more enemies. flash jump is still present, and the speed cap increase makes us monsters climbing ladders (aside from mercedes). Also add taunt, but those last two were in there before.

What wasn't in before, though, was that area debuff, I'd like to see how good is it, because it's like a threaten for NLs, benefitting the WHOLE expedition/community. Not even gonna mention the ultimate, but it should help sometimes. Dammit, mentioned it.

Anyway, while the playstyle didn't change much, we did get more variety.
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