Posting Freak
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Yea thats what i meant about the last question...
Training/pot-wise >> Damage right?
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K ShiKage i'm done translating your guide (well a few days ago), I added it to some other information on pirates for the Israel Community  , Would you like to see it, check the credit or something?
Posting Freak
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2008-10-31, 07:02 PM
(This post was last modified: 2008-10-31, 07:03 PM by kingdj333.)
For Shikage only:
If fist only hits 6 times, how come in videos http://www.youtube.com/watch?v=QD_X6Km61...re=related they be hitting like 8 times.. After you cast fist can you DUpper at the end and make it 8? or are the descriptions wrong?
[edit] Opps sorry she was only hitting 6 XD my eyes are retarded...
But still answer my question
Posting Freak
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2008-10-31, 10:05 PM
(This post was last modified: 2008-10-31, 10:08 PM by Link.)
Edit : Didn't read your edit. Lol.
Double Upper doesn't stack with the hits. It's its own attack, thus, the damage "stack" is a different stack of damage.
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Hry Shikage, i know it unrelated, but i saw that horse mount quest guide and it said "100k Meru". What is "100k Meru?"
I wanted to post a reply there but somewhy they dont allow to register now.
Ty.
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Shahak Wrote:Hry Shikage, i know it unrelated, but i saw that horse mount quest guide and it said "100k Meru". What is "100k Meru?"
I wanted to post a reply there but somewhy they dont allow to register now.
Ty.
Meru is just the JMS name for Mesos if that's what you are refering to.
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Update : Possible fourth job build added.
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Your fourth job build starts off strong, but I doubt anyone would follow it into the later levels.
I'm pretty sure nobody will wait until 18x to max Maple Warrior, although most people do have it, it's easy/cheap to acquire the book now and I personally hate having to rely on other people for something like MW20.
If you go to Horntail often (which I understand probably isn't the case in JMS), you'd want maxed Time Leap a lot earlier than what you have.
Personally, I just don't like Energy Orb much at all, it is nice that you can use it both untransformed and transformed, but the fact that the damage halves just turns me away from it. If I wanna mob, I'll just use Dragon Strike/Energy Buster/Shockwave [I could use the 3rd job Transform and just Shockwave without it affecting the cooldown for SuperTransformation, right?].
Although Snatch does stun, and in turn activates Stun Mastery in the SuperTransformed state, I think any trainable mob would die in one Demolition regardless of hitting criticals or not. Demolition has a nice range itself, and being in the state gives you Haste. Also, I don't see why you'd go any further than 25 Snatch, as that's when it hits 6 monsters. Any higher just increases the damage. I could see myself getting something like 19 Snatch [5 monsters] or something, though it is still pretty rare to catch a mob of 5. I barely get 4 when I use Dragon's Breath on my Marksman.
I know yours is just a possible skill build, and your reasoning for it is logical. Just putting in a few of my thoughts on it. =]
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Rei Wrote:Your fourth job build starts off strong, but I doubt anyone would follow it into the later levels.
I'm pretty sure nobody will wait until 18x to max Maple Warrior, although most people do have it, it's easy/cheap to acquire the book now and I personally hate having to rely on other people for something like MW20.
Agreed
If you go to Horntail often (which I understand probably isn't the case in JMS), you'd want maxed Time Leap a lot earlier than what you have.
HT is easy enough as it is without Time Leap. If anything its just a novelty
Personally, I just don't like Energy Orb much at all, it is nice that you can use it both untransformed and transformed, but the fact that the damage halves just turns me away from it. If I wanna mob, I'll just use Dragon Strike/Energy Buster/Shockwave [I could use the 3rd job Transform and just Shockwave without it affecting the cooldown for SuperTransformation, right?].
This is true
Although Snatch does stun, and in turn activates Stun Mastery in the SuperTransformed state, I think any trainable mob would die in one Demolition regardless of hitting criticals or not. Demolition has a nice range itself, and being in the state gives you Haste. Also, I don't see why you'd go any further than 25 Snatch, as that's when it hits 6 monsters. Any higher just increases the damage. I could see myself getting something like 19 Snatch [5 monsters] or something, though it is still pretty rare to catch a mob of 5. I barely get 4 when I use Dragon's Breath on my Marksman.
Thats why you stun a mob of 3 or greater with Snatch, then you use Shockwave...
I know yours is just a possible skill build, and your reasoning for it is logical. Just putting in a few of my thoughts on it. =] Answers in boldness
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Well I didn't really need my opinions answered, but thanks.
As for Horntail, extra Ressurection's are always helpful. The skill doesn't just help Ress, it can help Infinity, Snipe, Heaven's Hammer [lolpaladin<3], Holy Shield, and other Buccaneer's SuperTransform [and yourself].
And 3-target Snatch, [Lv7] does sound pretty good, since they all have the same range and 100% stuns at every level.
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It's mostly for res and smoke shell for other classes, nothing else. Infinity, go for it. Snipe, unless it's level 1 it's not going to help. Lol @ heaven's hammer.
It's nice, but they won't be recruited because they can use those skills more but because they can shell and res more.
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ShiKage you are one of the previous xPlicit Story GM's that stole money from us along with jimmy and mateo is still pissed at you.
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Kurtle Wrote:ShiKage you are one of the previous xPlicit Story GM's that stole money from us along with jimmy and mateo is still pissed at you.
Loooooooooool.
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Kurtle Wrote:ShiKage you are one of the previous xPlicit Story GM's that stole money from us along with jimmy and mateo is still pissed at you. Maybe you should get over it cause its just a fucking game?
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So i am thinking of getting extra points into time leap early on. I dont plan on getting past 15x or 16x and I'd like to HT as soon as possible, and the more time leap and wind booster= better chance of being taken along early.
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Sivrat Wrote:So i am thinking of getting extra points into time leap early on. I dont plan on getting past 15x or 16x and I'd like to HT as soon as possible, and the more time leap and wind booster= better chance of being taken along early. Or you could just meet people who go alot and become friends with them
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^What he says is true. More than likely time leap won't be needed unless it's a bad run or a lot of dcs happened and res is running short. But that doesn't happen much.
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My alliance has a run on its own, and several people in it lead seperate runs. But what i was saying is i was hoping to jump into a run at 12x, and firgured some time leap would be an incentive for them to take me, since I wont be doing much damage, i want to feel useful at least, you know?
On top of that, by the logic that Time Leap isnt necessary, neither is Rez, really. If no one died and run goes completely smoothly, you dont need rez right?
But everyone still WANTS rez incase something happens, because stuff is known to happen. I think extra Time Leap might help some, but i guess it would be about balance.
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Res really only happens during tail/legs + when dispel happens. Other than that, it's usually rare. They aren't really gonna need time leap unless a particular run is low on bishops/res, which rarely happens. I don't think any current HT squads ever run out of res during their runs so it's not essential to bring one. Besides at 12x, it would prolly be better to bring another bishop or ranged as your damage would be considerably low and idk if you can live. I think you would be able to though.
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